Are consoles holding game development back?
#51
Posté 06 février 2010 - 09:09
That title is proof of the casual gamer's mindset affecting developers choices.
As far as I can remember the Call of duty franchise was a PC ported to consoles. Modern Warfare one is prime example of this. It was a fantastic game, the multiplayer was phenomanal and allowed for a community. But the game made more money from the Xbox 360 sales. So, Modern Warfare 2 was developed for the mouth-breathing public of console gamers and ported to the PC. The game was more over the top, more unrealistic, less coherent, and the mutliplayer was the worst I had ever seen.
16 player max skirmishes? No dedicated servers? An achievement for every step you took? Who the hell did those devs think were playing this game? Incompetent children that are dying for unnecessary recognition? Unfortunately, that was their audience.
#52
Posté 07 février 2010 - 08:05
#53
Posté 07 février 2010 - 08:26
#54
Posté 08 février 2010 - 08:50
squidyj wrote...
People talk about needing to upgrade their pc, but since the technological requirements are so stagnated by the extended console lifecycle that's not even close to being an issue.
And we have come full circle; hence the watering down of PC games as a side effect of developing games for the casual console gamer.
You can literally hold down the fire button and only ocassionally duck for cover in ME2 and win.
#55
Posté 09 février 2010 - 07:57
#56
Posté 09 février 2010 - 08:44
#57
Posté 10 février 2010 - 04:21
aauxraydar wrote...
I think the OP forgot that the PC Enthusiasts market is not the PC gaming Market. PC gamers don't all have the latest parts so games have to be able to run on older hardware. In fact I think most games are designed to be "playable" on five year old pc. (and does anybody own a five year old pc that had all of the best parts at the time it came out" Even Crysis which is still used for benchmarking purposes over two years after it came out had to be playable on some terrible pcs. There are way too many people who want to play games on low end pc for even the most elite PC developers to just ignore them.
Plenty of people do not have PCs able to run what the consoles can. Less people play PC games, and play more consoles, that is why there is less PC developed games.
Ask your merchants how desktops are selling these days.
The answer: crappy.
#58
Posté 10 février 2010 - 04:21
Modifié par Little Paw, 10 février 2010 - 04:22 .
#59
Posté 11 février 2010 - 11:58
Kerberus88 wrote...
Call of Duty: Modern Warfare 2.
That title is proof of the casual gamer's mindset affecting developers choices.
As far as I can remember the Call of duty franchise was a PC ported to consoles. Modern Warfare one is prime example of this. It was a fantastic game, the multiplayer was phenomanal and allowed for a community. But the game made more money from the Xbox 360 sales. So, Modern Warfare 2 was developed for the mouth-breathing public of console gamers and ported to the PC. The game was more over the top, more unrealistic, less coherent, and the mutliplayer was the worst I had ever seen.
16 player max skirmishes? No dedicated servers? An achievement for every step you took? Who the hell did those devs think were playing this game? Incompetent children that are dying for unnecessary recognition? Unfortunately, that was their audience.
This has been going on since HALO. I played Counterstrike on PC until HALO's emergence. After Halo, I believed console shooters are better than their PC counterparts. HALO was the one that nailed the shooter experience right (although props to Goldeneye for pioneering...)
Even though you can play games on a PC with a control pad these days, there's just something about removing distractions and being in front of a TV. I don't think I would have enjoyed playing ME1 on the PC quite frankly.
COD: MW and MW2 were fantastic on the X360 when I played them. Although I do agree that MW1 "felt" better than MW2. I don't really care about the realistic experience, just what works.
#60
Posté 11 février 2010 - 12:08
Little Paw wrote...
The next generation consoles should pretty much wipe out PC gaming, unless the PCs are affordable yet powerful.
With China always making stuff cheaper? Consoles will always have a 3 to 5 year shelf-life unless we hit the limit on computer capacity and miniaturization on components. I played with a 128 kb ram Apple II plus. I never thought that in my lifetime I would see a Terrabyte hard disk.
I don't really think they're holding them back. I just feel there are certain experiences that you'd prefer on a console over a PC and vice versa.
#61
Posté 11 février 2010 - 01:29
The pros far outweigh the cons
#62
Posté 11 février 2010 - 01:45
Livemmo wrote...
Borschtbeet wrote...
Yes, consoles are holding back PC games. It's not the fault of consoles though.
What many gamers forget to realize is that we're talking about a business here, not a charity.
PC gamers need to stop thinking they're entitled to games for free and give up their addiction to piracy if they hope for developers to put more of an investment in the PC gaming market.
Piracy happens across all platforms but the PC market is smaller overall and thus piracy has a bigger impact.
This simply isnt true. The percentage of pc users that pirate video games are just a step up from the xbox 360 users that do that same. Piracy isnt killing pc gaming, the developers are killing pc gaming. If piracy was that bad I wouldnt have both a DA:o and ME2 logo next to my name.
What is true for you must also be true for every one else?
Most PC gamers i know buy the games they want and pirate the once they're not sure about justifying it by saying "well, i wasn't going to buy that anyways so i'm not hurting anyone"
#63
Posté 13 février 2010 - 12:04
Time to face the facts...it's a criminal act.
Maybe that should be the excuse for stealing a car...I wasn't going to buy it anyway!!!
Well, no ****. That's painfully evident!!!
#64
Posté 13 février 2010 - 01:14
#65
Posté 13 février 2010 - 01:40
It's generalizations like this one that make many software pirates all the more stubborn.Little Paw wrote...
I love the rationalization for stealing there.
Time to face the facts...it's a criminal act.
Maybe that should be the excuse for stealing a car...I wasn't going to buy it anyway!!!
Well, no ****. That's painfully evident!!!
First of all, if one steals a car, it's gone for the rightful owner. (this is very different with software)
Secondly, as I understand it (feel free to correct me), software piracy is not really software theft. Since what you buy when you go into the store and purchase a game box is not a program but the rights to use this game (in a certain way), downloading the game is more like trespassing on somebody else's property (without actually entering it), which is why it has been so difficult in the past to properly define where software piracy begins and where one's rights to the software end.
#66
Posté 13 février 2010 - 02:28
And you are right it is technicaly not theft.
But there is little incentive to create something that will not result in profiting from the fruits of your labor.
Modifié par Little Paw, 13 février 2010 - 02:32 .




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