Modding is possible (guide)
#1626
Posté 28 février 2010 - 01:21
#1627
Posté 28 février 2010 - 01:37
BiancoAngelo7 wrote...
@Laterali if you would like to know how to use texmod, its really easy, follow this link, it has very simple step by step instructions and even a trouble shooting section.
http://social.biowar...m/project/2015/
As for the red eyes, you may want to try using Gibbed save editor, but it will only work if you are not using the default shepard appearance.
Thanks for the link, Im gonna try loading some of this stuff in and see how it looks. I like the default shep face so I'll just have to wait and see if the eye thing ever comes into fruition. thanks again.
#1628
Posté 28 février 2010 - 02:09
Lord Ed1 wrote...
Perhaps you could post some screenshots, before you decide to upload the mod? How did you make it? Texture across their dancers outfits?
No, the outfits are actually entirely created by the textures (diffuse map and normal map), I edited the normal map to remove the outfit completely. There was a lot of other stuff I had to fiddle with, and theres still some tweaking that needs to be done, but I could probably get it uploaded within the next hour or two.
I actually ranBiancoAngelo7 wrote...
whoa thats really wierd, its
almost like the texture is hardcoded into the game or something...ive
never even seen that before :/
you may just have to accept that
weapon is not gonna cooperate. Sry man, I dont know what else to say,
Ive never even seen that happen before.
into a similar problem when editing the Asari dancers, it turned out it
was caused by the image in the alpha channel and a whole other overlay
texture.
#1629
Posté 28 février 2010 - 02:26
#1630
Posté 28 février 2010 - 03:05
Can you tell me how you fixed the asari dancers issue... I have two of these maps, the third I can's seem to grab so I took an ingame snapshot for visuals to better explain (maps are numbered)
How would I fix the grey coming thru? Here is what I got


The first map I know as the "normal" map
These other two well, I never touched them at all.
Editing Map 1 - Should color the weapon black, right?
I'll check back on this tommarrow
#1631
Posté 28 février 2010 - 03:07
#1632
Posté 28 février 2010 - 04:29
im working in some changes... i will post soon.
** i hate dephoffield darkness, but without DOF, games fells like ME 1 :S without life..
#1635
Posté 28 février 2010 - 05:05
Thanks!
Modifié par newcomplex, 28 février 2010 - 05:11 .
#1636
Posté 28 février 2010 - 05:21
Also, why do weapons have the "X= , Y= " scheme for damage values?
#1637
Posté 28 février 2010 - 05:30
Firstly is it possible to make shotguns more accurate upon zooming, I can't make heads or tails of the min/max zoomerror stuff. Not even usre that is what modifies it.
Secondly. I have modded the game to allow all classes to use all the guns. only problem is The loadout bar can only hold 5 weapons. So what I am asking is, I heard you could set your Heavy weapon to a different keybinding like H.
That way I can use use the heavy weapons. Or is that impossible? If it is possible how do I do it?
*Edit* what values do I edit to have all the armor unlocked from the start?
Modifié par planed scaped, 28 février 2010 - 06:36 .
#1638
Posté 28 février 2010 - 06:14
DemonSlayer_1 wrote...
@superabound
Can you tell me how you fixed the asari dancers issue... I have two of these maps, the third I can's seem to grab so I took an ingame snapshot for visuals to better explain (maps are numbered)
How would I fix the grey coming thru? Here is what I got
The first map I know as the "normal" map
These other two well, I never touched them at all.
Editing Map 1 - Should color the weapon black, right?
I'll check back on this tommarrow
Well the problem I was having was due to a high contrast version of the original unedited image in the alpha channel, so no matter how I edited the diffuse map, a transluscent overlay of the original outfit was showing up on the models in the game. Also there was an extra a low res semi-transparent overlay texture that I think was either for texture or color tint. I would check the alpha channel of your diffuse texture first.
By the way, my Nude Asari Dancer mod should be ready soon, I'm still trying to track down what part of the texture applies to this one pesky spot on her neck.
Is there any model viewing program I can use to view the effects of my edits in semi-realtime? Its really time consuming to have to package everything into a tpf and run the game every time. Can this be done with Unreal Model Viewer?
Modifié par Superabound, 28 février 2010 - 06:16 .
#1639
Posté 28 février 2010 - 07:20
So is it even possible to mod the DLC weapons?
#1640
Posté 28 février 2010 - 07:38
planed scaped wrote...
Also, when I mod the Eviserator DLC shotgun to increase its rate of fire and mag capacity it gives me an error upon starting the game telling me that the DLC is not working properly.
So is it even possible to mod the DLC weapons?
you can mod them, but you have to use a warez program that modifies the entitlements file to allow modified DLC to work.
The reason why it's warez is because it will also all cerberus and pre-order DLC to work even if you didn't get a code for it.
#1641
Posté 28 février 2010 - 07:39
we make armor detail high but before do not know if 2048 limit of source code, we see this just now -->MaxTextureSize=2048 and become scared, came to ask humans
we like to know before continue armo, 4096 cost more to video memory but can look beautiful like vorcha face, also help so can release many version from low res to highest, we continue meantime
we kill you
#1642
Posté 28 février 2010 - 07:51
neok182 wrote...
planed scaped wrote...
Also, when I mod the Eviserator DLC shotgun to increase its rate of fire and mag capacity it gives me an error upon starting the game telling me that the DLC is not working properly.
So is it even possible to mod the DLC weapons?
you can mod them, but you have to use a warez program that modifies the entitlements file to allow modified DLC to work.
The reason why it's warez is because it will also all cerberus and pre-order DLC to work even if you didn't get a code for it.
I've done that, it doesn't help. Used 2 different ones, both before and after.
Modifié par planed scaped, 28 février 2010 - 08:00 .
#1643
Posté 28 février 2010 - 08:04

merc helmet is there too
#1644
Posté 28 février 2010 - 08:30
NPC armor and clothing meshes are rather difficult to add because there needs to be a flagged NPC wearing the apparel you want in order for the data files to be loaded, otherwise it'll just be a blank. If you apply medium armor to Shepard's wardrobe and specify the _MAT material as 18a, you'll have a Blue Suns textured armor.
Well, it's ANY MAT value that appears as Blue Suns armor (for BIOG_HMM_ARM_HVY_R.HVYa.). *sigh* figures. At least some progress for myself. So why do they work properly for CasualAppearence, but not FullBody (Torso etc.)
Yeah, I know, I've almost became too annoying with this question only:mellow:
#1645
Posté 28 février 2010 - 08:54
I changed my char's hair to mohawk, but now I want to go for another hairstyle. What specs do I have to change? I tried to copy the scalp codes from other hairstyles but the bald is still there..
#1646
Posté 28 février 2010 - 09:15

and

It works amazing! With a few clipping issues but none big enough to actually notice unless you really look at it.
Now I was wondering could anyone update or could Narf make it so I can do this body mod and stuff with Zaeed?

Im not very mod savvy, so I really am lost in some areas as to get this to work, can anyone do this? Or aid me in achieving this.
Modifié par AznSenseition, 28 février 2010 - 09:16 .
#1647
Posté 28 février 2010 - 10:38
first of all, let me congratulate all of you for the great job you're doing with the Mods and editors because it looks great and are very helpful
I've played ME2 3 times ((Male Shepard Good & Bad / Fem Shepard Good)) and now I'm with a Bad Fem Shepard and after reading some previous pages, I had an idea :
A Fem Shepard with Miranda's body + Miranda's sister head
but to be honest, I have no idea how to do the mod, because I tested a Fem Shepard with Miranda's body, but the sound inside the ship doesn't work.
so, it's possible the mod "A Fem Shepard with Miranda's body + Miranda's sister head"? with sound inside the normandy?
thanks in advance!!
Modifié par hannibal_2010, 28 février 2010 - 10:40 .
#1648
Posté 28 février 2010 - 11:09
Thank you for any replies.
#1649
Posté 28 février 2010 - 11:18
I have already made a red version of the flamethrower and it is available here:
social.bioware.com/project/2060/
If you still want a Black one, let me know and I wil make it.
@everyone else
I recently posted that I was going to work on a "nude stripper" mod. However, it has been brought to my attention that
a) there is already a mod available, I cannot post it here, but you can google search it.
So in the interest of less smiting me (and my friends) down...WE WILL NOT BE DOING A NUDITY MOD.
If you want it youll just have to google search for it. Its not hard.Heh he..."hard"...pfffttt
Anyway, I appreciate everyone's understanding as ultimately we are guests on Biwoare's sites and even though it might not make any sense to me or you, at the end of the day not its their choice if showing skin is apparently "the debil" while blowing people to kingdom come is a-ok.
#1650
Posté 28 février 2010 - 11:57
Remember the fact that the game already has a nude model in it.BiancoAngelo7 wrote...
@New Complex
I have already made a red version of the flamethrower and it is available here:
social.bioware.com/project/2060/
If you still want a Black one, let me know and I wil make it.
@everyone else
I recently posted that I was going to work on a "nude stripper" mod. However, it has been brought to my attention that
a) there is already a mod available, I cannot post it here, but you can google search it.The people who made the mod on these forums orginally apparently had their modding group deleted, their posts or threads removed and unsure, but possibly their accounts banned. The details are fuzzy, but apparently the main point is that if we post anything here having to do with nudity, then the Devs and their virgin eyes will smite us down.
So in the interest of less smiting me (and my friends) down...WE WILL NOT BE DOING A NUDITY MOD.
If you want it youll just have to google search for it. Its not hard.Heh he..."hard"...pfffttt
Anyway, I appreciate everyone's understanding as ultimately we are guests on Biwoare's sites and even though it might not make any sense to me or you, at the end of the day not its their choice if showing skin is apparently "the debil" while blowing people to kingdom come is a-ok.
Modifié par NarfGarg, 28 février 2010 - 11:58 .




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