Aller au contenu

Photo

Modding is possible (guide)


  • Ce sujet est fermé Ce sujet est fermé
3174 réponses à ce sujet

#151
The Demonologist

The Demonologist
  • Members
  • 658 messages
Admittedly, I'm in the same boat as Bianco. I downloaded Ruby, yes. But now what?

#152
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Does someone know how to recompile other ini files like BIOGame.ini ?

I tryed to make a custom DLC folder but I get a corrupt DLC meaage :(

#153
wochefro

wochefro
  • Members
  • 4 messages
I really want to play as The Illusive Man but I can't find his head morph anywhere. Not even his hair.

#154
boCa_1337

boCa_1337
  • Members
  • 41 messages

l0stl0rd wrote...

Does someone know how to recompile other ini files like BIOGame.ini ?
I tryed to make a custom DLC folder but I get a corrupt DLC meaage :(


DLC's have to be somewhat "certified" in the "BioPersistentEntitlementCache.ini" (C:\\[User]\\Bioware\\Mass Effect 2\\BioGame\\Config).
..But I dont know for sure ^^

#155
Sparrow475

Sparrow475
  • Members
  • 576 messages

Virtokaii wrote...

I've added the SMG to the soldier class and deleted the shotgun (personal preference). However, my soldier now holsters her SMG on her left, the same place she holsters the pistol. Is there any way I can change this, so that she holsters one of those weapons on her right?


Btw, many thx to the OP for his modding tutorial, much appreciated!

No, the SMG always goes where the pistol is. 

#156
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Not sure if anyone else noticed, I found this in the Coalesced.ini

EditPackagesContentOverridePath=..\\BIOGame\\Override

I created that folder but I can't seem to load anything from it perhaps I'm doing something wrong

#157
Rheia

Rheia
  • Members
  • 816 messages
Heya, l0stl0rd, thanks for the tip about armor stats, was a bit at a loss for a bit. Got the inferno stats working now, woo.



Hrm. About that override folder. Are you extracting from the .pcc and toying with those files before putting them in there? What have you tried?

#158
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Yes I tried extracting them with umodel seems not to work

#159
boCa_1337

boCa_1337
  • Members
  • 41 messages

l0stl0rd wrote...

Not sure if anyone else noticed, I found this in the Coalesced.ini
EditPackagesContentOverridePath=..\\\\BIOGame\\\\Override
I created that folder but I can't seem to load anything from it perhaps I'm doing something wrong


Did you try both BIOGame folders? In the C:/User/BioWare/Mass Effect 2/ directory AND the game directory itself?

#160
Rheia

Rheia
  • Members
  • 816 messages
No dice. Trying to get the medium armor textures to show here...



Tried dumping the whole BIOG_HMF_ARM_MED_R.pcc in both those directories, and the extracted files from that same .pcc. Tried to edit the .ini to include the EditPackages=BIOG_HMF_ARM_MED_R.pcc line in, still don't show. Missing something obvious, maybe :/

#161
lincer556

lincer556
  • Members
  • 53 messages

l0stl0rd wrote...

I did a small test with texmod, so here is my new inferno suit ;)
Posted Image


Nicee! How you made it?? i wanna do a Blue Terminus and i need the tips for this one.

Also thanks for the mini guide to change meshes on saves! It worked, now im going to turn Anti-Alias on ME2, because it looks kinda... pixelated...

#162
thepaleponi

thepaleponi
  • Members
  • 1 messages
Has anyone figured out how to add the four upgrade resources? Palladium, Platinum, Iridium, and Element Zero if memory serves.



I just really don't want to have to scan planets on all my alts for upgrades...

#163
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
@lincer556 did it with texmod, like the 2 black ones but I didn't keep the file :(



@Rheia same here can't get it to work, I also tried the Unreal Package Extractor extractor instead of Umodel but nothing seems to work

#164
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
I noticed that this comes in very handy when testing new stuff, instead of watching those everytime.



Coalesced.ini

To remove those unskippable annoying movies at the beginning find:

Code:



StartupMovies=BWLogo

StartupMovies=ME_EAsig_720p_v2_raw

StartupMovies=publisher



replace with:

Code:



;StartupMovies=BWLogo

;StartupMovies=ME_EAsig_720p_v2_raw

;StartupMovies=publisher




#165
lincer556

lincer556
  • Members
  • 53 messages

l0stl0rd wrote...

@lincer556 did it with texmod, like the 2 black ones but I didn't keep the file :(


No prob, i've found the tutorial :P

l0stl0rd wrote...

I noticed that this comes in very handy when testing new stuff, instead of watching those everytime.

Coalesced.ini
To remove those unskippable annoying movies at the beginning find:
Code:

StartupMovies=BWLogo
StartupMovies=ME_EAsig_720p_v2_raw
StartupMovies=publisher

replace with:
Code:

;StartupMovies=BWLogo
;StartupMovies=ME_EAsig_720p_v2_raw
;StartupMovies=publisher


Thanks, it's starting to annoy me XD.

I've worked on 2 casual clothes for testing purpose.

Posted Image

Posted Image

#166
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Nice how did you make the merc armors? with Texmod?


#167
Rheia

Rheia
  • Members
  • 816 messages
Nope, for use with casual wear just change the MAT_#a parameter on MED.a armor model from 1 to 18 for different textures. 18a is blue suns, 17a is eclipse.

Meh. I really want to get it to work with full body appearance. /whine :P

I wonder... since it show the MAT_7a when used as full body appearance no matter what, is it possible to do a texmod to sub that for another?

Hrm. must find a tutorial for texmod

Modifié par Rheia, 06 février 2010 - 10:14 .


#168
Sparrow475

Sparrow475
  • Members
  • 576 messages
Theoretically, yeah it would be possible. 

Modifié par Sparrow475, 06 février 2010 - 10:19 .


#169
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Anyone having trouble with sound not working after editing the ini file ?

#170
Sparrow475

Sparrow475
  • Members
  • 576 messages
I've still got sound. What was your last change?

#171
lincer556

lincer556
  • Members
  • 53 messages
It would be different if we got the right tools to ADD textures inside the PCC files, or creating another PCCfile for, custom textures, that would change everything, because we could work it with the ''MaterialOverride'' line indicating the texture that the armor has to use...



That's how i did with the Female BlueSuns.

#172
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
@Sparrow475 I added some armor sets like
TorsoAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"),GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus","SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus"),PlotFlag=-1)

Well in total I added 6 lines like that.

Modifié par l0stl0rd, 06 février 2010 - 10:33 .


#173
Sparrow475

Sparrow475
  • Members
  • 576 messages

l0stl0rd wrote...

@Sparrow475 I added some armor sets like
TorsoAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"),GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus","SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus"),PlotFlag=-1)

Well in total I added 6 lines like that.

Bizarre. I just added a few armor sets myself and its fine. :huh:

#174
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
It's nice I got some new "medium" combat armor with shoulders and helmet

Posted Image

#175
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Seems that if fixed it. I guess the ME2IniFixer kills the ini if he feels like it.

Modifié par l0stl0rd, 06 février 2010 - 10:46 .