Mass Effect vs. Mass Effect 2
#51
Posté 02 février 2010 - 08:55
#52
Posté 02 février 2010 - 10:10
Modifié par fanman72, 02 février 2010 - 10:18 .
#53
Posté 02 février 2010 - 10:19
Honorable mention goes to the sniper action, which was so bad in ME1 my Infiltrator ran around with a HMWA. Now ... well ... anti-material power.
#54
Posté 03 février 2010 - 02:39
DutRankEC wrote...
1. What's fun about it in ME1? I like it better in this one since they added a slow down time to line up your shots.
The sniper rifle is the part of the game where I find the presence of ammo extremely disturbing. I also preferred being able to build up my character's sniper skills and becoming better and better at it as the game progressed
2. I can't tell you how many times Incenerate and Cloaking has saved me. Same with Warp and Overload. If you haven't played on Insanity yet then try playing that way without Biotics/Tech and see how far you get.
I don't want to play on insanity and I have serious issues with spamming warp and overload. I'm talking about pull, throw and even singularity, which doesn't seem to affect armored/shielded enemies. Shockwave I haven't tried out yet, though I have a feeling it won't affect armor and shields either. I play on normal to have some amount of fun with pull and throw, though the health of enemies on normal is so low that 99% of the time, power combos feel like overkill.
3. Wrex isn't really relevant to the new crew, so I think there was just enough if him in this game.
I wasn't all that serious about that, really. I just realized he's the best Bioware character since Irenicus when I met him again in this game. Just hoping he'll make a glorious comeback in ME3
Still, one of the best games in existence. What I mentioned were essentially very minor flaws in an otherwise excellent game. Not perfect, but one of the best, nonetheless.
Modifié par Houkkaaja, 03 février 2010 - 02:39 .
#55
Posté 03 février 2010 - 02:41
#56
Posté 03 février 2010 - 02:44
#57
Posté 03 février 2010 - 02:54
after story, loot is the most important thing for an rpg to have.
I liked having an inventory
but the lock opening stuff is much better than pushing those buttons
and the mako...sometimes i did enjoy exploring those desolate alien planets. maybe they coulda had more but it was cool rolling up a hill and seing like three suns pop up...
UGH. What did they do to the stats,,,,,
#58
Posté 03 février 2010 - 02:55
That is the single biggest problem I have with ME2.ME2Shephard wrote...
Thermal clips? How does this make it better? Not to mention how the Mass Effect universe has taken a complete U-turn in technology of weapons with unlimited ammo to weapons that use clips now... Made no sense to me.
TBH I think I prefer ME1, I liked the planetary exploration, I even liked the Mako.
#59
Posté 03 février 2010 - 03:01
LyonVanguard wrote...
You can't just go with having unlimited ammo in the first one to having clips. I was like "WTF?"DutRankEC wrote...
The second one is leaps and bounds over the first. Adding the ammo system was a great improvement. I almost hated going through Insanity on ME1 because I felt like Rambo and it wasn't challenging at all. Now ME2 on Insanity = OOOMMMGGG. Super hard this time around.
I like the idea of clips. The only issue I have that weapons only let you carry very limited amount of backup ammo and the clips don't drop as often as I would like them to. But overall, I like the new ammo system.
#60
Posté 03 février 2010 - 03:03
I wasn't expecting to be buying and playing a shooter. I was expecting to be buying and playing an RPG with light shooter elements, as ME1 was.kelsjet wrote...
That being said, I am more interested in finding out why people are interpreting ME2 being a shooter to have such negative connotations. Even if ME2 is 'just a shooter' it is still a fun game.
You can't just change the genre of a game halfway through the series. Would anyone be satisfied if StarCraft 2 was suddenly an MMO?
#61
Posté 03 février 2010 - 03:07
Only problem with that logic is a strategy game completely being turned into an MMO. That didn't happen to mass effect 2.You can't just change the genre of a game halfway through the series. Would anyone be satisfied if StarCraft 2 was suddenly an MMO?
Modifié par SithLordExarKun, 03 février 2010 - 03:08 .
#62
Posté 03 février 2010 - 03:09
#63
Posté 03 février 2010 - 03:13
The first one was more RPG. I love RPGs.
The second one is more Shooter. I love shooters.
the most important is that the history is awesome...
I guess BW should improve the Parangon/Rebel system, no matter in wich kind (RPG or Shooter) of game they wish to focus.
#64
Posté 03 février 2010 - 03:29
No, they just changed an RPG completely into a shooter. Not the same thing at all.SithLordExarKun wrote...
Only problem with that logic is a strategy game completely being turned into an MMO. That didn't happen to mass effect 2.
#65
Posté 03 février 2010 - 03:32
I don't recall being able to make any choices in a "completely shooter" game. ME1 is less of an RPG as ME2 is.eldanori wrote...
No, they just changed an RPG completely into a shooter. Not the same thing at all.SithLordExarKun wrote...
Only problem with that logic is a strategy game completely being turned into an MMO. That didn't happen to mass effect 2.
Modifié par SithLordExarKun, 03 février 2010 - 03:33 .
#66
Posté 03 février 2010 - 03:47
Are you seriously claiming that ME2 has more roleplaying and more meaningful and serious choices in it than ME1? Really?SithLordExarKun wrote...
ME1 is less of an RPG as ME2 is.
Is ME2 more RPG than Half-Life, Halo, or Gears of War? Absolutely.
Is ME2 more RPG than ME1? Not by a long shot.
#67
Posté 03 février 2010 - 04:35
eldanori wrote...
I wasn't expecting to be buying and playing a shooter. I was expecting to be buying and playing an RPG with light shooter elements, as ME1 was.kelsjet wrote...
That being said, I am more interested in finding out why people are interpreting ME2 being a shooter to have such negative connotations. Even if ME2 is 'just a shooter' it is still a fun game.
You can't just change the genre of a game halfway through the series. Would anyone be satisfied if StarCraft 2 was suddenly an MMO?
This is exactly how I feel about it. Based on my experience with ME1, I pre-ordered ME2 expecting similar gameplay and mechanics. And instead, what I got was now more or less a third person shooter.
I'm not saying ME2 isn't a good game. It's fun, has great visuals and dialogue, and there are a lot of things I like about it (especially the by-passing mini game). But it is definetly NOT the game I was expecting.
And if I had known it was a shooter, I'm sure I still would have bought it eventually. I just wouldn't have pre-ordered it, I'd have waited for the price to drop and saved myself $30
#68
Posté 03 février 2010 - 04:41
Personally I thought they were both great games.
#69
Posté 03 février 2010 - 04:45
That being said I loved ME2, in fact one of my favorite parts is the interaction in dialogue. It's no longer like DA:O or ME1 where people couldn't move and talk.
The biggest issue, for me, that detracted from an RPG feel was the mission complete screen. I get that I can see what I recieved from the mission, and it's all pretty and stuff, but that really just puts your back outside the game. Let Miranda look at that, I have business back on Omega, now I have to dock again.
ME2 is much shorter, and doesn't offer the same immersiveness of the first. Tuchanka and the ME2 Citadel can fit in the ME1 Citadel. And I miss the same squad interaction the first had. Not just in the elevators, but squadmates would talk and have some great conversations, I expected more when I saw all the dialogue in DA:O between npcs. It made it feel like they were characters and not just polygons running around with no real personality. That being said, if I'm a paragon I don't want to be forced to take more renegady or evil types. Case-in-point, why am I working with Mordin, Jack and Zaeed? It's a stretch to even work with Cerberus but they set you up with a pretty sweet deal. But naturally being the good guy I want to grab an assassin after I watch him kill his target and work with him. Not feeling that. Like Bishop from NWN2, was not thrilled with having to work with him...
As for inventory and thermal clips, I realy don't mind either way. The loot from enemies was automatically picked up and the guns has effectively infinite ammo in the first because it had a more cinematic feel. Now I have to scrounge up clips for my guns. I can deal with either, I explore anyway so what's the harm? And I'm not going whine about a continuity issue. It's a game mechanic change, I have the good graces to be able say it's not worth whining over.
As for the original question, Mass Effect 1 fits me better. I love them both but I don't find the second as immersive, and Tali has less skills. That makes me sad...
#70
Posté 03 février 2010 - 04:45
#71
Posté 03 février 2010 - 04:47
eldanori wrote...
I wasn't expecting to be buying and playing a shooter. I was expecting to be buying and playing an RPG with light shooter elements, as ME1 was.
Light shooter elements? You mean, the thing that made the most common complaint about ME1 be "Yeah, it had a really nice story and some really nice story, but the combat was pretty... meh"?
Combat was the greatest flaw of the first game. It wasn't all that exciting or tactical, and given that you spend most of the time fighting, that's a major downer. Hell, the only reason why people liked the first one so much was that the rest of the game made up for it, but it still had that big flaw.
Now you wanted the combat to remain as bland as it was? Why in the hell would you ever want that.
eldanori wrote...
No, they just changed an RPG completely into a shooter. Not the same thing at all. [smilie]../../../images/forum/emoticons/andy.png[/smilie]SithLordExarKun wrote...
Only
problem with that logic is a strategy game completely being turned into
an MMO. That didn't happen to mass effect 2.
It already was a shooter. You had a squad, you had guns, you had enemy squads with guns and you shot everyone in your way in a 3rd person view. The thing is, none of that was all that good. It was certainly not horrible (except when you had to pull your hair out at the moronic AI of your squad) but it just felt like a really watered down shooter with super powers.
So no, it's not the same thing at all
#72
Posté 03 février 2010 - 04:47
#73
Posté 03 février 2010 - 04:50
good job.
#74
Posté 03 février 2010 - 04:51
It must be nice wearing those rose coloured glasses.eldanori wrote...
Are you seriously claiming that ME2 has more roleplaying and more meaningful and serious choices in it than ME1? Really?SithLordExarKun wrote...
ME1 is less of an RPG as ME2 is.
Is ME2 more RPG than Half-Life, Halo, or Gears of War? Absolutely.
Is ME2 more RPG than ME1? Not by a long shot.
#75
Posté 03 février 2010 - 06:20
eldanori wrote...
No, they just changed an RPG completely into a shooter. Not the same thing at all.SithLordExarKun wrote...
Only problem with that logic is a strategy game completely being turned into an MMO. That didn't happen to mass effect 2.
Really? I don't rememeber a single shot being fired in Samara's loyalty quest.




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