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The Primary Problems of Mass Effect 2


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#1
Killian Kalthorne

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In my ever so humble opinion the primary problems of Mass Effect 2 are:

1)  The complete lack of a proper inventory system.  ME1 had a very good inventory system which allowed a great deal of varied gear options.  At the very least you don't have your people running around in damaged armor like poor Garrus in ME2.  FOr godsakes, who smegged up idea was that?!?!  No one with half a brain would go out in battle with damaged equipment.

2) the Skill system is severely truncated.  I much prefer the old system than what we have in ME2.

I know it is too late to change ME2, even with DLCs, but please Bioware, put these things back in ME3.  I like to use Garrus b ut I am not going to send him in a fight with damaged gear.  THAT IS STUPID.

#2
Johnson45

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Dude, the inventory system wasn't good, thats the reason they cut it out in the first place!


#3
Avissel

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I like both of the new systems just fine.



Though I do miss shield boost, Insanity is a ****.

#4
Killian Kalthorne

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Yes, it was. I never had a problem with it. What was wrong with it? You were able to change the armors of your characters, modify the gear to varying degrees, and they were very detailed. The only thing that was wrong with the old inventory system was the constant use of grades. If they dropped that and only that then ME1's inventory system would have been perfect. Instead they completely removed it which is terrible.




#5
PSRdirector

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I liked the old level up, more stuff to do.



How ever worst feature ever implemented in a sequal ever is....



THERMAL CLIPS!!!!!



Bioware bow for the stupidest addition ever...



Really how the hell is this an improvement. What was the discusion like "Hmmm we have weapons with near unlimited firring, they made need a moment or two to cool down but you never get stuck in battle with out a weapon."



"Oh I know lets make a clip that you put in that sucks all the heat, thus they can shoot with out that delay"



"interesting"



"And make it so if they don't have it... wait for it... the gun doesn't work, so they run out of ammo in the middle of a fight and die!"



"BRILLIANT!!!"



that is how i imagine it. I think the people who replaced all the good guns with the new ****ty version works for the reapers :P only logical choice. All weapon manufacturers in the Mass Effect universe work for the badguy giving you ****ty weapons.

#6
Johnson45

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Killian Kalthorne wrote...

Yes, it was. I never had a problem with it. What was wrong with it? You were able to change the armors of your characters, modify the gear to varying degrees, and they were very detailed. The only thing that was wrong with the old inventory system was the constant use of grades. If they dropped that and only that then ME1's inventory system would have been perfect. Instead they completely removed it which is terrible.


The inventory was slated in the feedback to ME1, as a result it was removed. Although, thats not the whole reason im sure, coughEAcough cough

#7
Zulu_DFA

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Johnson45 wrote...

Dude, the inventory system wasn't good, thats the reason they cut it out in the first place!


By this logic every game that has inventory system is a chance taking foolishness of their respective developers.

On Garrus's armor: better that, than high heels and bare breasts.

And there is another primary problem: "Use Item", "Take cover" & "Sprint" are all on the same button! How am I supposed to play when there is only 0.33 probability that the character will do what I want him to? I've got like 80+ spare buttons on my keyboard, WTF?!?!?!

#8
Wolverfrog

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Yeah OP, I agree on those things. Everything else is brilliant though.

#9
Bendok

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So you liked swimming through a sea of useless weapon mods (all of which had 10 ranks) and turning them all into omni-gel over and over? There was only 2 weapon mods worth anything (the organic and synthetic +damage ones), the rest were just there to make you turn into omni-gel. Now you get these boosts through research on the normandy. And you get the secondary effects like fire ammo etc. by permanently putting it on your gun through the power wheel. Not only is this easier to do but the effect is more noticeable.



Skill system truncated? Yes but the end result is the same. In ME1 you'd only increase the effectiveness of a power by sometimes 0.5% per point, now the gains are all large. You feel your character power up more. When I leveled in ME1 and suddenly my assault rifle did 1.25% more damage, I did not notice it....



Nostalgia is a funny thing.

#10
N3Live

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I miss being able to change the armor of my squad mates.

#11
enigma1337

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Zulu_DFA wrote...

And there is another primary problem: "Use Item", "Take cover" & "Sprint" are all on the same button! How am I supposed to play when there is only 0.33 probability that the character will do what I want him to? I've got like 80+ spare buttons on my keyboard, WTF?!?!?!


Is something highlighted on the screen with a name at the top and an action specified under that name, if so then space uses the item.

Are you next to cover? If so, then space makes you take cover.

If neither of the above applies, then you sprint.

Not that hard.

#12
Grand_Commander13

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Wolverfrog wrote...

Yeah OP, I agree on those things.

And I feel quite the opposite: the original inventory system was wretched and allowed for no customization at all (neither statistical nor visual) and the loss of the filler skills is a MAJOR plus of Mass Effect 2.

The heat sink implementation is also pretty darn good too.  Fuzzy logic on why one heat sink picked up will add +X, +Y, and +Z to each weapon respectively when they're all deplered but won't add +3X to the first weapon if it's the only one depleted, but it works well enough I suppose.

#13
WarlockSoL

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Bendok wrote...

So you liked swimming through a sea of useless weapon mods (all of which had 10 ranks) and turning them all into omni-gel over and over? There was only 2 weapon mods worth anything (the organic and synthetic +damage ones), the rest were just there to make you turn into omni-gel. Now you get these boosts through research on the normandy. And you get the secondary effects like fire ammo etc. by permanently putting it on your gun through the power wheel. Not only is this easier to do but the effect is more noticeable.

Skill system truncated? Yes but the end result is the same. In ME1 you'd only increase the effectiveness of a power by sometimes 0.5% per point, now the gains are all large. You feel your character power up more. When I leveled in ME1 and suddenly my assault rifle did 1.25% more damage, I did not notice it....

Nostalgia is a funny thing.


^ this.  Old inventory system was bad. 

Also agree on skills - yes, there are fewer.  However they are much more useful and unique in general now.  IMO, it makes the gameplay better - you have to use a bit more strategy this time around.  classes actually feel somewhat distinct - it's not "This class is a Soldier who can cast Throw" anymore.

#14
NSIBystander

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While I certainly didn't mind the old inventory or skill system, I must say I like the new ones better.  As was said, in the old skill system, the gains for each point were miniscule, whereas in the current system you notice each rank.  And I must admit, going through your inventory every once and a while and omnigelling most things did get a bit annoying after a while.  The new system is definitely cleaner in that regard.

Overall, about the only problems I have with ME2 are the limited selection of weaponry (of each type), the complete lack of stats for the weaponry so that you can actually make educated choices about what to use, and the shared cooldown of abilities.  Other than those three complaints, I consider it an excellent game.

Modifié par NSIBystander, 01 février 2010 - 05:51 .


#15
HAGA NAGA

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Letting you romance Tali 75% of the way as FemShep and then cutting you off with no explanation would be my "Primary" Problem with ME2. seriously, wtf?

#16
coinop25

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I personally like that the inventory has been replaced by upgrades. I don't miss omni-gelling a ton of junk (and I feel like the Dragon Age devs should've known better than to replicate the problem, albeit with a more organized interface). Plus, from an immersion standpoint, it has always bugged me that there's nowhere on a character's person to KEEP all the junk they pick up in a game. The new system avoids such issues and still gives a degree of control over how you choose to outfit yourself for battle. The variety between guns in this game is much more apparent than the differences between guns in ME1 (which basically boiled down to accuracy vs. damage when you get down to it), though I do hope we get to see some more guns in the future.



I do miss feeling like skill points give incremental upgrades, but meh, they were such infinitesimally small upgrades that it was kind of irrelevant anyway.



I do think that the ammo clip thing is nonsensical from a storytelling standpoint as explained, but I do think it makes the game more interesting. Give Bioware some time to figure out a better way to pitch it; at least this time they don't have a guy directly under your command who sells you stuff, finally realizing that DRM (or "FRM," "fabrication rights management") would be a much better way of explaining why you need to pay to access equipment that might already be lying around on your ship: It won't work unless you pay to activate it. Any seemingly stupid gameplay alteration can certainly be chalked up to manipulative corporations in the future. By Mass Effect 3, we'll probably learn that the real reason you can't get guns with unlimited ammo anymore is that Elanus Risk Control Services makes a killing by selling thermal clips, kind of like how the real money is in print cartridges, not in printers themselves.



I wish I could throw a jacket over Garrus to cover that hole in his armor, but otherwise, I much prefer one well-designed outfit for each character (with two textures each). In ME1, my team is a "combat fashion emergency," split between people dressed in jungle camo, snow camo, and someone trying out for the cast of Voltron, I liked the way (some of) the old armors looked, but it got tedious to manage items that SEEMED different but weren't really different enough to be interesting.

#17
vadril

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The old inventory system wasn't exactly great.  I don't mind the new inventory system, but I really have a problem with upgrade management.  Without looking at each individual upgrade, there is really no status for how the squad is doing.  While I eventually saw a difference in firepower, I could've used some sort of weapon or shield status to tell me how much power/damage/etc. was available.

I think the new skill system is much improved over the old, and it definitely helped out gameplay.  Along with the thermal clip requirement the overall feel of the game is more shooter than RPG in function with a heavy RPG style story.  I like the combination, and I'm really having a hard time finding "much" fault with the new game.

#18
daguest

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Shared cooldown. I hate it.

Inventory, doesn't miss me a lot, we still have the choices with upgrades... I just hope they will add a lot more. Skills ? well, i doesn't care since they are on shared cooldown. Why do you expect to have 7-8skills, when you can only play one at once. Why do you want combo, when you are not able to do more than 1 skill of a combo ? You need to use your low cooldown single target skill on single target, and your low cooldown aoe on groups, not the contrary. Then spam as fast as possible. It's tactical combat.

#19
Timex1

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I would of liked it to be more of an RPG (Tech wise) than a Action game. (More skills, inventory system, changing squad armor and such.) But im not complaining. I am enjoying the game a lot.

#20
spernus

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More skill upgrade should be nice,since it's way too easy to properly spec your characters (and obvious).

#21
andrewv42

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Only thing I dislike is how hard it is to find armour pieces :/

#22
midgebaby42

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Upgades, you should really see and feel them. ME@ for the most part did that. Changing your squads armor, was a fun idea and it gave you something to laugh about seeing Shepard running around in pink armor. To funny. My biggest shout out to BioWare and EA about ME2 is what were they thinking when they came up with mining?!? Talk about boring! The storyline was great, the graphics were off the charts, but I found myself spending a lot of time mining. I finished my first play through this morning and I'm not jumping right back in because of the time lost in the game play "TO MINING". WHY?????? I know everyone is bright at BioWare, but you missed the mark and pulled the game down with your short slighted mining ops. I hated the MAKO -- most of the time, but I hated the MINING OPS all of the time.

#23
ME2Shephard

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Bendok wrote...

So you liked swimming through a sea of useless weapon mods (all of which had 10 ranks) and turning them all into omni-gel over and over? There was only 2 weapon mods worth anything (the organic and synthetic +damage ones), the rest were just there to make you turn into omni-gel. Now you get these boosts through research on the normandy. And you get the secondary effects like fire ammo etc. by permanently putting it on your gun through the power wheel. Not only is this easier to do but the effect is more noticeable.

Skill system truncated? Yes but the end result is the same. In ME1 you'd only increase the effectiveness of a power by sometimes 0.5% per point, now the gains are all large. You feel your character power up more. When I leveled in ME1 and suddenly my assault rifle did 1.25% more damage, I did not notice it....

Nostalgia is a funny thing.


Obviously you never thought to use Inferno Rounds with Frictionless Materials in ME1. You get massive amounts of attack power against both synthetics and organics plus your equipment never overheats. Just food for thought the next time you plan to play through the first game. Now I will agree with you that evetually, and by eventually I mean 40+ hours into the game, will you start turning everything into omni-gel. There is still alot of game play involved before you result in those actions from the first game. I enjoyed it more. Gave me more options with worthless weapons. But with that being said. I like how they had certain classes only able to use certain weapons. However the lack of customization made the game a bore to me.

Also the second point you claimed is way inaccurate. I will give a build of a soldier that can only die to husks in the first game. I literally kill Thresher Maws and Geth Colossus's faster outside of the MAKO than inside because of how much Damage Protection my character has and how strong the character actually is. The stat system worked. It gave the game more of an RPG element in ME1 where in ME2, I felt like I bought Gears of War with John Shepard as the main character!

#24
Twitchmonkey

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ME2Shephard wrote...
Obviously you never thought to use Inferno Rounds with Frictionless Materials in ME1. You get massive amounts of attack power against both synthetics and organics plus your equipment never overheats. Just food for thought the next time you plan to play through the first game. Now I will agree with you that evetually, and by eventually I mean 40+ hours into the game, will you start turning everything into omni-gel. There is still alot of game play involved before you result in those actions from the first game. I enjoyed it more. Gave me more options with worthless weapons. But with that being said. I like how they had certain classes only able to use certain weapons. However the lack of customization made the game a bore to me.

Also the second point you claimed is way inaccurate. I will give a build of a soldier that can only die to husks in the first game. I literally kill Thresher Maws and Geth Colossus's faster outside of the MAKO than inside because of how much Damage Protection my character has and how strong the character actually is. The stat system worked. It gave the game more of an RPG element in ME1 where in ME2, I felt like I bought Gears of War with John Shepard as the main character!


I'd say these are all arguments for ME2s approach to things. By limiting how much you can min-max your build, the game is consistently challenging (assuming you're on an appropriate difficulty level). You certainly do improve over time, and you can really notice the difference between the different levels of a skill, but it's much harder to become a walking god in ME2, which really makes insanity a good challenge.

#25
Cpl_Facehugger

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My biggest problem with ME2, having just gotten it and started playing for ~5 hours last night, is the ammo. Hands down, it's the ammo. Now the idea of an ejectable heat sink that can instantly cool down the gun is great. But the execution in this case leaves much to be desired. The guns should be able to cool down on their own, especially on planets that have atmospheres. It should be a tactical decision, whether I want to pause my fire to wait for the gun to cool down, or whether I want to expend one of my limited thermal heat sinks.



The next greatest issue I have with ME2 so far is the lack of armor customization. Not for Shepherd him/herself (though the lack of a helmet toggle for dialog is very frustrating; when the game has so much work put into facial expressions, it seems disingenious to be forced to cover up them all up if you want Shep to look like an actual soldier.) Rather, the big problem with customization is how you can't give the other characters new armor. One thing that was great about the previous game was that you could customize the looks of your party. It was awesome to see, for instance, Ashley and Kaidan in actual armor complete with helmets. They really looked like professional soldiers. Now we've got Miss "high heels and sexy-suit" Miranda Lawson running around looking like some kind of model in a combat zone. I haven't gotten Jack yet, but I bet she's going to be even more rage inducing than Miranda.



But even in spite of those flaws, I think this game is much better than the first one, especially when it comes to storytelling, character design, and gameplay.



Though the probe minigame could really use a keyboard shortcut so you can scroll without having to uncomfortably move your mouse back and forth.