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Modding is possible (guide)


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#126
SithLordExarKun

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Colonel_Temp wrote...

Is there a way to add new helmets to the character or can only 'full models' be used? I'm interested in the merc armour specifically.

Yeah i am too.

#127
Lavans6879

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SithLordExarKun wrote...

Colonel_Temp wrote...

Is there a way to add new helmets to the character or can only 'full models' be used? I'm interested in the merc armour specifically.

Yeah i am too.

Properly adding NPC apparel is difficult to do because of the way the file structures are flagged. As it stands, it's only possible to add apparel if the file we're pulling it from is being used for NPCs. The best example is Kelly's dancer outfit. The only way to wear her outfit is to have her present in your cabin when you put the suit on.

With that said, we're going to need to mess around with the actual file database in order to permanently add NPC apparel to Shepard's wardrobe without the need of a NPC being present when you change outfits. We won't be able to do this until someone figures out a way to compile a .pcc file.

Modifié par Lavans6879, 06 février 2010 - 01:25 .


#128
NoisbleedAlexx

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Sorry for the noob question, but even if i try to follow the topic, this texmod stuff confuses me.

Is it possible to modify and compile pcc files yet?

#129
Sparrow475

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NoisbleedAlexx wrote...

Sorry for the noob question, but even if i try to follow the topic, this texmod stuff confuses me.
Is it possible to modify and compile pcc files yet?

No, expect a wait of weeks, if not months for substantial news. 

#130
NoisbleedAlexx

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yay.. thanks for the info.

#131
Rheia

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Trying out some stuff following the guide on the first page...



My biggest gripe so far have been the heavy armor look on my adept character. I'm quite pleased with this :)



Posted Image



It's possible to get blue suns, elipse, and pretty much all the medium armors from ME1 (even N7 one)

This particular one from the screenshot is gotten by adding FullBodyAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1) line



Not sure what it does to armor stats, but I am a happy bunny! :)

#132
droid105

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Hi, that was my favourite armor for one of Shepards. Did you use the armor for casual wear? I would really like to know to add that armor to my game :)

#133
Sparrow475

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Rheia wrote...

Trying out some stuff following the guide on the first page...

My biggest gripe so far have been the heavy armor look on my adept character. I'm quite pleased with this :)

Posted Image

It's possible to get blue suns, elipse, and pretty much all the medium armors from ME1 (even N7 one)
This particular one from the screenshot is gotten by adding FullBodyAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1) line

Not sure what it does to armor stats, but I am a happy bunny! :)


Please explain this further. 

#134
luk3us

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Nice I like modding. Pitty I can't seem to get the widow rifle to have more than 12 rounds. Any help? :(

#135
Rheia

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Okay... if you want a detailed and thorough explanation for armors, it's there:  http://forums.guru3d...d.php?p=3446018

Quick and dirty: 

Open up your coalesced.ini scroll up to line 4079 where the casual appearances start.
Somewhere in that vacinity plug

FullBodyAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)

It will show on your armor picker as armor, btw. Also, this is for female characters and will show up as the screenshot I posted above.

To add medium N7 armor after this one, paste this line next: 

FullBodyAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)

It will show up as this: 

http://img39.imagesh...i/38337757.jpg/Posted Image

And do not forget to recompile your .ini or your game will not start at all :)

I've no clue if those actually have any benefits for health/shilds/powers. But they are nice appearance-wise :).

Modifié par Rheia, 06 février 2010 - 04:11 .


#136
lincer556

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Rheia wrote...

I'd like to know about the hairmesh as well! Also curious if anyone knows Ashley's :).

This is the picture Lund is referring to, I think.

Posted Image


Need help to do this :S, i'm kinda lost and the tutorial is hard to follow....
(For me)

Also there's a question, i wanna create another Terminus armor (repainted) without changing the original one... How i can do this?

Modifié par lincer556, 06 février 2010 - 06:14 .


#137
MoneyDeluxe

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@lincer556
You need to use the Gibbed.Masseffect2 SaveEditor, you can download it here:http://www.annakie.com/me/mods.htm
Start it up and open a savegame that you want to edit.
1.Under the raw tab in "2.Squad" you have to open the player directory/appearance/Morph head.
2.There you find the "Hair Mesh" line, on the right side there should be something like "BIOG_HMF......"
3.You need to replace that line with the one you want, in your case it's "BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL"
4.A little further down there's a line "Texture Parameters" you need to open it by pressing that little "..." button
5.In there you'll find four lines, specifically
Hair_Diff=BIOG.....
Hair_Norm=BIOG.....
Hair_Mask=BIOG.....
Hair_Tang=BIOG.....
In all of these four lines you have to change the" value" on the right side to the desired hairstyle, in your case it's also "BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL"
6.When you made those changes you need to overwrite the savegame and then load it up in the game, the new hairstyle should then be on your character.:)
@l0stl0rd
Very nice work on that skinwork.Thanks to your advice I also could give my shepard those alternate hairstyles, they are far superior to the standard ones that's for sure :happy:.
Posted Image
Posted Image

You said you wanted to reskin all the DLC Armor, right?
If so could you please also add a  Cerberus "Black & White" style of them as well?
Essentially what you already did with the inferno armor in black, only with a white stripe pattern.

Modifié par MoneyDeluxe, 06 février 2010 - 10:35 .


#138
BiancoAngelo7

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Hey does anyone know how to download Ruby and the Script that the OP gave? I go to the link but it just keeps saying that the download is currently unavailable.

#139
Virtokaii

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I've added the SMG to the soldier class and deleted the shotgun (personal preference). However, my soldier now holsters her SMG on her left, the same place she holsters the pistol. Is there any way I can change this, so that she holsters one of those weapons on her right?





Btw, many thx to the OP for his modding tutorial, much appreciated!

#140
BladeRyo

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Is there any way to add the possibility to have M-76 Revenant and X-98 Widow Anti-Material Rifle both? Since on pass 2 i cant pick the other weapon from the pile on the ground.






#141
BiancoAngelo7

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Can Anyone give me a working Link to Ruby and the script needed to save changes???

#142
bjdbwea

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Wow, this adding of armor works! Can't understand why they aren't available outright, but at least we got them. Is there already a comprehensive list somewhere?

#143
SithLordExarKun

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So if we can "map" an n7 armor onto shepard, is there by chance of mapping kaidens and the blue sun mercs mask/helmet for shepard?

#144
Rheia

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I'm running in a bit of a problem with changing full body appearance, actually. For example, take medium armor, BIOG_HMF_ARM_MED_R.MEDa there are about 18 textures availabe, eclipse, blue suns, old phoenix, guardian, assassin, etc are all there. I can make them show for casual appearance, no prob.  MAT_12a is ColossusX for example, MAT_17a is Ecipse and MAT_18a is Blue Sun.  The moment I try to change it from casual to fullbody appearance for use with regular armor they all revert to one (grey)  texture, no matter the material specified. I don't get it :P

Any insights? :)

Modifié par Rheia, 06 février 2010 - 03:13 .


#145
BiancoAngelo7

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WILL SOMEONE PLEASE GIVE ME A WORKING LINK TO RUBY AND SCRIPT NEEDED TO SAVE CHANGES MADE????? ARGH third fourth time asking pple just ignoring me?

#146
l0stl0rd

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@Rheia Same problem here can't get it to show up either, I think is has to do with the game stream states or what someone called it, same reason that it doesn't work to run around with Miranda's 2nd costume.



I added this to my armor

GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus","SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus")



Gives me the same bonus as my DA armor ;)

#147
Imaze Rhiano

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BiancoAngelo7 wrote...

WILL SOMEONE PLEASE GIVE ME A WORKING LINK TO RUBY AND SCRIPT NEEDED TO SAVE CHANGES MADE????? ARGH third fourth time asking pple just ignoring me?


http://tinyurl.com/yj6dgqo


hmm... anyone tested Unreal Development Kit (http://www.udk.com/download.html) ? Does it offer any useful tools? 

I tried to set PackagesToAlwaysCook to miranda's outfit package (SeekFreePackage=BioH_Vixen_01), but didn't solve problem - outfit just doesn't load. I guess next logical step is to create own pcc file - one way or another - and include copy of Miranda's outfit there.

#148
l0stl0rd

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@Imaze Yes I tried the UDK, seems not to help.



Problems:

Can't open the pcc files in it.

I added some exported models and textures to a package that I renamed to pcc and tried to load it in Mass Effect and the game crashed :(

#149
BiancoAngelo7

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Imaze Rhiano wrote...

BiancoAngelo7 wrote...

WILL SOMEONE PLEASE GIVE ME A WORKING LINK TO RUBY AND SCRIPT NEEDED TO SAVE CHANGES MADE????? ARGH third fourth time asking pple just ignoring me?


http://tinyurl.com/yj6dgqo


hmm... anyone tested Unreal Development Kit (http://www.udk.com/download.html) ? Does it offer any useful tools? 

I tried to set PackagesToAlwaysCook to miranda's outfit package (SeekFreePackage=BioH_Vixen_01), but didn't solve problem - outfit just doesn't load. I guess next logical step is to create own pcc file - one way or another - and include copy of Miranda's outfit there.


haha yes thank you I can find the download for ruby just fine, what I dont know how to get is the script that I need to extract to my ME2 folder. Isnt that only in the original link for download?

#150
lincer556

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Uhm... We Really Need... ME2 Modding Toolset XD