droid105, you've PMs. Nothing to upload, just adding lines in .ini
Modding is possible (guide)
#201
Posté 07 février 2010 - 10:59
droid105, you've PMs. Nothing to upload, just adding lines in .ini
#202
Posté 07 février 2010 - 11:20
#203
Posté 07 février 2010 - 04:09
#204
Posté 07 février 2010 - 06:19
l0stl0rd wrote...
Has someone figured out here we can change the item descriptions?
All the items has an ID tag in another file, but when i try to open the other file it looks all encrypted... So... no idea at all =/
The thing i want is the Geth Pulse rifle ¬¬... i dunno how to get it by ''modding''
Modifié par lincer556, 07 février 2010 - 06:21 .
#205
Posté 07 février 2010 - 06:57
You can get it in the normal game... And to mod it to be easier to get, all you'd have to do is change the plot point it unlocks at to something earlier like the Vindicator or the Hand Cannon.lincer556 wrote...
l0stl0rd wrote...
Has someone figured out here we can change the item descriptions?
All the items has an ID tag in another file, but when i try to open the other file it looks all encrypted... So... no idea at all =/
The thing i want is the Geth Pulse rifle ¬¬... i dunno how to get it by ''modding''
#206
Posté 07 février 2010 - 07:02
#207
Posté 07 février 2010 - 07:05
How is this modding again?
#208
Posté 07 février 2010 - 07:08
http://depositfiles....files/9tbd6288w
Ooh and the intro logos are disabled.
It featues:
3 new helmets with stats

2 Medium armors with stats

And a few cool new casual costumes like:
Modifié par l0stl0rd, 07 février 2010 - 07:12 .
#209
Posté 07 février 2010 - 07:08
You can add new armors, make it so you can pick up enemy weapons and change the stats of pretty much anything. It's as close to modding as we'll get with ME2. Get over it.Cluck Norris wrote...
So all you are doing is adjusting ini files and such.
How is this modding again?
#210
Posté 07 février 2010 - 07:10
@Sparrow475 I saw something about a mod where you can pick ip enemy weapons but I can't seem to find it again
Modifié par l0stl0rd, 07 février 2010 - 07:55 .
#211
Posté 07 février 2010 - 08:14
Thanks
#212
Posté 07 février 2010 - 08:14
l0stl0rd wrote...
Here is my new ini file is some of you want to test it too
http://depositfiles....files/9tbd6288w
Ooh and the intro logos are disabled.
It featues:
3 new helmets with stats
2 Medium armors with stats
And a few cool new casual costumes like:
Amazing picks men, i will add to my ini file
#213
Posté 07 février 2010 - 08:19
l0stl0rd wrote...
@Cluck Norris well it adds some new stuff that you can't use otherwise.
@Sparrow475 I saw something about a mod where you can pick ip enemy weapons but I can't seem to find it again
I posted it on page 3.
I'll repost it here:
Line 6940 (Unmodded)
bCanDropWeapon=FALSE
Set it to true to be able to pickup enemy weapons, I've played about 9 hours with it on and experienced no substantial bugs.
Modifié par Sparrow475, 07 février 2010 - 08:22 .
#214
Posté 07 février 2010 - 08:20
Cluck Norris wrote...
So all you are doing is adjusting ini files and such.
How is this modding again?
Good point.
But the only difference it's easy accessible. Cut the ini to parts, compile it and hide in other files, then you can easily call it modding. Just semantics though. Modding in other games is also editing values and changing "=true" to "=false".
I bet BioWare left us the ini on purpouse. There won't be any SDK so instead we got easy to edit ini file with lots of content.
#215
Posté 07 février 2010 - 08:24
Using this, It`s barely any different than modding some other games. http://social.biowar...m/project/1854/Flash_in_the_flesh wrote...
Cluck Norris wrote...
So all you are doing is adjusting ini files and such.
How is this modding again?
Good point.
But the only difference it's easy accessible. Cut the ini to parts, compile it and hide in other files, then you can easily call it modding. Just semantics though. Modding in other games is also editing values and changing "=true" to "=false".
I bet BioWare left us the ini on purpouse. There won't be any SDK so instead we got easy to edit ini file with lots of content.
#216
Posté 07 février 2010 - 08:29
Sparrow475 wrote...
Using this, It`s barely any different than modding some other games. http://social.biowar...m/project/1854/
WOW, thanks. Haven't seen it yet. Editing coalesced.ini is easy but this tool makes it less tedious.
Thanks again.
#217
Posté 07 février 2010 - 08:50
Sparrow475 wrote...
l0stl0rd wrote...
@Cluck Norris well it adds some new stuff that you can't use otherwise.
@Sparrow475 I saw something about a mod where you can pick ip enemy weapons but I can't seem to find it again
I posted it on page 3.
I'll repost it here:
Line 6940 (Unmodded)
bCanDropWeapon=FALSE
Set it to true to be able to pickup enemy weapons, I've played about 9 hours with it on and experienced no substantial bugs.
Thanks for the tip I have to try that some day
#218
Posté 07 février 2010 - 10:05
#219
Posté 07 février 2010 - 10:06
k o o r i wrote...
Hey, i've added a casual outfit as an armor for my Shepard, but when i'm runnning around with it talking to people my Shepards voice sounds different, like he's talking inside of a closed helmet (like the DA armor for instance). Does anyone knows how to change his voice to normal, like when you are using the N7 armor?
Thanks
I tried adding the HasBreather=False property, that you see on some of the helmets, but it didn't work. I think anything that's 'full body' may automatically use the breather voice by default. So I wonder if you could somehow define the new armors piece by piece instead of as a full body outfit.
#220
Posté 07 février 2010 - 10:09
aside from replacing it with an enemy weapon, no, not that I've seen.Phnx wrote...
Is there a way to drop your own weapons?
#221
Posté 07 février 2010 - 11:05
Hey, thank you for the answer! Something else, do you know, maybe, if there is a way to increase the camera distance to Shep?Sparrow475 wrote...
aside from replacing it with an enemy weapon, no, not that I've seen.Phnx wrote...
Is there a way to drop your own weapons?
#222
Posté 07 février 2010 - 11:09
Sparrow475 wrote...
You can add new armors, make it so you can pick up enemy weapons and change the stats of pretty much anything. It's as close to modding as we'll get with ME2. Get over it.Cluck Norris wrote...
So all you are doing is adjusting ini files and such.
How is this modding again?
Oh please, we're only one step away from making proper third party mods. That step is compiling a .pcc, and that tool should be out in the near future.
#223
Posté 08 février 2010 - 02:34
And Eclipse one
I will mod and share the results
#224
Posté 08 février 2010 - 02:39
#225
Posté 08 février 2010 - 03:15




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