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Modding is possible (guide)


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#1476
vorcha_king

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ALL of you, STOP what you are doing immediately and listen to me RIGHT NOW, this is extremely important





i love you :*]





ohhh yeah before i forget!



regarding the scale/amount of ammo your clips pick up, change this in weapon.ini under [SFXGame.SFXWeapon]



fAmmoMultiplier=1.0f (default)

fAmmoMultiplier=0.35f (example of mine)



and this apparently has improved the GOOFY player death ragdoll, unless i'm high off redsand (looks like a jumping jack went bad)



PlayerPhysicsCap=0.001f (default)

PlayerPhysicsCap=0.75f (mine)



dont forget what i said!

#1477
BiancoAngelo7

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When I run Gibbed editor, and go to give myself TIM eyes, i dont have the option to expand "Morph Head" tab.

is this beacuse I play with the default shep face?

And if so is there any way around it?

and at Vorcha King:

We wuv u too.  :)

lol

Modifié par BiancoAngelo7, 26 février 2010 - 09:20 .


#1478
tigerx87

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hey BiancoAngelo, try re-loading the save in the editor, i've ran into that problems sometimes too.

#1479
Dark Glasses

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Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..
Posted Image
Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.

Should I upload all my new loading screen videos? :?

#1480
NarfGarg

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Dark Glasses wrote...

Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..
Posted Image
Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.

Should I upload all my new loading screen videos? :?

No. Mine are 2kb blank bik files.
Grab from here if you really must.

#1481
Dark Glasses

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*Annoying kid voice*

Yours is black! Mine has colors! :P

#1482
ronin4444

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Dark glasses, please upload

#1483
Ahalazar

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Starbuck5000 wrote...

Ok set the Vindicators Mag size to X=36Y=36, keeping the max number of clips at 4 and changed max ammo to 144(36*4)

1.I fired off one mags worth and then picked up a thermal clip, it restored the ammo by 36 back to the max ammo allowed(144)
2. I fired the gun until I had 35 shots left in reserve and picked up a two thermal clips this restored the ammo to 129, which is equivilent to 47 shots per clip.
3. Starting at 129 shots I picked up another clip(just the 1) this restored the ammo back to 144.
4. Finally I set it so I had 36 shots in reserve and then picked up 2 clips, this restored the ammo to 130.  This also worked out at 47 shots a clip.

Guess thats something to start with, now to browse through the ini's and have a look.  For reference this is with a Vindicator which has no reasearch upgrades done on it and was during the Mordin recruitment mission.


Nice testing.
So it gives 47 ammo per clip regardless of your mag size...
I tried everything I could with the Incisor rifle to alter the magsize, max ammo, x/y etc. No change whatsoever, a clip is still 4 ammo only.
This means that the setting is elsewhere. Probably not in the .ini's

#1484
Guiile_Sheppard

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for who wants fast loadings like Dark glasses show up ..

If you wish to improve your load times, go to the BioGame/Movies folder under the MassEffect2 installation path. Then find "load_f01" and rename it to "load_f01-bak". From there, download the replacement "load_f01" in the link below and move it into your Movies folder. The game will now load as soon as all the information needed for play is streamed.

I have also compiled replacement load screens for all existing ones. Please remember to back up your original load_fxx files if there is a need to restore them.


download -> http://s000.tinyuplo...613&gk=transfer


resume : for fast loadings......   replace all files in zip .... be sure u have read the read-me file.

Modifié par Guiile_Sheppard, 26 février 2010 - 11:45 .


#1485
leorage

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Asari Suit with tasty human flesh !
Posted Image
Samara/Morinth armor retex for shepard.

Basicly it change the skin of the first outfit of samara, it show some human flesh and more :P
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.

http://www.megaupload.com/?d=P3JKX9G0 (2 versions, one full red and the other black and red like in the screen shot)

Bigger texture files, better normal map

(if someone now how to make that as a stand alone armor, I'm interested)
Posted Image

Modifié par leorage, 26 février 2010 - 12:02 .


#1486
gauntz

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leorage wrote...

Asari Suit with tasty human flesh !
Posted Image
Samara/Morinth armor retex for shepard.

Basicly it change the skin of the first outfit of samara, it show some human flesh and more :P
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.

http://www.megaupload.com/?d=P3JKX9G0 (2 versions, one full red and the other black and red like in the screen shot)

Bigger texture files, better normal map

(if someone now how to make that as a stand alone armor, I'm interested)


Looks great, but will this disable/bug sound like other coalesced mods which affect squadmate armor?

#1487
leorage

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I've just done some photoshop, for the bug, that fix nothing.

#1488
Varenus Luckmann

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DemonSlayer_1 wrote...
[...]

Here ya go
varenus :)  [smilie]../../../images/forum/emoticons/wizard.png[/smilie]
http://img205.images.../varenus.th.jpg


BiancoAngelo7 wrote...
Update:

This was a request.

I have completed work on a project that will remove the special ammunition icon from your weapon. This will effect ALL special ammo types even if the screenshots are only of inferno and disruptor ammo.

http://i803.photobuc...lo7/NoIcon1.jpg
http://i803.photobuc...lo7/NoIcon2.jpg

Download in usual spot: social.bioware.com/project/2113/#files

I Hope you all enjoy it.

[smilie]../../../images/forum/emoticons/angel.png[/smilie]

Yay! It's my birthday and I'm on five gifts and counting. ^_^

Modifié par Varenus Luckmann, 26 février 2010 - 12:15 .


#1489
Ahalazar

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leorage wrote...
Asari Suit with tasty human flesh !
Posted Image
Samara/Morinth armor retex for shepard.
Basicly it change the skin of the first outfit of samara, it show some human flesh and more :P
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.
http://www.megaupload.com/?d=P3JKX9G0 (2 versions, one full red and the other black and red like in the screen shot)
Bigger texture files, better normal map
(if someone now how to make that as a stand alone armor, I'm interested)
Posted Image


Nice work. Looks purrfect.
Why don't you post it also on the Social network?

Modifié par Ahalazar, 26 février 2010 - 12:19 .


#1490
Varenus Luckmann

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Dark Glasses wrote...

Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..

Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.

Should I upload all my new loading screen videos? :?

Yes. Yes you should.
You should also list which .bik's are the loading screens. :kissing:

#1491
Ahalazar

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Varenus Luckmann wrote...

Dark Glasses wrote...

Did you guys know that having 1 second loading screen .bik video improves loading time? I replaced all Mass Effect 2 loading screen to this..

Now it only takes 2 or 3 seconds to load instead of waiting that annoying loading screen .bik video to end.

Should I upload all my new loading screen videos? :?

Yes. Yes you should.
You should also list which .bik's are the loading screens. :kissing:


RCW already posted a solution to this by disabling the Movies in the .ini with the mod manager.
Check it here http://social.biowar...m/project/1998/
And I think Narf also said something about a solution, profile here: http://social.bioware.com/1129781/

#1492
Dark Glasses

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Just for giggles
Here's the download link -> http://www.mediafire.com/?kzddunwbom3
Instead of having black loading screen, you can have ME2 logo :D

Modifié par Dark Glasses, 26 février 2010 - 12:49 .


#1493
leranger47

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Cerberus armor with camo

Posted Image


download:
http://www.megaupload.com/?d=W2QPPVMK

Modifié par leranger47, 26 février 2010 - 02:27 .


#1494
Andaius20

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nicely done! :)

#1495
Lord Ed1

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leorage wrote...


Samara/Morinth armor retex for shepard.

Basicly it change the skin of the first outfit of samara, it show some human flesh and more :P
Also you need to have an ini change that give you as armor, the samara outfit (use Narfgarg stuf)
And then use textmod and load the tpf file.




I'd like to use this, but I'd like the code to paste in my .ini for the Samara armor. What is it?

#1496
leorage

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I don't now the exact line but you can use the ME2 mod manager with those mod http://social.biowar...ect/2002/#files
and edit your Coalesced.ini

otherwise :
for armor:
###FILE:BIOEngine.ini
[Engine.PackagesToAlwaysCook]
+SeekFreePackage=BioH_mystic_00
+SeekFreePackage=BioH_END_mystic_00
+SeekFreePackage=BioH_mystic_01
+SeekFreePackage=BioH_END_mystic_01
###FILE:BIOGame.ini
[SFXGame.SFXPawn_Player]
+torsoAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
+torsoAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",MaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a"),PlotFlag=-1)
+helmetAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",Female="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)

for casual outfit:
; Set stream_mystic_00 = true with the save editor
###FILE:BIOEngine.ini
[Engine.PackagesToAlwaysCook]
+SeekFreePackage=BioH_Mystic_00
+SeekFreePackage=BioH_Mystic_01
###FILE:BIOGame.ini
[SFXGame.SFXPawn_Player]
+CasualAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=1031,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",MaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a"),PlotFlag=-1)

It's more simple to use the mod manager in my opinion

Modifié par leorage, 26 février 2010 - 04:43 .


#1497
AidanTelToro

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How do you get the blue eye visor for a npc i saw someone did it for their whole squad.

#1498
AidanTelToro

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I think it just goes over one eye

#1499
Lord Ed1

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It didn't want to use the mod manager because of the sound issues.. but I guess there's no way around that for this armor.

#1500
Lord Ed1

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I just noticed something else.. namely that I'm not able to use my own c.ini when using the mod manager.. it messes up some of my binds and alterations. Am I doing something wrong, or is it best to go with the manual edits?