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#1
Elder Drake

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I am a fan of Bioware and loved the first game. This game continues Bioware's tradition of excellent storytelling, immersive characters, and captivating backdrops (I won't even mention the ending, did the devs actually think that would fit or be cool with the story..wow.) My gripes and reason for the thread title:

1.) Lack of armor and guns=obvious ploy to entice people into buying new dlc armor and weapons in the future that should have been here in the first place.

2.) ME2 is not an RPG anymore, not in the true classic sense. The interface and role playing mechanic was obviously dumbed down to an idiot level to attract a wider audience and increase sales. The story is great, the conversations have depth, but Shepard's RPG element consist of choosing a generic cookie cutter class and plugging points into skills like "Cryo Ammo". No stats, no feeling of truly making Shepard what you want...just a small handfull of dumbed down psuedo skills. 

3.) Cerberus Network=Obvious EA move to capitalize dlc revenue. Seriously, people that didn't get it new can pay $15 for the priveledge of buying dlc content in the future...that strikes me as a bit wrong.

I could go on but my biggest gripe is the disappointment of Biowware, a giant (if not THE giant) of RPGs, selling out to the biggest money hungry gaming corporation that only cares about churning out sales and not about it's customers. To see EA's paws marring such an amazing franchise really is demoralizing. I still think ME2 is a good game and worth the money I spent. I simply am voicing my disappointment in the direction the have taken it and I somewhat dread seeing what EA does to further mar the game in ME3. Will we be buying the "Start Game" button as dlc next...getting crazy out of hand.

#2
Samurai Pumpkin

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I hate the fact that you see the EA logo TWICE before you have a chance to "Press any key to play" you know?



Mandatory splash screen that we can't get rid of and it's plastered on the start screen.

#3
For Humanity

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Elder Drake wrote...
I could go on but my biggest gripe is the disappointment of Biowware, a giant (if not THE giant) of RPGs, selling out to the biggest money hungry gaming corporation that only cares about churning out sales and not about it's customers. To see EA's paws marring such an amazing franchise really is demoralizing. I still think ME2 is a good game and worth the money I spent. I simply am voicing my disappointment in the direction the have taken it and I somewhat dread seeing what EA does to further mar the game in ME3. Will we be buying the "Start Game" button as dlc next...getting crazy out of hand.

The current giant is Activision, EA's time in the sun has long past.

#4
obie191970

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If you think EA had any influence over the design direction of ME2, you are crazy. This is the game that Bioware wanted to make, like it or not.

Modifié par obie191970, 01 février 2010 - 04:23 .


#5
Livemmo

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obie191970 wrote...

If you think EA had any influence over the design direction of ME2, you are crazy. This is the game that Bioware wanted to make, like it or not.


EA controls how quick something gets released and its obvious that this game cut corners to meet that deadline.

#6
kcp12

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Great. Someone else jumping on the EA bashing bandwagon. Not that they are the perfect company. People need to stop blaming game design changes they don't like on EA. Maybe its what the Bioware Devs wanted.

#7
drstg

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i don't think that bioware had much to say about the dr. pepper promo. EA loves that sort of thing. like the DA:O codes at hot topic

#8
obie191970

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Livemmo wrote...

obie191970 wrote...

If you think EA had any influence over the design direction of ME2, you are crazy. This is the game that Bioware wanted to make, like it or not.


EA controls how quick something gets released and its obvious that this game cut corners to meet that deadline.


Cut corners?!?!?!?  It's a 50 hour game!  If you think the leveling and upgrade system is cutting corners, then you are wrong - That was a design decision on Bioware's part.

#9
Bendok

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Livemmo wrote...

obie191970 wrote...

If you think EA had any influence over the design direction of ME2, you are crazy. This is the game that Bioware wanted to make, like it or not.


EA controls how quick something gets released and its obvious that this game cut corners to meet that deadline.


I don't know how you can say that. The game is really quite polished, and the removal of monotonous stuff like turning 1000 things into omni-gel was a deliberate design decision, not because they were rushed. This is one of the most critically acclaimed games in the last decade.

Oh wait... EA bought them all off right?  

Blast! Anyone got an extra tinfoil hat?

#10
_KTA_

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*facepalm* not a true RPG anymore eh, apparently you don't have enough useless weapons to sell or throw away and you're mad about it eh?

This is a true RPG in every sense. And EA has done a great job supporting it's developers green lighting new and ambitious games like Mirror's Edge.

Ceberus = new tool to combat piracy & used game sales. Companies are entitled to make money off great work. You guys should really think about this stuff before posting nonsense.

Modifié par _KTA_, 01 février 2010 - 04:35 .


#11
Adanu

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I can understand cynicism in regard to EA... but there is a difference between skepticism and outright bandwagon insults.

#12
Murmillos

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Livemmo wrote...

obie191970 wrote...

If you think EA had any influence over the design direction of ME2, you are crazy. This is the game that Bioware wanted to make, like it or not.


EA controls how quick something gets released and its obvious that this game cut corners to meet that deadline.


Then why wasn't this game released before christmas?  If EA was wanting to milk this game before being ready, this game would have been on the shelfs early december all those who didnt get it for preorder, would have gotten it for christmas.

#13
Sashem

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Conversations could've been a little more fleshed out with more choices and reactions but I like the game the way it is.... EA's love for DLC can be felt thought... but kids like that sort of thing and gaming is aimed mostly at kids... Just be happy with ME2 as it is and have fun with the game :)

#14
Clumsy Ninja

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I think the way you have to tactically use powers against an enemies variety of defenses compensates for many of the 'dumbed down' aspects you mention. It's less tactical in some ways, and more tactical in others. So I see it as a trade off, not a stripping of all RPG elements. As far as the stats are concerned, I don't have a problem with it considering that you can choose 2 branching paths at level 4, and that each class has a unique power... something that will encourage replays and offer variety just as varied stat-assignment would have. In part one, the difference between, for instance, "Singularity lvl 4" and "Singularity lvl 5" was so slight, it didn't really give players a distinct sense of improvement in the short term anyway. Just my two cents... I respect your opinion.



I agree about the Cerberus network. It's a money grab. But I bet few people buy the game used as a result, which is just what EA wanted. Having accounts linked with other accounts is never a good idea (just as Metal Gear Online), especially when the emails used for both accounts have to be in alignment. I hate it... though I lucked out and got my DLC.

#15
Raygereio

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Ugh. Yes, EA was pretty bad. They are improving, they have moved on. Can we as gamers please do the same thing?
Go complain about Ubisoft or something, their new drm scheme beats any stupid idea EA had so far.

That said, to the OP: RPG is bit of a funny term these days. Take Diablo, Oblivion and Mass Effect; they're all completely different games and I'm not talking about setting. If you take Warcraft 3 and C&C Tiberium Wars the gameplay of both those RTS's is basically the same.
Yet those three RPG's I mentioned have completly different focus. Diablo is all about the loot and levelling. Oblivion is about free roaming and the setting. While Mass Effect is about the story.

Now, when I read your first two points it's like this isn't the game for you. Go try Torchlight, I hear it has many different items and skills as that's it main focus.

3.) Cerberus Network=Obvious EA move to capitalize dlc revenue. Seriously, people that didn't get it new can pay $15 for the priveledge of buying dlc content in the future...that strikes me as a bit wrong.

And this complaint is just funny compared to your statement you are a fan of BioWare. If you are a fan, why are you begrudging them the opportunity to earn money?

Modifié par Raygereio, 01 février 2010 - 05:12 .


#16
Matt VT Schlo

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Personally, i can see the argument that the DLC is influenced by EA, given that the DLC in ME1 was minimial - too minimal.....but people want their cake too, ya know. We got next to no DLC in 1, and will probably get a lot of DLC in 2, at a cost THOUGH the first two have been free,



That said, I also see the EA influence: the Budget. This game was obviously bigger, more streamlined and just had more to it....



I used to hate EA, and still do in some ways. I was shocked when they aquired Bioware, but we'll see. I have a hard time being too concerned when I personally consider ME2 a Game of the Year contender.



Rpg lite? Hehe, no

#17
Selvec_Darkon

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We knew Biowares game quality would decrease when EA bought them. This wasn't unexpected. EA produces an aura of stupid choices, and bad gameplay, that decreases the quality of even the best game designers dramatically. I call it,  The EA Aura of Stupid.

#18
Faust1979

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 It would be boring if Bioware used the same roleplaying game mechanic for every game. Their games would get stale then people would be complaining that they haven't evolved. This is still very much a roleplaying game

#19
Matt VT Schlo

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Selvec_Darkon wrote...

We knew Biowares game quality would decrease when EA bought them. 



Ah the whole 'my opinion' purporting to be FACT. never gets old

#20
Cloaking_Thane

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Enlighten me on what weapons you used besides Spectre gear VII and X?

#21
obie191970

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Selvec_Darkon wrote...

We knew Biowares game quality would decrease when EA bought them. This wasn't unexpected. EA produces an aura of stupid choices, and bad gameplay, that decreases the quality of even the best game designers dramatically. I call it,  The EA Aura of Stupid.


Right....seeing Bioware has released 120 hours of gameplay in the past two months.  I can clearly see you point....

On top of that, they are releasing an expansion for DA:O next month of which Ray Muzyka has said, "most developers would release as a full game."

Modifié par obie191970, 01 février 2010 - 05:25 .


#22
Abriael_CG

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Please... EA brought out a lot of high quality games lately. the "whatever's wrong in the game is EA's fault, while Bioware are the saints and the victims" is a laughable argument, and it doesn't hold any water. EA isn't even the giant evil overlord of the gaming market anymore. Now the supreme negative force is called Activision, with Microsoft as a close second.

By the way, I find it laughable that you complain about the Cerberus network. You don't want it? They don't hold a gun at your face. The game is PERFECTLY playable without it.
If you buy a preowned game (thus not supporting the softwre house at all) why would the software house support you? You're Gamestop's customer, not Bioware's customer.
Prepare to see this kind of things done by many devs, and not only by EA's ones. They have to do something about the preowned market, that cuts deep in their earnings, and they simply are.

The only "aura of stupid" here doesn't come from EA, but from your sense of fake entitlement.

Modifié par Abriael_CG, 01 février 2010 - 05:23 .


#23
Guest_Crawling_Chaos_*

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Abriael_CG wrote...

Please... EA brought out a lot of high quality games lately. the "whatever's wrong in the game is EA's fault, while Bioware are the saints and the victims" is a laughable argument, and it doesn't hold any water. EA isn't even the giant evil overlord of the gaming market anymore. Now the supreme negative force is called Activision, with Microsoft as a close second.

By the way, I find it laughable that you complain about the Cerberus network. You don't want it? They don't hold a gun at your face. The game is PERFECTLY playable without it.
If you buy a preowned game (thus not supporting the softwre house at all) why would the software house support you? You're Gamestop's customer, not Bioware's customer.
Prepare to see this kind of things done by many devs, and not only by EA's ones. They have to do something about the preowned market, that cuts deep in their earnings, and they simply are.

The only "aura of stupid" here doesn't come from EA, but from your sense of fake entitlement.


Yeah?  Well have you taken into account that EA is Satanic and they want to eat your soul?

#24
ITSSEXYTIME

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EA of 2010 is the not the EA of 2000-2006.  

Believe it or not, EA in fact does not kill babies and kittens at board meetings.


I'd argue my point more fully but I feel like I'd be wasting my time.


 

#25
Jawa Bane

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Elder Drake wrote...

I am a fan of Bioware and loved the first game. This game continues Bioware's tradition of excellent storytelling, immersive characters, and captivating backdrops (I won't even mention the ending, did the devs actually think that would fit or be cool with the story..wow.) My gripes and reason for the thread title:

1.) Lack of armor and guns=obvious ploy to entice people into buying new dlc armor and weapons in the future that should have been here in the first place.

2.) ME2 is not an RPG anymore, not in the true classic sense. The interface and role playing mechanic was obviously dumbed down to an idiot level to attract a wider audience and increase sales. The story is great, the conversations have depth, but Shepard's RPG element consist of choosing a generic cookie cutter class and plugging points into skills like "Cryo Ammo". No stats, no feeling of truly making Shepard what you want...just a small handfull of dumbed down psuedo skills. 

3.) Cerberus Network=Obvious EA move to capitalize dlc revenue. Seriously, people that didn't get it new can pay $15 for the priveledge of buying dlc content in the future...that strikes me as a bit wrong.

I could go on but my biggest gripe is the disappointment of Biowware, a giant (if not THE giant) of RPGs, selling out to the biggest money hungry gaming corporation that only cares about churning out sales and not about it's customers. To see EA's paws marring such an amazing franchise really is demoralizing. I still think ME2 is a good game and worth the money I spent. I simply am voicing my disappointment in the direction the have taken it and I somewhat dread seeing what EA does to further mar the game in ME3. Will we be buying the "Start Game" button as dlc next...getting crazy out of hand.

I can't agree with you more..