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XBOX 360 PAD SUPPORT


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14 réponses à ce sujet

#1
coppershark1973

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I would like to see, as a matter of urgency, pad support for Mass Effect 2.

I have rheumatism in my fingers and this game is tieing my hands up in knots.

The worst example is the where you are supposed to scan a planet for resources and you have to keep dragging your mouse all over the place with the right mouse button down, and to rotate the planet you have to keep jiggling the mouse at the planet edge, obviously a pad would have none of these problems as it will just keep rotating with the stick pushed to the left or right. (I'd settle for the arrow keys rotating the planet - anything other than what you have implemented here, did you even product test this bit?

Another problem is where you are navigating on the star map, you have to keep your finget on 'thrust' to move the Normandy but trying to stop the craft on the cursor is impossible as it remains where you left it. This would not be a problem with the pad of course. (Try it for yourself Bioware and you will see what I mean).

Seriously though, all these niggles aside, this is a 3rd person game which naturally lends itself to a pad so where is the support for it?

The 360 has pad support because it has no mouse and keyboard, the PC has a choice and since you have already designed the game to be using a pad I cannot for the life of me see why Bioware has decided to chop it out. If there is a valid reason how about you post it?

So come on Bioware, get the your eggheads to slap some pad support on this game innit?!

Anybody that feels the same please add a post, and please don't change this into a mouse & keyboard vs pad argument, go to Gamespot or some other fanboy site and whine there.

#2
Brian The Grey

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I use the cheapo Logitech Dual Action gamepad in my left hand and my right hand uses a MX518 mouse.

You can program it's buttons and sticks to any keyboard stroke / mouse movement via the Profiler software:

Image IPB

Modifié par Brian The Grey, 01 février 2010 - 07:47 .


#3
coppershark1973

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Thanks for that response, I could use xpadder software to map the keys BUT we all know that this game runs on the 360 with a pad so why on earth can't they give us the option of using the pad? I wouldn't be bothered if the game actually was optimised for keyboard and mouse but just trying to scan for resources in this game proves that they blatantly didn't test to see if mouse and keyboard worked with their own game interfaces! Come on Bioware, seriously, where is the PAD SUPPORT?

#4
Lurker2

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Brian The Grey wrote...

I use the cheapo Logitech Dual Action gamepad in my left hand and my right hand uses a MX518 mouse.

You can program it's buttons and sticks to any keyboard stroke / mouse movement via the Profiler software:

Image IPB



I tried the Logitech Profiler with my old model Logitech 'Wingman" Force 3D Joystick and it didn't do jack. I tested it with Notepad first(according to the tutorial) and it worked then, I don't know what I'm doing wrong.. Image IPB


coppershark1973 wrote...

I could use xpadder software to map the keys BUT we all know that this game runs on the 360 with a pad so why on earth can't they give us the option of using the pad?


I heard in another thread that EA just didn't want to pay Microsoft and get the game certified for GFW.

#5
zBobG

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Lurker2 wrote...
I tried the Logitech Profiler with my old model Logitech 'Wingman" Force 3D Joystick and it didn't do jack. I tested it with Notepad first(according to the tutorial) and it worked then, I don't know what I'm doing wrong..

The Logitech profiler will not apply your custom button mapping unless you first set the profiler to detect the game you intend to use it for. That is on the profile Edit->Properties page for the selected profile. So, set the profiler to detect: ".../Mass Effect 2/Binaries/MassEffect2.exe", of course use the full path wherever you installed it.

Or, create a persistent profile for your controller (just a regular profile for that controller) and in Options->Global Profiler Settings enable the persistent profile.


coppershark1973 wrote...
I heard in another thread that EA just didn't want to pay Microsoft and get the game certified for GFW.

That is probably true, to qualify for GFW a game MUST fully support the xBox360 for Windows controller. I assume then that there was some problem putting the proper code into the game or that there were so many problems with the xBox360 support that the developers just took it out.

There is a "AllowJoystickInput=0" line in the ini file. Change it to =1 and see what happens. I haven't tried it yet. [EDIT] Just tried it and changing the command to =1 does not enable the controller. So, there is no controller support in ME2 at the present time. It's possible that a patch might enable controller support.

[EDIT] I am currently using a G15 keyboard and a G13 gamepad (which is not a controller but is a keypad). The G13 does have a programmable joystick which I currently have set for left/right/fwd/back and it works as you'd expect.

Modifié par zBobG, 02 février 2010 - 03:43 .


#6
Lurker2

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zBobG wrote...

The Logitech profiler will not apply your custom button mapping unless you first set the profiler to detect the game you intend to use it for. That is on the profile Edit->Properties page for the selected profile. So, set the profiler to detect: "...\\\\\\\\Mass Effect 2\\\\\\\\Binaries\\\\\\\\MassEffect2.exe", of course use the full path wherever you installed it.



I thought I took care of that in the profile page when I clicked "select a game"? Could I have chosen the wrong ME 2 file when I browsed? But I was able to launch the game THRU profiler so that can't be, right?


zBobG wrote...
Or, create a persistent profile for your controller (just a regular profile for that controller) and in Options->Global Profiler Settings enable the persistent profile.



I'll try that.

zBobG wrote...
There is a "AllowJoystickInput=0" line in the ini file. Change it to 1 and see what happens. I haven't tried it yet.



Where is that found specifically?

#7
zBobG

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^^^ I edited my post, I tried enabling the joystick support - did not work.


#8
Lurker2

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zBobG wrote...

^^^ I edited my post, I tried enabling the joystick support - did not work.



Does that mean I may as well quit or should I try a persistent profile?

I've heard people are playing it with the Xbox controller using Xpadder so it must be possible.

Modifié par Lurker2, 02 février 2010 - 03:49 .


#9
HamsterExAstris

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zBobG wrote...

That is probably true, to qualify for GFW a game MUST fully support the xBox360 for Windows controller.

Wrong. (Four words: Dawn of War II.)

I assume then that there was some problem putting the proper code into the game or that there were so many problems with the xBox360 support that the developers just took it out.

Or Bioware simply doesn't believe in supporting gamepads on PC - after all, neither the original Mass Effect nor Dragon Age nor Knights of the Old Republic had gamepad support in their PC incarnations.

#10
Lurker2

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Lurker2 wrote...

zBobG wrote...

^^^ I edited my post, I tried enabling the joystick support - did not work.



Does that mean I may as well quit or should I try a persistent profile?

I've heard people are playing it with the Xbox controller using Xpadder so it must be possible.



Hey, persistent profile works!

But I can't control the camera, I can move forward/backward/left/right, but I can't look where I'm going or look up/down or to the side of me.

Moreover, I can't turn around either. I can move left/right, but I can't turn around to look in a particular direction. The mouse still controls all that. How do I map the mouse controls into the twisting axis? What's the proper commands so I can turn and look where I want?

I remember when I tried mapping the fire control, profiler wouldn't accept "left mouse button" as the command button. I had to go into the game's configuration mode and give ME2 a secondary button for that so that profiler could then accept the command. Same with "aim".(right mouse button)

I have no idea how to get the twisting axis to map the mouse as a whole. I don't see a key binding for "camera"..

I still have to map the throttle and POV features of the joystick as well, a bit confused about them too.

#11
zBobG

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Lurker2 wrote...
Does that mean I may as well quit or should I try a persistent profile?

It means that there is no native joystick/controller support. XPadder just fools the game with emulated keypresses - it's not real gamepad support. Yes, do try a persistent profile, this is also just fooling the game.

Dawn of War? No controller support? That is odd. I haven't ever played it, maybe controller use by that game is not sensible? So not required by Microsoft.

My previous comment ammended: full xBox360 support required where it makes sense

#12
zBobG

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Apparently there are no keyboard keys for turn left/right, so I think a controller is not going to work.

#13
Lurker2

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zBobG wrote...

Apparently there are no keyboard keys for turn left/right, so I think a controller is not going to work.



Aww sh*t...

All I need is one command to get the mouse function into the twisting axis and I'm made in the shade. Everything else can be left to the keyboard.

There must be some way to pull it off... *sigh*

v00d00m4m is good at messing with INI files, I'll see if he might know something.

#14
HamsterExAstris

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zBobG wrote...

Dawn of War? No controller support? That is odd. I haven't ever played it, maybe controller use by that game is not sensible? So not required by Microsoft.

My previous comment ammended: full xBox360 support required where it makes sense

That I could see being the case. Because with an RTS, you're right--it wouldn't have made sense. ;)

#15
Cyiphener

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xbox?--- pc--- wth is the difference? its just a souped up rig dedicated for gaming so why the hell cant they give a patch for the xbox controller.. hmmmmmm?