Modding is possible (guide)
#2001
Posté 06 mars 2010 - 09:07
In which direction can i find them?
#2002
Posté 06 mars 2010 - 09:21
As you can see here:

I can get the colors I want fine, but it still keeps shining that freaking orangy highlight ><
Any help on how to recolor it?
#2003
Posté 06 mars 2010 - 11:57
There is no download link. Some parts of the hair texture are in the default male face texture so u have to use this texture or u have to edit your custom face texture. Due to the three complexion options ingame there are three face textures possible which have to be edited in order to use the default hair. So I have to edit a little bit around but my time is kinda tight so I cannot promise to do it quickly. The only thing I could do in an instant is to upload the four textures (3x cusotm, 1x default) but it wouldn't be a big thing cos everybody who using texmod (which would be necessary) should be able to log the textures by his own.Dark Glasses wrote...
Yeehaw!
There's warm bed next to me
Seriously, thanks man!
Download link?
#2004
Posté 06 mars 2010 - 11:58
#2005
Posté 06 mars 2010 - 01:06
#2006
Posté 06 mars 2010 - 01:29
#2007
Posté 06 mars 2010 - 01:38
I have finished work on
the Avenger assault rifle for the "Gunz for Girlz" pack. I hope you
like it, I think it came out well.

[img]http://i803.photobucket.com/albums/yy314/biancoangelo7/PinkAvenger2.jpg
Download is the same project as before, click on the "Files" tab to choose what weapon you would like to download.
Link: social.bioware.com/project/2185/#files
Enjoy!
[smilie]../../../images/forum/emoticons/angel.png[/smilie]
More updates and projects soon to come.
Modifié par BiancoAngelo7, 06 mars 2010 - 01:52 .
#2008
Posté 06 mars 2010 - 01:39
Try modifying the alpha and "blue" channels where the orange tint pops up. It should resolve the issue.
#2009
Posté 06 mars 2010 - 02:40
I have completed a requested mod to remove squad mates
heads from the bottom of the screen. With this mod they will only
appear when the respective team mate gets incapacitated. (greyed out)
[IMG]http://i803.photobucket.com/albums/yy314/biancoangelo7/NoHeads.jpg
Look at the bottom of the pic obviously for the change.
Download Link: social.bioware.com/project/2201/
Enjoy. This is for all those who find those head icons annoying. Personally I think they are ok, but whatever.
[smilie]../../../images/forum/emoticons/angel.png[/smilie]
#2010
Posté 06 mars 2010 - 03:04
rokeeb wrote...
has anyone made a mod so you can wear the armour shepard is wearing in the intro? i tried to but failed miserably
You mean the intro where he dies ? the armor is possible from the screenshots i have seen.
http://social.biowar...9432/51#1404763
Modifié par Michel1986, 06 mars 2010 - 03:05 .
#2011
Posté 06 mars 2010 - 04:05
Just thought I'd ask. I'm stilling looking for removing hints and trying to find where the weapons are on the back but nothing new on my end... blah!
#2012
Posté 06 mars 2010 - 04:15
Thanks im glad you like it.
#2013
Posté 06 mars 2010 - 06:08
#2014
Posté 06 mars 2010 - 06:21
#2015
Posté 06 mars 2010 - 06:58
http://social.biowar...5/index/1585456
I haven't completed a full playthrough yet, but it seems to work well:
Galaxy Map (full image)

After Freedom's Progress, you may choose to:
-Fully recruit Tali, Thane, Samara or Legion before the others
-Visit Liara or Wrex immediately (Illium and Tuchanka unlocked)
-Get the Reaper IFF
-Start a loyalty mission right after doing a single mission with the squad
Modifié par Ecael, 06 mars 2010 - 07:00 .
#2016
Posté 06 mars 2010 - 07:16
1) Does Horizon start and progress as it should - and does the C-ship (trying to keep this spoiler-free-ish) too, for that matter?
2) If so, does Horizon fire after recruiting all the initial members, or after a certain number of members have been recruited?
Because if this is working properly, this is extremely sweet, although the R-IFF mission being available without first having the event that reveals it is suboptimal. But I could live with that (barely).
#2017
Posté 06 mars 2010 - 07:18
#2018
Posté 06 mars 2010 - 07:49
foxhevon wrote...
I'm gonna make a me2mod file for use this model and some others like quarian male.. garrus clean model before he got the shot.. and some helmet like the one used by the bluesun or the one joker use in the intro
Can you make a Thane mod too please?
#2019
Posté 06 mars 2010 - 08:01
#2020
Posté 06 mars 2010 - 08:08
neok182 wrote...
can anyone tell me how to enable romancing miranda as a female shepard? pretty sure it can be done judging from the youtube videos.
I tried it can't get the head to work and doesn't load on anywhere but Omega
#2021
Posté 06 mars 2010 - 08:19
#2022
Posté 06 mars 2010 - 08:29
EDIT: Oh and yeah just putting black where magenta is and vis versa.
Modifié par tropicalwave, 06 mars 2010 - 08:30 .
#2023
Posté 06 mars 2010 - 08:55
Modifié par BaaduII, 06 mars 2010 - 09:05 .
#2024
Posté 06 mars 2010 - 08:56
Morinth head: ASA_HED_PROMorinth and body: HMF_ARM_LGTc_MDL found in BioD_OmgHub_500DenVIP
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadZero", Command="streamlevelin BioD_OmgHub_220DenBar" ) supposedly gets you her clothes to load on the normandy.
PS---if anyone gets Aria or Morinth to work, pics are appreciated---I haven't gotten around to trying 99% of the stuff I've "saved for future reference" from this thread.
Modifié par David Hingtgen, 06 mars 2010 - 08:57 .
#2025
Posté 06 mars 2010 - 08:57
I actually haven't tried that yet. It all seems to be tied to the progress of the 'Stop the Collectors' mission - which remains normal unless you complete the IFF first. I completed that first and that mission immediately switched to a description about the IFF.Varenus Luckmann wrote...
Ecael, that indeed sounds sweet, but I personally ran into a small caveat when I managed to bug my own game into opening all areas, myself. After recruiting all the first squaddies, Horizon didn't fire. With this in mind, I have two questions:
1) Does Horizon start and progress as it should - and does the C-ship (trying to keep this spoiler-free-ish) too, for that matter?
2) If so, does Horizon fire after recruiting all the initial members, or after a certain number of members have been recruited?
Because if this is working properly, this is extremely sweet, although the R-IFF mission being available without first having the event that reveals it is suboptimal. But I could live with that (barely).
I'm hoping as I play through it again, by avoiding the IFF quest (or hex editing the Stop the Collectors mission back to normal) I can trigger Horizon first. I actually teleported to the end fight there without picking up the IFF by using the Save Game Editor, but it the game forces me to get it anyway.
Modifié par Ecael, 06 mars 2010 - 09:01 .




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