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The Primary Problems of Mass Effect 2


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#51
drstg

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i agree that is has changed a lot, almost too much, for a game in an established series. it would have been better to start a whole new game franchise with these changes than to meddle with something many fans, not all but many, loved in ME1.

improvements were needed, but revolutionary changes were not.

how many of the fans who hated ME1 but love ME2 for the action would feel that way if bioware swung the other way and turned ME2 into a turn based incredibly stat driven RPG?

Modifié par drstg, 01 février 2010 - 07:34 .


#52
Killian Kalthorne

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Veex wrote...

Really? So you never got the "you're nearing the 150 item limit" while on a planet? Now you're just lying. No point in this discussion whatsoever.


Actually, no I didn't because I immediately turned everything I plan on not using to omnigel right when I got it.

#53
Guest_NewMessageN00b_*

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The inventory system is OK in both MEs, but it was a real waste to see ME2 with some bits stripped down.
As for the damaged armor... makes it look badass, which is cool.

Stuff that annoyed me:

*Mouth animations are starting to look dated.
Shouldn't this be the main point of the game? But, hell, they wasted two years reimplementing the inventory and whatnot system, which damn could've been fixed by (as per previous posts) simple tweaks in a day or two. Pfft.

*Please, oh please... if you make an animation, don't make us wait for it to end. The mining operations are just plain pain in the ass (and all that's around it, for that matter).
Why the hell should there be this delay after a probe is launched?

*And why the hell there is an annoying delay for every screen or whatever? Before each mission, you get those team selection etc screens... guess what, there's a delay of ~5 seconds between each of them.

*They seem to not have really fixed the texture pop-in. They probably replaced it with a black screen before the mission (after the map is loaded), while the textures are popping in. At least for me, I see an annoying black screen before each mission starts, which takes exactly the same time as the texture pop-in in ME1.

Modifié par NewMessageN00b, 01 février 2010 - 07:51 .


#54
Twitchmonkey

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drstg wrote...

i agree that is has changed a lot, almost too much, for a game in an established series. it would have been better to start a whole new game franchise with these changes than to meddle with something many fans, not all but many, loved in ME1.

improvements were needed, but revolutionary changes were not.

how many of the fans who hated ME1 but love ME2 for the action would feel that way if bioware swung the other way and turned ME2 into a turn based incredibly stat based RPG?


Firstly, how many people here do you think hated ME1? I've found only a few. Everyone else loved ME1. Secondly, the changes really aren't that extreme. There has been some rebalancing, but all of the elements were there in ME1, in pretty fair quantities. The comparison isn't quite fair.

#55
Colinissile

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I think the new skill tree is alright, I wouldn't say it's worse or better, very different. I love the new skills, too.



My biggest complaints are some poor save spots....not too much else.

#56
Shallina

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It crash a lot on PC, that's the primary problem of ME2.

#57
smecky-kitteh

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I thought garruses damged armer made him look like a bad azz and I believ you can atleast put his scaring back to normal if your unhappy with it. I will agree with needing a little more in the inventory. I only had a choice of 1-2 guns for all exept heavy and primary weapons.

The skill systom was redicules in the first game. I think it was a lot better this time around.

The aside from the inventory the only problem I had was with the diolog options witch gives you a very vage discription of what you say and very short and boring romance scens. Other then that it was a great game


#58
shyzny

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ill agree that the original inventory system was not great, but the way you could choose mods for your weapons and armor was way better. If they had kept the mods more in line with what they were it would be better. In other words you still had to pick and choose which ones were equipped but you got them through research instead of just buying a weapon upgrade you always have for everybody. They went the bioshock route and the problem is you lose a sense of RPG-ness when you aren't CHOOSING, and instead you just get everything. (eventually anyway)

#59
killingsheep24

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New system is better, why would someone want 1000 versions of the same gun model that has a slightly better damage here and there?



Pointless, I'd rather be kicking arse thanks, scrambling my eyes over toys in my inventory is not as fun as blowing away the enemy.



As for ammo.... can't people aim and conserve rounds? it's not hard.

#60
drstg

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Twitchmonkey wrote...

drstg wrote...

i agree that is has changed a lot, almost too much, for a game in an established series. it would have been better to start a whole new game franchise with these changes than to meddle with something many fans, not all but many, loved in ME1.

improvements were needed, but revolutionary changes were not.

how many of the fans who hated ME1 but love ME2 for the action would feel that way if bioware swung the other way and turned ME2 into a turn based incredibly stat based RPG?


Firstly, how many people here do you think hated ME1? I've found only a few. Everyone else loved ME1. Secondly, the changes really aren't that extreme. There has been some rebalancing, but all of the elements were there in ME1, in pretty fair quantities. The comparison isn't quite fair.


well, to be fair i don't know many people who hate ME1 as well.  but there are many people who do say that the action aspect was lacking and ME2 is more "action packed" than the first game.  rebalancing is a nice way of putting it but i think that the comparison is still valid.  there are many aspects of the first game that were "rebalanced" to the point of almost being non-existant.  the inventory and squad customization being the big ones.

#61
Twitchmonkey

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drstg wrote...
well, to be fair i don't know many people who hate ME1 as well.  but there are many people who do say that the action aspect was lacking and ME2 is more "action packed" than the first game.  rebalancing is a nice way of putting it but i think that the comparison is still valid.  there are many aspects of the first game that were "rebalanced" to the point of almost being non-existant.  the inventory and squad customization being the big ones.


The inventory system sure, but that doesn't vastly change how the game plays like making it turn-based would. Stats are still there in a big way and they still make a major difference in your access to and the effectiveness of your skills, so the changes there aren't that extreme.

#62
shyzny

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killingsheep24 wrote...

New system is better, why would someone want 1000 versions of the same gun model that has a slightly better damage here and there?

Pointless, I'd rather be kicking arse thanks, scrambling my eyes over toys in my inventory is not as fun as blowing away the enemy.

As for ammo.... can't people aim and conserve rounds? it's not hard.

No, it isn't hard to use the ammo system, its just a bit of a head scratcher why they went from something that was cool and more  unique to what every other game has and it doesn't really make the experience better.

I don't want millions of different models of guns either.  I kind of like that there are less items.  Its too early for me to say yet if there are too little or not, but the problem is the way they changed mods in my opinion.

#63
Mirandalia

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My Primary Problems list in Mass Effect 2
  • The lack of gay romances  (my fem shep is sad because all the women just tease and then nothingness :?)
  • The planet scanning causing RSI, it's fun once or twice, but 100 times? Give my hand a break!
  • Thermal clips... uuuuh... AMMO anyone?! <---- WTH, the way it was described before release was like an improvement, but this was clearly a step back, instead of unlimited ammo, you run out of ammo uuh I meant "Thermal Clips" ;)
  • Small world, it just feels so tiny, even the great citadel from ME1 is sooo small and we didn't even get to visit the grand presidium ring :crying:
  • The general lack of armor options (read: different clothes), I liked changing all my characters to wear the most fashionable armor in ME1, not necessarily the most "efficient", a big bonus for being able to colorize the limited armor choices in ME2 though! :lol:
Thanks
But it's not all bad, even though I listed problems about the game, it really is a splendid game!
Will I play it through a second time? Perhaps not, I really don't want to scan another planet.

Thanks BioWare for Mass Effect 2, please finetune Mass Effect 3 a bit and I'll be back for more :D

Modifié par Mirandalia, 01 février 2010 - 08:10 .


#64
Illuminatus V

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After first playthrough (ME1 character import):

Liked:
* Story
* Characters
* Weapon Mechanics
* Powers
* Level System
* N7 Missions
* NPCs you met in ME1 reappearing with little missions and talk
* The kind of cliff-hanger ending (very last scene)

Not Liked:
* No MAKO (I know Hammerhead is coming)
* No Loot, I liked the many different manufactors for weapons and armor more than the streamlined inventory system. Especially for dressing you need to visit the captains room. So the most time I forgot to change my options for the N7 armor
* besides N7 armor, not able to toggle helmet on/off
* no option to change weapons on-the-fly within a mission

Modifié par Illuminatus V, 01 février 2010 - 08:15 .


#65
serenekaos

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My only problem with ME2,

No weapon hotkeys.....wtf. I don't care if 90% of the characters only use 2 weapons and using your quick switch works. What if I have more than 2? If you have more than 2 weapons, the fastest way to switch weapons is through your pause/squad command interface which breaks the action for me....blah!

I think they dumbed down the inventory to much, a happy medium between ME1 and ME2 could have been easily acheived with minimal effort.

Planet scanning is ridiculous and credits are to sparse........ok maybe more than 1 thing. :whistle:

#66
musicaleCA

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Mirandalia wrote...

The planet scanning causing RSI, it's fun once or twice, but 100 times? Give my hand a break!


Indeed. I generally don't upgrade everything, eventhough usually I'd be pretty OCD about preparing for a suicide mission in a game. The only reason is because my hand starts hurting and my arm begins to hurt too rather quickly from scanning. (The problem is that holding the right mouse button down causes tension in some ligaments in the wrist, which normally isn't a problem, except ME2 necessitates moving your arm and wrist while tensed like this, which presents a very real danger of RSI. This is definitely something that needs to be rethought and fixed in a patch. It's not the same as an analog thumbstick and controller.)

As for ammo, it was added to create a little more tension in combat, and make you have to actually consider your shots more carefully. There's actually a pay-off for shooting someone in the face (pardon the bad photography joke...), and a penalty for missing. Their intent was pretty clear, though I agree, it's implementation feels a little out-of-place in the ME universe. Better to have hybridized the system; make weapons overheat faster, and more often, but toss in that thermal clip option. That, in and of itself, would open up another gameplay option; dumping a ton of rounds into an enemy to kill them quickly whilst ejecting clips all the way. You'd pay for it, but that could have been an interesting option, particularly for vangaurds who tend to get right up in people's faces. (My biggest mistake with the vangaurd first time I played with it was getting too close to really powerful enemies with charge.)

#67
Killian Kalthorne

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killingsheep24 wrote...

New system is better, why would someone want 1000 versions of the same gun model that has a slightly better damage here and there?

Pointless, I'd rather be kicking arse thanks, scrambling my eyes over toys in my inventory is not as fun as blowing away the enemy.

As for ammo.... can't people aim and conserve rounds? it's not hard.


I am not saying II want a thousand versions of the same gun or armor.  Please point out where I said this.  Go ahead.  I'm waiting.

#68
Skemte

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Killian Kalthorne wrote...

In my ever so humble opinion the primary problems of Mass Effect 2 are:

1)  The complete lack of a proper inventory system.  ME1 had a very good inventory system which allowed a great deal of varied gear options.  At the very least you don't have your people running around in damaged armor like poor Garrus in ME2.  FOr godsakes, who smegged up idea was that?!?!  No one with half a brain would go out in battle with damaged equipment.
Varied gear options Posted Image give me a break.. Mass Effect 1 had awful gear system, how is Onyx V, Banshee III, etc etc a good system?  It was generic, and the stats weren't varied, there were clearly superior weapons and items youc ould choose from..   I would be perfectly fine with this system if there were some dozen items for each weapon class/ armor slot with stats and a variety of abilities and such on them.. While not a minimal stat progression..

2) the Skill system is severely truncated.  I much prefer the old system than what we have in ME2.

  Yet again, many of the skills you chose in the old one you wouldn't..  For instance the Soldier's abilities half of it was specifically just for weapons.. With a small increase and maybe a ability or two every so often..  It wasn't that great..


I know it is too late to change ME2, even with DLCs, but please Bioware, put these things back in ME3.  I like to use Garrus b ut I am not going to send him in a fight with damaged gear.  THAT IS STUPID.



#69
Killian Kalthorne

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Again, TELL ME WHERE DID I SAY I WANT THOUSAND OF THE SAME BLOODY ITEM! I said I want an improvement of the ME1 gear system, NOT HAVE IT REMOVED!

READ WHAT IS THERE AND NOT WHAT YOU WANT TO BE THERE or is your reading comprehension below grade school level?

I said in another post that I wanted to see Armor types brought into three baseline types, Light, Medium, and Heavy. Each baseline type3 would have varying hardpoints to allow modification. There would be no Phoenix III, or Banshee IV, or Heat Sink V. I do not want this. However there would be Light Onyx Armor, Frictionless Materials upgrade, Heavy Colossus Armor, and so forth.

Again, read what is being posted.

By the gods, I am getting so fraking pissed off at people's misinterpretations of what I am posting.

Modifié par Killian Kalthorne, 01 février 2010 - 10:26 .


#70
ME2Shephard

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How come everyone believes that an RPG has to be turn based? Has anyone played Oblivion or Fallout 3. The reason its an RPG is because stats. Stats matter in those types of games and in ME2 they didn't. Upgrading your one piece of armor mattered. Upgrading your two weapons mattered. Thats not an RPG. Don't get me wrong I love the game but all of my friends, myself included, have the same concensus that game was better with a stat based system than with a virtually none existent one.

#71
kiyyto

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Wolverfrog wrote...

Yeah OP, I agree on those things. Everything else is brilliant though.


The story is brilliant at times

#72
kiyyto

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ME2Shephard wrote...

How come everyone believes that an RPG has to be turn based? Has anyone played Oblivion or Fallout 3. The reason its an RPG is because stats. Stats matter in those types of games and in ME2 they didn't. Upgrading your one piece of armor mattered. Upgrading your two weapons mattered. Thats not an RPG. Don't get me wrong I love the game but all of my friends, myself included, have the same concensus that game was better with a stat based system than with a virtually none existent one.


Oblivion was fantastic.
If this game had 1/10 the rpg of oblivion then everyone herewould be singing its praises, but that would have contributed to the development time and I’m afraid that uncle EA wouldn’t have liked that.

#73
Agent_Dark_

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The primary problem of Mass Effect 2 was that the Unreal Tournament announcer was absent, and therefore no "Headshot!" voice clip played everytime you killed with a headshot.



Also, an U-U-U-U-U-Ultra Kill would not have been out of place

#74
HeyUder

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After playing through ME2, I've really enjoyed where they've taken the shooting/RPG combination. The upgrades to abilities/powers are enjoyable.

I have only two major gripes with ME2. The first is with the inventory system. I'm sorry, but using only two sniper rifles, and pretty much only 2 assault rifles during an entire playthrough shows weakness to me. I'm glad each weapon felt unique, but there were hardly any weapons! The same goes for armor. When I go to a weapons/armor shop I expect to always find at least 1 or 2 unique weapons in there, along with upgrades. Sadly, there was an extremely limited arsenal for ME2.

The second gripe has to do with the story. I won't spoil anything, but all I can say is that the tension created when you go on the suicide mission COMBINED with the amazing character development is what really makes ME2 one of (IMO) the greatest games of all time. In retrospect, the main plot wasn't all that amazing. That being said, I was still surprised at the ending. The choice you make at the end seems like it might have a much greater effect on ME3 than ME1's endgame decision did on ME2. I certainly hope so.

Oh, and a last problem.... now I have to wait for ME3!!!

Modifié par HeyUder, 02 février 2010 - 02:34 .


#75
Shady41

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Cpl_Facehugger wrote...

My biggest problem with ME2, having just gotten it and started playing for ~5 hours last night, is the ammo. Hands down, it's the ammo. Now the idea of an ejectable heat sink that can instantly cool down the gun is great. But the execution in this case leaves much to be desired. The guns should be able to cool down on their own, especially on planets that have atmospheres. It should be a tactical decision, whether I want to pause my fire to wait for the gun to cool down, or whether I want to expend one of my limited thermal heat sinks.

The next greatest issue I have with ME2 so far is the lack of armor customization. Not for Shepherd him/herself (though the lack of a helmet toggle for dialog is very frustrating; when the game has so much work put into facial expressions, it seems disingenious to be forced to cover up them all up if you want Shep to look like an actual soldier.) Rather, the big problem with customization is how you can't give the other characters new armor. One thing that was great about the previous game was that you could customize the looks of your party. It was awesome to see, for instance, Ashley and Kaidan in actual armor complete with helmets. They really looked like professional soldiers. Now we've got Miss "high heels and sexy-suit" Miranda Lawson running around looking like some kind of model in a combat zone. I haven't gotten Jack yet, but I bet she's going to be even more rage inducing than Miranda.
 


I highly agree with you on the thermal clips. That is a great fix to for the ammo issues. You can wait for the weapon to cool down which can take longer, or eject a clip and start firing again right away.