Deflagratio wrote...
Shamus over at the Escapist magazine has a lot of going points about MMOs and stuff. One of the biggest issue right now that we see with all MMO's is after a certain point, most of your gamer base is High-level endgame oriented. This means that Low-level content and zones are virtually wastelands that few, if any inhabit, and Endgame zones are overcrowded pits mired in damn-near civil war. It makes it incredibly hard to attract new customers to your game, because getting up to the Endgame is incredibly difficult, due to lack of people to quest/group with in your range. And by the time you get there, the endgame is so overpopulated with elitist pricks, you wind up feeling as if you wasted your time.
World of Warcraft is attempting to solve the issue at least partially with Cataclysm changing formerly lowbie zones into high-level, Final Fantasy XI attempted to counter the issues (Fairly successfully, but FFXI never had a huge client base so the results are isolated and biased) with a system that allowed higher-level characters to scale down themselves and their equipment immedietly to a target party member. But more often than not, this just shifts the problem. In World Of Warcrafts case, it's likely an equal number of zones will become useless territory while everyone focuses on the new content, and in FFXI, the Level-Syncing system lead to gross exploitating by finding and isolating specificly powerful camping locations, and spamming them into the dirt until the servers crash. Both are valiant attempts, and I think if there was an effective solution, it would be a combination of both. This has to be an issue discussed at large by a team making a Mass Effect MMO. Luckily a new solution may be on the Horizon, though I won't know until I get hands-on with the Beta later this month. I'll save reflections on if it's a good deviation from class-Level characters until then.
The simple fact of the matter is Too many MMO's attempt to emulate World of Warcraft, and are blinded by the money that game is making, to see that WoW and all current MMO's are incredibly flawed and fairly stale (Only the social aspect keeps the game going so long, the mechanics dry out around the 3rd year, from then it becomes a question of how much redundancy you can tolerate). Mass Effect Hypothetical MMO CANNOT be an ME Skinned WoW Clone. It needs to provide a completely new experience, MMO makers need to evolve past the current state, a situation I feel Bioware will become PAINFULLY aware of when The Old Republic debuts. (Seriously, WoW in space and spoken dialog is all I've seen so far, even the same Cartoony, stupid blocky art style 7 years later, awesome).
I have many other thoughts on the subject of MMO's and what a Mass Effect (Or any really) Themed MMO has to do to really topple the giant World Of Warcraft finally, but I don't think you want to read a 92 page Interactive Arts thesis. so I'll sume it up.
If You're not Blizzard, Stop making World of Warcraft G O D D A M M I T!!!
Great breakdown. I'm not familiar with MMO's, so this was very informative.
I do know however, that WoW has a 62% market share of the MMO audience, so clearly, they're going to have imitators. However, once people see failure after failure that's come out in the MMO market, aren't they going to try and do something different? Clearly, if there's no way to compete with WoW by being a different flavour of WoW, why not try something else?
I've heard Eve Online has been quite profitable. I know that obviously they have much less overhead than WoW, but how has Eve managed to attain some level of success in a genre littered with the corpses of dozens of failures?




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