Pressing x to skip dialogue automatically affects the dialogue wheel
#1
Posté 01 février 2010 - 01:20
#2
Posté 01 février 2010 - 01:24
#3
Posté 01 février 2010 - 01:53
#4
Posté 01 février 2010 - 01:54
#5
Posté 01 février 2010 - 02:22
#6
Posté 01 février 2010 - 03:04
#7
Posté 01 février 2010 - 05:38
#8
Posté 01 février 2010 - 05:50
#9
Posté 01 février 2010 - 06:11
#10
Posté 01 février 2010 - 06:32
#11
Posté 02 février 2010 - 03:52
Hardly works perfectly on A) your first play through andLaterali wrote...
That's why I hold the left stick in a direction I know will not have a choice available, like straight up. that way I don't accidentally press the wrong choice while skipping dialogue. It's worked perfectly for me since ME1.
#12
Posté 02 février 2010 - 04:28
crapmandingo wrote...
Hardly works perfectly on A) your first play through andLaterali wrote...
That's why I hold the left stick in a direction I know will not have a choice available, like straight up. that way I don't accidentally press the wrong choice while skipping dialogue. It's worked perfectly for me since ME1.when there's 6 options and two of them being Paragon or Renegade which often only selectable once.
Solution, hold straight left. Almost always only is investigate. I belive a few aren't though (like during one of Liara's quests).
A related issue to this is their insane subtitle timing. Whenever there is a dramatic pause, the subtitle for the next line comes up right after the first, sometimes as much as 15+ seconds early. Kinda ruins the whole "pause for dramatic affect."
Here's to hoping they patch it.
#13
Posté 02 février 2010 - 05:29
or you could do what i did on ME1 and remember where the options are that you want to select during that conversation
#14
Posté 02 février 2010 - 05:45
crapmandingo wrote...
Hardly works perfectly on A) your first play through andLaterali wrote...
That's why I hold the left stick in a direction I know will not have a choice available, like straight up. that way I don't accidentally press the wrong choice while skipping dialogue. It's worked perfectly for me since ME1.when there's 6 options and two of them being Paragon or Renegade which often only selectable once.
What? For starters, who skips dialogue on their first playthrough? Not withstanding that I don't see how playthroughs affect the ability of holding left stick up while skipping said dialogue...
And to your B; Last I saw there were no options in the direction of straight up, which is where I said to hold the stick.... I'm not seeing were my way doesn't work exactly as I described, unless you don't have a left thumb. But if that's the case you probably won't be playing this anyways...
So what part of that doesn't work perfectly exactly?
#15
Posté 13 février 2010 - 09:23
#16
Posté 13 février 2010 - 11:19
#17
Posté 07 mars 2010 - 08:46
#18
Guest_Heartlocker_*
Posté 07 mars 2010 - 09:46
Guest_Heartlocker_*
#19
Posté 07 mars 2010 - 11:10
#20
Posté 08 mars 2010 - 02:47
Bindings=( Name="SpaceBar",Command="PC_ConvSkip") Bindings=( Name="PC_ConvSkip", Command="SkipConversation" )Even after changing the key, to for example ESC, This new key will also select a dialog-choice. So even if Spacebar=PC_ConvSkip=SkipConversation, that final command does more than it's name suggests.
I haven't been able to locate SkipConversation anywhere else that that binding. I'm guessing it would require digging in some compressed/encoded/encrypted/compiled gamecode.
#21
Posté 08 mars 2010 - 03:10
#22
Posté 08 mars 2010 - 03:16
Generally, I just hold in the direction of my morality, but that's not always perfect.
#23
Guest_Landrack_*
Posté 08 mars 2010 - 03:51
Guest_Landrack_*
#24
Posté 08 mars 2010 - 06:33
Although, I came to the same workaround conclusion of holding the stick toward an area I remember won't do anything.
As far as fixing in a patch, this one should be extremely easy.
But if they don't fix this design oversight in a patch, hopefully they will accept it as a suggestion for ME3.





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