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Modding is possible (guide)


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#2176
TSMUK

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southbeatz1169 wrote...

I can look into adding quick bindings for changing weapons. I'm trying to get the game to toggle loadouts while playing but right now it's not working quite right but that will change soon.


cool I know quite a few people in my gaming clan who miss this feature :)

#2177
minormiracle

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War-Neck wrote...

Has anyone been able to figure this out... I will continue to ask until a answer has been achieved! :D 
Cmon, someone must know how to divide female and male headgears, so that one "shows hair" and one "hides hair"? 


Not possible. bHideHair=True applies to both male and female helmets in the same helmet entry, since under normal circumstances they're the same item meant to exhibit the same properties aside from possible accomidations for head size. You need to make separate entries if you want gender differentiated headgear. The best you can do is to omit either the male or female mesh, but you'll still end up with a blank entry in that slot for the omitted gender.

#2178
Vladivindel

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Guys.. what about shirtless tailor and Uninjured garrus? Or even.. shirtless miranda?

#2179
neok182

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if missing out on the cerberus daily news is your biggest reason for not modding the DLC, then i have a nice link for you: http://www.cerberusdailynews.com/ I've been going there to catch up on it. and that way i can run my modded DLC and still get the news.



Though i hope someone can figure out a way to mod the arc. i wanna have some fun with it lol.



@Vladvindel: searching is your friend. If your talking about using those for yourself, then shirtless miranda and garrus have been done, but you lose all sound in the normandy. Taylor hasn't been done yet AFAIK. If your talking about replacing those peoples models with those versions, than it's not possible. That would require modding the PCC files which can't be done right now.

#2180
Vladivindel

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neok182 wrote...

if missing out on the cerberus daily news is your biggest reason for not modding the DLC, then i have a nice link for you: http://www.cerberusdailynews.com/ I've been going there to catch up on it. and that way i can run my modded DLC and still get the news.

Though i hope someone can figure out a way to mod the arc. i wanna have some fun with it lol.

@Vladvindel: searching is your friend. If your talking about using those for yourself, then shirtless miranda and garrus have been done, but you lose all sound in the normandy. Taylor hasn't been done yet AFAIK. If your talking about replacing those peoples models with those versions, than it's not possible. That would require modding the PCC files which can't be done right now.


"can't be done right now" ?
Thats what they told me about Dead of Alive xtream 2 d%@k girl mods...

I proved them wrong!

*pounds fist in palm*

#2181
neok182

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if you want to try and crack the PCC files go ahead. but around 100 people working on about 20 games over 3 years have been unable to recompile them to be useable. So yeah, it can't be done right now.

#2182
War-Neck

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minormiracle wrote...

War-Neck wrote...

Has anyone been able to figure this out... I will continue to ask until a answer has been achieved! :D 
Cmon, someone must know how to divide female and male headgears, so that one "shows hair" and one "hides hair"? 


Not possible. bHideHair=True applies to both male and female helmets in the same helmet entry, since under normal circumstances they're the same item meant to exhibit the same properties aside from possible accomidations for head size. You need to make separate entries if you want gender differentiated headgear. The best you can do is to omit either the male or female mesh, but you'll still end up with a blank entry in that slot for the omitted gender.


Damn, such a pity, I guess il have to find similar headgears for both genders... Thanks for the reply anyway "minormiracle" ! Appreciated!

#2183
phoenixofthunder

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Big stupid jellyfish wrote...

Hello,

I'm not sure whether you can help me or give some ideas, but...

I'm using tiledshot 2 1024 and everything's ok, but when there's a single bright lighting source the screens end up looking like this:

Image IPB

Please, please - probably you have any ideas on how to fix this? I tried disabling post processing via coalesced.ini - didn't help. Probably there's something that can be modified to change the lighing effects in the game?


Try Disabling Bloom, Depth Of Field and Post Processing + change BIOPixelShaderVersion=ps_3_0 to 2_0

Edit: Oh! You mean the guns right? :o Then I haven't got a clue.:unsure: Except try the afore mentioned. 

Modifié par phoenixofthunder, 11 mars 2010 - 04:41 .


#2184
implodinggoat

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Has anyone had the bright idea to swap Miranda's model with the one Yeoman Kelly has when she does her dance in Shepard's quarters? I'd love to see Miranda's dance moves.



PS: Video would be appreciated, I'm rolling with the 360 till I get the cash to upgrade my PC.

#2185
ecobotstar

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How come you have cerberusdailynews.com and not masseffect2mods.com? This is outrages!

#2186
Pocketgb

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Anyone aware of how to hide the HUD during fights or hiding the crosshair? I'm still going through the thread looking for an answer atm.

#2187
Big stupid jellyfish

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phoenixofthunder wrote...

Big stupid jellyfish wrote...

Hello,

I'm not sure whether you can help me or give some ideas, but...

I'm using tiledshot 2 1024 and everything's ok, but when there's a single bright lighting source the screens end up looking like this:

Image IPB

Please, please - probably you have any ideas on how to fix this? I tried disabling post processing via coalesced.ini - didn't help. Probably there's something that can be modified to change the lighing effects in the game?


Try Disabling Bloom, Depth Of Field and Post Processing + change BIOPixelShaderVersion=ps_3_0 to 2_0


Thanks! Tried that - no change though. I guess the best workaround would be to make screenshots with no bright lighting sources... )

#2188
Azureum

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Now this is just a theory, but that light source seems to be a lense flare.



Just turn that off in your gamersettings.ini file in the system section with LensFlares=False?



Just a thought...

#2189
phoenixofthunder

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Big stupid jellyfish wrote...

phoenixofthunder wrote...

Big stupid jellyfish wrote...

Hello,

I'm not sure whether you can help me or give some ideas, but...

I'm using tiledshot 2 1024 and everything's ok, but when there's a single bright lighting source the screens end up looking like this:

Image IPB

Please, please - probably you have any ideas on how to fix this? I tried disabling post processing via coalesced.ini - didn't help. Probably there's something that can be modified to change the lighing effects in the game?


Try Disabling Bloom, Depth Of Field and Post Processing + change BIOPixelShaderVersion=ps_3_0 to 2_0


Thanks! Tried that - no change though. I guess the best workaround would be to make screenshots with no bright lighting sources... )


Maybe you need to tweak the followng line in the Coalesced.ini file:

DefaultPostProcessSettings=(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,Bloom_Scale=-0.2,DOF_BlurKernelSize=10.0,DOF_MaxNearBlurAmount=0.1,DOF_MaxFarBlurAmount=0.3,DOF_FocusInnerRadius=1000.0)

Try different factors, set some things to false.

#2190
phoenixofthunder

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My frame rate issue is resolved. Disabled Post Processing, set MinShadowResolution=32  to 256
MaxShadowResolution=512 stays the same.

 My frame rate is now a steady 45 FPS in cinematic scenes; instead of the 7,8,9,10 & 11 I have been getting.:( Sweet! :D

Modifié par phoenixofthunder, 11 mars 2010 - 11:10 .


#2191
Guest_kajtarp_*

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can i get somehow the armor and the helmet from the intro?

#2192
Michel1986

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kajtarp wrote...

can i get somehow the armor and the helmet from the intro?


Armor is possible, the helmet not (yet).

#2193
Big stupid jellyfish

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Azureum, phoenixofthunder - thanks for the ideas, guys! I've trying playing with post processing but it changes the colours and the overall quality which isn't good for a screenshot anyways...



Disabling LensFlares was a cool idea! But why the hell disabling them disables all selection boxes as well? )) So it may be useful while making landscape shots but not if you need a selection box to trigger the dialogue/cut-scene with a decired pic.



Ah, woes of screenshots-making! ))

#2194
Suffragette

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Hi all~

I would like to know how to get Morinth's outfit (aka Asari Commando Armor from ME1) on my FemShep. It shouldn't be as difficult as it's turned out to be, but I simply cannot do it.

Please?
I ain't to proud to beg!
Pretty please?

#2195
Suffragette

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Sorry, double post

Modifié par Suffragette, 11 mars 2010 - 11:21 .


#2196
phoenixofthunder

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Big stupid jellyfish wrote...

Azureum, phoenixofthunder - thanks for the ideas, guys! I've trying playing with post processing but it changes the colours and the overall quality which isn't good for a screenshot anyways...

Disabling LensFlares was a cool idea! But why the hell disabling them disables all selection boxes as well? )) So it may be useful while making landscape shots but not if you need a selection box to trigger the dialogue/cut-scene with a decired pic.

Ah, woes of screenshots-making! ))


What method of screenshot making you using?:unsure:

#2197
droid105

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Hi, any news on Asari Commando casual/armor outfit mod :)?


Image IPB

Modifié par droid105, 12 mars 2010 - 12:03 .


#2198
Big stupid jellyfish

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phoenixofthunder wrote...

Big stupid jellyfish wrote...

Azureum, phoenixofthunder - thanks for the ideas, guys! I've trying playing with post processing but it changes the colours and the overall quality which isn't good for a screenshot anyways...

Disabling LensFlares was a cool idea! But why the hell disabling them disables all selection boxes as well? )) So it may be useful while making landscape shots but not if you need a selection box to trigger the dialogue/cut-scene with a desired pic.

Ah, woes of screenshots-making! ))


What method of screenshot making you using?:unsure:


Bindings=( Name="F3", Command="tiledshot 2 1024" )

As my native resolution is 1280x1024 and I believe this command is the only way to make high quality screens in a bigger resolution.

#2199
Big stupid jellyfish

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Double post.

Modifié par Big stupid jellyfish, 12 mars 2010 - 12:20 .


#2200
phoenixofthunder

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Big stupid jellyfish wrote...

phoenixofthunder wrote...

Big stupid jellyfish wrote...

Azureum, phoenixofthunder - thanks for the ideas, guys! I've trying playing with post processing but it changes the colours and the overall quality which isn't good for a screenshot anyways...

Disabling LensFlares was a cool idea! But why the hell disabling them disables all selection boxes as well? )) So it may be useful while making landscape shots but not if you need a selection box to trigger the dialogue/cut-scene with a desired pic.

Ah, woes of screenshots-making! ))


What method of screenshot making you using?:unsure:


Bindings=( Name="F3", Command="tiledshot 2 1024" )

As my native resolution is 1280x1024 and I believe this command is the only way to make high quality screens in a bigger resolution.


Try running ME2 with the same resolution as your desktop and pressing Print Screen button on the keyboard (button left of the scroll lock). Then opening a painting program (I use CodedColor PhotoStudio) and hit Control+V. This should paste the screenshot into the program ready to be saved to whatever format you wish.


Or you could try the screenshot function of Fraps.

Modifié par phoenixofthunder, 12 mars 2010 - 12:40 .