Crawling_Chaos wrote...
Eledhan wrote...
Which is the whole point of my original post...
Everything WoW does is perfect...with about 2 exceptions...
Story & Combat
Bioware seems to be on the right track to fixing the Story problems with TOR, but the combat will be missing...
Why the heck do I have to simply click buttons to kill stuff? There's no sense of achievement in killing my 1,000th wolf...they all require the same pushes of a button...There would be some intense satisfaction from blasting the first three with a fire ball because of my perfect aim, and then slicing through the remaining two with my sword due to my very accurate and precise swings...
I don't care if I fight the giant worm monster with 2 friends or 22 friends...the thing is, I was able to shoot it and it mattered whether I made the shot, not whether a resistance check failed or not.
You must not be a fan of the RPG.
I love RPG's...and I really don't have issues with resistance...more like defense and accuracy "dice rolls" kinda lame...
I just want my ROLE to be something besides hitting a different sequence of abilities...I want it to change the way I PLAY the game...
If you don't understand what I mean, let me do an illustration...
I'm playing as an Engineer in ME2...I whip out my drone behind the enemy (barrier, shield, armor)...this forces him to move from behind his cover...I tell Miranda to Warp his Barrier, it goes down, and I then tell Garrus to use Overload, and it knocks the shields down. I then drop an Incenerate on his butt, and his armor is gone...I then order my squad mates to fire at him till he dies...that's with the Engineer...I never fired a shot.
Now, I play the same enemy with the same squad, but this time, I'm a Soldier. I start combat off by popping the barrier with anAR with Warp Ammo. Then, I use Garrus to drop shields with Overload, and Miranda to drop Armor with Warp. Switch to Sniper with Incendiary, and hit Adrenaline, and pop his head off...I fired alot of shots...
Now, imagine doing this with two human players instead of two AI players...powers are on a little longer cooldown, and you have 3 or 4 of these bad boy targets to kill...and that is how it would be different from WoW. In WoW, you would only be able to do the Engineer version...just different abilities would be used based on your class...in my conceptual MMO, you could do either, based on which you prefer.