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Modding is possible (guide)


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#2076
BaaduII

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southbeatz1169 wrote...

For Borderlands, if I remember correctly, the game's exe file had to be slightly modified for the editor to work without constant errors, that may be the case with ME2 as well but there is the chance that it just won't work too though. I used a program to extract a pcc file for me2 before and it doesn't extract everything correctly which can cause problems. I don't have any programming knowledge so I can't do anything regarding that.

I've been modding games for a long time and I know without a working method to modify these files in an editor like unrealED or a way to properly extract and pack everything back then modding will be reasonably limited for ME2. I know there are people here doing lots of good with with texture mods and tweaks but i've always preferred larger scale mods like cities, planets, party members and similar things.

If the files could be extracted and packed without the game having errors, it'd be reasonably easy to hex edit and make lots of changes and mods although that can be tedious, it's not that difficult to do in a hex editor. I've already looked through some me2 files in a hex editor and seen some things that could be done but Bioware did a good job with making the game not look to their mod import folders that they actually included in the game but made them hidden.

They done a good job of disabling several things and who knows where they put triggers for some of this at. I like the challenge though sometimes, it's good sometimes to try things and see what can actually be done and work at other things until something works. ME2 isn't that old yet so there's still plenty of time to try to find ways to mod it.


Seems odd they go through so much trouble to prevent modding  can't see the logic in that . Modding keeps the intrest in the game alive and all the DLC they released so far is simply stuff that didn't make it into the orignal game (Honestly it makes there own job harder because there own programmer have to jump through loops and  and barrerls to make new content that might be simple to add via an override folder and reduce the production cost

. And they dropped all DLC support for Mass effect 1 pretty quickly so they never been consistent with there claims of supporting a game past the hype date , seems overzealous to overprotect something who main profit has already been made in the first week of it's release and intrest dropps off pretty quickly. Game depreciate in value   quickly since once you played it once it over  . With mass Effect it got one or 2 playthroughs before you see most of the content . There Single player expirences that you usually play once and unlike a movie they can't be enjoyed with other people   unless there multiplayer.

Modifié par BaaduII, 08 mars 2010 - 12:33 .


#2077
southbeatz1169

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I don't know why developers go out of their way to try to prevent games from being modded but they do it sometimes. It's just odd though because Bioware made a toolset for DAO and even offered support on modding that game but with the ME series they're all against it being modded. You are right though, most games have a 2 play through max life span without mods. Also without mods, games get forgotten easily and that can hurt the company trying to hype up the next game because people might not be quick to go and buy it if they think it's just another one time play through game and that's it.



I think multiplayer would have been nice, maybe they'll implement it in the future, if not on ME3 maybe another ME game. Set up just like the ME games except with the pause feature in battle removed, it could make for some very fun online play with people but if I had to guess on this, that will depend on how Bioware's next big game does. Star Wars The Old Republic, it's the 3rd part of their knights of the old republic series but this time it's online only so i'd assume Bioware will see how that one does and if it's a success, there might be a chance that ME3 will not be the end of the mass effect series. That star wars online game comes out this year.

#2078
The King of Dust

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One of the reasons that can justify trying to prevent modding in the Mass Effect games is the fact that saved games can be imported into the next game. Messing with the plot variables or character abilities in any way could cause the saved games to become incompatible with the next installment. Thus, it's in Bioware best interest to try to limit modding to a minimum in the case of Mass Effect.

#2079
southbeatz1169

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The King of Dust wrote...

One of the reasons that can justify trying to prevent modding in the Mass Effect games is the fact that saved games can be imported into the next game. Messing with the plot variables or character abilities in any way could cause the saved games to become incompatible with the next installment. Thus, it's in Bioware best interest to try to limit modding to a minimum in the case of Mass Effect.


That would just be an excuse for Bioware to make with very little to attempt to validate it with.  The only things that are imported are your first name, class, what you were as in war hero, etc.  Throughout the game you have options to save or kill people, that reflects in the save import but most of the rest doesn't matter.  There are certain choices throughout the game that most likely will have an impact in ME3 but I won't mention them since they could be considered spoilers.  Everything from the save importing is just what shepard does, who lives, who dies, who shepard was nice to and who shepard was not so nice to.

Modding shepard's abilities will have no impact on me3, when importing the me1 save into me2, there was nothing related to abilities except what class you chose to be in me1.  The power's aren't relevant nor are the weapons, armor.  Even if we could mod as in create new planets, new party members, missions etc, none of that would affect importing the save file because it simply would ignore that and only import just it needs to, same as it was for importing the me1 save.

#2080
BaaduII

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southbeatz1169 wrote...

The King of Dust wrote...

One of the reasons that can justify trying to prevent modding in the Mass Effect games is the fact that saved games can be imported into the next game. Messing with the plot variables or character abilities in any way could cause the saved games to become incompatible with the next installment. Thus, it's in Bioware best interest to try to limit modding to a minimum in the case of Mass Effect.


That would just be an excuse for Bioware to make with very little to attempt to validate it with.  The only things that are imported are your first name, class, what you were as in war hero, etc.  Throughout the game you have options to save or kill people, that reflects in the save import but most of the rest doesn't matter.  There are certain choices throughout the game that most likely will have an impact in ME3 but I won't mention them since they could be considered spoilers.  Everything from the save importing is just what shepard does, who lives, who dies, who shepard was nice to and who shepard was not so nice to.

Modding shepard's abilities will have no impact on me3, when importing the me1 save into me2, there was nothing related to abilities except what class you chose to be in me1.  The power's aren't relevant nor are the weapons, armor.  Even if we could mod as in create new planets, new party members, missions etc, none of that would affect importing the save file because it simply would ignore that and only import just it needs to, same as it was for importing the me1 save.


It is an excuse, I had a modded saved file walked around with A shiara shepard the whole game  in ME1. Imported works perfectly ME2 just gave me a generic shepard as a default  . Most of the imports are just flags anyway no content is brought along with the save file  even with some flags being reset at the beginning of the game .


If I where to guess it has more to do with Business hiearachy and agreements that have little to do with the consumer and has to do with Power relationships between different entites that construct these games . Corporation may be for profit ,but profit is all about the social rules and conduit to get profit . There a whole methodology or ritual to it to "Autheticate profit making measures and what not " It not as simiple as saying Hey it a great idea let try it  it will boost sales .lol there alot of Beaucracy and red tape to be honest . The bigger the corporation the more red tape there is more at stake  .Like the difference between small goverment and big goverment lol.

And older bioware might of been far more flexible (Shown in most of it game orignal IP where moddable NWN Baulder game ) . If we compare there older games lol. to the newer ones  wasn't a big deal  "But now there big working for EA and making cinematic games "everything is different now More resources more limitations on developing games more Beauracy more money at stake more ridigt . etc So even though mass effect (IS a Bioware IP ) Now there greater restriction , It was orignally a microsoft game so your dealing with Microsoft restriction and live rules , and with PC probably dealing with EA restriction and what not .

It doesn't matter if adding modding might add more profit . It goes against a particular cultural policy of one of the companies most likely . Has nothing to do with logic .

Modifié par BaaduII, 08 mars 2010 - 03:36 .


#2081
dilmonen

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I made a little progress with getting the armor customization menu to load without being at an armor locker.



I've managed to make part of the menu load with a keybind, but it doesn't totally work yet. It only works on the Normandy itself right now. The rest of the scene is visible, so there is no background to the menu, it doesn't pause the game, & if you hit the key more than once on accident it locks it up.



I'm pretty tired right now & my notes are a complete mess, so I'll post up what I've gotten so far after I wake up & have my coffee tomorrow morning.

#2082
Azureum

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Modifié par Azureum, 09 mars 2010 - 08:04 .


#2083
Jeridal

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Ecael wrote...

I posted a thread on the other forum section about hex editing a save file to enable all recruitment missions and hub cities at the beginning of the game:
http://social.biowar...5/index/1585456


How did you managed to do a such thing ?
I like to do the same with Assignements : reseting them in order to play them again and again just for fun...

#2084
fLoki

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I'm wondering is it possible to mod Me2 so we can pull/throw cover and crates and not just brake some destroyable crates and move those exploding gas, or what they hold, containers?

#2085
kenshin620

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hmm I bet this may have been mentioned or that I did something wrong but when I noticed my party members dont talk in combat. in a really long fight (5-10 minutes) Grunt or Zaeed didnt say a word. I am using the mod for casual wear and casual wear out of the normandy

#2086
Vastorode

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Hello, i have a modding question. I added Miranda's outfit to CasualAppearances using the next code:

(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)


It works well and its only ready for my female Shepard, but when im using my male Shepard it appears as a blank outfit. Is there any way to remove that blank???

Hope its understable, i didnt know how to explain that :crying:

#2087
Big stupid jellyfish

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Hello, I'm here with the petty excuse that 84 pages are to much to look though. I hope my question isn't very simple, though :)



Can you replace one NPC's model with the other? Specifically, I'd like to replace Garrus' model with Thane's. Glitches do not scare me.



But I've seen so many videos with guys replacing Shep's model with Legion/Scion/whatever and no vids with NPC models switched. No one's interested or it's just not possible?

#2088
neok182

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Vastorode wrote...

Hello, i have a modding question. I added Miranda's outfit to CasualAppearances using the next code:

(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)


It works well and its only ready for my female Shepard, but when im using my male Shepard it appears as a blank outfit. Is there any way to remove that blank???

Hope its understable, i didnt know how to explain that :crying:



hey, i added that exact same line into my game and it dosn't work. Just shows the previous model and when i select it you get the default casual outfit.

#2089
Vastorode

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neok182 wrote...

Vastorode wrote...

Hello, i have a modding question. I added Miranda's outfit to CasualAppearances using the next code:

(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)


It works well and its only ready for my female Shepard, but when im using my male Shepard it appears as a blank outfit. Is there any way to remove that blank???

Hope its understable, i didnt know how to explain that :crying:



hey, i added that exact same line into my game and it dosn't work. Just shows the previous model and when i select it you get the default casual outfit.


As far as i know you have to change busebackgroundlevelstreaming to False, you will lose Normandy's sound and it will load slowly. If im not wrong there are no fixes for this yet.

#2090
neok182

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Vastorode wrote...

neok182 wrote...

Vastorode wrote...

Hello, i have a modding question. I added Miranda's outfit to CasualAppearances using the next code:

(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)


It works well and its only ready for my female Shepard, but when im using my male Shepard it appears as a blank outfit. Is there any way to remove that blank???

Hope its understable, i didnt know how to explain that :crying:



hey, i added that exact same line into my game and it dosn't work. Just shows the previous model and when i select it you get the default casual outfit.


As far as i know you have to change busebackgroundlevelstreaming to False, you will lose Normandy's sound and it will load slowly. If im not wrong there are no fixes for this yet.


ahh okay. i was kinda hoping you figured out a way around that lol. gonna pass then because i like sound more. Really wish there were more sexy casual outfits for femshep

#2091
Ionigga

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its simple u added only the mesh for female characters ... for both use this



(Id=501,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

#2092
Azureum

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.....

Modifié par Azureum, 09 mars 2010 - 08:06 .


#2093
southbeatz1169

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Sometimes party members don't talk, just depends on the person. I think Mordin and Miranda talk the most by far as party members but Grunt and Zaeed don't say much usually. I used to keep Mordin in my party a lot to see what he's say since he's got something to say for nearly everything.



The no sound issue on the normandy can be partially fixed but not what i'd call a real fix. The toggle option for the backgroundsound true/false thing I made has some interesting effects. I toggle it to false, leave the Normandy and after I complete a mission and return to the Normandy I still have all of my sounds even with it toggled to false. I have had the sound go a couple of time on the Normandy while it was toggled to false but most of the time it's been ok. I know that with it toggled to false the audio on the engineering deck doesn't work sometime but overall it's been good. If I ever don't have sounds on Normandy i'll just quicksave, toggle back to true, quickload and they're all back.

#2094
Varenus Luckmann

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Anyone figured out how to get the party selection screen up anywhere? I'm running a game with primarily Zaeed and Jack, but every time the game crashes and I reload, Jack and Zaeed switch places.

This may not sound like a major issue, but depending on who is the first to be chosen (Left) and second to be chosen (Right) they comment on different things at different points in the game. The first one (again, Left) is often the one that comments the most - I'd like that to be Jack.

Modifié par Varenus Luckmann, 08 mars 2010 - 07:12 .


#2095
Azureum

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Modifié par Azureum, 09 mars 2010 - 08:05 .


#2096
southbeatz1169

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Varenus Luckmann wrote...

Anyone figured out how to get the party selection screen up anywhere? I'm running a game with primarily Zaeed and Jack, but every time the game crashes and I reload, Jack and Zaeed switch places.

This may not sound like a major issue, but depending on who is the first to be chosen (Left) and second to be chosen (Right) they comment on different things at different points in the game. The first one (again, Left) is often the one that comments the most - I'd like that to be Jack.

I think it was Narfgarg that added that feature to a mod but anytime i've tried it, it messed with my sounds so I never used ot really.  I'm not sure if it happened because of the backgroundsound being toggled to false but if you're not using henchman armors then the party select gui might work for you.

#2097
Vastorode

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Io**** wrote...

its simple u added only the mesh for female characters ... for both use this

(Id=501,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)


Yes yes i know and i dont want to see default Shepard in Miranda's body, it makes me blind :lol:. What i wanted is just to make this outfit appear for female characters, but it also appears for male Shepard (its only a blank between N7 armor and Cerberus armor, but i'd like to remove that blank).

Just wondering if its possible.

Modifié par Vastorode, 08 mars 2010 - 07:49 .


#2098
minormiracle

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Vastorode wrote...

Io**** wrote...

its simple u added only the mesh for female characters ... for both use this

(Id=501,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)


Yes yes i know and i dont want to see default Shepard in Miranda's body, it makes me blind :lol:. What i wanted is just to make this outfit appear for female characters, but it also appears for male Shepard (its only a blank between N7 armor and Cerberus armor, but i'd like to remove that blank).

Just wondering if its possible.

You'll have to add something in its place after Male= such as Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL". The engine will never skip it completely since it keeps the same count for both genders.

Modifié par minormiracle, 08 mars 2010 - 08:06 .


#2099
Varenus Luckmann

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southbeatz1169 wrote...

Varenus Luckmann wrote...
Anyone figured out how to get the party selection screen up anywhere? I'm running a game with primarily Zaeed and Jack, but every time the game crashes and I reload, Jack and Zaeed switch places.

This may not sound like a major issue, but depending on who is the first to be chosen (Left) and second to be chosen (Right) they comment on different things at different points in the game. The first one (again, Left) is often the one that comments the most - I'd like that to be Jack.

I think it was Narfgarg that added that feature to a mod but anytime i've tried it, it messed with my sounds so I never used ot really.  I'm not sure if it happened because of the backgroundsound being toggled to false but if you're not using henchman armors then the party select gui might work for you.

I actually managed to "kinda" fix it. Turns out that it's random. Guess I was just having bad luck when trying it out. It usually fixes itself by loading 2-3 times. Annoying, but what isn't? :bandit:

#2100
Big stupid jellyfish

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Big stupid jellyfish wrote...

Hello, I'm here with the petty excuse that 84 pages are to much to look though. I hope my question isn't very simple, though :)

Can you replace one NPC's model with the other? Specifically, I'd like to replace Garrus' model with Thane's. Glitches do not scare me.

But I've seen so many videos with guys replacing Shep's model with Legion/Scion/whatever and no vids with NPC models switched. No one's interested or it's just not possible?


So, guys, no info, no light at the end of the tunnel? (