Deiser wrote...
Nomadder wrote...
Sorry for the strange formatting, I copy/pasted and it got all screwy.
The point is that if you take a more neutral path the game punishes you for not specializing, not just by removing dialogue options, but by leaving you in crappier situations because of those missing options. In effect, punishing you for playing any way other than pure paragon/renegade.
But that's what I mean by what I said earlier. If Shepard maintains a generally-neutral tone the entire time, then realistically he'd not have a more-extreme view. For example, if he doesn't care one way or another about how species-based racism is handled for most of the story, it'd be very unlikely (and probably unrealistic) if suddenly he blurted out that killing non-humans was right/wrong.
The reason why a more "neutral" tone is punished here is mainly because you're also not taking a firm decision on any one thing, and as such other people won't take you seriously. On top of that, neutrality for the most part means you aren't influencing events as heavily as you would if you went for an extreme (since you're essentially going to be pushing and pushing your beliefs until something comes out of it) and that lack of of influence means that you won't get as many extra opportunities in your ME2 life.
That's not right either.
They are making your choices black and white. No one is like that.
You could be a really good person but at times you'd snap and say something mean or set someone straight.
The way they have the game is that at certain points if you played the game like a NORMAL human with varying choices, then you're screwed.
Miranda/Jack fight, if no paragon or renegade you have no option but to choose which you want to side with.
How about if I don't want to side with either and just tell them to shut up and act proper. You can't ,nope, no way you have to side with one or the other.
Just because you played the game as a normal person.
I am overall a nice guy, but if someone is stupid I will tell them off (renegade).
In a game with lethal enemies and gun play I would be more inclined to take a more drastic/harsh approach at times.
Essentially, both paragon and renegade choices should ALWAYS be available in the dialogue, then depending which you choose will form your overall character.
How it is now is like this:
If you play mostly paragon for some reason you all of a sudden become completely incapable of lashing out or acting tough, or can do no wrong.
How is that realistic, even if you're a good person we can all get angry and choose a "renegade" option.
Same goes the other way.
Just because you take no **** and lash out doesn't mean you can't be warm and nice at times.
Right now if you want to be able to "deal" with certain game choices you have to funnel into either paragon or renegade.
If your in the grey area you lack option.
Isn't it silly to have a "greyed" out renegade or paragon dialogue option?
So for some reason I am incapable of acting though/say an insulting comment, cause I am nice in general?
It's extremely frustrating coming across a dialogue and you really want a renegade option cause the situation screams for one and all your left with is a sissy paragon reply or a neutral choice.
It's like being muzzled.