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The Primary Problems of Mass Effect 2


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#76
bconk55

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Killian Kalthorne wrote...

Veex wrote...

Really? So you never got the "you're nearing the 150 item limit" while on a planet? Now you're just lying. No point in this discussion whatsoever.


Actually, no I didn't because I immediately turned everything I plan on not using to omnigel right when I got it.


Regardless, you pretty clearly "carried" your inventory in ME1, as you did not need to return to the ship to equip. Not using characters because you don't like how they look seems absurdly nitpicky if you're willing to accept the magical link between your party and the Normandy stock room.

#77
CatatonicMan

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One of my personal annoyances was how they broke up the story flow into individual bite-size missions. Everything was disconnected; none of the missions really flowed together. They managed to make what should have been a huge, expansive, epic game feel like a series of unrelated gunfights ending with a really long unrelated gunfight.

Modifié par CatatonicMan, 02 février 2010 - 02:49 .


#78
kiyyto

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CatatonicMan wrote...

One of my personal annoyances was how they broke up the story flow into individual bite-size missions. Everything was disconnected; none of the missions really flowed together. They managed to make what should have been a huge, expansive, epic game feel like a series of unrelated gunfights ending with a really long unrelated gunfight.


completely agree, but you see... all of the problems can be solved by looking at the development time.
This game was pushed out the door early. We all know that BioWare would have no problem creating the game that we ALL would love, but they weren’t allowed the time.

It would take time to congeal all the individual levels with story, cutscenes, and level design. Obviously, for some reason, they didn’t take or weren’t given that time.

#79
ME2Shephard

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kiyyto wrote...

ME2Shephard wrote...

How come everyone believes that an RPG has to be turn based? Has anyone played Oblivion or Fallout 3. The reason its an RPG is because stats. Stats matter in those types of games and in ME2 they didn't. Upgrading your one piece of armor mattered. Upgrading your two weapons mattered. Thats not an RPG. Don't get me wrong I love the game but all of my friends, myself included, have the same concensus that game was better with a stat based system than with a virtually none existent one.


Oblivion was fantastic.
If this game had 1/10 the rpg of oblivion then everyone herewould be singing its praises, but that would have contributed to the development time and I’m afraid that uncle EA wouldn’t have liked that.


I know right. Bethesda Arts didn't change much between Oblivion and Fallout and quess what.... They were both GAME OF THE YEAR!!!!! Oblivion didn't have VATS. Fallout did. Come on. The fact is that EA knows the money market and right now its shooters. Turn this game into a shooter, draw in more shooter friendly crowds and bam... We have a game of the year contender. I keep saying that I loved this game but it won't beat out MW2 for game of the year because of the changes and how disappointed a lot of Bioware's true fans are. Don't get wrong. I think the first game needed a lot of improvements with the glitches and bugs it had but completely taking out the one thing that distinguished this game as an RPG, disappointed more people than the what the population on this forum wants to believe.

#80
ccw8787

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Absalute Worst Addition to game is:



NO MORE ARMOR



i like the new weapons but i get bored of the same armor and buying all of the like life support webbing or Aegis Vest anymore is stupid



PATCH FOR MORE ARMOR!!!!! plus u should be able to buy collector armor

#81
CatatonicMan

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ccw8787 wrote...

Absalute Worst Addition to game is:

NO MORE ARMOR

i like the new weapons but i get bored of the same armor and buying all of the like life support webbing or Aegis Vest anymore is stupid

PATCH FOR MORE ARMOR!!!!! plus u should be able to buy collector armor


Considering that they made the DLC armors worthless by by not allowing a removable helmet, I question the logic of asking for more armor that will never be used. Maybe they should fix that issue before they start adding in more armor.

Modifié par CatatonicMan, 02 février 2010 - 03:04 .


#82
Sageless Ranger

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Killian Kalthorne wrote...

In my ever so humble opinion the primary problems of Mass Effect 2 are:

1)  The complete lack of a proper inventory system.  ME1 had a very good inventory system which allowed a great deal of varied gear options.  At the very least you don't have your people running around in damaged armor like poor Garrus in ME2.  FOr godsakes, who smegged up idea was that?!?!  No one with half a brain would go out in battle with damaged equipment.

2) the Skill system is severely truncated.  I much prefer the old system than what we have in ME2.

I know it is too late to change ME2, even with DLCs, but please Bioware, put these things back in ME3.  I like to use Garrus b ut I am not going to send him in a fight with damaged gear.  THAT IS STUPID.


The inventory system in ME1 wasn't that good, took forever to navigate through all of your items, and almost every item you picked up was crap anyway. And the skill system isn't taht different believe it or not. ME1 skills each had 4 ranks, with a ton of useless filler points in between, in ME2 each skill has 4 ranks plus branches into two options once maxed. And as for Garrus's armor? Makes him more badass in my opinion ;)

#83
Kaesh

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The thermal clip would have worked better if they combined it with the cool down from the first one.

Other than that, not much is an issue.

#84
CatatonicMan

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Kaesh wrote...

The thermal clip would have worked better if they combined it with the cool down from the first one.

Other than that, not much is an issue.


See, now that would have been a smart system, and it would have made so much more sense than the generic one they came up with.

Then you could spec your character out with higher cooldown/control your shots so you could fire without wasting ammo, or go for a higher ammo capacity so you could shoot continuously.

This would allow for all sorts of new equipment and skills, but I suppose that would be too new, different, and complicated for the masses to handle.

Sigh.

#85
Killian Kalthorne

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Sageless Ranger wrote...
The inventory system in ME1 wasn't that good, took forever to navigate through all of your items, and almost every item you picked up was crap anyway. And the skill system isn't taht different believe it or not. ME1 skills each had 4 ranks, with a ton of useless filler points in between, in ME2 each skill has 4 ranks plus branches into two options once maxed. And as for Garrus's armor? Makes him more badass in my opinion ;)


It wasn't bad enough to have it completely removed.  IT DID NOT TAKE FOREVER.  A couple of minutes at the most, well, at least for me.  If you don't have the cognitive ability to do inventory management I don't see how those who can should suffer for your inadequencies. 

Furthermore, damaged armor does not make one a baddass.  As a former member of the military, going into a fire fight with damaged armor is STUPID.  

It is not badass.  It is not k3wl.  It is STUPID.

#86
Dan_cw

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Ya know, got a bit tired of reading through all of the complaints.

But to lighten the atmosphere a bit:

Did anyone catch one of the characters you fight referencing the fact that Miranda wore no armour? I think it was during her loyalty mission.

#87
Killian Kalthorne

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Yep. It is the game's fatal flaw. After my run through I'll probably shelve it.

#88
Selvec_Darkon

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The item & inventory system didn't need the complete overhaul it got. It was fine really other then inconvience. What it needed was modifying, not destroying.

#89
KinjiruRM

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I like the customizable weapons and armor in ME1, but the inventory management was a nightmare. I'm satisfied with ME2's approach, for the most part. However, the fact that you must always wear a helmet to use non-N7 armor is both glitchy and unfortunate.



I don't mind space being so central to activities. It has rarely caused an issue. I do wish there was a jump key, however. Having to use the cover-jump system is a bit annoying. I am among the few who misses the Mako, I suppose. I didn't mind the Mako, but I did mind the nigh-impassible mountains. Having terrain without making it hell to get around would be fine with me.



The limited ammo is a real nuisance, but I suppose it does in some weird way make the game more fun to be forced to use multiple weapons. All in all, I do think ME2 is far superior to ME1, despite what flaws it has.

#90
KinjiruRM

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Killian Kalthorne wrote...

Sageless Ranger wrote...
The inventory system in ME1 wasn't that good, took forever to navigate through all of your items, and almost every item you picked up was crap anyway. And the skill system isn't taht different believe it or not. ME1 skills each had 4 ranks, with a ton of useless filler points in between, in ME2 each skill has 4 ranks plus branches into two options once maxed. And as for Garrus's armor? Makes him more badass in my opinion ;)


It wasn't bad enough to have it completely removed.  IT DID NOT TAKE FOREVER.  A couple of minutes at the most, well, at least for me.  If you don't have the cognitive ability to do inventory management I don't see how those who can should suffer for your inadequencies. 

Furthermore, damaged armor does not make one a baddass.  As a former member of the military, going into a fire fight with damaged armor is STUPID.  

It is not badass.  It is not k3wl.  It is STUPID.


I think you're missing the point that what's fun for you isn't necessarily fun for others. By Bioware's actions, it would seem to be the case that it was deemed that the ME1 inventory system was liked by a minority. Therefore it's not a matter of you being penalized for those who wanted it gone, rather, it's a matter of those who wanted it gone not being penalized because you want to keep it. Majority rules.

#91
Killian Kalthorne

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No, the loudest whining rules. We will see who whines the loudest.

#92
yslee

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Hi, I just want to add my two cents here. While I just got the game, I've got a complaint already!



My main problem so far is with the thermal clip system. Not with the idea, but with the implementation. Since they're universal, I thought you'd have a pool to draw from that'd be shared by all the weapons. Instead each weapon has a max number of clips, and some of them are really low (15 for the shotgun are you serious?).



Also, I'm not too keen on the resourcing system. So I need to farm for resources instead of XP now? And oh, 30, 60 probes ain't cutting it.

#93
ME2Shephard

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You see I don't understand how this game is more action packed when the level cap is half of what it was in the first game. The first game you had to go through it at least twice to reach max level. ME2, import a level 60, play through it once and you get your maxed out character. Can someone please explain how ME2 is more action packed than the first?

#94
J_chambers

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My god...why is it so hard for people to understand that the OP doesn't want an exact replica of ME1 inventory system. He is just saying that it should have been improved for ME2...ie, less clutter and no longer getting the same loot over and over.

#95
lthwpn

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don't know if this has been addressed/brought up already but...

my main beef with this game is the cover system.  specifically how u direct ur team where to go.  as far as i'm aware, u cannot move the (3rd person) camera out and away from shepard... it's fixed to be a certain distance away no matter where u look.

let it be known that i'm currently playing INSANITY difficulty.  i can't remember how many times i've been behind sum cover and not been able to get the camera in the right position or angle to send one of my squad to sum cover thats on the other side of the arena (if u will) so as to flank the enemy or draw their fire off me.

no... wat i end up having to do is get out of cover (exposing myself 2 a s***load ((usually)) of bullets, which on INSANITY 2 secs of exposure usually results in death or close enough to it... depending on wats being shot at me) and moving (while trying to avoid gunfire) to a location that better allows me a view/angle on the cover that i want my squad to go behind.  

and by the time i get to that better view/angle (assuming i survived), my squad member is usually dead cuz they think they have to keep poping up and shooting even though they have no shields and r bout to redline.  but i blame the poor A.I. for that one (which is my 2nd biggest complaint).

but in all fairness, when the combat works, it works.  it's fun!!!  especially when u have ur squad with all their abilities.  and playing on INSANITY just makes it that much more engaging.

but then... mabey it's just me!?

 

#96
KalReegar

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The lack of a crouch function for the Left Stick on Xbox. I thoroughly enjoyed teabagging fallen enemies and just teabagging in celebration after a successful assignment.


But the thermal clips...worst idea ever. Its just a reload system, no matter which way the cake is cut. The heat aspect of it is all wrong.

Modifié par KalReegar, 13 février 2010 - 04:27 .