Modding is possible (guide)
#1476
Posté 26 février 2010 - 08:20
i love you :*]
ohhh yeah before i forget!
regarding the scale/amount of ammo your clips pick up, change this in weapon.ini under [SFXGame.SFXWeapon]
fAmmoMultiplier=1.0f (default)
fAmmoMultiplier=0.35f (example of mine)
and this apparently has improved the GOOFY player death ragdoll, unless i'm high off redsand (looks like a jumping jack went bad)
PlayerPhysicsCap=0.001f (default)
PlayerPhysicsCap=0.75f (mine)
dont forget what i said!
#1477
Posté 26 février 2010 - 09:18
is this beacuse I play with the default shep face?
And if so is there any way around it?
and at Vorcha King:
We wuv u too.
lol
Modifié par BiancoAngelo7, 26 février 2010 - 09:20 .
#1478
Posté 26 février 2010 - 09:36
#1479
Posté 26 février 2010 - 09:45

Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.
Should I upload all my new loading screen videos?
#1480
Posté 26 février 2010 - 09:49
No. Mine are 2kb blank bik files.Dark Glasses wrote...
Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..
Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.
Should I upload all my new loading screen videos?
Grab from here if you really must.
#1481
Posté 26 février 2010 - 10:04
Yours is black! Mine has colors!
#1482
Posté 26 février 2010 - 10:09
#1483
Posté 26 février 2010 - 10:11
Starbuck5000 wrote...
Ok set the Vindicators Mag size to X=36Y=36, keeping the max number of clips at 4 and changed max ammo to 144(36*4)
1.I fired off one mags worth and then picked up a thermal clip, it restored the ammo by 36 back to the max ammo allowed(144)
2. I fired the gun until I had 35 shots left in reserve and picked up a two thermal clips this restored the ammo to 129, which is equivilent to 47 shots per clip.
3. Starting at 129 shots I picked up another clip(just the 1) this restored the ammo back to 144.
4. Finally I set it so I had 36 shots in reserve and then picked up 2 clips, this restored the ammo to 130. This also worked out at 47 shots a clip.
Guess thats something to start with, now to browse through the ini's and have a look. For reference this is with a Vindicator which has no reasearch upgrades done on it and was during the Mordin recruitment mission.
Nice testing.
So it gives 47 ammo per clip regardless of your mag size...
I tried everything I could with the Incisor rifle to alter the magsize, max ammo, x/y etc. No change whatsoever, a clip is still 4 ammo only.
This means that the setting is elsewhere. Probably not in the .ini's
#1484
Posté 26 février 2010 - 11:42
If you wish to improve your load times, go to the BioGame/Movies folder under the MassEffect2 installation path. Then find "load_f01" and rename it to "load_f01-bak". From there, download the replacement "load_f01" in the link below and move it into your Movies folder. The game will now load as soon as all the information needed for play is streamed.
I have also compiled replacement load screens for all existing ones. Please remember to back up your original load_fxx files if there is a need to restore them.
download -> http://s000.tinyuplo...613&gk=transfer
resume : for fast loadings...... replace all files in zip .... be sure u have read the read-me file.
Modifié par Guiile_Sheppard, 26 février 2010 - 11:45 .
#1485
Posté 26 février 2010 - 11:45

Samara/Morinth armor retex for shepard.
Basicly it change the skin of the first outfit of samara, it show some human flesh and more
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.
http://www.megaupload.com/?d=P3JKX9G0 (2 versions, one full red and the other black and red like in the screen shot)
Bigger texture files, better normal map
(if someone now how to make that as a stand alone armor, I'm interested)
Modifié par leorage, 26 février 2010 - 12:02 .
#1486
Posté 26 février 2010 - 11:52
leorage wrote...
Asari Suit with tasty human flesh !
Samara/Morinth armor retex for shepard.
Basicly it change the skin of the first outfit of samara, it show some human flesh and more
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.
http://www.megaupload.com/?d=P3JKX9G0 (2 versions, one full red and the other black and red like in the screen shot)
Bigger texture files, better normal map
(if someone now how to make that as a stand alone armor, I'm interested)
Looks great, but will this disable/bug sound like other coalesced mods which affect squadmate armor?
#1487
Posté 26 février 2010 - 12:04
#1488
Posté 26 février 2010 - 12:14
DemonSlayer_1 wrote...
[...]
Here ya go
varenus[smilie]../../../images/forum/emoticons/wizard.png[/smilie]
http://img205.images.../varenus.th.jpg
Yay! It's my birthday and I'm on five gifts and counting.BiancoAngelo7 wrote...
Update:
This was a request.
I have completed work on a project that will remove the special ammunition icon from your weapon. This will effect ALL special ammo types even if the screenshots are only of inferno and disruptor ammo.
http://i803.photobuc...lo7/NoIcon1.jpg
http://i803.photobuc...lo7/NoIcon2.jpg
Download in usual spot: social.bioware.com/project/2113/#files
I Hope you all enjoy it.
[smilie]../../../images/forum/emoticons/angel.png[/smilie]
Modifié par Varenus Luckmann, 26 février 2010 - 12:15 .
#1489
Posté 26 février 2010 - 12:18
leorage wrote...
Asari Suit with tasty human flesh !
Samara/Morinth armor retex for shepard.
Basicly it change the skin of the first outfit of samara, it show some human flesh and more
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.
http://www.megaupload.com/?d=P3JKX9G0 (2 versions, one full red and the other black and red like in the screen shot)
Bigger texture files, better normal map
(if someone now how to make that as a stand alone armor, I'm interested)
Nice work. Looks purrfect.
Why don't you post it also on the Social network?
Modifié par Ahalazar, 26 février 2010 - 12:19 .
#1490
Posté 26 février 2010 - 12:28
Yes. Yes you should.Dark Glasses wrote...
Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..
Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.
Should I upload all my new loading screen videos?
You should also list which .bik's are the loading screens.
#1491
Posté 26 février 2010 - 12:38
Varenus Luckmann wrote...
Yes. Yes you should.Dark Glasses wrote...
Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..
Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.
Should I upload all my new loading screen videos?
You should also list which .bik's are the loading screens.
RCW already posted a solution to this by disabling the Movies in the .ini with the mod manager.
Check it here http://social.biowar...m/project/1998/
And I think Narf also said something about a solution, profile here: http://social.bioware.com/1129781/
#1492
Posté 26 février 2010 - 12:48
Here's the download link -> http://www.mediafire.com/?kzddunwbom3
Instead of having black loading screen, you can have ME2 logo
Modifié par Dark Glasses, 26 février 2010 - 12:49 .
#1493
Posté 26 février 2010 - 02:27

download:
http://www.megaupload.com/?d=W2QPPVMK
Modifié par leranger47, 26 février 2010 - 02:27 .
#1494
Posté 26 février 2010 - 02:41
#1495
Posté 26 février 2010 - 03:57
leorage wrote...
Samara/Morinth armor retex for shepard.
Basicly it change the skin of the first outfit of samara, it show some human flesh and more
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.
I'd like to use this, but I'd like the code to paste in my .ini for the Samara armor. What is it?
#1496
Posté 26 février 2010 - 04:02
and edit your Coalesced.ini
otherwise :
for armor:
###FILE:BIOEngine.ini
[Engine.PackagesToAlwaysCook]
+SeekFreePackage=BioH_mystic_00
+SeekFreePackage=BioH_END_mystic_00
+SeekFreePackage=BioH_mystic_01
+SeekFreePackage=BioH_END_mystic_01
###FILE:BIOGame.ini
[SFXGame.SFXPawn_Player]
+torsoAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
+torsoAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",MaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a"),PlotFlag=-1)
+helmetAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",Female="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
for casual outfit:
; Set stream_mystic_00 = true with the save editor
###FILE:BIOEngine.ini
[Engine.PackagesToAlwaysCook]
+SeekFreePackage=BioH_Mystic_00
+SeekFreePackage=BioH_Mystic_01
###FILE:BIOGame.ini
[SFXGame.SFXPawn_Player]
+CasualAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",MaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a"),PlotFlag=-1)
It's more simple to use the mod manager in my opinion
Modifié par leorage, 26 février 2010 - 04:43 .
#1497
Posté 26 février 2010 - 04:03
#1498
Posté 26 février 2010 - 04:03
#1499
Posté 26 février 2010 - 04:28
#1500
Posté 26 février 2010 - 04:37




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