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Thermal clips are idiotic


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#1
PSRdirector

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So we went from having unlimited ammo, to a very limited ammo...

How is this even slightly an Improvement?  This alone is my largest complaint about ME2, I find myself instead of fighting how I want to fight using pistols because I need to save my sniper ammo. In ME1, I would set up at long range, with my sniper tricked out the way I wanted, take a shot something dies, wait for the heat to cool down, and kill something else, rinse and repeat. 

Now I have to save my sniper shots because I don't want to run out and they get stuck fighting something with armor and not having it. 

And to those fans who complained about cool down and got this implemented, I hate you deeply, you made the combat in ME 2 far inferior to ME1

#2
Orfinn

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This.... Is something thats getting threaded over and over again. Even Im who havent got the dang game yet sees that, but yes. I do agree partially until I have tried out the regarding game functions myself.

#3
the_one_54321

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Because weapons with ammunition makes a little bit of sense?



Really though, who ever heard of a shooter where you didn't have to watch your ammo and reload?

#4
kcp12

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I like the ammo system. It forces you to use different weapons rather than stick with one gun like you did for ME1. It forces you to use powers and not use any spray and pray tactics.

#5
Gaddmeister

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Perhaps you're playing on harder difficulties, but I'm playing on veteran at the moment and I haven't ever run out of ammo, not for all weapons at once at least. Sure, if it's a long firefight and I can't move forward, then I'll have to consider what to do to make sure not to waste ammo, but there are plenty of heat sinks to pick up after killed enemies. Ammo is rarely an issue, but I like the new system.



Also, the hand cannon is effective against armoured enemies as well.

#6
Warrcry13

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I wish they had thermal clips in ME1.

#7
daguest

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kcp12 wrote...

I like the ammo system. It forces you to use different weapons rather than stick with one gun like you did for ME1. It forces you to use powers and not use any spray and pray tactics.

Since ALL my power are on shared cooldown, the "force to use power" is absurd. We can't use them as a weapon, or just 1ammo weapon.
It's like borderlands, with less ammos.


I think they should had a hybrid system. if you overheat your gun->reload with clip, with few clip. So if you keep a sustained fire, you will not be able to handle it for long.
Actually as a soldier i have absolutely no ammos problems. I keep shooting, and sometimes i pick ammos. As infiltrator, i shoot with my pistol (since i have no ammos for sniper), and then i wait my squad finish the ennemies to pick the priceless ammos on bodies. A lot of fun, really.

Modifié par daguest, 01 février 2010 - 05:27 .


#8
sinosleep

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I play on hardcore, have never run out of ammo, and usually find far more than I need.

#9
Laterali

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a shared cooldown that lasts for maybe 3 or 4 seconds.... If that's too long for you I got a great game you can play...Fable 2. you can spam powers all night long, and it's boring as hell.



I love the new ammo system. It makes it much more tactical. It wasn't much of a challenge to run straight into a firefight knowing you'll never overheat or run out of ammo. Plus who has actually run out of ammo in this game. It's near impossible to do, unless of course you're a terrible shot...

#10
Endgame19

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I agree for the most part. I find that it is a huge step back from the previous game. Although I do think heavy weapons should have ammo as they would be too powerful with unlimited ammo.



I don't find the need to reload a big issue, it forces you to take a moment during a fight but the limited ammo just seems tedious. It's not like I've ever run out completely nor does it force me to use all the weapons (that is accomplished very well by the different damage aspects each weapon type has).



Take the Krogan loyalty mission, if they really wanted ammo to be an issue there wouldn't be 25 "thermal clips" laying around the battlefield before you even start combat.



If I had a choice for ME3 I would rather deal with a weapon that overheats rather than a weapon that takes "thermal clips". I would keep all heavy weapons to a strict ammo level (or if you prefer to keep all weapons on the same ammo system I would recommend heavy weapons be placed on a long cooldown after over heating say 5-10 minutes once they overheat).

#11
Nite77

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I would like the new ammo system, if the ammo reserve would be higher. I HATE rapid-fire spray-and-pray tactics. I want to aim my shots and make them count. Unfortunately I got a might 14 (whoa!) shots in my sniper and a puny 20 or so (sorry I forgot) in my heavy pistol. But of course my SMG holds over 700 shots plus a heavy weapon. I'd trade that heavy weapon and SMG in an instant for double the shots for Sniper and AT LEAST triple for the pistol. I hate the SMG but it's probably my most used gun since I often run out of ammo on the others.

Sucks big time. ME1 combat system was lightyears better.

EDIT: It's nearly impossible to run out of ammo using shotgun/assaultrifle/smg, but nearly impossible to keep ammo reserve with using a sniper. hate that. Infiltrators FTW.

Modifié par Nite77, 01 février 2010 - 05:39 .


#12
tommythetomcat

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Another day, another identical thread.

#13
Destructo-Bot

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If you guys "aren't running out of ammo ever" then there is no practical difference between limited ammo and unlimited ammo for you. So the game could give you endless clips and nothing would change for you. So why doesn't it give you limitless ammo if you aren't supposed to run out?

#14
W00DBar0n

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I rather like the new ammo system.

It makes the feel go from "I am an unstoppable shooting killing machine gun" to "Hey i gotta make sure i take you out fast and with as little ammo as possible"

All you need to do is learn some tactics.

Use powers alone side your gun. So instead of firing a clip into an enemy, you could just fire one shot from a pistol.

#15
Nial Black-Knee

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Well, I've got two playthroughs going. One with 40+ hours and another with over 50 hours. And I can say that while I am now used to the ammo system it can be a pain. It is not implemented very well. For example, you start a mission(any long multi stage mission) You have multiple fights or engagements during this mission. Time after time in the first few fights almost no clips are dropped by enemies. I mean like 0-1 per fight with 2-8 enemies. And if you happen to be in an area where there are no clips placed already? It gets very tight, very fast. By comparrison, when I look around after the last fight in the mission, the ground is lit up like christmas there are so many red blinking clips scattered along the ground. Only problem is the mission is OVER, so you don't need them. So the clips are sometimes not a problem, and others as hard to come by as the start of FO3. Which is not a good thing.

#16
Mangrapes

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Another day, another"moar pew pew, but im like deep uknow?" thread.

#17
WillieStyle

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Destructo-Bot wrote...

If you guys "aren't running out of ammo ever" then there is no practical difference between limited ammo and unlimited ammo for you. So the game could give you endless clips and nothing would change for you. So why doesn't it give you limitless ammo if you aren't supposed to run out?


Sure there is.
I don't run out of ammo if I:
-Aim properly.
-Take smart shots eg. Don't waste a sniper shot on an enemy with no sheilds/armor who's health bar is half gone.
-Use abilties intelligently eg: use overload/warp to take out barriers and shields before sniping.
-Advance on the enemy position as I thin out their numbers.

These things and other strategies that I'm forced to employ with limitted ammo make the game more fun.

In ME1, I could spray bullets wherever Iliked for as long as I liked and never runout or overheat my weapons. That was dull.

Modifié par WillieStyle, 01 février 2010 - 05:46 .


#18
mepilot

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I have no real issue with the ammo system. But, if I had to voice 1 thing (and I'm nitpicking here), then its slightly annoying to finish a mission, go back to the Normandy, then start another mission only to realize I'm low on ammo from the last mission. What? You mean the Normandy has no spare clips! rofl



Like I said, small gripe. Now I just make sure to run around picking up leftovers before I exit a mission. And yes there are more than enough clips lying around. Too bad they arent on the Normandy!

#19
Aratham Darksight

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Sounds to me like your problem is more with the ammo capacity for sniper rifles, than the heatsink system itself.

It is pretty low and it's forced me to change my playstyle, too. I kind of enjoy it, really. Short fights are over soon enough that I won't run out of ammo and I can replenish my stores in between. Big fights require picking targets more carefully, more aggressive advancement to pick up new sinks as they drop, or bringing out the heavy weapons for the tough targets.



At least that's my experience on veteran difficulty.

#20
Guest_Crawling_Chaos_*

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l2p



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#21
Laterali

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If you run out of ammo with one weapon, you have another you can use, so yes there is a practical difference, because you have the potential of running out if you don't pay attention. I have never run out of ammo completely. If you don't go looking for the heat sinks you can run out. The people who aren't running out, like me, are finding them.


I ran out of sniper rifle ammo when I got pinned down by a wave of 15 or so mercs....But I didn't go " Damn you BioWare, you suck!!!" I switched to a different weapon and killed them. Then went and picked up the heat sinks and got my sniper rifle ammo for the next wave.

I don't see the problem here... People get too worked up over the small things.

#22
sinosleep

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WillieStyle wrote...


Sure there is.
I don't run out of ammo if I:
-Aim properly.
-Take smart shots eg. Don't waste a sniper shot on an enemy with no sheilds/armor who's health bar is half gone.
-Use abilties intelligently eg: use overload/warp to take out barriers and shields before sniping.
-Advance on the enemy position as I thin out their numbers.

These things and other strategies that I'm forced to employ with limitted ammo make the game more fun.

In ME1, I could spray bullets wherever Iliked for as long as I liked and never runout or overheat my weapons. That was dull.


QFT

Just because we don't run out doesn't mean we aren't taking steps to ensure that we don't.

#23
addiction21

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Headshots save ammo.

#24
Valfrekr

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the_one_54321 wrote...

Because weapons with ammunition makes a little bit of sense?

Really though, who ever heard of a shooter where you didn't have to watch your ammo and reload?


In Mass Effect 1 they had a reason behind the "Unlimited Ammo"; check the codex for more info. Pretty much the gun would have a block of metal that would have tiny pieces (the size of a grain of rice) and fired at kinetic speeds, after calibrating the distance, weather conditions and the size of the target. You could pretty much fire your weapon tens of thousands of times, and have enough ammo for the end game sequence. I liked that idea. It made this game less of a shooter and more of an RPG. It gave good reason for having "Unlimited Ammo". The thermal clips seems a step backwards. 

Now if the new weapons are more powerful, and were based on geth technology or something, then I would understand the upgrade. As it stands, the thermal clips suck. The game is good though.

#25
JKoopman

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I've played more than my fair share of shooters and I'm damn good at them (I consistently ranked #1 on virtually every server I played on in Battlefield 1942 back in the day). I also got the headshot achievement before I even left the Lazarus station, so don't tell me that I need to "learn 2 aim".



The fact is, I'm playing an Infiltrator and that class got hit the hardest with the ammo stick. Your 2 "primary weapons" (sniper rifle and pistol) also have the lowest ammo capacity in the entire game: 10 shots with the Mantis and 24 with the Carnifex! As a result, I'm constantly running out of thermal clips and being forced to run out and "spray'n'pray" with my wildly inaccurate machine pistol trying to collect more. Unlike Soldier-types who can simply mow someone down with their assault rifle or shotgun and quickly run over their corpse to collect more ammo without breaking stride, you're often not in a position to gather clips while you snipe as you're enemies (and their dropped thermal clips) are far down range. This severely restricts the playstyle of the Infiltrator.



I died 2 times in my first battle with the Praetorian not because the fight was particularly difficult but because I would run out of ammo taking down his barrier and armor and by the time I could scramble around gathering up more he would have his barrier regenerated and I would be back at square one until eventually the damn infinitely spawning Husks would overwhelm me.