southbeatz1169 wrote...
For Borderlands, if I remember correctly, the game's exe file had to be slightly modified for the editor to work without constant errors, that may be the case with ME2 as well but there is the chance that it just won't work too though. I used a program to extract a pcc file for me2 before and it doesn't extract everything correctly which can cause problems. I don't have any programming knowledge so I can't do anything regarding that.
I've been modding games for a long time and I know without a working method to modify these files in an editor like unrealED or a way to properly extract and pack everything back then modding will be reasonably limited for ME2. I know there are people here doing lots of good with with texture mods and tweaks but i've always preferred larger scale mods like cities, planets, party members and similar things.
If the files could be extracted and packed without the game having errors, it'd be reasonably easy to hex edit and make lots of changes and mods although that can be tedious, it's not that difficult to do in a hex editor. I've already looked through some me2 files in a hex editor and seen some things that could be done but Bioware did a good job with making the game not look to their mod import folders that they actually included in the game but made them hidden.
They done a good job of disabling several things and who knows where they put triggers for some of this at. I like the challenge though sometimes, it's good sometimes to try things and see what can actually be done and work at other things until something works. ME2 isn't that old yet so there's still plenty of time to try to find ways to mod it.
Seems odd they go through so much trouble to prevent modding can't see the logic in that . Modding keeps the intrest in the game alive and all the DLC they released so far is simply stuff that didn't make it into the orignal game (Honestly it makes there own job harder because there own programmer have to jump through loops and and barrerls to make new content that might be simple to add via an override folder and reduce the production cost
. And they dropped all DLC support for Mass effect 1 pretty quickly so they never been consistent with there claims of supporting a game past the hype date , seems overzealous to overprotect something who main profit has already been made in the first week of it's release and intrest dropps off pretty quickly. Game depreciate in value quickly since once you played it once it over . With mass Effect it got one or 2 playthroughs before you see most of the content . There Single player expirences that you usually play once and unlike a movie they can't be enjoyed with other people unless there multiplayer.
Modifié par BaaduII, 08 mars 2010 - 12:33 .




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