Modding is possible (guide)
#1676
Posté 28 février 2010 - 02:46
#1677
Posté 28 février 2010 - 02:47
leorage wrote...
2 new versions for asari suit:
I will, in the future, make versions for samara/morinth for those who care about sound problems
Thank you The Storm
#1678
Posté 28 février 2010 - 02:49
all I really want is the Assault Rifle Acc upgrade to be unlocked sooner but all these numbers are making my brain stop.
Modifié par Aisynia, 28 février 2010 - 02:51 .
#1679
Posté 28 février 2010 - 02:51
I am used to old ways of editing a 3d/2d texture from older games like rainbowsix and ghost recon.
When you say edit the alpha channel I see nothing, here is the program I use for editing.
Here is a snapshot of the interface I have uploaded in slideshow format
-There appears to be no alpha channel at all
Slideshow 1
http://img220.images...php?id=1a1d.gif
Side note:
N7-B-Gone is a great mod, but it has one small issue for users wearing black.
The white in the cerberus logo disappears


The tint color to match jacob's suit is R108,G 90, B64
Modifié par DemonSlayer_1, 28 février 2010 - 02:55 .
#1680
Posté 28 février 2010 - 03:09
It's relatively easy to add 3rd-party content to the game (armors and outfits at least...). Now, let's find the way to create and add new meshes
#1681
Posté 28 février 2010 - 03:11
#1682
Posté 28 février 2010 - 03:19
Is there a way to turn off the quickbar, and the help brackets? (those blue-red signing that you can do something).
The HUD can be turned off but the quickbar stays even then, and the "help window - 'like the press F to finish'" too...
Another: Can I change the casual wear and armor Shepard wears when waking up? (I know I can in the first save but I want to from the wake up cutscene).
Modifié par Meglivorn, 28 février 2010 - 03:19 .
#1683
Posté 28 février 2010 - 03:19
Aisynia wrote...
Ugh, this stuff hurts my brain :|
all I really want is the Assault Rifle Acc upgrade to be unlocked sooner but all these numbers are making my brain stop.
If you knew what PlotName corresponded to what tech I guess you could swap the unlockId's around so you find it earlier instead of a different research
Meglivorn wrote...
Another:
Can I change the casual wear and armor Shepard wears when waking up? (I
know I can in the first save but I want to from the wake up
cutscene).
If your importing from an exisiting ME2 save Shepard will be wearing whatever you casual and armour was in the save you loaded(colour scheme and all).
Modifié par Starbuck5000, 28 février 2010 - 03:24 .
#1684
Posté 28 février 2010 - 03:22
Not used PSP(we learnt ps when I did gfx design a-level), but what are you trying to do?
I'm trying to figure out how to get the grey that bleeds thru on my gun texture to go away
See here:


Another: Can I change the casual wear and armor Shepard wears when
waking up? (I know I can in the first save but I want to from the wake
up cutscene).
He wears whatever you have set as casualappearance id=0
He also wears this when first entering the normandy
Modifié par DemonSlayer_1, 28 février 2010 - 03:26 .
#1685
Posté 28 février 2010 - 03:23
I know some people do that kind of thing.
I'm not sure how to make those.
Modifié par Aisynia, 28 février 2010 - 03:24 .
#1686
Posté 28 février 2010 - 03:36
This may be a stupid question, but are you sure you're altering the right texture? Maybe there's a secondary "underlay" texture somewhere?DemonSlayer_1 wrote...
Not used PSP(we learnt ps when I did gfx design a-level), but what are you trying to do?
I'm trying to figure out how to get the grey that bleeds thru on my gun texture to go away
See here:Another: Can I change the casual wear and armor Shepard wears when
waking up? (I know I can in the first save but I want to from the wake
up cutscene).
He wears whatever you have set as casualappearance id=0
He also wears this when first entering the normandy
#1687
Posté 28 février 2010 - 03:37
BiancoAngelo7 wrote...
@New Complex
I have already made a red version of the flamethrower and it is available here:
social.bioware.com/project/2060/
If you still want a Black one, let me know and I wil make it.
@everyone else
I recently posted that I was going to work on a "nude stripper" mod. However, it has been brought to my attention that
a) there is already a mod available, I cannot post it here, but you can google search it.The people who made the mod on these forums orginally apparently had their modding group deleted, their posts or threads removed and unsure, but possibly their accounts banned. The details are fuzzy, but apparently the main point is that if we post anything here having to do with nudity, then the Devs and their virgin eyes will smite us down.
So in the interest of less smiting me (and my friends) down...WE WILL NOT BE DOING A NUDITY MOD.
If you want it youll just have to google search for it. Its not hard.Heh he..."hard"...pfffttt
Anyway, I appreciate everyone's understanding as ultimately we are guests on Biwoare's sites and even though it might not make any sense to me or you, at the end of the day not its their choice if showing skin is apparently "the debil" while blowing people to kingdom come is a-ok.
MMmm Thats fine, Thank you then
#1688
Posté 28 février 2010 - 03:39
Varenus Luckmann wrote...
This may be a stupid question, but are you sure you're altering the right texture? Maybe there's a secondary "underlay" texture somewhere?
Unlikely as its not been the case with the other weapons although its possible as thats how the scars work
Modifié par Starbuck5000, 28 février 2010 - 03:39 .
#1689
Posté 28 février 2010 - 03:40
#1690
Posté 28 février 2010 - 03:44
Zaeed has several mods, check the projects of my group for the various options:
http://social.biowar.../1547/#projects
#1691
Posté 28 février 2010 - 03:56
There is a line 'AccMod_Crouched=1.0' under 'IniVersion' in your coalesced.ini. Change the 1.0 to something realistic like 0.3 and you'll be more accurate when shooting from a crouched position.
Hope it helps someone.
#1692
Posté 28 février 2010 - 04:00
leorage wrote...
2 new versions for asari suit:
(for better pictures, clic the link below)
I will, in the future, make versions for samara/morinth for those who care about sound problems
One question. To my knowledge there's no model lying "under" the various ME2 armors/clothes, each is just a standalone model with different textures. So with your mod you have basically just recoloured blue skin to a white/brown/pinkish to fit with Shepard's skin, not actually removed part of the model. But, since there are several different skin tones to choose, does your mod change with it? For example, if I have the palest skin on my Shepard while you have a more tanned look, won't the tanned look of your mod be incongruous with my Shepard? Apologies if it's been asked before, hard to keep track.
#1693
Posté 28 février 2010 - 04:02
Yes, of course it's unlikely, but none of the other items have grey-shine-through/over texture issues, either.Starbuck5000 wrote...
Unlikely as its not been the case with the other weapons although its possible as thats how the scars workVarenus Luckmann wrote...
This may be a stupid question, but are you sure you're altering the right texture? Maybe there's a secondary "underlay" texture somewhere?
#1694
Posté 28 février 2010 - 04:03
Oh, neat. I'm going to go ahead and put it at 0.6 right now (don't want too high a bonus, since it's not part of the main game).Lord Ed1 wrote...
I've seen the question and don't know if it's been answered, but this is about the accuracy when crouched:
There is a line 'AccMod_Crouched=1.0' under 'IniVersion' in your coalesced.ini. Change the 1.0 to something realistic like 0.3 and you'll be more accurate when shooting from a crouched position.
Hope it helps someone.
#1695
Posté 28 février 2010 - 04:15
[IMG]http://i803.photobucket.com/albums/yy314/biancoangelo7/LegionBling.jpg
I call this next picture "Why doesn't Tali love me?
http//i803.photobucket.com/albums/yy314/biancoangelo7/Legion2-1.jpg%5B/IMG%5D][IMG]http://i803.photobucket.com/albums/yy314/biancoangelo7/Legion2-1.jpg[/IMG]
and of course the usual download spot in my projects or on the group projects page
Link: social.bioware.com/project/2148/
group link: social.bioware.com/group/1547/#projects
Enjoy. :innocent:
Next project to be released: Fixed beret with different color options included.
#1696
Posté 28 février 2010 - 04:20
planed scaped wrote...
neok182 wrote...
planed scaped wrote...
Also, when I mod the Eviserator DLC shotgun to increase its rate of fire and mag capacity it gives me an error upon starting the game telling me that the DLC is not working properly.
So is it even possible to mod the DLC weapons?
you can mod them, but you have to use a warez program that modifies the entitlements file to allow modified DLC to work.
The reason why it's warez is because it will also all cerberus and pre-order DLC to work even if you didn't get a code for it.
I've done that, it doesn't help. Used 2 different ones, both before and after.
not sure then man. I've modified the collector rifle and the insizor and haven't had any issues. Just run the program after and then they work fine.
make sure you use notepad++. regular notepad won't do.
#1697
Posté 28 février 2010 - 04:47
#1698
Posté 28 février 2010 - 04:50
Aisynia wrote...
Ugh, this stuff hurts my brain :|
all I really want is the Assault Rifle Acc upgrade to be unlocked sooner but all these numbers are making my brain stop.
Technically you could mod the rifle(s) you want to be more accurate and save it as another coalesced.ini, then switch to that when you want to upgrade. Then you can use the savegame editor to reduce your minerals if you really want, lol. The settings to modify are:
AccFirePenalty= ;seems to modify spread
AccFireInterpSpeed= ;seems to modify the speed at which the crosshair, and thus the spread, increase as you continue firing
and, when aiming
ZoomAccFirePenalty=
ZoomAccFireInterpSpeed=
under [SFXGameContent_Inventory.SFXWeapon_WEAPONNAME] where WEAPONNAME is AssaultRifle, Needler or Machinegun.
Did some testing, and having the two values close to each other seems like a good idea. By default the latter is a bit lower.
#1699
Posté 28 février 2010 - 04:52
Grand_Commander13 wrote...
So if you guys are messing with Legion's armor color, does that mean you're any closer to figuring out how to give the armorless NPCs real armor? Please?
lol sry but modifying existing in game items is one thing, creating in game items is something completely different.
#1700
Posté 28 février 2010 - 05:14




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