Modding is possible (guide)
#2276
Posté 14 mars 2010 - 04:30
It will require toggling some streams on but that doesn't even take a full second to toggle. I haven't seen it anywhere on here so i've added TIM's head to go on his body correctly. I'm also working on adding tali's removable mask, a male quarian, garrus's casual outfit, wrex and some other things as well. These will be for male or female shepard, depending on which you are. Female shepard will be able to take appearance of female teammates and same for male shepard.
I'm also finishing up some AI and difficulty tweaks.
#2277
Posté 14 mars 2010 - 04:40
southbeatz1169 wrote...
Suffragette, i've already added Morinth's armor to my next update for my ini mods. It won't require toggling sound on & off and works everywhere. I'll also be adding the dancer outfit, I remember someone had requests a shirtless Jacob, also shirtless Miranda or top down, whichever lol. I'm cleaning up the ini mods so that they work perfectly for both male and female shepards and have the appropriate armors and outfits for each.
.
Get it working and I'll bear your children or send you cookies, your choice.
#2278
Posté 14 mars 2010 - 06:31
Lol, well i'll finish it up later today (Sunday) but for now I took a break because it's somewhat time consuming making sure everything is working as it should. The first ini mods were just thrown together because I didn't want to spend the time to tidy them up but since i've added a lot more to them, I decided to go ahead and make them as they should be. All casual wear will be casual, so the armor was removed from the casual menu but all casual, including shirtless jacob for male shepard and the shirt down miranda for female shepard and so on.Suffragette wrote...
Get it working and I'll bear your children or send you cookies, your choice.When is your next update due out? I'll be biting my nails.
It takes some time to make sure each line has a male armor/outfit and female and not both of the same.
#2279
Posté 14 mars 2010 - 06:57
#2280
Posté 14 mars 2010 - 07:19
er fifty wrote...
is posible take zaeed chest(body,torso)code for use it??? sorry for my english
I haven't gotten to adding Zaeed for a male shepard armor yet but I intend to.
#2281
Posté 14 mars 2010 - 07:45
#2282
Posté 14 mars 2010 - 09:39
Bindings=( Name="NumPadSix", Command="ShowHUD" )
If you are using this for video recording there is just two issues, the quickbar isn't hidden for some reason, just open up command menu and minimise it, then you could crop it out in your video, or just overlay a signature or watermark or something at the top.
Also, in the tutorial level the hints still appear, you can disable those but I forget where on this thread and how, also you can still see the blue reticule surrounding items with research and upgrades and stuff. I am going through this thread collating all the knowledge but as you know, its over 90 pages, so its going to take time lol.
Modifié par Azureum, 14 mars 2010 - 09:48 .
#2283
Posté 14 mars 2010 - 10:22
or is this still a known error that sound on the normandy has to go if i want to use miranda outfit on Shepard?
Regards
Hardwood
#2284
Posté 14 mars 2010 - 10:32
#2285
Posté 14 mars 2010 - 10:49
#2286
Posté 14 mars 2010 - 10:50
Northcity wrote...
Has it suceeded to solve the bUseBackgroundLevelStreaming to false yet ?
or is this still a known error that sound on the normandy has to go if i want to use miranda outfit on Shepard?
Regards
Hardwood
Use the personalisation menu trick me and dilmonen tweaked to onlyloadlevel for the map with the clothing in, then you should be able to, as long as you have an entry for it in the clothing section, use the outfits.
#2287
Posté 14 mars 2010 - 11:04
#2288
Posté 14 mars 2010 - 11:17
I'm just trying to get through this thread and document everything, at the min I need to get as much done as possible so you guys don't have to look through nearly 100 pages to see what you want.
Modifié par Azureum, 14 mars 2010 - 11:20 .
#2289
Posté 14 mars 2010 - 11:20
#2290
Posté 14 mars 2010 - 11:26
Northcity wrote...
trying to set bUseBackgroundLevelStreaming=True in the ini makes my game un-loadable..
My 3rd post on page 90 holds the information, I use it to load the armor menu wherever I want, but it could be adapted to load a level (via the binding) that uses the armor or clothing you require.
Don't try and stack onlyload level with | seperators however, the game doesnt like it at all, the only way I could do it is with the ontap command.
#2291
Posté 14 mars 2010 - 12:27
Do you think you could add Eclipse and Blue Suns Armor for Shepard too?
Would be very cool.
Thanks
#2292
Posté 14 mars 2010 - 12:31
#2293
Posté 14 mars 2010 - 01:04
#2294
Posté 14 mars 2010 - 02:01
But if you use the personalization tweak you can adapt it (by changing the onlyloadlevel command that has a map name next to it) so that it references a map that contains the item of clothing you want.
If you then add the entry for the item of clothing into the list for armors and other appearance items, then when you get in-game and load up the personalisation menu, you should in theory be able to switch your armor or regular clothing to your new selection.
Without needing background streaming to be changed.
Thats how it fixes it
Modifié par Azureum, 14 mars 2010 - 02:02 .
#2295
Posté 14 mars 2010 - 04:53
#2296
Posté 14 mars 2010 - 05:03
If someone could fill me in how to do that thing, i tried the ini modifier, nothing,
i just want to wear Mirandas outfit and be able to have sound aboard the Normandy ^^ ( this is the first time im modding a game like this, so help is appreciated
Modifié par Northcity, 14 mars 2010 - 06:31 .
#2297
Posté 14 mars 2010 - 06:03
Jimbo_V wrote...
southbeatz1169
Do you think you could add Eclipse and Blue Suns Armor for Shepard too?
Would be very cool.
Thanks
I can look into it but if I remember right, the Eclipse armor only shows up for casual wear. I think I got the Blue Suns to show up as armor though. It looks like it anyways but this is for male shepard only, it won't show up for female shepard. We still have to figure out why armors with diferent material variations won't show up for armor, just casual, with the different material variations, only the first variation shows up for armor but that may be fixed one day eventually.
#2298
Posté 14 mars 2010 - 06:57
#2299
Posté 14 mars 2010 - 07:10
#2300
Posté 14 mars 2010 - 07:30
where to put the gui_armor_menu.txt file?




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