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Modding is possible (guide)


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#2026
BaaduII

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David Hingtgen wrote...

This is what I have copied down for Morinth from someone else's post many pages ago:

Morinth head: ASA_HED_PROMorinth and body: HMF_ARM_LGTc_MDL found in BioD_OmgHub_500DenVIP

[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadZero", Command="streamlevelin BioD_OmgHub_220DenBar" ) supposedly gets you her clothes to load on the normandy.


PS---if anyone gets Aria or Morinth to work, pics are appreciated---I haven't gotten around to trying 99% of the stuff I've "saved for future reference" from this thread.   


I've gotten Morinth to work before =/ It was awhile back . Aira only partially and it a little worthless given she only works in Omega . Can't seem to get her head to appear . There might be a good reason why that is though

Ever Asari is a Morphed head of modifed features from a base mesh . To get Aira you have be able to load the base asari mesh into some kind of editor instead of the human one(Or the save editor if it worked correctly ) and mess around with it till it works  Only Samara is a unique asari head with her own base . Than and Avina I am guessing.

Modifié par BaaduII, 06 mars 2010 - 09:09 .


#2027
BiancoAngelo7

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@tropical wave, if I can get around to it when all my other projects are done, i will. As it stands now though, I have too many requests to get done to redo an already completed project. I hope you understand. :)

#2028
BiancoAngelo7

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Update:

I have completed the Viper Sniper Rifel for the Gunz for Girlz project:

[IMG]http://i803.photobucket.com/albums/yy314/biancoangelo7/ViperP1.jpg

http//i803.photobucket.com/albums/yy314/biancoangelo7/ViperP2.jpg%5B/IMG%5D][IMG]http://i803.photobucket.com/albums/yy314/biancoangelo7/ViperP2.jpg[/IMG]


download here:  social.bioware.com/project/2185/#files


More to come soon.  [smilie]../../../images/forum/emoticons/angel.png[/smilie]

#2029
BaaduII

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If I where to guess a solution to the background streaming problem and the morphing head will come when people learn how to recompile the extracted Packages . Simply to get any mod to load all someone would have to do is move all the appropriate files to one of the packages that are constantly loaded throughout the game . Or replace the base head with a salarian or asari along with the appropriate morph targets.

#2030
Filben

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CShep25 wrote...

I tried out Filben's original Shep hair and it worked great and I also used the same logic to get his face texture over my Shep. But when I tried the same process for Joker's beard, it won't show up. I don't get it. I'm replacing the whole facial texture; just the skin file. Is there a bump map or something I'm missing?

What exactly are trying to do? Altering Jokers beard?

#2031
rokeeb

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Michel1986 wrote...

rokeeb wrote...

has anyone made a mod so you can wear the armour shepard is wearing in the intro? i tried to but failed miserably :(


You mean the intro where he dies ? the armor is possible from the screenshots i have seen.

http://social.biowar...9432/51#1404763


well in that case i'll keep trying :)

#2032
Dark Glasses

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rokeeb wrote...

Michel1986 wrote...

rokeeb wrote...

has anyone made a mod so you can wear the armour shepard is wearing in the intro? i tried to but failed miserably :(


You mean the intro where he dies ? the armor is possible from the screenshots i have seen.

http://social.biowar...9432/51#1404763


well in that case i'll keep trying :)

I have it in my little mod http://social.biowar...3070/blog/2541/
The code itself is...

TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso",),PlotFlag=-1)

#2033
rokeeb

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Dark Glasses wrote...



I have it in my little mod http://social.biowar...3070/blog/2541/
The code itself is...

TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso",),PlotFlag=-1)


OMG thank you! :D if i want it as a full body appearance (is that like dlc armour?) do i just have to change the 'TorsoAppearances to FullBodyAppearances?

#2034
rokeeb

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never mind, your mod does it for me :)

#2035
barbati99

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BaaduII wrote...

neok182 wrote...

can anyone tell me how to enable romancing miranda as a female shepard? pretty sure it can be done judging from the youtube videos.


I tried it can't get the head to work and doesn't load on anywhere but Omega


Try this? Maybe your going at it from the wrong modding angle: instead of texmodding to get femshep and miranda together, why not inimodding? I got how to do it right here, in my blog. Clicky clicky.
http://social.biowar...9975/blog/2884/

#2036
Ronin Rugani

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What did Varenus say to narfgarg?

#2037
Valtonis

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Ronin Rugani wrote...

What did Varenus say to narfgarg?


well, it all started with Varenus asking Narfgarg how he got something to work.
Narfgarg refused to say so Varenus went and found out on his own and posted the how-to on the thread.
Narfgarg then replied to the post saying that he had already posted it.
Varenus replied that yes, Narfgarg posted it but since he refused to tell people how to get the result he posted on how to get the result.
Narfgarg then said that he won't be posting stuff anymore and Varenus told him to grow up and not act like a child

#2038
southbeatz1169

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It shouldn't be a big deal, if Narfgarg wants to act like a 2 year old then that's ok, there are others that can mod this game. I've got quite a few additions to the ini mods I released recently, just working on a few more things before releasing an update again. Narfgarg just either has things all wrong or is new to modding because people i've seen and known over the years that mod games, we all tend to share information and if needed, help others learn to mod something or learn how to do something.



The more people that can do it just increases the potential for mods. If i remember right, narfgarg was mad over someone posting how to add bindings to skip one line at a time during conversation to prevent accidentally selecting the wrong thing in a conversation while skipping conversations. It was very silly.

#2039
minormiracle

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BaaduII wrote...

If I where to guess a solution to the background streaming problem and the morphing head will come when people learn how to recompile the extracted Packages . Simply to get any mod to load all someone would have to do is move all the appropriate files to one of the packages that are constantly loaded throughout the game . Or replace the base head with a salarian or asari along with the appropriate morph targets.


Since streaming in the necessary files for any NPC uniform is now trivially easy with key bindings, all that would be needed to get them to work anywhere with BackgroundLevelStreaming is some way to trigger a reload of the main character's sprite on the go, such as with the appearance customization console or cosmetic surgery event.

#2040
southbeatz1169

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The ini mods I released have the backgroundstreaming as a true/false toggle and so far it's worked perfectly for me. Very few times has it not worked perfect, just 2 or 3 times on the Normandy, there would be no sound but all I did to fix that was toggle it back to true, quicksave/quickload and it was normal again. Anytime it doesn't display the armor you want on a mission, toggle it to false, quicksave/quickload and it's corrected.



I'd assume eventually one of us will figure out a way to get all of the armors and outfits to work on shepard without having to deal with the backgroundstreaming but until then I find that this toggle feature I made works good. Also, 90% of the time when I finish a mission, I still have all of my sounds on the Normandy with it still toggled to false so I very rarely ever have to bother with it, mostly when I load up ME2 to play it but that's only once each time I play regardless of how long I play.



In my update i'll be releasing soon, I changed the default for it back to true because that gives the sounds from the start and it's easy as toggling it to false before going on a mission and so far for me, i've very rarely ever had to toggle it. For some reason the sounds keep working for me with it toggled to false, only sound issues i've really seen worth mentioning are the collector weapons sometimes have no sound but I don't use them really so I guess it's not a big deal for me but is something i'd like to find a way to fix.



I've been working on various tweaks for the game and am starting on enemy armor/bodies to be armor for shepard to wear but that one might take some time to find everything.

#2041
BaaduII

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minormiracle wrote...

BaaduII wrote...

If I where to guess a solution to the background streaming problem and the morphing head will come when people learn how to recompile the extracted Packages . Simply to get any mod to load all someone would have to do is move all the appropriate files to one of the packages that are constantly loaded throughout the game . Or replace the base head with a salarian or asari along with the appropriate morph targets.


Since streaming in the necessary files for any NPC uniform is now trivially easy with key bindings, all that would be needed to get them to work anywhere with BackgroundLevelStreaming is some way to trigger a reload of the main character's sprite on the go, such as with the appearance customization console or cosmetic surgery event.


Hm yeah guess your right . I was looking into the packages to try to get the NPC to be  fully functional.  Figured it was connected to packages and what the game is programmed to load  (Since Aira only works on Omega_den map and nowhere else . IN theory   If you could move all of aria files to BioP_Char and recomplie it  then it should load everywhere with backgroundstreaming turned on presistently . BioP_Char is the  Package the game loads first that include  the basic human meshes for shepard . That why i'd figure recompling the Packages would make any model work  on any map regardless of what package it orignally came from  Simply by moving  the desired files to the BioP_Char and recompling it as a new PCC . and lol in theory it should work . If someone wrote the Extraction program then it probably possible to write a program to  write a recompile program (Though  I know little of programming I know in the Kotor modding they eventually found a way to export and reimport meshes back into the game , with no help from bioware )

. In the first mass efffect it was relatively easy to replace shepard with just about any character in the game long as they had animation . Though In This one Not so much

751 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari01.BioMaterialOverride_82'
752 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari02.BioMaterialOverride_68'
753 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari03.BioMaterialOverride_71'
754 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari04.BioMaterialOverride_74'
755 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari05.BioMaterialOverride_77'
756 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari06.BioMaterialOverride_80'
757 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari07.BioMaterialOverride_83'
758 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Asari08.BioMaterialOverride_86'
759 = BioMaterialOverride'BIOFace_TwrHUB.Lite.BioFace_Salarian02.BioMaterialOverride_182'
760 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari01'
761 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari02'
762 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari03'
763 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari04'
764 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari05'
765 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari06'
766 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari07'
767 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Asari08'
768 = BioMorphFace'BIOFace_TwrHUB.Lite.BioFace_Salarian02'

"Guessing the biomorphface is the function that point to the unique NPC face.in the package of BioP_Twrhub

7279 = SkeletalMesh'BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL'
7280 = SkeletalMesh'BIOG_ASA_HGR_HVY_R.HVYa.ASA_VSR_HVYa_MDL'
7281 = SkeletalMesh'BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL'
7282 = SkeletalMesh'BIOG_HMF_HGR_MED_R.BRT.HMF_BRT_MEDb_MDL'
7283 = SkeletalMesh'BIOG_HMF_HGR_MED_R.BRTb.HMF_BRTb_MED_MDL'
7284 = SkeletalMesh'BIOG_HMF_HGR_MED_R.BRTc.HMF_BRTc_MED_MDL'
7285 = SkeletalMesh'BIOG_SAL_HED_PROMorph_R.SAL_HED_PROBASE_MDL'

I haven't figured out how to load it yet as a helmet mesh ,or apply texture to it

Modifié par BaaduII, 07 mars 2010 - 07:21 .


#2042
Authunar

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Well this is wonderful, ever since Narfgarg got in that "arguement" with that other guy, he hasn't been back. Guess this is the end of ME2 modding as we know it.

#2043
Valtonis

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why are people putting that narf guy on a pedestal?
it's not like he did stuff that no one else can do.
he was also piggybacking on the stuff that others have done

not to mention that it is bloody disrespectful to the other modders who have also done and continue to do great stuff

Modifié par Valtonis, 07 mars 2010 - 10:33 .


#2044
BiancoAngelo7

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Can we all please get along? There is no need to get into arguments about stuff like this. We can all be friends and get along fine. Lets just please move on and continue being the great modding community we have been so far.



Narf Garg has contributed a good amount to the ini modding side of things just like many others.



We are all in this together, so lets act like it. :)



Theres no need to fight over who did what or when that was released or by who. All of us modders (you know who you are) do our best with limited resources and limited expertise to try and make this game customizable and more enjoyable than it already is.



So lets put our differences, whatever they may be, behind us and try to get along.



I hope Narf Garg returns as his contributions to modding were much appreciated.



However, there are several other people hard at work finding solutions for things people want changed.



So let's just all relax, take a deep breath and smile. :)



Anyone who contributes, small or large is welcome and deserving of our friendship and respect.



If we did have any "requirements" to be part of this little modding community of ours they would probably read like this:



1) To work hard whenever possible to find ini solutions or make texture mods for others.



2) In the eventuality that "1" is out of your possibility, just be nice and try to help each other out any other way possible. :)



Cmon you guys, petty forum arguments like this dont belong here, we've been so nice and civil to each other so far. Lets keep it up!



:)

#2045
CShep25

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Filben wrote...

CShep25 wrote...

I tried out Filben's original Shep hair and it worked great and I also used the same logic to get his face texture over my Shep. But when I tried the same process for Joker's beard, it won't show up. I don't get it. I'm replacing the whole facial texture; just the skin file. Is there a bump map or something I'm missing?

What exactly are trying to do? Altering Jokers beard?


I'm trying to put Joker's beard on my Shepard. I thought I'd follow the same logic as just renaming the facial texture to that of my original face texture and it should have worked fine just as the default Shep's face did. I must be missing something, or making a really stupid and obvious mistake. I'll try again from scratch.

But also, is there a way of altering Ashley's armour colour? I'm not a fan of her white/pink getup, and as a Commander, I insisted she wear onyx armour in the first game. But she switched right back to default for ME2. Could I get a recolour from someone please?

#2046
ecobotstar

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You know you guys really should have an independent website. Says like Me2 Nexus or something?

#2047
Timerider42

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foxhevon wrote...

valiala wrote...

foxhevon wrote...

My shepard always sexy :lol:
Posted Image

how did you do that?


I'm gonna make a me2mod file for use this model and some others like quarian male.. garrus clean model before he got the shot.. and some helmet like the one used by the bluesun or the one joker use in the intro ;)



I look forward to the Garrus model. However, has a solution for no sound on the Normandy been found?
Also, Legion playermodel + Tali romance = Hilarity. Would be damn funny.

#2048
Michel1986

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Valtonis wrote...

Ronin Rugani wrote...

What did Varenus say to narfgarg?


well, it all started with Varenus asking Narfgarg how he got something to work.
Narfgarg refused to say so Varenus went and found out on his own and posted the how-to on the thread.
Narfgarg then replied to the post saying that he had already posted it.
Varenus replied that yes, Narfgarg posted it but since he refused to tell people how to get the result he posted on how to get the result.
Narfgarg then said that he won't be posting stuff anymore and Varenus told him to grow up and not act like a child


Good job Varenus :lol:

Modifié par Michel1986, 07 mars 2010 - 05:32 .


#2049
Dark Glasses

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Authunar wrote...

Well this is wonderful, ever since Narfgarg got in that "arguement" with that other guy, he hasn't been back. Guess this is the end of ME2 modding as we know it.

I guess it's over then... *packs luggages*

#2050
BiancoAngelo7

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No - modding is by no means over, even if Narf Garg does not return. There are several people committed to modding both on the textures and the ini files. For a complete list of people involved check the two modding groups and look at how many people are in the members area.


This is the group for texture modders: social.bioware.com/group/1547/


This is the group for ini modders: social.bioware.com/group/1579/

So lets all tone down the melodrama. Modding will continue, it wil not just all of a sudden stop because one person leaves. No matter how good or bad they are at modding.

I think we all need to just put whatever the argument was behind us and move on in the spirit of friendship and cooperation. The modding community for ME2 already has enough hurdles to overcome due to the lack of dev tools without having wild speculation and arguments like this.