tmelange wrote...
jarred1907 wrote...
You slap on 4-6 more guns in each catagory (rifle, pistol, etc). Slap 6-8 more pieces of armor to each catagory (chest, shoulders, greaves, etc). Then allow you to apply these pieces to your team (molded to their body types) with color customization. AND ALL OF THESE COMPLAINTS GO AWAY. Because all the other complaints would be too insignificant to waste time posting about.
I don't necessarily think this is the case. I do think the changes made to the traditional RPG framework were pervasive. Which is neither here nor there, and depends completely on BW's strategic goals and the desires of the person playing as to whether the change was successful. I can only speak for myself but the lack of an inventory system, where the player can evaluate stats and build out their own team is like removing stats from a fantasy sports league. You can watch the games but the fun that is represented by the analysis is gone.
The linear nature of the missions brought to mind Devil May Cry, and is a stark departure from the way a person would ordinarily expect to navigate a RPG. It's...jarring not to be able to stop a mission and come back later, sans being booted back to the start, or to have the story propel you in a certain direction via a conversation with TIM without your volition.
Etc. etc. No need to go over every point. I think the game is great for what it is. I just don't like to act as if it is a paragon of the RPG genre when it is really...a bit of a slap in the face to the traditional RPG enthusiast. It's a monument to gutting the genre, basically saying that the little things that we've enjoyed most over the years are too "insular" to translate. :shrug: And that's fine. Don't expect me not to complain about it, though.
Ahhh yes....I do miss the stats....It would be nice to see numerically how all the upgrades impact weapon damage and armor.....Kinda feels like i'm going into combat blind to how badazz I am.




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