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Thermal clips are idiotic


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#51
vashts1985

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action jim wrote...

I've been playing 2 characters. And my Vanguard has no ammo problems, while my infiltrator keeps running out of sniper ammo. However, I fully expect to have this situation rectified by the end of the game with Sniper rifle and ammo upgrades. Until then, I'm gonna try using the first pistol as was earlier suggested.


prepare to be dissapointed.

the mantis and the widow are not about being able to kill everything, they are about being able to place a tactically sound shot on something that would have otherwise ruined your day. once you get into the habit of picking your targets, ammo becomes a non issue.

#52
sinosleep

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Nemesis7884 wrote...

limited ammo is okay... but then please give the enemies also limited ammo...it's kind of irritating if guys are bazooking rockets at me like a gatling gun for minutes....are they sitting on a ****ing pile of rockets or what???


Have you ever seen ANY shooter where enemies had limited ammo? It'd make the game too easy IMO. You could just take cover and wait for the AI to waste it's good stuff then just mop up.

#53
sticks435

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sinosleep wrote...

Nemesis7884 wrote...

limited ammo is okay... but then please give the enemies also limited ammo...it's kind of irritating if guys are bazooking rockets at me like a gatling gun for minutes....are they sitting on a ****ing pile of rockets or what???


Have you ever seen ANY shooter where enemies had limited ammo? It'd make the game too easy IMO. You could just take cover and wait for the AI to waste it's good stuff then just mop up.

I read these 2 posts, and imediatally thought about Boondock Saints were they are discussing how on TV, you have to shoot at the bad guy for 10 minutes cause he never runs out of ammo and how easy it was for them.

#54
Jamin101

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vanguard i wish the ammo was spread more evenly. hundreds of shots for my machine pistol, 20 for my hand cannon and 10 or 15 for shotgun. i save the handcannon for big enemies and the shotgun for if i ever use charge (which is rare). it just seems like i can only use the machine pistol because everything is shielded making my biotics useless. definately switching classes for the next playthrough

#55
OiBlimey

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I don't really mind the new reload mechanics, but they should tweak it a little to make it fit with the Mass Effect universe. It would make more sense if the guns behaved this way: once you run out of thermal clips, the cool-down period is reintroduced/reactivated until you find more thermal clips. This way, we get to keep the fast paced action of the reloading mechanics, without ignoring the concept of unlimited ammo.

Modifié par OiBlimey, 01 février 2010 - 09:16 .


#56
Mirandalia

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Hate the new AMMO (oops I meant to say Thermal Clips).

Why?

Reasoning
The Mass Effect 1 style made perfect sense, you have a gun that can fire small bits of metal with large enough speed to do serious damage, the metal needed was so infinitesimal, that in fact one gun could fire tens of thousands of rounds without running out of 'ammo'.

Why would Mass Effect 2 change this? Oh, right the overheating problem, riiight.
Luckily for us the Geth developed a thermal clip that would store the heat and could then be swapped by hand in less than 1 second and then you could keep firing, good idea right?
Hmm, first of all, in the year when this is taking place, you might think that it would be possible for the gun to have some sort of cooling, or that the thermal clip system would be automatic and change clips on a rotating basis never needing someone to 'swap clips'. Oh, no, it's sooo much faster doing it 'by hand', I forgot.

And let's not forget that it was meant to just do away with the overheating issues, you would guess you could still let it cool down by not using it for a second or two like in ME1? Oh no, without ANY thermal clips you can't FIRE your weapon? Oh, that's a dead little soldier in combat, with no AMMO (oops I said it again, I meant Thermal Clips).

:pinched:

#57
RighteousRage

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sinosleep wrote...

Nemesis7884 wrote...

limited ammo is okay... but then please give the enemies also limited ammo...it's kind of irritating if guys are bazooking rockets at me like a gatling gun for minutes....are they sitting on a ****ing pile of rockets or what???


Have you ever seen ANY shooter where enemies had limited ammo? It'd make the game too easy IMO. You could just take cover and wait for the AI to waste it's good stuff then just mop up.


The Rainbow Six games had enemies with limited ammo, and I'd like to see you attempt to play through them even on the easiest difficulty and say they were "easy"

Deus Ex's enemies also had limited ammo, and although mileage will vary here, chances are you cannot get through the game without relying on saves.

Modifié par RighteousRage, 01 février 2010 - 09:19 .


#58
Endurance_117

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The only people who hate thermal clips never played a shooter

#59
exboomer

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Gaddmeister wrote...

Perhaps you're playing on harder difficulties, but I'm playing on veteran at the moment and I haven't ever run out of ammo, not for all weapons at once at least. Sure, if it's a long firefight and I can't move forward, then I'll have to consider what to do to make sure not to waste ammo, but there are plenty of heat sinks to pick up after killed enemies. Ammo is rarely an issue, but I like the new system.

Also, the hand cannon is effective against armoured enemies as well.

I'm playing on veteran as well and I HAVE run out of ammo several times.  The "science" of why there was unlimited ammo was explained very well in ME so the decision to switch to thermal clips is just plain stupid and was another of the colossal stupid mistakes Bioware made with this game. All to please a demographic that ME was never aimed at to begin with.

#60
RighteousRage

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Endurance_117 wrote...

The only people who hate thermal clips never played a shooter


I suppose I don't "hate" them, but I certainly dislike them as they make no sense, and I've been playing shooters for about 17 years.

#61
Illum.se

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AudioJane wrote...

What makes me chuckle is all the people saying ammo has made the game soo much better, tactical. It's like Rainbow six Vegas baby, spare me it didn't make the game harder at all or tactical. What made combat better in Mass effect 2 was level design, streamlining ability's and making biotic more balanced with enemy's. If anything all Bioware did was annoy everyone with low mag ammo count weapons and having to look at the damn floor so much.

Also not to mention the complete lack of a verity of weapons and mag sizes to begin with.

True words.

OiBlimey wrote...

I don't really mind the new reload
mechanics, but they should tweak it a little to make it fit with the
Mass Effect universe. It would make more sense if the guns behaved this
way: once you run out of thermal clips, the cool-down period is
reintroduced/reactivated until you find more thermal clips. This way,
we get to keep the fast paced action of the reloading mechanics,
without ignoring the concept of unlimited ammo.

Also true.

What pisses me off the most is one, it's an incredibly big change, and two, the mechanics are mostly unintelligent. Shep is the only person in the universe who actually needs to reload, with ammo that is like the ISO of all ISO standards, and it feels so "realistic" now somehow, come on. And oh, in two years every gun in the entire universe got outfitted? EVERY LAST ONE?! *Ace Venture reeeaaally laugh*

It doesn't feel tactical at all, it just slows down the pace and it's severely unbalanced. As a soldier I can fire my guns all day, and charging for ammo is just another day at work, but some of the others relying on pistols and shotguns got shafted good, it's that simple.

Modifié par Illum.se, 01 février 2010 - 09:36 .


#62
Endurance_117

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ITT: People don't play on Insanity.



I would Like to see you shooting your weapons all day and not dieing or running out of ammo. Tactics are involved.

#63
Veex

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Destructo-Bot wrote...

If you guys "aren't running out of ammo ever" then there is no practical difference between limited ammo and unlimited ammo for you. So the game could give you endless clips and nothing would change for you. So why doesn't it give you limitless ammo if you aren't supposed to run out?


There is a difference between not ever having the possibility of running out of ammo (read Mass Effect) and managing your limited ammo so that you do not run out (Mass Effect 2). Those who aren't running out of ammo ever are probably doing a better job managing their ammo use than those who are not, or they are more dilligent in searching for thermal clips after and during engagements. I do run out of ammo with specific weapons on occasion, but I don't find using a sniper rifle for the entirety of the game tactical or engaging, so I prefer the change.

#64
ourbluebird

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 You know, when I first heard there was going to be ammo in ME2, I was a little skeptical. I'm pretty terrible with shooters and I liked how in ME1 I could just fire blindly at things until they died without having to worry about my gun becoming useless. 

After getting the game and actually playing it, I've found it's really not that bad. Every battle is more exciting because it requires some level of strategy, and to be honest, I don't think I've ever actually run out of ammo. 

#65
Guest_justinnstuff_*

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Valfrekr wrote...

the_one_54321 wrote...

Because weapons with ammunition makes a little bit of sense?

Really though, who ever heard of a shooter where you didn't have to watch your ammo and reload?


In Mass Effect 1 they had a reason behind the "Unlimited Ammo"; check the codex for more info. Pretty much the gun would have a block of metal that would have tiny pieces (the size of a grain of rice) and fired at kinetic speeds, after calibrating the distance, weather conditions and the size of the target. You could pretty much fire your weapon tens of thousands of times, and have enough ammo for the end game sequence. I liked that idea. It made this game less of a shooter and more of an RPG. It gave good reason for having "Unlimited Ammo". The thermal clips seems a step backwards. 

Now if the new weapons are more powerful, and were based on geth technology or something, then I would understand the upgrade. As it stands, the thermal clips suck. The game is good though.


The thermal clips ARE geth tech. All alliance weapons were refitted after researching geth weaponry after ME1, according to the codex.

#66
sticks435

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I've run out of ammo for the Vindicator, but then again, it only holds a measly 96 rounds anyway, so that might be why. I know it's extremely accurate, but I don't like switching ammo types constantly, so I usually just stick with Fire unless I know there is going to be a lot of synthetics or shields. It seems there are way more enemies with armor then anything else.

#67
jmark22

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I think that maybe this was considered by Bioware at some point, and if so I would love to hear their reasons why it was dropped in favor of the thermal clips.



Make the guns overheat after firing a certain number of rounds based on frequency of firing; i.e., firing many shots in a short period of time causes an overheat. Make it so the assault rifle can shoot about 24 rounds quickly before overheating - just like it is now, except it wouldn't overheat if you only fired an occasional burst.



When your gun does overheat, you will have to press the 'reload' button which will trigger an animation where the heat sink is exposed causing it to cool a bit faster than in ME1. The animation would take a few seconds, and then you could resume firing.



This adds the 'reload' gameplay element, stays true to the Mass Effect lore regarding ammunition, and you don't have to bother searching around for thermal clips after clearing a room and can instead get right into the next firefight. This sounds like more FUN to me than the current mechanic.

#68
Tanks4me

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kcp12 wrote...

I like the ammo system. It forces you to use different weapons rather than stick with one gun like you did for ME1. It forces you to use powers and not use any spray and pray tactics.


Exactly.  For us shooters (me - Mass Effect was my first RPG) we tend to like an actual challenge in combat, or at least I do.  Limited ammo actually makes us play the game in a more tactical manner - for example:  If the grenade launcher had unlimited ammo, I could just grenade spam my enemies.  But, seeing as the most amount of grenades I have ever seen in my launcher at one time was seven (I'm not too far into the game, mind you) I have to save them for when it would be useful, like when I have a crap load of enemies that I have funneled into a narrow walkway, or when I'm going against a mini boss.

#69
jmark22

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Tanks4me wrote...

kcp12 wrote...

I like the ammo system. It forces you to use different weapons rather than stick with one gun like you did for ME1. It forces you to use powers and not use any spray and pray tactics.


Exactly.  For us shooters (me - Mass Effect was my first RPG) we tend to like an actual challenge in combat, or at least I do.  Limited ammo actually makes us play the game in a more tactical manner - for example:  If the grenade launcher had unlimited ammo, I could just grenade spam my enemies.  But, seeing as the most amount of grenades I have ever seen in my launcher at one time was seven (I'm not too far into the game, mind you) I have to save them for when it would be useful, like when I have a crap load of enemies that I have funneled into a narrow walkway, or when I'm going against a mini boss.


Limited ammo for heavy weapons is fine and makes some sense in the Mass Effect universe.

I also think it is fine to have to switch up which gun you are using.  The way to do it is not to make a gun unusable, but to make certain guns better for certain targets.  This is already the case.  The heavy pistol is more effective against armor than the shotgun, for instance.  I already switch between guns depending on the situation.  Forcing limited 'ammo' into the Mass Effect universe just does not make sense, and does anyone really think it is fun to look around on the ground for thermal clips?  Does that add anything to your gameplay experience?

For the record, I play FPS almost exclusively.  The first RPG I ever played was ME1, and the only other RPG I have ever played is Fallout 3.  And I don't like the thermal clips.  I think there could be a better solution, and I outlined it a few posts above this one.

#70
Destructo-Bot

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Nobody is asking for unlimited Heavy Weapon ammo. It makes sense for heavy weaps to deplete ammo. And the way to increase "difficulty" or force tactics is to use better enemy AI, not forcing the player to dive for ammo halfway down the battlefield. I remember when I was on the Krogan level and I went through all my ammo on the catwalks to the main area, I was down to a few shotgun rounds.

Apparently I'm supposed to hang back and let my squad do all the killing. Funny thing with me being a soldier class and all. Instead of encouraging me to use my FPS skills, it's encouraging me to let my teammates ammo hack and aimbot their way through the level for me.

The new mechanic is NOT FPSer friendly. It's hang back and let your infinity ammo teamates do the work friendly. Why don't they give me some extra clips, they seem to have plently...

Modifié par Destructo-Bot, 01 février 2010 - 10:14 .


#71
Houkkaaja

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I switched to an adept from the infiltrator, because the ammo system left my infiltrator feeling like a poorly trained and equipped soldier. The sniper rifle is like an additional power which has a cool property that allows you to run out of ammo for it, unlike any other power in the game. Even the inferno grenades are infinite.



I'm going to need some serious propaganda to believe the lore makes any sense concerning the sniper rifle. Two years ago there was not a single rifle in the galaxy that overheated after a single shot, after which it took 1-2 seconds to cool down to neutral temperature, which implies a perfectly well working passive cooling system. OBVIOUSLY it was deemed a good idea to replace this 1-2 seconds of passive cooling to about 2-4 seconds of wasting a clip and having to aim again. This has got to be the second stupidest idea I have ever heard.

#72
RighteousRage

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To be fair, the sniper rifle also seems to be far more accurate and lethal for that one shot to begin with.

#73
Endurance_117

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The Sniper Rifle is over powered, that's why it has low ammo.



Thermal Clips make it more tactical, play on Insanity and see

#74
Decho the Dolphin

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I like the gameplay thermal clips create, it is somewhat more pressured and requires you to use several weapons. That is absolutely fine, but in terms of lore they make sod all sense. The one thing that really bugs me: it says specifically that thermal clips are universally designed and can be used in any weapon, but you have weapon-specific ammo reserves. Really?

#75
CapnDave

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You're all soft. The game is supposed to be an (action)RPG. In my day, RPG's had ammunition. If you ran out of arrows you couldn't shoot your bow. Simple as that. Bad enough that your health regenerates after a few seconds of hiding behind a knee-high block like a COWARD.



The real problem here is not that you could *gasp* run out of ammo. It is just that you don't feel like using your brain to form tactics and fight better. You'd rather just find one spot and plink away at your enemy until they go down, even though you could advance and flank and take them out much faster without wasting so much ammo.



I think you've all been coddled by Japanese RPG's and gotten used to the idea that an RPG is about repeating the same attack option ad infinitum. Hate to break it to you, but RPG's are about using your brainmeats to overcome obstacles.