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Mass Effect MMO


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#76
Eledhan

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Bump for more exposure...

I want challenges and improvements...refute my rebuttals on page 3...

http://social.biowar...896331/3#920874

Modifié par Eledhan, 03 février 2010 - 01:56 .


#77
Guest_Free Gobbie_*

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Eledhan wrote...

Free Gobbie wrote...

I hope that BioWare does not make a Mass Effect MMO. I'm an old man. I'm retired from MMOs. If they release something like this, my (social) life is over.


???

In other words...you would love this game so much, you would have no social life?  I hope that's what you mean, because that is soooo true...


Yes, my good man! Well, almost. If they release a Mass Effect MMO, then I guarantee you I would come back from retirement.

Simply put, a Mass Effect MMO would be like football. And I would be like Brett Favre.

#78
Eledhan

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Free Gobbie wrote...

Yes, my good man! Well, almost. If they release a Mass Effect MMO, then I guarantee you I would come back from retirement.

Simply put, a Mass Effect MMO would be like football. And I would be like Brett Favre.


Wow...I LOL'd for about a whole minute on that one!!!

So, help me think...what issues would this game face?  I'm talking about things like general hardware requirements, lag issues, balancing, community problems, economy, etc.

I wanna see if we can't get a good idea going with the community, and see if we can convince Bioware to do it.  Obviously there are alot of naysayers on here, but... "I have a dream..."

#79
kerblagh

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If they do a spin off where you can play as an asari/salarian/krogan/turian, that would be fantastic.



If it takes an MMO to do it, so be it.

#80
The Demonologist

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I like your thoughts right here. In the interest of keeping player freedom, I would not suggest starting off with 'factions' so much as origins that influence where you start in the universe.

I.E. you could pick to start in the Terminus Systems or Council Space.

Logically speaking, playable races ought to be: Turian/Asari/Human/Batarian/Krogan/Salarian. That gives you a nice 6 races to pick from, since playing each race would offer slightly different experiences.

Now, you may ask yourself: Why not Drell? Quarians? Simple answer? They're not common enough. You might run into them in-game, but a thousand Drell or Quarian players kind of is at odds with how these groups work. Perhaps in expansion time, but if such an MMO would launch, it should not include those races as playable.

Another subject: Spaceships. They should NOT be something common, and owning your own should be an accomplishment only aquired at later levels of advancement. How to handle most transportation? Spaceports, as the ME universe certainly has those. In places like the Citadel or Illuium there are ships constantly lifting off. Having each planet allow transport to specific systems from their spaceports really adds to the vastness of such a world too. Downside? You have to buy your ticket with credits. Depending on where you are even, there could be a risk(Read, something you might like) of being attacked by pirates and boarded.

Now, if you have your own ship, you obviously don't need to pay for your own ticket, and your ship doesn't have set Mass Relays to travel to (though in lore, I think thats how they work... not sure though.)

Clothing? Armor? Yes. Think to Star Wars Galaxies for inspiration in alot of concepts for a game such as this. Alot of the ideas were good or interesting, and would just need to be refined further to make them awesome.


ALSO IMPORTANT: Such an MMO should not be attempted for many years, until we have the technology to do ME justice. Devs should also milk the continuing storyline for all its worth, 'else they'll be stuck with this MMO as the only means of moving the story of the universe forward.

(Though... interestingly enough, if they were to do some kinds of side-games like an RTS, the events of that could definitley be patched in to have an affect on the MMO after a certain while, so as not to spoil its own story. :P

Modifié par The Demonologist, 02 février 2010 - 11:56 .


#81
Chromie

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llinsane1ll wrote...

Star Wars: The Old Republic - By BioWare


I really think Bioware won't mess with Mass Effect as an MMO unless if they can pull of their Star Wars MMO.
If they can make it sucessful then hell they can make a Mass Effect MMO successful

#82
Phantom_1

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I wouldnt like ME to becomme mmorpg ,    i like it as it is now .

Besides Bioware is making Star Wars MMORPG and dont think they will have 2 mmorpg in same time out.

#83
Eledhan

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The Demonologist wrote...

I like your thoughts right here. In the interest of keeping player freedom, I would not suggest starting off with 'factions' so much as origins that influence where you start in the universe.

I.E. you could pick to start in the Terminus Systems or Council Space.

Logically speaking, playable races ought to be: Turian/Asari/Human/Batarian/Krogan/Salarian. That gives you a nice 6 races to pick from, since playing each race would offer slightly different experiences.


I had something very similar in mind.  Pretty much all of the races you mentioned would be playable, and perhaps even add the Vorcha and the Geth.

Now, you may ask yourself: Why not Drell? Quarians? Simple answer? They're not common enough. You might run into them in-game, but a thousand Drell or Quarian players kind of is at odds with how these groups work. Perhaps in expansion time, but if such an MMO would launch, it should not include those races as playable.


Definately agreed...obviously these things would need to be balanced enough to make sure that hundreds of thousands of players "joining" the universe would not seem out of the ordinary for what we know about the universe.

Another subject: Spaceships. They should NOT be something common, and owning your own should be an accomplishment only aquired at later levels of advancement. How to handle most transportation? Spaceports, as the ME universe certainly has those. In places like the Citadel or Illuium there are ships constantly lifting off. Having each planet allow transport to specific systems from their spaceports really adds to the vastness of such a world too. Downside? You have to buy your ticket with credits. Depending on where you are even, there could be a risk(Read, something you might like) of being attacked by pirates and boarded.

Now, if you have your own ship, you obviously don't need to pay for your own ticket, and your ship doesn't have set Mass Relays to travel to (though in lore, I think thats how they work... not sure though.)


I figure that Ships are basically the equivalent of mounts in WoW...you wouldn't get them until you were about 1/3 of the way to the level cap or something like that.  This would just be one of the many rewards you could receive for leveling up.  I envision travel working something like this...

Early levels... You live on the planet where your race begins the game.  Travel is limited to different locations on that planet by shuttle, which costs credits to use.  Once you reach have enough credits, you can use buy your own shuttle.  At a certain level, you obtain enough notoriety in the community to obtain a "Planet Pass" or something like a solar system passport...this would allow you to use the inter-planetary transport ships in the solar system you started in.  This would cost credits as well.  Then, after you've reached another bench-mark, you are allowed to purchase your own transport ship that let's you travel to planets on your own.  You can use your shuttle with this ship.

Later levels...Once you're "popular" enough, you could obtain an FTL military/commercial vessel...which would allow you to travel to other star systems near your local Mass Relay.  And finally, at higher levels, you are able to travel through the Mass Relays to other systems.  Upgrading your ship along the way would grant you extra bonuses and the like....always giving you a good reward for leveling up.

Clothing? Armor? Yes. Think to Star Wars Galaxies for inspiration in alot of concepts for a game such as this. Alot of the ideas were good or interesting, and would just need to be refined further to make them awesome.


ME2 had a pretty good system in place for clothing and armor, it just needed alot more options to be fantastic!


ALSO IMPORTANT: Such an MMO should not be attempted for many years, until we have the technology to do ME justice. Devs should also milk the continuing storyline for all its worth, 'else they'll be stuck with this MMO as the only means of moving the story of the universe forward.


Well, I am guessing that we will be fighting the Reapers for the last time during ME3...I could be wrong, but I get the feeling that we'll annihilate them, and then we will get to setup the galaxy to run how we want to instead of it getting reset every 50,000 years by the Reapers.  This would be an awesome setting for an MMO...the galaxy would be free of an external threat for a time, but Bioware could always bring them back...there's really no telling how all this could work, but I think the Mass Effect Trilogy is going to have a definate end with ME3.

(Though... interestingly enough, if they were to do some kinds of side-games like an RTS, the events of that could definitley be patched in to have an affect on the MMO after a certain while, so as not to spoil its own story. :P


A Mass Effect RTS would be awesome, in my opinion...keep it along the lines of The Battle for Middle Earth concepts...just use the Tech and Biotic powers for different player types...I dunno how it would all work, but I like the idea.

#84
Eledhan

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Ringo12 wrote...

llinsane1ll wrote...

Star Wars: The Old Republic - By BioWare


I really think Bioware won't mess with Mass Effect as an MMO unless if they can pull of their Star Wars MMO.
If they can make it sucessful then hell they can make a Mass Effect MMO successful


Yeah, I agree...we will see if they can turn this Star Wars MMO into a success.  If they do, then I don't see why they wouldn't do ME as well...just much later down the road.

#85
Eledhan

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Phantom_1 wrote...

I wouldnt like ME to becomme mmorpg ,    i like it as it is now .

Besides Bioware is making Star Wars MMORPG and dont think they will have 2 mmorpg in same time out.


They won't be out at the same time...go check out this post for an explanation to this exact concern. http://social.biowar...896331/3#920874

#86
Eledhan

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Bump for more exposure...

#87
Eledhan

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kerblagh wrote...

If they do a spin off where you can play as an asari/salarian/krogan/turian, that would be fantastic.

If it takes an MMO to do it, so be it.


I agree...

I would probably be a Turian, since I really like Garrus' personality.

#88
Merchant2006

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I'm participating in the discussion, so what I say now I am entitled to. MMO's are something that personally... I really do not like. I don't want a "Mass Efffect 4,5,6,7,8,9...." MMO. I'm still butthurt over the Star Wars ToR MMO, which I'll have to get over, but I prefer Mass Effect being a singleplayer game. The number of people who want this to be an MP game... dear god. No. Don't do it. Don't do it BioWare, please.

#89
Eledhan

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Merchant2006 wrote...

I'm participating in the discussion, so what I say now I am entitled to. MMO's are something that personally... I really do not like. I don't want a "Mass Efffect 4,5,6,7,8,9...." MMO. I'm still butthurt over the Star Wars ToR MMO, which I'll have to get over, but I prefer Mass Effect being a singleplayer game. The number of people who want this to be an MP game... dear god. No. Don't do it. Don't do it BioWare, please.


So, you'd be happy with endless games filled with the same-old, same-old?

Sorry, but I can't do that...and I don't think Bioware would be interested in that either.

Which basically means that Bioware would have to change the genre of games set in the universe, let EA take total control of the universe IP (which they probably already have) so they can get other developers to make games, or let the universe die.  I don't want another developer to get their hands on it and I don't want the universe to die, so that leaves changing the genre.  MMO is the most logical direction to take the universe, but other directions could work as well, such as an RTS.

Modifié par Eledhan, 05 février 2010 - 03:27 .


#90
Echostar

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Interesting Idea, if done right and more or less how you laid out I'd certainly play it myself. Thats anyone can really say. You can't say what others will do, so speak for yourself and leave it at that. ^ ^

#91
Elaphros

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Problems:



Cover system - game possibly dominated by Vanguards, and VERY drawn out battles where no one will come out of cover. This will certainly not be a game where battles are determined by DPS only.



Dice Roll?: Will the battle mechanics be determined by a DND dice roll, or by only the damage and stats of the player? Most MMOs use the former, but in an FPS/TPS you generally expect to have the latter. I would favor a damage scale of not more than 20 points in the mix, so N+(D/(neg or pos buff)) or some such. There is no reason if I shoot you in the head dead on with a sniper rifle with your shields down that the game should roll an "OOPS, MISSEED!!!". Frankly, that's THE most annoying thing about MMOs. Damage systems based on DND have no place in an FPS/TPS game, IMO. Possibly you could use that on an AOE attack...



Snipers and PvP... imagine if you will: "doo de doo, just passing through... SPLAT, OMGWTFBBQ!!!" Obvious answer, don't go into PvP areas unprepared, but it would be required at some point to complete certain missions, and then you'll have campers just waiting to pick off some noobs so they can get more PvP points.



Ships: So, can you fight with your ship, like Allods? If so, I would really favor something like Starfighter: Galaxy that Ben Olding made (current Quadrant Wars seems to be defunct, sad). Yeah, it's a top-down space ship game made with flash, but the fundamentals were solid, and making ship fighting a major part of the game would detract from the overall effect. Also, the solar systems would have to be MUCH larger to accommodate many players. I think all around, having PvP in ships just wouldn't work.



Otherwise, Please oh please oh please make this friggin game into an MMO already.








#92
LuPoM

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Mass Effect MMO? NO THANKS!

BioWare is already making an MMO which sounds to be successful, Star Wars: The Old Republic.

Logically they would throw a hammer on theyr feets by making another MMO as a potential competitor to theyr own product.



Both ways (my personal concern and business concern) is a No Go!

#93
Meglivorn

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First: if you watched the credits at the end of the game, it actually have a section titled "MMO/RPG Group". Of course this can be only a global division but frankly, until Lucasarts+Bioware didn't finish the fooling around with the SWToR mmo, I was almost sure they use this franchise and the success in the rare scifi genre to try get a slice of the mmo cake :D

Second: those who think mmo (and usually this meand WoW for them) is only about killing 1000 wolves are never played it. Sometime the grind is part of it but not necessarely (like the scanning/running around with the Mako for hours in a single player game). Of course I'm not talking about the korean grindfest games, but that is totally different story. Frankly I almost grinded more in ME1+2 for money and minerals than in wow in 5 years. And I'm raiding :D

Modifié par Meglivorn, 05 mars 2010 - 08:38 .


#94
Captain Crash

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This is my nightmare for the ME franchise to go. Mainly as said it all about fighting. The whole universe would be plunged into some sort of civil war to make it a slightly compelling story. How else can 100,000+ players fight each other in some sort of meaningful way? Its not what Mass Effect is about!



Just the thought of the game turning multiplayer sends shivers down my spine!

#95
HypesterHypester

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Great OP. You're wasting your time defending it though. Most people's ears are plugged when it comes to MMOs cuz the genre currently is so abhorable. Any suggestions to make it not abhorable fall on deaf ears. Few have hope that it can be/get better or be/get done better, and bashing MMOs is kinda popular, so except to see a lot of that from people who aren't listening to you. Especially the one liners, don't even bother responding to someone who doesn't give you a well thought out critique.



Personally, I think an ME MMO has potential, but the crux of the failure of an MMO is the storyline, and the lack thereof. Even TOR with its much vaunted storyline still has you side by side with another guy doing the same mission so that they also can be the chosen one, even if there's 8 different chosen ones.



I do think the MMO scape matches ME better, BUT can you give each player a unique story? I don't think MMOs will really be interesting again until the kind of modular storytelling that can make every story as unique as the player's avatar exists. Mass Effect has the beginnings of it, story bits that come in early and leave late, but how many of us can fight Shyala and decide to save her? To get a real immersive storyline universe, even the encounters have to be module and 'randomized,' but procedurally in a way so that you don't get the same modules too often. "A plant monster again?!"



And then you have the concession that everyone is not always saving the universe, that you're not as big a hero as Sheperd, not really.



I do think that the elements you describe are good. I would also suggest additional classes to round out the ME experience and widen it from being so... militaristic. Having 100K Normandies flying around is more than a little absurd, eh?



So you have a universe of smaller stories, which, on some level, isn't as fun. And while I understand the need for the "two chosen ones side by side" effect, and think Bioware is clever in the way they are hiding it in TOR, I'm not excited about that concept anymore. If they do a Mass Effect MMO, I'd like it if they did a Single Player save the universe game as well, and let the MMO be full of smaller stories, about the community as a whole coming together to save the galaxy... but knowing Bioware, I don't think they're going to do that.

#96
Meglivorn

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Captain Crash wrote...
How else can 100,000+ players fight each other in some sort of meaningful way? Its not what Mass Effect is about!


Why should they? But if you are not Teh Big Hero but only a guy in the universe trying to make a living, then you can go merc (the 3 groups we encountered in ME2 were usually just killers but not necesseraly all of them, and even then, a lot of players love that - see all the renegade maniacs ^_^ ). And then you can have all the exploration, shooting, making money through contract, if you're a tech can invent and develope stuff, etc.

After the reaper threat is gone (and it will, I'm sure of that :lol: ) then the galaxy will have a path no race since millions of years. And this kind of new, expanding and buzzing time are usually the best for those who wants to make a fortune and willing to take the risk.

Of course, if it goes to the "kill 100 tresher maw and get one tungsten bullet" type grinder, then it's useless. But have a little faith in the bioware staff, and there are other ways than the worst... :unsure:

#97
Titan1978

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NO NO NO!!! NO MMO!!!


VVV

Modifié par Titan1978, 05 mars 2010 - 10:51 .


#98
Titan1978

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Image IPB

#99
pacer90

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Here I go:

I fully support this idea. While I love the characters I have in my squad, what really matters to me is the universe. It's like those people who flipped out after Avatar because they can't live there, except I'm not crazy. It's so amazing and feels fully fleshed out... maybe not to JRR Tolkein standards but it's still living breathing and without huge jumps in logic. (In comparison to other games)

I would love a game where I could just run around a ME world. You don't have to make players into Spectres how about some Batarian Slave traders as players? Asari commandos? Salarian spies and Elcor actors? It would be on a much smaller scale you don't have to save the world, you don't have to stop Saren you just have to do what your class does, and become the best at it. Or you can f*ck off and do your own thing too.

If they stay with the TPS system they could change everything as well, especially how MMO's are played. No trinity! (Tank, dps, healer) you'd have specialized classes and instead of fighting massive mythical beasts you would work as a team in real time trying to win battles, tackle thresher maws and storm Krogan holdouts.

HOW AWESOME WOULD THAT BE! A bunch of ME fanatics grouping up and working in unison. Quarians busting shields and disabling mechs while the Krogan runs through the front line to the soft snipers in the back. All of these would be real people talking to you and not NPC's.



If I can be a Salarian spy my life will be complete. The biggest thing with this would be balance, how do you make biotics/engineers/soldiers able to engage with each other in PVP without huge complaints? It would be a big effort.

Modifié par pacer90, 06 mars 2010 - 12:06 .


#100
ccconda

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Even an online rpg, like Phantasy Star Universe, would suck.



No thanks.