sleepforever wrote...
the_one_54321 wrote...
Graunt wrote...
II Enix II wrote...
People who can't accept it's an RPG live in their mothers basements. They like to roll dice to see if the goblins attack them on the way to the toilet, put on a wizards outfit as they play games, and use phrases from games like "OH MAKERS BREATH". Their idea of an RPG is very different to normal people.
That's funny and all, but you obviously don't really know what roleplaying actually is since you seem to think the larping nerds are doing something completely different. Actually they are roleplaying in the most extreme sense, such that an actor in a play would. Chip it away a bit, add some dice and make it more "normal person" friendly and you have pen and paper games like D&D.
Now implement such a system on a computer and you have MUDS. Add in graphics and take away the multiplayer aspect and you have games like Wizardry and Might and Magic. Add them to consoles and you have Dragon Warrior and Final Fantasy. Those are all the very core of what makes a real RPG.
This game is not an RPG, it's an action game with a lot of interactive cut scenes and customization so limited that it may as well be the same as just picking up a new weapon in any other action game.
Very very well put. Very similar to what I've been saying on a number of these threads. It's just that a lot of people formed their onw incorrect ideas of what an RPG is, so when they hear the specific breakdown of how RPGs came into being and evolved into video games, they get offended and imediately reject it despite the concepts soundness.
Basically in allllllllllllllllllllllllllllllll RPG u need Stats, customization, and variety of choises! WHERE R THOSE STATS IN MASS EFFECT 2 ????????????????????????????
i bet 20 dollars that u wont find them in ME2, i really bet 20 bucks!!
ME2 is an RPG in the truest sense, not because it has or doesnt have dice rolls and stats stats stats, but because you do get to choose a role, sometimes well implemented, sometimes not, but your choosen role affects outcomes to events and how people see your character!
Roleplay is about investigating choices and consequences, more than about mechanics of how a set of arbitary STATs govern outcomes!
Where ME2 (and many current cRPGs) is no longer pure RPG is in the first/third person combat, where some player skill is required to proceed through the actual mechanics of point a gun/hitting the keys in the right combo etc, but even here your chocies have some effect on the outcome (how much in each skill or which bonus skill taken!
ME2 is the current end of a long line of RPGs that I've played and enjoyed, that line started with Traveller, Tunnels & Trolls, Runequest & (A)D&D (v1), through live action, MUDs, to todays cRPGS, both western and japanese/korean!
Roleplay is use as a tool in most business to train people, in many re-education programmes, and in those cases you won't see a stat or a die, all you will see is your given role and a senario to investigate!




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