Currently trying to rebind spacebar into not choosing conversations, only skipping them, but it's all really wierd. SpaceBar is tied to a number of functions, including "SkipConversation", but "PC_ConvSelect" isn't one of them. Looking over the functions it -is- tied to, none of them includes "SelectResponse" either.
I wonder what got Bioware to create this issue -again-. Makes me wonder if they care about PC gamers or even play the game on PC at all.
Edit 1: This is getting more infuriating as I go on. Instead of trying to unhinge SelectResponse from space, I thought I'd reassign SkipConversation from spacebar. I find
( Name="Space",Command="PC_ConvSkip") and change it into
( Name="Enter",Command="PC_ConvSkip"). Suddenly it skips AND selects conversation on Enter instead. The issue probably lies with PC_ConvSkip then, which links to the SkipConversation function - which, contrary to what it's name implies, doesn't just skip convos, but also selects them.
Why someone made the decision to turn the SkipConversation into both skip and select, I have no idea.
Someone needs to be beaten with a club.
Edit 2: I did manage to find a solution. Or at least a workaround. I wasn't able to find a solution for the issue of SkipConversation also choosing conversation, but an alternate way of skipping conversation, which you can tie to any button.
Add
( Name="Tab",Command="set BioConversation m_bSkipRequested true") under
[SFXGame.SFXGameModeConversation] as a
"Bindings". This will allow you to skip conversations by pressing Tab. Substitute Tab for any key you'd like that doesn't conflict with other keys (I couldn't find anything conflicting with Tab).
If you're not using the Coalesced.ini Editor (using something like Notepad++ instead) the entire section should look something like this:
[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
Bindings=( Name="Tab",Command="set BioConversation m_bSkipRequested true")
With the blue being your newfangled thingomajig for skipping convos.

GenericPlayer2 wrote...
Does anyone know how to edit what powers are offered as bonus powers under 'Advanced Training'. Say I want to replace Neural Shock with Inendiary Ammo, can that be done? I have made a few attempts myself at changing what I thought would be the appropriate lines the ini file, but without success.
Does not appear to be possible through the means which we have at our disposal as of this moment, unfortunately. Swapping Cryo Ammo into Incendiary Ammo for Infiltrators or adding Incendiary Ammo as a bonus talent has been something I've been trying to find a way of doing since we started modding.
Sorry.
Modifié par Varenus Luckmann, 03 mars 2010 - 04:29 .