First of all, it's a great game and way better than (the already impressive) ME1. I personally found nothing that really pised me off (like driving the mako in ME1). I could play the game and the whole time point at things and shout "hey cool" and "I like that", so I'll concentrate on a few suggestions I have ;-)
Controls:
In ME2 you could press buttons to access Journal, Character-Info and Codex. These keys are gone - why? This would be a nice thing to include in the first patch!
Also, there are many menus in the game (e.g. the private terminal). Why can't I double-click things to directly select them? Or click a little expand-button next to the entries? PC-players certainly love their mouse, but clicking one button is still better than clicking two buttons.
Similar problem with the navigation on the starmap: I want to right-click or hit escape to leave orbit, not the whole map. Leaving orbit is probably one of the things done most often on the map, because you hvae to go to every planet to look for missions.
Combat and AI:
I actually really like the new combat system and the new weapons. Every weapon has its uses and a right to be there. Some places need a little more ammo, though, while other places have far more ammo lying around than I could ever use. There's only one thing I would have done differently: I would have let weapons (slowly!) cool down on their own as long as you don't fire them. That has two advantages: First, ME1's explanation of how weapons work is still correct and second, I regain one "magazine" of ammo for each weapon over time, regardless of how much ammo I find.
The AI has obviously seen improvement, too, my guys quite intelligently choose cover and stuff - but there still is the issue of them walking right in front of my weapon. It kind of sucks sucks, when you're sitting there with your sniper rifle, aiming at something and then some big Krogan moves his butt in the way...
Minigames:
The new minigames are, in my opinion, great. However, while I personally don't have a problem with the scanning-game, I see why people might not like it. I wouldn't suggest something like a "mine it all at once"-button or putting a visual richness-overlay on the planet, because that would make the whole thing pointless, but it would be great to just tweak the controls a bit. I had to increase the sensitivity of my mouse to get acceptable speeds for the scanner and it would speed the whole thing up quite a bit, if I didn't have to wait for my probe to hit the planet before I can go on scanning.
Characters and Romances:
You really did a great job on both the new characters and the returning old ones. The old ones seemed like they were really good friends and the new ones I first hated and then loved. Mostly.
You didn't do such a good job with the romances, however. I had actually been looking forward to seeing my LI from ME1 again and you even said they would play an important part in the story. Technically, you didn't even lie about that - they DO play an important role in the story, just as Nihlus did in ME1... by getting shot in the back. It's a little weird that we learn more about him in ME2 than about our LI. In my opinion, not having an empty spot
on the team for the player's old LI was a mistake. Especially Ashley/Kaidan, who are already investigating the Collectors for the Alliance, could have easily been recruited or even been ordered to join Shepard. Also, I can, see no reason so far, why they might absolutely have to be alive for ME3 - aside from them being LIs, they seem pretty replacable. And it's not like you can't do anything to keep your people alive in the suicide mission, either...
The new romances, I'm afraid, were also quite disappointing. They are about as good as the ones in ME1, but since ME2 does a significantly better job with the non-romance relationships that doesn't really cut it anymore.
Story:
I liked it, especially how you interrupted the middle of the game with story-missions. In most RPGs (ME1, too) that part gets a little boring with all the exploration and stuff. However, a few things are a little unclear. For example, what's with the shuttle-thing after acquiring the Reaper-IFF? I had already done every side mission before getting the IFF, because I thought that might lead right to the suicide mission. It didn't, so I went to the starmap and the next thing I see is my whole team flying away, leaving the Normandy to get collected.That didn't make any sense at the time.
By the way, controlling Joker - bad thing! Very atmospheric and Joker perfectly articulated my thoughts about what was happening, but I hate character switching. When I play ME, I AM Shepard. Not Joker or anyone else.
Voice acting and dialogues:
Most of the voice acting is really great, especially Tali sounds way better than in ME1. What I find a little strange is that the best voice acting was done for minor characters. The bartender on Illium, for example, was really really
good. And the best voice, in my opinion, was Kelly. I hope, she comes back in ME3 - with more to say ;-)
My male Shepard's, on the other hand, was better in ME1, I think. Not necessarily because of the voice acting, but because of the way the dialogues are written. There are tons of situations, where he repeats the subject ("We're talking about X" - Shep: "What can you tell me about X?" instad of "What can you tell me about IT?").
Inventory:
Greatly improved, obviously. Having only one weapon per weapon class (I consider a rifle and a rifle with burst fire two classes, btw) might be a little too harsh, though. Also, the new armor-customization is great, but that one you could push a step further and let the player choose from a wider variety of parts, patterns and colours (although I smell some DLC to be sold here soon, same with the weapons ;-)).
Small things:
Why didn't Garrus get his armor repaired? Even after switching his appearance, he still has that piece of crap...
Being able to give the whole team a more or less uniform look (im terms of color) was rather cool, however.
Maybe after a few more playthroughs I'll add or change things, but that's it so far :-)
EDIT 1: Removed some mysterious line breaks, no idea where they came from. Also removed some typos, no idea where those came from, neither... :-)
Modifié par ventrue3000, 01 février 2010 - 04:49 .





Retour en haut






