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#1
ventrue3000

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So, I finished my first playthrough (on PC) and wanted to gove you guys at Bioware a little feedback (note for the mods: If there's a thread about this already, please don't just say "use the other thread" - I obviously couldn't find it the first time ;-)).

First of all, it's a great game and way better than (the already impressive) ME1. I personally found nothing that really pised me off (like driving the mako in ME1). I could play the game and the whole time point at things and shout "hey cool" and "I like that", so I'll concentrate on a few suggestions I have ;-)

Controls:
In ME2 you could press buttons to access Journal, Character-Info and Codex. These keys are gone - why? This would be a nice thing to include in the first patch!
Also, there are many menus in the game (e.g. the private terminal). Why can't I double-click things to directly select them? Or click a little expand-button next to the entries? PC-players certainly love their mouse, but clicking one button is still better than clicking two buttons.
Similar problem with the navigation on the starmap: I want to right-click or hit escape to leave orbit, not the whole map. Leaving orbit is probably one of the things done most often on the map, because you hvae to go to every planet to look for missions.

Combat and AI:
I actually really like the new combat system and the new weapons. Every weapon has its uses and a right to be there. Some places need a little more ammo, though, while other places have far more ammo lying around than I could ever use. There's only one thing I would have done differently: I would have let weapons (slowly!) cool down on their own as long as you don't fire them. That has two advantages: First, ME1's explanation of how weapons work is still correct and second, I regain one "magazine" of ammo for each weapon over time, regardless of how much ammo I find.
The AI has obviously seen improvement, too, my guys quite intelligently choose cover and stuff - but there still is the issue of them walking right in front of my weapon. It kind of sucks sucks, when you're sitting there with your sniper rifle, aiming at something and then some big Krogan moves his butt in the way...

Minigames:
The new minigames are, in my opinion, great. However, while I personally don't have a problem with the scanning-game, I see why people might not like it. I wouldn't suggest something like a "mine it all at once"-button or putting a visual richness-overlay on the planet, because that would make the whole thing pointless, but it would be great to just tweak the controls a bit. I had to increase the sensitivity of my mouse to get acceptable speeds for the scanner and it would speed the whole thing up quite a bit, if I didn't have to wait for my probe to hit the planet before I can go on scanning.

Characters and Romances:
You really did a great job on both the new characters and the returning old ones. The old ones seemed like they were really good friends and the new ones I first hated and then loved. Mostly.
You didn't do such a good job with the romances, however. I had actually been looking forward to seeing my LI from ME1 again and you even said they would play an important part in the story. Technically, you didn't even lie about that - they DO play an important role in the story, just as Nihlus did in ME1... by getting shot in the back. It's a little weird that we learn more about him in ME2 than about our LI. In my opinion, not having an empty spot
on the team for the player's old LI was a mistake. Especially Ashley/Kaidan, who are already investigating the Collectors for the Alliance, could have easily been recruited or even been ordered to join Shepard. Also, I can, see no reason  so far, why they might absolutely have to be alive for ME3 - aside from them being LIs, they seem pretty replacable. And it's not like you can't do anything to keep your people alive in the suicide mission, either...
The new romances, I'm afraid, were also quite disappointing. They are about as good as the ones in ME1, but since ME2 does a significantly better job with the non-romance relationships that doesn't really cut it anymore.

Story:
I liked it, especially how you interrupted the middle of the game with story-missions. In most RPGs (ME1, too) that part gets a little boring with all the exploration and stuff. However, a few things are a little unclear. For example, what's with the shuttle-thing after acquiring the Reaper-IFF? I had already done every side mission before getting the IFF, because I thought that might lead right to the suicide mission. It didn't, so I went to the starmap and the next thing I see is my whole team flying away, leaving the Normandy to get collected.That didn't make any sense at the time.
By the way, controlling Joker - bad thing! Very atmospheric and Joker perfectly articulated my thoughts about what was happening, but I hate character switching. When I play ME, I AM Shepard. Not Joker or anyone else.

Voice acting and dialogues:
Most of the voice acting is really great, especially Tali sounds way better than in ME1. What I find a little strange is that the best voice acting was done for minor characters. The bartender on Illium, for example, was really really
good. And the best voice, in my opinion, was Kelly. I hope, she comes back in ME3 - with more to say ;-)
My male Shepard's, on the other hand, was better in ME1, I think. Not necessarily because of the voice acting, but because of the way the dialogues are written. There are tons of situations, where he repeats the subject ("We're talking about X" - Shep: "What can you tell me about X?" instad of "What can you tell me about IT?"). 

Inventory:
Greatly improved, obviously. Having only one weapon per weapon class (I consider a rifle and a rifle with burst fire two classes, btw) might be a little too harsh, though. Also, the new armor-customization is great, but that one you could push a step further and let the player choose from a wider variety of parts, patterns and colours (although I smell some DLC to be sold here soon, same with the weapons ;-)).

Small things:
Why didn't Garrus get his armor repaired? Even after switching his appearance, he still has that piece of crap...
Being able to give the whole team a more or less uniform look (im terms of color) was rather cool, however.

Maybe after a few more playthroughs I'll add or change things, but that's it so far :-)

EDIT 1: Removed some mysterious line breaks, no idea where they came from. Also removed some typos, no idea where those came from, neither... :-)

Modifié par ventrue3000, 01 février 2010 - 04:49 .


#2
DraksisBG

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Hitting it where it hurts.



That's what the phrase says, anyway.



All in all, I completely agree with you. About everything. 'Cept, of course, for Tali. Being that she is my favourite character, I almost died of enthusiasm about the news that you can romance her. But that's my issue, and I'll deal with that. :)



This thread should be a Sticky. Honestly, it portrays the minor flaws of the game so well, that were I a little more sleepy right now, I would've thought that I wrote them. No bad intentions there, just pointing out that you did a fine job gathering the "evidence".



Wonderful job from BioWare. And Liz, thank you for Tali. You have my eternal gratitude. :)

#3
ventrue3000

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Well... hurt... it might sting a little, but nothing more ;-)



One more thing I would like to say about DLC, concerning both ME2 and 3: I really hope you do it right this time. ME1's DLC was nothing short of disastrous (not enough, not soon enough, not good enough except maybe for BdtS) and while I thought, Bioware had learned from that, I was deeply disappointed when the same thing happened to Dragon Age. That's a different dev-team, of course, but they made *exactly* the same mistakes (Shale doesn't count, I consider that to be cut out and put back in, Warden's Keep was ok, and then came Return to Ostagar with months of delay and by now most of the potential buyers play ME2 and won't buy it).



If you want to do that DLC-stuff, you've got to do it right and make the DLC available while people actually play the game. That would be within the first few weeks after release, the very first one or two at best, but certainly not months later. Most players will have moved on to another game by then.

#4
hawat333

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Agreed about pretty much everything. Especially the romance part, and that small issue with Garrus' armor. I was wondering about this too.



Addition:

And I disagree with the whole fuss over Tali. Not with the ones who like her, but the ones who say "only she is needed in the game".

Don't expand the cross-species romance to even more species. It breaks the fact that aliens are aliens. Except if they are Platonic.

#5
ventrue3000

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hawat333 wrote...



Don't expand the cross-species romance to even more species. It breaks the fact that aliens are aliens. Except if they are Platonic.




I think romances in general receive far more feedback than they are worth. It sometimes seems, like the whole game is about getting everyone into bed. (Does anybody remember the game "Singles"? Dangerous path!)



If you ask me what kind of romance I want in ME3, I would ask for the romances from ME1 to be continued and properly brought to an end ("end" not necessarily meaning breakup or having anybody die). All those who romanced someone in ME2 would probably want their LI back, too, so the same goes for those characters.

Beyond that, I wouldn't create any new LIs. Rather work one the ones that are already there - As I already mentioned, you did a pretty good job depicting friendship, but you did a terrible job at depicting romantic affection. And by that I do *not* mean the various sex scenes, but the way characters act during a simple conversation! For those who don't know yet (for whatever reason): Unlike in the game, couples don't move and talk like strangers or friends in real life.

Better acting would also put male Shepards voice into a better context, by the way. Since we most of the time see nothing except two people standing there, it often seems a little awkward, when he suddenly switches to his "love voice".

#6
LoveAsThouWilt

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First off, kudos to bioware! If I had some alcohol to toast the Mass Effect 2 team I would. I loved the first game and still do, but the second one gave me everything I wanted and more, albeit except one thing but I can't complain too much.

Ever since ME1 between Male Shepard and Kaiden I noticed "tension" of sorts. I figured this was most likely because they didn't put in a different air of feeling for male Shepard than they did for the female. Either way, I thought there was a story possibility there. There seems to be no problem with allowing the female Shepard to romance another female (Liara, Kelly). Yet no male for the male Shepard. I just found it odd.

Especially after running into Kaiden on Horizon the tension seemed even more! I would just like to beg/ask bioware to include Kaiden in some way in ME3, because, that friendship needs to be mended! It is probably too much to ask for a possible romance with him with male Shepard considering we are already 2 games in (yet, i don't see it as being impossible). My romantic side is just having a lot of wishful thinking here! Since my ME2 endgame has me pissing off Cerberus by not doing what the Illusive Man wants, it definately opens up the doorway to bring Kaiden back (or try to at least).

LMAO I would almost romance Garrus if possible because of their brotherly love, but, that would be way too akward!

Otherwise, I have nothing to suggest that I would like to see in me3 or in future dlc content (other than extending the game a bit, because, that ending made me want to keep on going.)

Some I have heard felt the ending boss to be a little farfetched, and while I thought it was a bit strange (and surprising and not surprising at the same time) it was fitting. It made sense. We've known since ME1 that the Reapers had been experimenting on humans, but nothing on a large scale so it wasn't noticed. These experiments were atributed primarily as being Saren's idea (as was everything nearly.). I kinda felt bad for Saren actually, but that could simply be because I charmed him into killing himself.

Also, in the game I noticed letters from Dr. Chloe Sanders, Emily Wong, and the Consort, all but the latter asked to see Shepard sometime, but I can't find them anywhere.

EDIT:

When it comes to being able to romance Tali, I really liked that and did romance her my first play (kept everyone alive as well). I must say it was due to the hype and all the information before the release that I managed to complete the game with majority of the achievements first time through (then again, it's not difficult to discover on one's own that gaining ally loyalty as the quests came up makes sense).

I can't wait for more content! I'm now playing as a vanguard, much fun! When it comes to playing as a Renegade I can't do it. I'm too nice it doesn't feel right seeing Shepard be cruel. lol But thats my personal thought. I still did some of the renegade actions in conversations and I did shoot Conrad's foot. He was annoying.

I would like more Paragon and Renegade actions in the DLC content and ME3 as well. While they are simple enough they are fun and brings one into the game even more.

Modifié par LoveAsThouWilt, 03 février 2010 - 08:23 .


#7
ventrue3000

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LoveAsThouWilt wrote...

When it comes to playing as a Renegade I can't do it. I'm too nice it doesn't feel right seeing Shepard be cruel.


But they've worked on that, too. I had exactly your problem in ME1. Now, even the choices like "Nice to meet you" vs. "Shut up and listen" get you a few points, so there's plenty of room to gather both paragon and renegade points, and both without being excessively nice or brutal.

Modifié par ventrue3000, 04 février 2010 - 01:57 .


#8
ventrue3000

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As promised, a few playthroughs and a dead graphics card (yeah, saving the galaxy is dangerous work!) later, here's some more feedback.

New thoughts on my previous posts:

Minigames:
I know the last patch already improved things for planet-scanning-haters, and I said before that a visual richness overlay would be too harsh... but actually: Why not? If you're thorough and want to find every last mission, you'd visit every planet and could collect resources "on the fly" if you saw a rich spot, instead of waiting around scanning the thing.

Voice acting:
I still think that some of the best voice acting was just wasted. The two DLC-Crewmembers sound reeeally great - especially Kasumi - and have just nothing to say. I hope they make a really talkative comeback in ME3.
Also, I was really  disappointed by the female Shepard. She just sounds pissed off all the time and a bit awkward, like she's speaking at a lower voice than usual.

Some other stuff:

Armor:
Looks like I was right about the new DLC armor parts, but what I still miss are more patterns and, more importantly, more colours. There's only like 5 combinations or so that I really like.

DLC:
I wouldn't have expected it, but those new guns from the Firepower Pack really suit my style! I love it!
Also, I still think there could be a little more DLC, especially major missions, but at least when we get something, we get good stuff. Buying is still somewhat confusing for a new player, but downloading and installing works fine at least. I have to compare this to Dragon Age again, where there's plenty of problems with DLC disappearing, becoming unauthorized or whatever. Also, integrating the DLC as a new mission on the map for your usual party is WAY better than having all those stupid extra campaigns in Dragon Age with maybe an item or two (at most) transferring over.