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Modding is possible (guide)


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#1626
therhollywood

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is some one making a me2 mod to me1 :)

#1627
Laterali

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BiancoAngelo7 wrote...

@Laterali if you would like to know how to use texmod, its really easy :), follow this link, it has very simple step by step instructions and even a trouble shooting section.

http://social.biowar...m/project/2015/

As for the red eyes, you may want to try using Gibbed save editor, but it will only work if you are not using the default shepard appearance.


Thanks for the link, Im gonna try loading some of this stuff in and see how it looks. I like the default shep face so I'll just have to wait and see if the eye thing ever comes into fruition. thanks again.

#1628
Superabound

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Lord Ed1 wrote...

Perhaps you could post some screenshots, before you decide to upload the mod? How did you make it? Texture across their dancers outfits?


No, the outfits are actually entirely created by the textures (diffuse map and normal map), I edited the normal map to remove the outfit completely. There was a lot of other stuff I had to fiddle with, and theres still some tweaking that needs to be done, but I could probably get it uploaded within the next hour or two.


BiancoAngelo7 wrote...

whoa thats really wierd, its
almost like the texture is hardcoded into the game or something...ive
never even seen that before :/
you may just have to accept that
weapon is not gonna cooperate. Sry man, I dont know what else to say,
Ive never even seen that happen before.

I actually ran
into a similar problem when editing the Asari dancers, it turned out it
was caused by the image in the alpha channel and a whole other overlay
texture.

#1629
Teltaur

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Hey, I'm trying to run TexMod for the textures (if there's a better way, tell me) and can't extract normal maps. I've seen people edit them, so how do I extract a normal map and insert one for replacement?

#1630
DemonSlayer_1

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@superabound
Can you tell me how you fixed the asari dancers issue... I have two of these maps, the third I can's seem to grab so I took an ingame snapshot for visuals to better explain (maps are numbered)

How would I fix the grey coming thru? Here is what I got
Posted Image
Posted Image


The first map I know as the "normal" map
These other two well, I never touched them at all.

Editing Map 1 - Should color the weapon black, right?

I'll check back on this tommarrow

#1631
Teltaur

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No, 1 is the Diffuse map (aka the actual texture), 2 is the specular (I'd assume), and 3 is the Normal map (aka false lighting)

#1632
Guiile_Sheppard

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people, have anyone maked any tweak for graphics or ilumination ?



im working in some changes... i will post soon.



** i hate dephoffield darkness, but without DOF, games fells like ME 1 :S without life..

#1633
bjdbwea

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To improve the awful pitch-black shadows, read this.

Another question: The crouching works very well. Has anyone figured out a way to assign "cover" and "jump over" to different keys? Maybe to get real jumping too?

#1634
vorcha_king

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vorcha no like scribble lines in sentry visor, we kill
animated visor effect now makes us strong

original
killed it

we give to you HERE

we leave

Modifié par vorcha_king, 28 février 2010 - 05:07 .


#1635
newcomplex

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Well, since your on the theme of making black weapons Bianco, I have a small request. Could you please make a Black/Grey Flamethrower? The bright orange is so out of touch with the rest of my armor.

Thanks!

Modifié par newcomplex, 28 février 2010 - 05:11 .


#1636
Hot Dog 88

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I have a question: How do you modify the damage values of powers? I'm trying to mod the game to have a more "realistic" damage system and I'd like to make Warp and a few powers at least twice as powerful as they are, but "warp" doesn't even come up when I search for it in Coalesced.



Also, why do weapons have the "X= , Y= " scheme for damage values?

#1637
planed scaped

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Okay I am using the Coalesced editor, I am still a newb.

Firstly is it possible to make shotguns more accurate upon zooming, I can't make heads or tails of the min/max zoomerror stuff. Not even usre that is what modifies it.

Secondly. I have modded the game to allow all classes to use all the guns. only problem is The loadout bar can only hold 5 weapons. So what I am asking is, I heard you could set your Heavy weapon to a different keybinding like H.

That way I can use use the heavy weapons. Or is that impossible? If it is possible how do I do it?

*Edit* what values do I edit to have all the armor unlocked from the start?

Modifié par planed scaped, 28 février 2010 - 06:36 .


#1638
Superabound

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DemonSlayer_1 wrote...

@superabound
Can you tell me how you fixed the asari dancers issue... I have two of these maps, the third I can's seem to grab so I took an ingame snapshot for visuals to better explain (maps are numbered)

How would I fix the grey coming thru? Here is what I got
Posted Image
Posted Image


The first map I know as the "normal" map
These other two well, I never touched them at all.

Editing Map 1 - Should color the weapon black, right?

I'll check back on this tommarrow



Well the problem I was having was due to a high contrast version of the original unedited image in the alpha channel, so no matter how I edited the diffuse map, a transluscent overlay of the original outfit was showing up on the models in the game. Also there was an extra a low res semi-transparent overlay texture that I think was either for texture or color tint. I would check the alpha channel of your diffuse texture first.


By the way, my Nude Asari Dancer mod should be ready soon, I'm still trying to track down what part of the texture applies to this one pesky spot on her neck.


Is there any model viewing program I can use to view the effects of my edits in semi-realtime? Its really time consuming to have to package everything into a tpf and run the game every time. Can this be done with Unreal Model Viewer?

Modifié par Superabound, 28 février 2010 - 06:16 .


#1639
planed scaped

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Also, when I mod the Eviserator DLC shotgun to increase its rate of fire and mag capacity it gives me an error upon starting the game telling me that the DLC is not working properly.



So is it even possible to mod the DLC weapons?

#1640
neok182

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planed scaped wrote...

Also, when I mod the Eviserator DLC shotgun to increase its rate of fire and mag capacity it gives me an error upon starting the game telling me that the DLC is not working properly.

So is it even possible to mod the DLC weapons?


you can mod them, but you have to use a warez program that modifies the entitlements file to allow modified DLC to work.

The reason why it's warez is because it will also all cerberus and pre-order DLC to work even if you didn't get a code for it.

#1641
vorcha_king

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we wonder can more big resolution texture be used for armor replacement, want less blurry closeup, started on blue suns (filthy humans)



we make armor detail high but before do not know if 2048 limit of source code, we see this just now -->MaxTextureSize=2048 and become scared, came to ask humans



we like to know before continue armo, 4096 cost more to video memory but can look beautiful like vorcha face, also help so can release many version from low res to highest, we continue meantime



we kill you

:P

#1642
planed scaped

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neok182 wrote...

planed scaped wrote...

Also, when I mod the Eviserator DLC shotgun to increase its rate of fire and mag capacity it gives me an error upon starting the game telling me that the DLC is not working properly.

So is it even possible to mod the DLC weapons?


you can mod them, but you have to use a warez program that modifies the entitlements file to allow modified DLC to work.

The reason why it's warez is because it will also all cerberus and pre-order DLC to work even if you didn't get a code for it.


I've done that, it doesn't help. Used 2 different ones, both before and after.

Modifié par planed scaped, 28 février 2010 - 08:00 .


#1643
giffn

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Heavy helmet can be found in BioD_ProNor, i've added it to cooked packages but still cannot make it work. Should be either BIOG_HMM_HGR_HVY_R.HVYb.HMM_HGR_HVYb_MDL or BIOG_HMM_HGR_MED_R.Cinematic.HMM_CINEPROP_WORLD
 
Posted Image

merc helmet is there too

Posted Image

#1644
Holdgar

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Found on the other forum:
NPC armor and clothing meshes are rather difficult to add because there needs to be a flagged NPC wearing the apparel you want in order for the data files to be loaded, otherwise it'll just be a blank. If you apply medium armor to Shepard's wardrobe and specify the _MAT material as 18a, you'll have a Blue Suns textured armor. 

Well, it's ANY MAT value that appears as Blue Suns armor (for BIOG_HMM_ARM_HVY_R.HVYa.). *sigh* figures. At least some progress for myself. So why do they work properly for CasualAppearence, but not FullBody (Torso etc.)

Yeah, I know, I've almost became too annoying with this question only:mellow:

#1645
Hulluliini

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HI!



I changed my char's hair to mohawk, but now I want to go for another hairstyle. What specs do I have to change? I tried to copy the scalp codes from other hairstyles but the bald is still there..

#1646
AznSenseition

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Hey everyone, Saw this forum and browsed on it and I thought I would pop in and post what happened when I used some stuff posted by  Narfgarg

Posted Image

and

Posted Image

It works amazing! With a few clipping issues but none big enough to actually notice unless you really look at it.

Now I was wondering could anyone update or could Narf make it so I can do this body mod and stuff with Zaeed?

Posted Image

Im not very mod savvy, so I really am lost in some areas as to get this to work, can anyone do this? Or aid me in achieving this.

Modifié par AznSenseition, 28 février 2010 - 09:16 .


#1647
hannibal_2010

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hi everyone.Posted Image

first of all, let me congratulate all of you for the great job you're doing with the Mods and editors because it looks great and are very helpful Posted Image

I've played ME2  3 times ((Male Shepard Good & Bad / Fem Shepard Good)) and now I'm with a Bad Fem Shepard and after reading some previous pages, I had an idea :
A Fem Shepard with Miranda's body + Miranda's sister head  Posted Image

but to be honest, I have no idea how to do the mod, because I tested a Fem Shepard with Miranda's body, but the sound inside the ship doesn't work.

so, it's possible the mod "A Fem Shepard with Miranda's body + Miranda's sister head"? with sound inside the normandy?

thanks in advance!!  Posted Image

Modifié par hannibal_2010, 28 février 2010 - 10:40 .


#1648
Aisynia

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Been looking around in the coalesced file for a while and looking around the forum.. Where in the file are the research projects? I want to be able to unlock them earlier, but I cannot find them.



Thank you for any replies.

#1649
BiancoAngelo7

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@New Complex

I have already made a red version of the flamethrower and it is available here:

social.bioware.com/project/2060/

If you still want a Black one, let me know and I wil make it.

@everyone else

I recently posted that I was going to work on a "nude stripper" mod. However, it has been brought to my attention that



a) there is already a mod available, I cannot post it here, but you can google search it.



B) The people who made the mod on these forums orginally apparently had their modding group deleted, their posts or threads removed and unsure, but possibly their accounts banned. The details are fuzzy, but apparently the main point is that if we post anything here having to do with nudity, then the Devs and their virgin eyes will smite us down.



So in the interest of less smiting me (and my friends) down...WE WILL NOT BE DOING A NUDITY MOD.



If you want it youll just have to google search for it. Its not hard.Heh he..."hard"...pfffttt



Anyway, I appreciate everyone's understanding as ultimately we are guests on Biwoare's sites and even though it might not make any sense to me or you, at the end of the day not its their choice if showing skin is apparently "the debil" while blowing people to kingdom come is a-ok.

#1650
NarfGarg

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Have tried a bunch of stuff to get different models on teammates but nothing seems to work.

BiancoAngelo7 wrote...

@New Complex

I have already made a red version of the flamethrower and it is available here:

social.bioware.com/project/2060/

If you still want a Black one, let me know and I wil make it.

@everyone else

I recently posted that I was going to work on a "nude stripper" mod. However, it has been brought to my attention that



a) there is already a mod available, I cannot post it here, but you can google search it.



B) The people who made the mod on these forums orginally apparently had their modding group deleted, their posts or threads removed and unsure, but possibly their accounts banned. The details are fuzzy, but apparently the main point is that if we post anything here having to do with nudity, then the Devs and their virgin eyes will smite us down.



So in the interest of less smiting me (and my friends) down...WE WILL NOT BE DOING A NUDITY MOD.



If you want it youll just have to google search for it. Its not hard.Heh he..."hard"...pfffttt



Anyway, I appreciate everyone's understanding as ultimately we are guests on Biwoare's sites and even though it might not make any sense to me or you, at the end of the day not its their choice if showing skin is apparently "the debil" while blowing people to kingdom come is a-ok.

Remember the fact that the game already has a nude model in it.

Modifié par NarfGarg, 28 février 2010 - 11:58 .