spock06 wrote...
Are you actually implying that the combat in DA:O is superior to that of ME?
I'm not really discussing the combat at all. I think the combat is immaterial.
I do strongly prefer DAO's combat to ME's combat. I get to control the whole party, my success or failure is determined by my planning rather than my physical skills, and my characters never nonsensically fail to have skills they should have within the gameworld's lore. If I give a DAO character the ability to fire a certain bow, he fires it with accuracy determined by his stats. In ME, my skill plays a part (this is even more true in ME2), and that breaks the game's setting.
whiteraider wrote...
Roleplay is about investigating choices and consequences, more than about mechanics of how a set of arbitary STATs govern outcomes!
Unfortunately, ME's dialogue wheel prevents you from making choices on Shepard's behalf, so ME fails your test.
GHOST OF FRUITY wrote...
RPG's are different things to different people. To some, they fit the description of following a story, and having an impact on that story with your actions and how you play it.
I agree.
Mass Effect 1 and 2 are those types of RPG.
No they are not. The player does not get to make meaningful choices in Mass Effect, purely as a result of the dialogue system.
AlanC9 wrote...
What you want and what will happen are not related. Language will do what language does, what language has always done. Proper grammar changes over time. Sometimes slang usage becomes proper grammar, sometimes it doesn't.
Formal definitions never change.
Just out of curiosity, what's your stance on split infinitives?
I deem them incorrect. Similarly, I oppose ending a sentence with a preposition.