With the help of NarfGarg and TheSmokingMan, a method has been developed to "temporarily" add additional powers to your character. However, any time you encounter a map transition or save the game and exit, you'll lose your power and will have to reload it.
You can find the names of the powers by either looking at the ActiveclassRedirect section of the Coalesced.ini (though there are some talents that are not in the game listed here that you cannot use) or if you're familiar with Gildor's PCC extractor, you can extract the files contained in the
BioP_Char.pcc file located in the
Mass Effect 2\\BioGame\\CookedPC folder and examine the contents of the
SFXGameContent_Powers folder to display all the power names.
This procedure assumes you know how to edit the Coalesced.ini properly and know a little bit about the function of PCC files.
Procedure1.) Under
[SFXGame.SFXEngine]Add Line:
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_
(Name of Power)",SeekFreePackageName="
(Name of .pcc file that has the power.)")
Example: DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.
SFXPower_Singularity",SeekFreePackageName="
SFXCharacterclass_Adept")
2.) Under
[SFXGame.SFXGameModeBase]Add the following two lines:
Bindings=( Name="NumPadOne", Command="GivePower self
(Name of Power)" )
Bindings=( Name="NumPadTwo", Command="SetRank self
(Name of Power) #" )
Example:
Bindings=( Name="NumPadOne", Command="GivePower self
SFXPower_Singularity" )
Bindings=( Name="NumPadTwo", Command="SetRank self
SFXPower_Singularity 3" )
NOTE! I have not been able to use SetRank to make a power Rank 4 due to how Power Evolution is handled. If you want a Rank 4 skill, I'm assuming you'll have to utilize the name of the power's evolved version (for example: SFXPower_Singularity_Heavy).
That's it folks. In game, just press
NumPad1 to unlock the power and
NumPadTwo to set it's rank.
Let me know if any of you have any questions.
Modifié par sp8cemonkey83, 03 mars 2010 - 08:42 .