Thermal clips are idiotic
#1
Posté 01 février 2010 - 05:12
How is this even slightly an Improvement? This alone is my largest complaint about ME2, I find myself instead of fighting how I want to fight using pistols because I need to save my sniper ammo. In ME1, I would set up at long range, with my sniper tricked out the way I wanted, take a shot something dies, wait for the heat to cool down, and kill something else, rinse and repeat.
Now I have to save my sniper shots because I don't want to run out and they get stuck fighting something with armor and not having it.
And to those fans who complained about cool down and got this implemented, I hate you deeply, you made the combat in ME 2 far inferior to ME1
#2
Posté 01 février 2010 - 05:14
#3
Posté 01 février 2010 - 05:15
Really though, who ever heard of a shooter where you didn't have to watch your ammo and reload?
#4
Posté 01 février 2010 - 05:17
#5
Posté 01 février 2010 - 05:24
Also, the hand cannon is effective against armoured enemies as well.
#6
Posté 01 février 2010 - 05:24
#7
Posté 01 février 2010 - 05:25
Since ALL my power are on shared cooldown, the "force to use power" is absurd. We can't use them as a weapon, or just 1ammo weapon.kcp12 wrote...
I like the ammo system. It forces you to use different weapons rather than stick with one gun like you did for ME1. It forces you to use powers and not use any spray and pray tactics.
It's like borderlands, with less ammos.
I think they should had a hybrid system. if you overheat your gun->reload with clip, with few clip. So if you keep a sustained fire, you will not be able to handle it for long.
Actually as a soldier i have absolutely no ammos problems. I keep shooting, and sometimes i pick ammos. As infiltrator, i shoot with my pistol (since i have no ammos for sniper), and then i wait my squad finish the ennemies to pick the priceless ammos on bodies. A lot of fun, really.
Modifié par daguest, 01 février 2010 - 05:27 .
#8
Posté 01 février 2010 - 05:27
#9
Posté 01 février 2010 - 05:31
I love the new ammo system. It makes it much more tactical. It wasn't much of a challenge to run straight into a firefight knowing you'll never overheat or run out of ammo. Plus who has actually run out of ammo in this game. It's near impossible to do, unless of course you're a terrible shot...
#10
Posté 01 février 2010 - 05:34
I don't find the need to reload a big issue, it forces you to take a moment during a fight but the limited ammo just seems tedious. It's not like I've ever run out completely nor does it force me to use all the weapons (that is accomplished very well by the different damage aspects each weapon type has).
Take the Krogan loyalty mission, if they really wanted ammo to be an issue there wouldn't be 25 "thermal clips" laying around the battlefield before you even start combat.
If I had a choice for ME3 I would rather deal with a weapon that overheats rather than a weapon that takes "thermal clips". I would keep all heavy weapons to a strict ammo level (or if you prefer to keep all weapons on the same ammo system I would recommend heavy weapons be placed on a long cooldown after over heating say 5-10 minutes once they overheat).
#11
Posté 01 février 2010 - 05:36
Sucks big time. ME1 combat system was lightyears better.
EDIT: It's nearly impossible to run out of ammo using shotgun/assaultrifle/smg, but nearly impossible to keep ammo reserve with using a sniper. hate that. Infiltrators FTW.
Modifié par Nite77, 01 février 2010 - 05:39 .
#12
Posté 01 février 2010 - 05:38
#13
Posté 01 février 2010 - 05:38
#14
Posté 01 février 2010 - 05:41
It makes the feel go from "I am an unstoppable shooting killing machine gun" to "Hey i gotta make sure i take you out fast and with as little ammo as possible"
All you need to do is learn some tactics.
Use powers alone side your gun. So instead of firing a clip into an enemy, you could just fire one shot from a pistol.
#15
Posté 01 février 2010 - 05:41
#16
Posté 01 février 2010 - 05:43
#17
Posté 01 février 2010 - 05:45
Destructo-Bot wrote...
If you guys "aren't running out of ammo ever" then there is no practical difference between limited ammo and unlimited ammo for you. So the game could give you endless clips and nothing would change for you. So why doesn't it give you limitless ammo if you aren't supposed to run out?
Sure there is.
I don't run out of ammo if I:
-Aim properly.
-Take smart shots eg. Don't waste a sniper shot on an enemy with no sheilds/armor who's health bar is half gone.
-Use abilties intelligently eg: use overload/warp to take out barriers and shields before sniping.
-Advance on the enemy position as I thin out their numbers.
These things and other strategies that I'm forced to employ with limitted ammo make the game more fun.
In ME1, I could spray bullets wherever Iliked for as long as I liked and never runout or overheat my weapons. That was dull.
Modifié par WillieStyle, 01 février 2010 - 05:46 .
#18
Posté 01 février 2010 - 05:45
Like I said, small gripe. Now I just make sure to run around picking up leftovers before I exit a mission. And yes there are more than enough clips lying around. Too bad they arent on the Normandy!
#19
Posté 01 février 2010 - 05:46
It is pretty low and it's forced me to change my playstyle, too. I kind of enjoy it, really. Short fights are over soon enough that I won't run out of ammo and I can replenish my stores in between. Big fights require picking targets more carefully, more aggressive advancement to pick up new sinks as they drop, or bringing out the heavy weapons for the tough targets.
At least that's my experience on veteran difficulty.
#20
Guest_Crawling_Chaos_*
Posté 01 février 2010 - 05:46
Guest_Crawling_Chaos_*
l2aim
l2pickyourshots
l2notsuck
#21
Posté 01 février 2010 - 05:50
I ran out of sniper rifle ammo when I got pinned down by a wave of 15 or so mercs....But I didn't go " Damn you BioWare, you suck!!!" I switched to a different weapon and killed them. Then went and picked up the heat sinks and got my sniper rifle ammo for the next wave.
I don't see the problem here... People get too worked up over the small things.
#22
Posté 01 février 2010 - 05:57
WillieStyle wrote...
Sure there is.
I don't run out of ammo if I:
-Aim properly.
-Take smart shots eg. Don't waste a sniper shot on an enemy with no sheilds/armor who's health bar is half gone.
-Use abilties intelligently eg: use overload/warp to take out barriers and shields before sniping.
-Advance on the enemy position as I thin out their numbers.
These things and other strategies that I'm forced to employ with limitted ammo make the game more fun.
In ME1, I could spray bullets wherever Iliked for as long as I liked and never runout or overheat my weapons. That was dull.
QFT
Just because we don't run out doesn't mean we aren't taking steps to ensure that we don't.
#23
Posté 01 février 2010 - 06:00
#24
Posté 01 février 2010 - 06:04
the_one_54321 wrote...
Because weapons with ammunition makes a little bit of sense?
Really though, who ever heard of a shooter where you didn't have to watch your ammo and reload?
In Mass Effect 1 they had a reason behind the "Unlimited Ammo"; check the codex for more info. Pretty much the gun would have a block of metal that would have tiny pieces (the size of a grain of rice) and fired at kinetic speeds, after calibrating the distance, weather conditions and the size of the target. You could pretty much fire your weapon tens of thousands of times, and have enough ammo for the end game sequence. I liked that idea. It made this game less of a shooter and more of an RPG. It gave good reason for having "Unlimited Ammo". The thermal clips seems a step backwards.
Now if the new weapons are more powerful, and were based on geth technology or something, then I would understand the upgrade. As it stands, the thermal clips suck. The game is good though.
#25
Posté 01 février 2010 - 06:17
The fact is, I'm playing an Infiltrator and that class got hit the hardest with the ammo stick. Your 2 "primary weapons" (sniper rifle and pistol) also have the lowest ammo capacity in the entire game: 10 shots with the Mantis and 24 with the Carnifex! As a result, I'm constantly running out of thermal clips and being forced to run out and "spray'n'pray" with my wildly inaccurate machine pistol trying to collect more. Unlike Soldier-types who can simply mow someone down with their assault rifle or shotgun and quickly run over their corpse to collect more ammo without breaking stride, you're often not in a position to gather clips while you snipe as you're enemies (and their dropped thermal clips) are far down range. This severely restricts the playstyle of the Infiltrator.
I died 2 times in my first battle with the Praetorian not because the fight was particularly difficult but because I would run out of ammo taking down his barrier and armor and by the time I could scramble around gathering up more he would have his barrier regenerated and I would be back at square one until eventually the damn infinitely spawning Husks would overwhelm me.




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