Modding is possible (guide)
#2301
Posté 14 mars 2010 - 08:10
ME2 Ini Mods v1.2
ME2 & PC Game Mods
#2302
Posté 14 mars 2010 - 09:06
Will there be adder Miranda-armor soon to your mod ? or is that still an issue due the sound_toggle false ?
#2303
Posté 14 mars 2010 - 09:42
Miranda's armor is included and working perfectly in this mod.Northcity wrote...
Good![]()
Will there be adder Miranda-armor soon to your mod ? or is that still an issue due the sound_toggle false ?
#2304
Posté 14 mars 2010 - 09:56
#2305
Posté 14 mars 2010 - 10:26
southbeatz1169 wrote...
Here's my latest ini mod updates. Be sure to read the readme for it or the readme information on the forum page.
ME2 Ini Mods v1.2
ME2 & PC Game Mods
Nice update. Thanks!
#2306
Posté 14 mars 2010 - 10:34
#2307
Posté 14 mars 2010 - 10:38
#2308
Posté 14 mars 2010 - 10:59
javierabegazo wrote...
Can someone post a picture of this armored Miranda?
I think the armor is meant for shepard
#2309
Posté 14 mars 2010 - 11:16
If Miranda is in your active party, you don't need to toggle anything but if she isn't then toggle the numpad key for her and then bring up the armor locker menu via the numpad toggle and her armor will be there. The game only streams data of active characters in the game so if they are not present or very close to shepard, their data will not be streamed so the toggles to force the game to stream this is what the toggles are for. The armor locker menu mod that Azureum posted is used to change armor while away from the normandy. Toggling certain character data to stream forces the game to load the desire character model and textures. This method requires toggling what armor you want but it also does not affect sound so overall it's by far the best solution currently.Northcity wrote...
Ok, just a question, how do i get Miranda's armor in the update? i press the numlock key that goes for Miranda, but nothing happens in the outfitting-view?
#2310
Posté 14 mars 2010 - 11:44
Modifié par droid105, 14 mars 2010 - 11:46 .
#2311
Posté 14 mars 2010 - 11:45
I'm only up to Freedom's Progress (no idea if that matters) but can anyone tell me what the problem might be? Thanks.
#2312
Posté 14 mars 2010 - 11:53
#2313
Posté 15 mars 2010 - 12:18
#2314
Posté 15 mars 2010 - 12:21
#2315
Posté 15 mars 2010 - 01:04
Also i've made a place to store my Garrus reskins social.bioware.com/project/2292/
Here is the latest one.

Also the facemap will sadly be unavailable as it was too large to upload.
#2316
Posté 15 mars 2010 - 01:07
southbeatz1169 wrote...
Here's my latest ini mod updates. Be sure to read the readme for it or the readme information on the forum page.
ME2 Ini Mods v1.2
ME2 & PC Game Mods
Clearly I'm an idiot. I loaded the Coalesced.ini containing all the mods--just replaced my existing one with it--and tried to use the key bindings to load up Morinth's armor. I couldn't get ANY of the armors to work. Can someone explain the right way to access the Morinth armour? And use short words, please, because I'm obviously stupid on this subject.
#2317
Posté 15 mars 2010 - 01:17
southbeatz1169 wrote...
Here's my latest ini mod updates. Be sure to read the readme for it or the readme information on the forum page.
ME2 Ini Mods v1.2
ME2 & PC Game Mods
So has the no sound on the Normandy been fixed yet? I was reading the readme and thats what it sounded like. I have my own ini, can you direct me to what I need to edit? Everything in this thread is spread out too much. We need a one-stop-shop.
Edit: Is TexMod still required?
Modifié par Timerider42, 15 mars 2010 - 01:21 .
#2318
Posté 15 mars 2010 - 01:29
Suffragette wrote...
southbeatz1169 wrote...
Here's my latest ini mod updates. Be sure to read the readme for it or the readme information on the forum page.
ME2 Ini Mods v1.2
ME2 & PC Game Mods
Clearly I'm an idiot. I loaded the Coalesced.ini containing all the mods--just replaced my existing one with it--and tried to use the key bindings to load up Morinth's armor. I couldn't get ANY of the armors to work. Can someone explain the right way to access the Morinth armour? And use short words, please, because I'm obviously stupid on this subject.
Ignore my earlier post....It's working! Morith's armor at last! Southbeatz FTW!
I'm having a part-tay!
#2319
Posté 15 mars 2010 - 02:12
Modifié par Tevor Bloodscythe, 15 mars 2010 - 11:28 .
#2320
Posté 15 mars 2010 - 03:40
I'll upload ini files to copy & paste only what is wanted for those that know how to use notepad++ and only include the content I modified and it will be seperated with details for what's what. I'll post that later today.Timerider42 wrote...
So has the no sound on the Normandy been fixed yet? I was reading the readme and thats what it sounded like. I have my own ini, can you direct me to what I need to edit? Everything in this thread is spread out too much. We need a one-stop-shop.
Edit: Is TexMod still required?
-Edit-
I've updated the 1.2 archive with a template tutorial ini file for those that want to modify their ini file without replacing the entire file.
Modifié par southbeatz1169, 15 mars 2010 - 07:27 .
#2321
Posté 15 mars 2010 - 09:49
The first method of chaining files would suffice really, right now its just 1 file so its not a chain, the file the exec file commands works because I have already loaded a level in the keybinding.
Easiest way to implement it really is by just running an exec command on a file that is full of the onlyloadlevel commands to load the necessary components into the game, at the end of that file run another exec command this time to my original menu txt file.
That should in theory allow you 1 button press, then select the appropriate armor from any of the characters as long as the relevant pcc file was loaded into the first text file.
Example:
bindings ..... command = "exec loadlevels.txt" ) (I shortened this line don't copy and paste it lol)
NOTE: All text files you just drop into the binaries folder, they work from there.
Loadlevels.txt
OnlyLoadLevel insertmaphere1
OnlyLoadLevel insertmaphere2
OnlyLoadLevel insertmaphere3
exec gui_armor_menu.txt
NOTE: Obviously one of these onlyloadlevel commands needs to be for the map name in my original binding for the menu to even work.
Gui_armor_menu.txt
CloseGUI personalization
showmenu
OpenGUI Personalization
setbind NumPadEight gui_armor_menu.txt
Beauty of this is, it only needs to load all this once, once it does that same button press just loads your menu due to the keybinding going on in the last command, just change that to the key name you used in your coalesced.ini binding.
#2322
Posté 15 mars 2010 - 09:50
Suffragette wrote...
Suffragette wrote...
southbeatz1169 wrote...
Here's my latest ini mod updates. Be sure to read the readme for it or the readme information on the forum page.
ME2 Ini Mods v1.2
ME2 & PC Game Mods
Clearly I'm an idiot. I loaded the Coalesced.ini containing all the mods--just replaced my existing one with it--and tried to use the key bindings to load up Morinth's armor. I couldn't get ANY of the armors to work. Can someone explain the right way to access the Morinth armour? And use short words, please, because I'm obviously stupid on this subject.:wizard:
:wizard:
:wizard:
Ignore my earlier post....It's working! Morith's armor at last! Southbeatz FTW!
I'm having a part-tay!:devil:
:devil:
:devil:
:devil:
Uh, Sorry in advance if I'm being really stupid, but can you please tell me how you got it to work? I managed to put Morinth's shoulder, arm and torso parts on Shepard, but the leg parts just don't show up. They stay the default one. Am I missing something? What should I do? Do I need Morinth in my party?
Modifié par manonyuf, 15 mars 2010 - 09:51 .
#2323
Posté 15 mars 2010 - 12:54
#2324
Posté 15 mars 2010 - 02:24
#2325
Posté 15 mars 2010 - 02:54
Hope it helps




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