Aller au contenu

Photo

Modding is possible (guide)


  • Ce sujet est fermé Ce sujet est fermé
3174 réponses à ce sujet

#1551
Lord Ed1

Lord Ed1
  • Members
  • 134 messages
Since it's on the other page, I'll repost my question: How do you use the modmanager to edit your own c.ini, so that your own mods don't disappear? I'm still not getting it to work.. please check out my post on page 61.

#1552
southbeatz1169

southbeatz1169
  • Members
  • 72 messages
I'm assuming if textures for an outfit, say Miranda's for example, were modified then wouldn't Miranda use those textures as well and not just Shepard? I guess it won't be a big deal if that's the case but I would be making new textures for outfits and armor that Shepard will be wearing. I normally don't use things like texmod but I really like the Mass Effect series so I suppose there isn't much choice since there's not any programs out that allow everything to be extracted, compiled, imported and such.

I like Mass Effect 2 a lot more than Dragon Age Origins but I did like all the potential of modding DAO has. Working with files isn't an issue but if there ever is a way to import or re-compile data files for ME2, I wouldn't mind putting TIM on the team. He could replace Zaeed for my part since that's about the only teammate I didn't like in ME2. Resident Evil 5 didn't have any support for modding but someone made a program to extract and re-compile files and that made many things possible for that game but unfortunately the game itself was too lacking I thought.

I remember at some point in this thread someone mentioned having Edi as a teammate and that reminded me of a tv show called Andromeda where the ship's AI had a body to use as an extension of itself. There's a lot I can do with modding a game but my problem for some games has been that not every game has any tools to use for getting the files needed and making the game accept new variations of them, that requires some programming knowledge.

I'm looking forward to your mod with the teammate outfits and armors though, i've been wanting to use them but it'd drive me crazy to not have sound in the normandy and the collector guns also didn't have sound with miranda's outfit for shepard so it will be nice to see that fixed. I had thought about looking into that but there were things I wanted to finish up with DAO and wanted to play ME2 some more before modding it.

I've read that there will only be 3 releases of ME, but who knows if they'll do more, just without shepard but either way, i'd like to see bioware be nice like they did with DAO and throw out a good toolset for me3 if it is to be the last one of the series.

Modifié par southbeatz1169, 27 février 2010 - 10:59 .


#1553
NarfGarg

NarfGarg
  • Members
  • 125 messages

southbeatz1169 wrote...

I remember at some point in this thread someone mentioned having Edi as a teammate and that reminded me of a tv show called Andromeda where the ship's AI had a body to use as an extension of itself. There's a lot I can do with modding a game but my problem for some games has been that not every game has any tools to use for getting the files needed and making the game accept new variations of them, that requires some programming knowledge.

I'm looking forward to your mod with the teammate outfits and armors though, i've been wanting to use them but it'd drive me crazy to not have sound in the normandy and the collector guns also didn't have sound with miranda's outfit for shepard so it will be nice to see that fixed. I had thought about looking into that but there were things I wanted to finish up with DAO and wanted to play ME2 some more before modding it.

I've read that there will only be 3 releases of ME, but who knows if they'll do more, just without shepard but either way, i'd like to see bioware be nice like they did with DAO and throw out a good toolset for me3 if it is to be the last one of the series.

You can atleast use Edi as your armor/casual but the camera is broken :)

Sadly my rejoicing of getting sounds to work was premature. With the new method they'll work until you leave the ship, and outside of the ship you won't possibly have anything on. And when you come back you'll have to go to the armory to get them back again. Seems its too broken for anything other than funny videos.

#1554
southbeatz1169

southbeatz1169
  • Members
  • 72 messages
Did you find a new way to get certain armors/outfits to work for shepard without turning the sound thing to false? I'll probably start messing with modding me2 this weekend.

#1555
Starbuck5000

Starbuck5000
  • Members
  • 62 messages

southbeatz1169 wrote...

Did you find a new way to get certain armors/outfits to work for shepard without turning the sound thing to false? I'll probably start messing with modding me2 this weekend.


Depends on the outfits.  It appears that the outfits contained the the HMF/HMM packages always load and I haven't had a sound problem with them

#1556
Meglivorn

Meglivorn
  • Members
  • 188 messages

NarfGarg wrote...

Sounds on normandy + any team mate head + any team mate torso = win

And it's just a click of a button

Clearing it up and releasing today/tomorrow


\\o/  yeeey  kudos (and all such) :)

Now just need a way to get rid of the cerberus logo from miranda black outfit's bump map too and all's perfect :D

#1557
Ahalazar

Ahalazar
  • Members
  • 145 messages

Lord Ed1 wrote...

Since it's on the other page, I'll repost my question: How do you use the modmanager to edit your own c.ini, so that your own mods don't disappear? I'm still not getting it to work.. please check out my post on page 61.


You can take your c.ini from biogame and put it in place of the original.ini the manager uses (just rename it). The manager uses that original.ini to write it's changes to, then replaces your c.ini with it.

#1558
stoff012000

stoff012000
  • Members
  • 1 messages
@Lord Ed1
Backup your c.ini before anything
copy your c.ini to the modmanager folder and replace the "original.ini" there with the c.ini (rename it ;) )

edit : ninja'd

Modifié par stoff012000, 27 février 2010 - 12:02 .


#1559
valiala

valiala
  • Members
  • 54 messages
is there any mod to play as Aria?

#1560
tropicalwave

tropicalwave
  • Members
  • 156 messages

Superabound wrote...

Ok everybody, I just finished a fairly big Jack retexturing project. Its modular, and contains the following:


*Jack's Body with No Tattoos
*Jack's Body with  No Tattoos and  No Scars


*Jack's head with No Neck Tattoos
*Jack's head with No Neck Tattoos or Scars
*Jack's head with Dark Hair
*Jack's head with Dark Hair and No Neck Tats
*Jack's head with Dark Hair and No Neck Tats or Scars
*Jack's head with Normal Dark Hair (no shaved parts)


Downloaded and loving it (though I first loaded it with her in her alt outfit and was like there are tats.  LoL)

#1561
Lord Ed1

Lord Ed1
  • Members
  • 134 messages
Thanks a lot guys :D And don't worry about the backups.. got tons of them:p

#1562
NarfGarg

NarfGarg
  • Members
  • 125 messages

valiala wrote...

is there any mod to play as Aria?

Yeah its in my files. Really only works without sounds on the ship or with sounds on omega.

#1563
Ionigga

Ionigga
  • Members
  • 31 messages

NarfGarg wrote...

Sounds on normandy + any team mate head + any team mate torso = win

And it's just a click of a button

Clearing it up and releasing today/tomorrow


how? i use the mod and it loads only torso no head/helm

#1564
NarfGarg

NarfGarg
  • Members
  • 125 messages

Io**** wrote...

NarfGarg wrote...

Sounds on normandy + any team mate head + any team mate torso = win

And it's just a click of a button

Clearing it up and releasing today/tomorrow


how? i use the mod and it loads only torso no head/helm

Thats because I said its not released yet. It's also damned useless.

#1565
Superabound

Superabound
  • Members
  • 20 messages

tropicalwave wrote...

Superabound wrote...

Ok everybody, I just finished a fairly big Jack retexturing project. Its modular, and contains the following:


*Jack's Body with No Tattoos
*Jack's Body with  No Tattoos and  No Scars


*Jack's head with No Neck Tattoos
*Jack's head with No Neck Tattoos or Scars
*Jack's head with Dark Hair
*Jack's head with Dark Hair and No Neck Tats
*Jack's head with Dark Hair and No Neck Tats or Scars
*Jack's head with Normal Dark Hair (no shaved parts)


Downloaded and loving it (though I first loaded it with her in her alt outfit and was like there are tats.  LoL)


Im glad you like it. I was actually thinking about having the no tattoo texture as her loyalty outfit, but I'd have to wait until I have access to it in this playthrough.

#1566
SnakieHelah

SnakieHelah
  • Members
  • 78 messages
Anyone willing to tell me what program i could use to open the game files ? I need to search for something

#1567
Ahalazar

Ahalazar
  • Members
  • 145 messages

SnakieHelah wrote...

Anyone willing to tell me what program i could use to open the game files ? I need to search for something


Use http://social.biowar...m/project/1998/ (easy and intuitive) or http://social.biowar...m/project/1854/ (you need to be able to think)

#1568
DemonSlayer_1

DemonSlayer_1
  • Members
  • 185 messages
@Superabound
I have a request
Any chance you can paint her a shirt, maybe its just me. I think she needs an actual short sleeved t-shirt
(cerberus style)

What she normally wears is well, very little.

Awsome job on no tattoo's though!

#1569
Filben

Filben
  • Members
  • 11 messages
Did someone just figure out, how to change the hair of the custom male Shepard to the hair mesh and texture of the male default Shepard?

#1570
xxrufus7xx

xxrufus7xx
  • Members
  • 93 messages
is it possible to increase ragdoll effects and weaponforce
I want bodies flying around like in hitman 2

Modifié par xxrufus7xx, 27 février 2010 - 04:22 .


#1571
Superabound

Superabound
  • Members
  • 20 messages

DemonSlayer_1 wrote...

@Superabound
I have a request
Any chance you can paint her a shirt, maybe its just me. I think she needs an actual short sleeved t-shirt
(cerberus style)

What she normally wears is well, very little.

Awsome job on no tattoo's though!


Yeah I can just use the shirt from her loyalty outfit. Although I should probably change the color. Any suggestions?

#1572
ronin4444

ronin4444
  • Members
  • 87 messages
I don't think he was looking for an ini editor but something to open pcc's files, I know I'd like to change the sound of the vindicator to the normal AR but cannot do this with an ini editor

#1573
Valtonis

Valtonis
  • Members
  • 114 messages
@Superabound

Black with orange trim like the rest of the Cerberus outfits, i guess

Modifié par Valtonis, 27 février 2010 - 05:08 .


#1574
Ahalazar

Ahalazar
  • Members
  • 145 messages
Something that goes with the pants... Dark brownish leather with some gray I think.



And seeing as she hates cerberus, having one on her would be weird/funny.

#1575
Ahalazar

Ahalazar
  • Members
  • 145 messages

ronin4444 wrote...

I don't think he was looking for an ini editor but something to open pcc's files, I know I'd like to change the sound of the vindicator to the normal AR but cannot do this with an ini editor


Go here: http://www.gildor.org/downloads
You can use the extractor to open them .pcc's, but it won't do any good. You can't recompile files into a .pcc yet.