Modding is possible (guide)
#1651
Posté 28 février 2010 - 12:17
#1652
Posté 28 février 2010 - 12:30
#1653
Posté 28 février 2010 - 12:37
Or are there going to be substantial c.ini changes and .me2mod files.. that's a rather large alteration, I'm guessing Bioware doesn't want that. As far as we (users) are concerned.. if we don't want nudity, we don't have to download it.. I agree with that. But I'm foremost curious to see how well such a mod would look, I thought it would be very difficult.
#1654
Posté 28 février 2010 - 12:51
#1655
Posté 28 février 2010 - 01:04
#1656
Posté 28 février 2010 - 01:04
Lord Ed1 wrote...
How would a 'nudity mod' work.. with .tpf files and texmod? In that case, also considering what Superabound said, I can't imagine them banning threads and users that discuss nudity mods. I can understand they don't want ME2 to be modded.. but.. reskins are allowed, apparently.
Or are there going to be substantial c.ini changes and .me2mod files.. that's a rather large alteration, I'm guessing Bioware doesn't want that. As far as we (users) are concerned.. if we don't want nudity, we don't have to download it.. I agree with that. But I'm foremost curious to see how well such a mod would look, I thought it would be very difficult.
As far as I can tell its only possible for the Dancer model since the clothing is created entirely through textures.
It looks really good actually, the only problem is that it uses two textures overlaid onto each other so I'm constantly having to tweak everything a little at a time to try to get the colors and everything right. 90% of my time spent on this is waiting for the game to load so I can see the effects of whatever change I just made.
#1657
Posté 28 février 2010 - 01:06
BTW, can stats/description can be added to new objects like that beret? I'd like to give it a little personality boost (+5%). I think it's adequate for it.
Modifié par Gladiador2, 28 février 2010 - 01:08 .
#1658
Posté 28 février 2010 - 01:08
#1659
Posté 28 février 2010 - 01:10
Jan Pogonowski wrote...
Damn you PC gamers! Perverts!
vorcha_king wrote...
we leave!
See now thats why the council dont trust humans... atitude like urs make humans look bad... if the alliance wants to fight nacked , let them do it... maybe they'll distract the colectors attention and the reapers....
its cool to run nacked
ps. maybe thats the cure for the krogans
#1660
Posté 28 février 2010 - 01:20
Superabound wrote...
As far as I can tell its only possible for the Dancer model since the clothing is created entirely through textures.
It looks really good actually, the only problem is that it uses two textures overlaid onto each other so I'm constantly having to tweak everything a little at a time to try to get the colors and everything right. 90% of my time spent on this is waiting for the game to load so I can see the effects of whatever change I just made.
Why are you still working on this?
there is already a mod out for nude asari dancers and kelly.
#1661
Posté 28 février 2010 - 01:29
Valtonis wrote...
Superabound wrote...
As far as I can tell its only possible for the Dancer model since the clothing is created entirely through textures.
It looks really good actually, the only problem is that it uses two textures overlaid onto each other so I'm constantly having to tweak everything a little at a time to try to get the colors and everything right. 90% of my time spent on this is waiting for the game to load so I can see the effects of whatever change I just made.
Why are you still working on this?
there is already a mod out for nude asari dancers and kelly.
He probably means Shepard playable model <_<
#1662
Posté 28 février 2010 - 01:31
Valtonis wrote...
Why are you still working on this?
there is already a mod out for nude asari dancers and kelly.
Mine is different and looks better? Infinite Diversity in Infinite Combination?
#1663
Posté 28 février 2010 - 01:32
#1664
Posté 28 février 2010 - 01:36
tthammy wrote...
there is no need for mods its perfect as it is, unles there is a mod where you can slap a character like slap morrigan mod XD
there is really no need for mods... because for patches.. there is xD
#1665
Posté 28 février 2010 - 01:38
#1666
Posté 28 février 2010 - 01:39
Also, Ive seen the nudity mod that is currently out, and I believe that whatever Superabound comes up with will be much better, if you just look at the quality of what hes done so far youll know what Im talking about.
Edit: Ok I couldnt find the text for the beret in the ini, does this mean I have to add it? And if so where?
Modifié par BiancoAngelo7, 28 février 2010 - 01:44 .
#1667
Posté 28 février 2010 - 01:54
#1668
Posté 28 février 2010 - 01:57
#1669
Posté 28 février 2010 - 02:04
Superabound wrote...
Valtonis wrote...
Why are you still working on this?
there is already a mod out for nude asari dancers and kelly.
Mine is different and looks better? Infinite Diversity in Infinite Combination?
Ok, All the best then!
hope you figure the problem
#1670
Posté 28 février 2010 - 02:04
I want bodies flying around like in hitman 2
#1671
Posté 28 février 2010 - 02:08
HelmetAppearances=(Id=4,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL",Female="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets","SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
Don't mind GameEffects. Just, er, cheating. A bit.
#1672
Posté 28 février 2010 - 02:23
Holdgar wrote...
HelmetAppearances=(Id=4,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL",Female="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets","SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
Don't mind GameEffects. Just, er, cheating. A bit.
(Edited, figured it out GameEffects question)
Do you know if new objects' description be edited? (Thx in advance).
Modifié par Gladiador2, 28 février 2010 - 02:32 .
#1673
Posté 28 février 2010 - 02:31
Already there:
"SFXGame.SFXGameEffect_Gear_DeathMask"
Don't know anything about descriptions tho
#1674
Posté 28 février 2010 - 02:37
Aisynia wrote...
Been looking around in the coalesced file for a while and looking around the forum.. Where in the file are the research projects? I want to be able to unlock them earlier, but I cannot find them.
Thank you for any replies.
Can anyone help, or am I doomed to be invisible? I would very much appreciate the assistance.
#1675
Posté 28 février 2010 - 02:43
Question of my own; from what I've seen going through the .pcc files the animations are stored with the character models and obviously some where it will say what animation/pose to use for which weapon but I can find no references in coalesced to these. Anyone stumbled upon them in thier travels?
Modifié par Starbuck5000, 28 février 2010 - 02:55 .




Ce sujet est fermé
Retour en haut





