Mass Effect vs. Mass Effect 2
#1
Posté 01 février 2010 - 05:55
Which one do you like more and why?
#2
Posté 01 février 2010 - 05:57
#3
Posté 01 février 2010 - 06:00
They went with realism and left out the user experience. Its still a good game but as far as mechanics (except battle system and hacking) it is a downgrade.
PS: I know this has been said 1,000 times.
#4
Posté 01 février 2010 - 06:00
#5
Posté 01 février 2010 - 06:00
I agree, those things where annoying.tthammy wrote...
second , no more anoying mako no more anoying elevator no more anoying hmmm hmm toolbox
#6
Posté 01 février 2010 - 06:05
Modifié par andrewv42, 01 février 2010 - 06:07 .
#7
Posté 01 février 2010 - 06:06
Thanks for responding.
LyonVanguard wrote...
I actually liked the first one better. Its not the story but the gameplay. The fact that the equipment menu is so comboluted and non user friendly really left me scratching my head. ME1 was not perfect but why downgrade it? I would have really liked to see Miranda wearing the Phoenix or Onyx armor sets. The helmet system is also really downgraded.
They went with realism and left out the user experience. Its still a good game but as far as mechanics (except battle system and hacking) it is a downgrade.
PS: I know this has been said 1,000 times.
#8
Posté 01 février 2010 - 06:07
#9
Posté 01 février 2010 - 06:08
#10
Posté 01 février 2010 - 06:23
#11
Posté 01 février 2010 - 06:23
#12
Posté 01 février 2010 - 06:31
#13
Posté 01 février 2010 - 06:34
#14
Posté 01 février 2010 - 06:43
They could have improved the inventory system to make it easier for people to use it. For example add an option for weapon sets like in MW2. All you have to do is costumize those sets and add those sets to you squad mates in the squad selection screen. That way you didn't have to go through each weapon and adding it. (Just an option)andrewv42 wrote...
Mass Effect 2. The game flows with increased fluidity, and the combat is much much much much more enjoyable. I agree that the departure of the mako is a positive aspect of the game; I never liked mako fights. The lack of customisability for your squad is a bit of a nuance, but I always found it tedious to have to give each one of them good equipment and armour in ME1 - but in ME1 there were only six squadmates. In ME2 you can have up to eleven, and it would've been a world of pain to find weapons and armour for all of them to use.
However, they shouldnt have eliminated the option to not have a helmet toggle option. It is also un realistic to have characters with just a face mask in the middle of space (hope this is not a spoiler). They made this to make the lack of armor for characters like miranda work but you just try to go into space with just a face mask and you'l see what will happen to you.
#15
Posté 01 février 2010 - 06:44
#16
Posté 01 février 2010 - 06:47
#17
Posté 01 février 2010 - 06:49
You can't just go with having unlimited ammo in the first one to having clips. I was like "WTF?"DutRankEC wrote...
The second one is leaps and bounds over the first. Adding the ammo system was a great improvement. I almost hated going through Insanity on ME1 because I felt like Rambo and it wasn't challenging at all. Now ME2 on Insanity = OOOMMMGGG. Super hard this time around.
#18
Posté 01 février 2010 - 06:49
Like I said, it was boring and unchallenging being able to have an infinite amount of ammo on the first game. Even with the Thermal clips I have yet to run out of ammo while on Insanity. It just adds an extra challenge making you have to use more than one gun.ME2Shephard wrote...
@DutRankEC: The reason it is tougher though was because they got rid of the stat system. They introduce more aspects of a TPS instead of making it balanced like it was in the first game between RPG and TPS. I personally am still a fan of the first one more even with the faults and bugs it had. I enjoyed going to planets and actually exploring them. I hate this scanning/probing crap they had in the new one. Before playing ME2 I thought this planetary exploration is crap and repetative. Now I'm wishing Bioware would bring it back. I about fell asleep multiple times because of how not pleasing that system is. I just hope they bring the planetary exploration back in the third game. Also... Thermal clips? How does this make it better? Not to mention how the Mass Effect universe has taken a complete U-turn in technology of weapons with unlimited ammo to weapons that use clips now... Made no sense to me.
#19
Posté 01 février 2010 - 07:06
About the unlimitd ammo thing. Like I said it made no sense in the scheme of things to give ammo over overheating. Do you think if the military today would get rid of a gun that had unlimited ammo for guns that had clips? Heck no. They would have soldiers deal with the 3 second delay you have. It makes no sense to downgrade yourself when you have already upgraded. And by the way, this is too no one specific, the storyline in ME2 was no where near the story in ME1. No spoilers so I can't give my reasons why but as an advid fan of this franchise and this game series, ME2's story just wasn't that great. Correction: The story progression wasn't that great.
Modifié par ME2Shephard, 01 février 2010 - 07:11 .
#20
Posté 01 février 2010 - 07:10
In ME2, it's like borderlands, bad rpg, choose a skill to spam between gunfire, and a lot of action. And also a ridiculous end boss. Just a better story, romances, and lot more talking. But the combat system is better than in ME1.
Finally, we lost the diversity of classes, and the RPG part of ME1, for a more action oriented title, with no diversity and a ridiculous rpg part.
ME 1 : good rpg game, bad action game. ME2 : good action game, bad rpg game. I enjoy rpg more than tps. So i enjoyed ME1 more.
Modifié par daguest, 01 février 2010 - 07:13 .
#21
Posté 01 février 2010 - 07:33
Was the story really that much different? In both games it's, Collect info on bad guy, find bad guy, kill bad guy, save universe. Both ME stories are very cliche.ME2Shephard wrote...
And by the way, this is too no one specific, the storyline in ME2 was no where near the story in ME1. No spoilers so I can't give my reasons why but as an advid fan of this franchise and this game series, ME2's story just wasn't that great. Correction: The story progression wasn't that great.
#22
Posté 01 février 2010 - 07:36
NO MORE MAKO
#23
Posté 01 février 2010 - 08:15
In favour of ME2
-Much better shooter mechanics. Locational damage, better weapon variety. ME1 was actually a pretty awful shooter, your turn rate was slower than enemies could strafe you at close ranges unless you abused the power wheel to aim.
-Stream lined out fiddly inventory
-Removed limiting abilities. For example needing to invest in gun skills before being able to do something as basic as expect your character to aim where you shoot or wear armour.
-Removed Charm/Inimidate as abilities competing for points with combat skills.
-More even difficulty. ME1 started of fairly easy and had several massive difficulty spikes early on (last encounter on Therum playing on insanity with a fresh character could be like running into a brick wall). But fairly rapidly weight of ability points, particularly in biotics made the game fairly easy. ME2 has few nasty difficulty spikes but nothing that I've brick walled on and has remained consistently challenging.
-Graphics and Frame rate.
-Customizable armour
In favour of ME 1
-Biotics. Biotic crowd control is almost non existent and after the first section I can count on one hand how many times I've caught more than one enemy in a CC attack on higher difficulties. Yes, singularity was probably the single most game breakingly overpowered ability in ME1 (more so than even Immunity) but it was fun. I have found CC isn't entirely worthless but the problem is there is such massive renduncy in abilities. Once you've stripped defences you have a whole variety of options on how to deal with enemies and due to the linked cool down you only need one.
-Ammo. I don't have a problem with ammo in principle but the way it actually works out in ME2 leaves you hunting ammo at the end of combat. In the early game your ammo depletes too quickly but is recovered quickly as well, it pings about too much. From mid game on it starts to be a non-issue apart from adding the busy work of looking for ammo between fights. ME1's system wasn't perfect either, early game every gun overheated frustratingly quickly and late game it was a non issue. Try using a HMWP X with a Frictionless Material X and Scram Rail X. With master marksman active you have literally zero heat generation. You are immune to the effects of sabotage, that tiny bit of heat you have left before it over heats never fills. But at least it doesn't generate busy work. I think it would have been possible to smooth the ME1 heat system so you aren't horribly neutered at first to ridiculously overpowered later and leave you some where in the middle the whole time rather than removing it.
Ambivalent
-Overly stream lined inventory and abilities in ME2. The inventory in ME1 was pretty bad but it feels like a lot of the crunch of the system has been hidden or taken out of the players hands. I like the crunch and while even I got bored setting up the entire squads upgrades it feels like ME2 goes too far.
All in all ME2 I think is the better game but it does get some stuff wrong ME1 got right.
#24
Posté 01 février 2010 - 08:20
I love the first one a lot more. This game IMO has been dumbed down to appeal to the shooter fans who lack the patience to build up their characters like you could in ME. The whole "feel" of the game has been changed and I for one am VERY disappointed in what Bioware did.MasterChief13Va wrote...
I just finished Mass Effect 2. I loved the first one but find myself loving the second one more. Maybe's it the darker story or newer characters but I can't help loving the second one.
Which one do you like more and why?
#25
Posté 01 février 2010 - 08:21
Except that ME was never meant to be a straight shooter, it was meant to be a RPG with shooter elements not a shooter with RPG elements.Devos wrote...
Not comparing story just game mechanics.
In favour of ME2
-Much better shooter mechanics. Locational damage, better weapon variety. ME1 was actually a pretty awful shooter, your turn rate was slower than enemies could strafe you at close ranges unless you abused the power wheel to aim.
-Stream lined out fiddly inventory
-Removed limiting abilities. For example needing to invest in gun skills before being able to do something as basic as expect your character to aim where you shoot or wear armour.
-Removed Charm/Inimidate as abilities competing for points with combat skills.
-More even difficulty. ME1 started of fairly easy and had several massive difficulty spikes early on (last encounter on Therum playing on insanity with a fresh character could be like running into a brick wall). But fairly rapidly weight of ability points, particularly in biotics made the game fairly easy. ME2 has few nasty difficulty spikes but nothing that I've brick walled on and has remained consistently challenging.
-Graphics and Frame rate.
-Customizable armour
In favour of ME 1
-Biotics. Biotic crowd control is almost non existent and after the first section I can count on one hand how many times I've caught more than one enemy in a CC attack on higher difficulties. Yes, singularity was probably the single most game breakingly overpowered ability in ME1 (more so than even Immunity) but it was fun. I have found CC isn't entirely worthless but the problem is there is such massive renduncy in abilities. Once you've stripped defences you have a whole variety of options on how to deal with enemies and due to the linked cool down you only need one.
-Ammo. I don't have a problem with ammo in principle but the way it actually works out in ME2 leaves you hunting ammo at the end of combat. In the early game your ammo depletes too quickly but is recovered quickly as well, it pings about too much. From mid game on it starts to be a non-issue apart from adding the busy work of looking for ammo between fights. ME1's system wasn't perfect either, early game every gun overheated frustratingly quickly and late game it was a non issue. Try using a HMWP X with a Frictionless Material X and Scram Rail X. With master marksman active you have literally zero heat generation. You are immune to the effects of sabotage, that tiny bit of heat you have left before it over heats never fills. But at least it doesn't generate busy work. I think it would have been possible to smooth the ME1 heat system so you aren't horribly neutered at first to ridiculously overpowered later and leave you some where in the middle the whole time rather than removing it.
Ambivalent
-Overly stream lined inventory and abilities in ME2. The inventory in ME1 was pretty bad but it feels like a lot of the crunch of the system has been hidden or taken out of the players hands. I like the crunch and while even I got bored setting up the entire squads upgrades it feels like ME2 goes too far.
All in all ME2 I think is the better game but it does get some stuff wrong ME1 got right.




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