And in ME2 I'd say very little is determined by my stats, virtually everything is detemrined by my shooter skills. If I upgrade my guns yeah they do more damage, if I max out inferno ammo yes it does more damage.
But don't you know, shooters don't have weapon upgrades or ammo. Oh wait, they do. If you make your way through Doom with only the very first weapon you find you likely will also find it hard to survive. Same holds probably true for any modern shooter if you never upgrade your weapons.
I hear you, in games like Halo the story is not the focal point. The game doesn't revolve around the story, the story is merely an excuse for addictive action gameplay. Whereas in an RPG, the gameplay generally takes second place to the story and characters. I like ME2 because I think it has struck a near perfect balance between the two, but I would still consider it an RPG first and foremost.
I never played Halo but I have heard good things about the story. Isn't Halo the ones that has several books released? I heard that it has quite a ton of twists and turns and alien game characters that change sides, etc. I really don't think that it's fair to say that action based games mean that the story isn't in the foreground. Again Legend of Zelda, Assassin's Creed, Prince of Persia, Uncharted.
As for poor story being an excuse for addictive gameplay, well don't about have that in A LOT in various run by the mill RPGs? Where the story is by the numbers and the real appeal is addictive dungeon crawling, looting and/or leveling?
It seems that the category you'd be looking for would be storybased games or storyfocused games. But to me you can get good story out of some action games or even some strategy games and yes RPG games too. But there are plenty of unimaginative RPGs that were produced and plenty of RPGs where the main focus is on creating creative loot or addictive gameplay with the story just being an excuse (Diablo, Sacred come to mind...). A game that is obsessed with only fiddling with game mechanic and completely forgetting story about it would be a poor RPG, but it would still be an RPG.
IMO I love storybased games. Whether it's adventure games (whether you have next to no control) or RPGs or good action story games. The game mechanic you choose to implement the story is not important to how you tell the story. Heck you can even have storybased puzzle games these days. IMO RPG is mostly a game mechanic, storybased is an attribute or respectively a game philosophy. And choice is a good way to make storybased even more fascinating and better. But I wouldn't necessarily consider it something unique to RPGs.
Modifié par LolaRuns, 02 février 2010 - 12:00 .