Big stupid jellyfish wrote...
Azureum wrote...
Big stupid jellyfish wrote...
Azureum, may I bother you?
Thank you for the mod - I like it, it's easy and pleasant to use. But it allows you to change weapons only, right? If you mark all weapons with '///' in the file that won't remove them from Shepard, five last weapons would be displayed by default anyways.
I believe I've seen something about removing the weapons from Shep completely on the last pages but didn't see any mod/tip. Is there a way to do this? Please enlighten me
There is a reason I didn't include that option, put simply with the command in there people wouldn't be able to use their DLC weapons until they got to an actual weapons locker, because if you wanted to use my mod to give yourself a different weapon you'd wipe off your DLC weapon, so I took it out.
Near the top of the txt file above the weapon commands put the command "ResetInventory", that will clear out your inventory on every press.
Strange, didn't work for me for some reason...
As that's a command it can be added to the .ini file separately, right? I've tried the following:
Bindings=( Name="F1", Command="resetinventory" )
under the [SFXGame.SFXGameModeDefault] section - doesn't work. Am I doing it right?
Near the top of the TXT file, not the INI file lol.
Hence the weapon locker txt file, not in coalesced.ini




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