InPartyLabel=, (in [SFXGame.BioSFHandler_PartySelection])
Bindings=( Name="NumPadThree", Command="ToggleFlyCam" )
Bindings=( Name="NumPadNine" , Command="streamlevelin BioH_SelectGUI" )
The first makes that party member not show up in game after party selection, the second gives you a free roaming cam, and the third lets you load party selection anywhere. Combining all three lets you take screenshots on the normandy of encounters between shepard and the party member you do select from different angles if you set up the camera ahead of time.
Trying this with two party members will crash the game, so only select the person you want to talk to. Just lead them to the camera spot. They'll float over in their idle pose, where you can select them and start the conversation. It's quite surprising how much sprite clipping and jumping goes on outside the camera frame, yet how seamless it all looks when you play the game normally.
Modifié par minormiracle, 09 mars 2010 - 05:22 .




Ce sujet est fermé
Retour en haut





