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The Grand Cosmic DLC thread/The Romance Pack


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#1
Cosmicinator

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17/3/10: Greg Zeschuk and Ray Muzyka, in an interview with Kotaku, discussed the idea of 'a Romance Pack'. Although I take no credit for their actions, it seems that the two have similar ideas to myself on what they'd like to see. I think this thread actually has a purpose now! 

The following post is very long at 1665 words. You have been warned.

Hello everyone.

I will begin this gigantic rant at our overlords by beginning with this: I am a Mass Effect fanboy.

I got the first game the day before it was released over here in the UK, as with the second game. I’ve read both of the novels, bought both of the soundtrack albums, and read all possible codex entries.

Why am I telling you this? I simply want to say something to you all and hopefully any Bioware employees or moderators taking a look.

DLC for every BioWare game so far has been completely awful.

That fact isn’t going to kill my love of BioWare, nor will it destroy Mass Effect 2 for me. However, the 2 years 2 months and 2 days (by my count) between both Mass Effect games was torture, and it was ironically only made interesting by the fact that the game ended at the end of the main story arc.

That is very odd coming from me as I loathed the fact that I had to make a save before the endgame to do anything else. I hated the fact that I could know nothing what happened after the credits; only rampant speculation could be my only source of knowledge. But that rampant speculation kept me going, I could imagine thousands of scenarios Shepherd and his crew would get into. I was consoled by my imagination, in short.

With Mass Effect 2, we can see what Shepherd does between now and the next game, and right now it’s not very much. BioWare have DLC planned, and hopefully it will be good; however we must remind ourselves that the reason BioWare’s Downloadable Content is usually shot down with criticism is because of the style
and quality of the games. No matter how much BioWare change it, all of the Mass Effect (Actually, every BioWare game) games shall always be story-driven. And BioWare’s success at story-driven titles shall be boiled down to these ingredients:

-Interesting, human (In terms of personality and depth) characters.

-Powerful (Not necessarily romantic) relationships with said characters.

-Thrilling situations.

-A highly customisable experience.


These can be elaborated upon:

-Unlike games like Halo which reverts to action shots and cliché; you bond with the characters in a Bioware game. Possessing, and letting the player learn their backstory, motives, and wishes is crucial to liking them.

-I put “Not necessarily romantic” in there because you can become attached to characters without having to love them, although pursuing them romantically does add some power to the experience, and generally does increase empathy towards the character. A good example of a non-romantic character is Wrex, you think him at first as a mere mercenary, but as you learn from him his experiences and hopes, you see him as a good person who has been insulted by the trials of life. We must not forget the relationship with our Player Character,however. We must bond with them, their tragedies and victories giving us empathy with them, making us forget them as an output to our button presses.

-Thrilling situations does not have to be a saving a planet, nor the universe. It can be something more personal, like pursuing lost family, or coming to terms with the past. And this sort of thing has more potential than many would say. It would subtly immerse the player, instead of giving them a large task and lots of action-based cutscenes . The “I Remember Me” assignment in the first Mass Effect was one of my favourite missions; it gave
us an insight into Shepherd’s motivations and pain of the past, and a mirror image of a not-so strong soul as Shepherd. It was ruined by the artificial feel to it, but the premise and potential made me love it.

 -To customise an experience is to give players choice, and choices in BioWare games are based upon a lot of things. There are missions where you may have rewards on offer in exchange for morally questionable activities. But many people would not do such a thing, even though they would gain nothing from the ‘right’ option. This
shows immersion into the game, possessing a moral code even in pixels is surely a rewardless endeavour physically; but doing such a thing shows that the game can communicate with us in ways books or film can’t. By giving us the choice, the outcome seems more understandable, personal, and just.


So far BioWare DLC for Mass Effect gives us missions which possess none of these. Although Bring Down the Sky made the effort, it advanced none of the characters or universe. The Normandy Crash Site DLC would have been great if there was DIALOGUE, but all we got was some Dog Tags, a glimpse at Pressly’s last thoughts, and a nice grave. If we could have some cutscenes, squad members accompanying you (With dialogue), it would have been great! But we just got a silent mission. And don’t get me started on Zaeed, having almost no
dialogue, fitting into a huge cliché, and having a loyalty mission fit for a tapeworm.

So, after this rant, what can I do?

I’ll tell you. I’m going to propose a piece of DLC, which would be both profitable and of staggering quality, abiding to the all important requirements above. This may serve as an example on how to make what I see as a good piece of Mass Effect 2 content, or BioWare can just copy it outright! I don’t mind, and neither does my insane half who is bashing this out.

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Number of Packs: 6, One for each romance option that can join Shepherd’s squad, they are sold individually for a variety of reasons; mainly so people can only bother with the ones which they are interested in, and also so BioWare can develop them uniquely and separately, not resorting to simply making one pack with interchangeable characters in the same scenarios. I consider Shepherd’s assistant a possible pack, if there is
enough support for such.

Cost: 800-1000 Microsoft Points per pack (I’m not even going to try to figure that out in terms of real money).

Main components of content: The first goal of this is to add a significant amount of dialogue to the game, between the specific romance partner and Shepherd, replacing the lack of post-romance dialogue
between the two.

It also includes a fair amount of combat and exploring spread over 3-4 1-hour missions, to visit areas of the galaxy that hold significance to the two, the experience is highly customisable, using the selected origins of the player character in the story.

Reason for Content: After I romanced my particular companion I realised the lack of dialogue that exists post-romance period. I would rectify this with this package, adding interesting scenarios deeply related to both
character’s past and present. There will be combat within the DLC, serving as a crucial part of the story; but always heavily relying on dialogue for the experience.  

Synopsis of Content: After completing the main storyline and sleeping with each other Shepherd and his companion learn more of each other. Gaining even more respect towards each other they begin to reveal
secrets and pains of the past known by no-one else,  culminating in visiting key moments of their past, from moons to cruisers, from slums to the stars. The content draws heavily from the origins of Shepherd, visiting moments exclusive to each origin.

Structure of Content: The DLC opens with Sheperd and their love interest talking in the Captain’s quarters. After extensive dialogue discussing the romantic interest’s past, the companion makes a personal request to Shepherd. Asking the Commander to settle some problems from the past, it may be the helping with the funeral of a loved one, or visiting their old home. Shepherd agrees and assists the companion encountering some sort of enemy or problem, but eventually solving it to complete the task. This gives the companion more motivation to like
Shepherd.

After that mission, another conversation is available, where the love interest remarks on the study of the Commander’s past, bringing up their pre-Spectre military record. After more dialogue on this, the companion
asks if Shepherd would like to visit Akuze, Torfan, or Elysium, depending on what the character’s service record is. The two visit the planet, where they encounter a problem; it may be crazy mechs, or rampant pirates. No matter the
problem, they amend it, the main reason for such being an inability to return to the Normandy if they do not. After the problem is solved, Shepherd is consoled by their love interest on what happened on the planet, gaining some peace and clarity on the issue, and then returning then to the Normandy.

The third mission is similar to the first; the two lovers console each other on what they have faced so far and after another barrage of dialogue, the love interest then expose another issue of theirs. They then travel to another location important to the love interest, and complete another task to be able to help the companion.

The final mission is uncovered after another round of dialogue. At the behest of the companion the two travel either to Mindoir, the slums of Earth, or an old Alliance Cruiser; decided by whether the Commander was a Colonist, Earthborn, or Spacer respectively. These again mirror the structure of the other missions, after travelling there; the squad must fight enemies or solve a predicament. This culminates in the long-hidden demons of Shepherd’s past being quelled, and the love interest helping them grasp their past.

The pack then ends with this, and the companion admitting that they feel true love for Shepherd, and the Commander having the option to return the gesture.

Additionally: I've noted that many people replaying to the thread have felt that Kaiden/Ashley/Liara should have this sort of content, I see no problem with that, but the three will just have to be temporary squad mates for their respective missions if content is to be made for them.

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Now that this is over feel free to criticise or praise my ideas! And if you’ve just skimmed from top to bottom of this post, feel free to remark on my sexuality, gender, mental health state, or age.

Thanks for reading!

Modifié par Cosmicinator, 01 mai 2010 - 12:39 .


#2
Cosmicinator

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I should said this earlier, feel free to give any ideas for your own DLC package to the thread!

Modifié par Cosmicinator, 01 février 2010 - 08:20 .


#3
Ravenous26

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Jack does not even have anything to say after the romance, heck even after the end game it still said she needed more time and NOTHING about beating the reapers. Though I am able to call her to my cabin.

#4
Sevker

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I totally agree about the quality in past games, but it looks like Bioware is making the effort to deliver excellent DLC. Just look at Dragon Age, the game launched 3 months ago and the game is already receiving an expansion pack that is expected to take anywhere between 10-15 hours. Hopefully that same mentality will be used for ME2 DLC.



I for one would like to see some DLC that explored Shepard's background.

#5
Adhin

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an expansion pack style big DL that does the whole story thing 'inbetween', bonus side missions, and continues romance plots 'after the fact' - think BG2 expansion. I loved that because of the continueation. something ME2 lacked when transfering over to ME1. Personally I like the direction they went in and it made sense ultimately, even if I wish Liara hadn't changed so much and could continue that.

Course, if they had done that I still would of dumped her sexy blue ass for Tali. Cause, I mean... its tali. Go for the optics indeed my sexy little chicken feeted woman. On a side note - for shame on bioware not showing her face just to bug us tali fans.... not that it stops me from continually pursuing it each play through I start on.

-edit-
I believe they also said they planned to continue DLC via the Cerberous Network card? hammer head to come later via that. All of which I believe they said would be 'free' if it comes via that directly. Id imagin any medium to large DLC will have a price tag on it (and for your refrense, 800 points is 10 bucks). But hopefully we'll get some little armor pieces and whatnot through the Cerberus Card.

Modifié par Adhin, 01 février 2010 - 08:31 .


#6
Cosmicinator

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Ravenous26 wrote...

Jack does not even have anything to say after the romance, heck even after the end game it still said she needed more time and NOTHING about beating the reapers. Though I am able to call her to my cabin.


Neither does any of the partners, they simply say one sentence, and no more. As I said, I thought of this when Tali did a similar thing, and so I just thought that some emotional development of the characters in a romantic context is completely logical.

#7
blink1ce

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I am a big supporter of your idea. Romance pack away!

#8
Guest_SwobyJ_*

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To OP: I..love you.





(Personally I want a m/m with Jacob and/or Thane)





Now other things I'd like:

-armor/weapons, including more squad 'outfits' (not really armor when they don't make a difference...)

-actual EXPANSION content, not just a couple silly missions, and I include Zaeed's Loyalty mission as a 'silly mission' since I don't feel it made a lick of difference. Let us go to the Turian homeworld, for instance, or the Presidium, or to investigate the Leviathan of Dis!

-Don't let the squadmates' characters die in DLC. We still want to associate ourselves with them, not just hear them go 'Commander' 'Goodbye Commander'.

#9
Cosmicinator

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Adhin wrote...
I believe they also said they planned to continue DLC via the Cerberous Network card? hammer head to come later via that. All of which I believe they said would be 'free' if it comes via that directly. Id imagin any medium to large DLC will have a price tag on it (and for your refrense, 800 points is 10 bucks). But hopefully we'll get some little armor pieces and whatnot through the Cerberus Card.


The Cerberus Card is only going to offer either free editions of super-cheap DLC in the future, or discounts on larger packs, definitely no significant freebies here!

#10
Guest_SwobyJ_*

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Adhin wrote...

an expansion pack style big DL that does the whole story thing 'inbetween', bonus side missions, and continues romance plots 'after the fact' - think BG2 expansion. I loved that because of the continueation. something ME2 lacked when transfering over to ME1. Personally I like the direction they went in and it made sense ultimately, even if I wish Liara hadn't changed so much and could continue that.

Course, if they had done that I still would of dumped her sexy blue ass for Tali. Cause, I mean... its tali. Go for the optics indeed my sexy little chicken feeted woman. On a side note - for shame on bioware not showing her face just to bug us tali fans.... not that it stops me from continually pursuing it each play through I start on.

-edit-
I believe they also said they planned to continue DLC via the Cerberous Network card? hammer head to come later via that. All of which I believe they said would be 'free' if it comes via that directly. Id imagin any medium to large DLC will have a price tag on it (and for your refrense, 800 points is 10 bucks). But hopefully we'll get some little armor pieces and whatnot through the Cerberus Card.


I hope so as well. Like, there is no selection to speak of in the main game and I fault Bioware for that. I'll be happy/fine with spending money on the DLC if it includes actual story-expanding campaigns! but... not if its a couple sets of non-customizable armor (learned my lesson...)

#11
soren145

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Any DLC is welcome, I really don't care what it is. Although I would prefer the first pack to give you more armor pieces for Shepard.

#12
Kittykat1984

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I'd like an expansion pack to revisit Feros or Virmire. Maybe one to let us expand on the areas we can explore in the citadel.

#13
Cosmicinator

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soren145 wrote...

Any DLC is welcome, I really don't care what it is. Although I would prefer the first pack to give you more armor pieces for Shepard.


More? I think we have enough?

As I said in my post, the best thing we could have is deep DLC which plays upon the elements that make Mass Effect great.

#14
Kittykat1984

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I think cosmicinator has the right idea, we need content DLCs not bonus gear packs.

#15
Inverness Moon

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A random DLC idea would be missions to track down significant remains of Sovereign that were unaccounted for from the battle at the Citadel--as Anderson said--which are causing problems around the galaxy? Of course you'd have the option to destroy them, utilize them somehow, or give them to Cerberus.



Though I am more interested in more post game content. I like the OP's idea. And another thing I would want is some sort of DLC focusing on Legion, since I believe it got the shaft in ME2 considering all the hype and the teaser trailer.

#16
Housecat4

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Inverness Moon wrote...

A random DLC idea would be missions to track down significant remains of Sovereign that were unaccounted for from the battle at the Citadel--as Anderson said--which are causing problems around the galaxy? Of course you'd have the option to destroy them, utilize them somehow, or give them to Cerberus.

Though I am more interested in more post game content. I like the OP's idea. And another thing I would want is some sort of DLC focusing on Legion, since I believe it got the shaft in ME2 considering all the hype and the teaser trailer.


i like this idea. i really didn't have the time to appreciate legion. and i do like the thought of this romance pack. very interesting.
but from my point of view this game is alot like pirates of the caribbean. the first movie captured me. the second movie really wasn't that great just a bridge between the gap type. and the 3rd completely blew me away. so hopefully bioware will//is following this pattern for the ME trilogy. making the 3rd game massively epic.

#17
Cosmicinator

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Housecat4 wrote...

but from my point of view this game is alot like pirates of the caribbean. the first movie captured me. the second movie really wasn't that great just a bridge between the gap type. and the 3rd completely blew me away. so hopefully bioware will//is following this pattern for the ME trilogy. making the 3rd game massively epic.


I was under the impression the ME2 was Massively epic?

#18
Cosmicinator

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Despicable bump.

#19
A-Chu

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I approve of this DLC. I like the idea and you did a nice job thinking out the plot steps.



This is the kind of content players need. Not some lame shooting gallery or pointless side quest. Since ME2 allows for continuing the game after the 'endgame', there is no reason what so ever that we can not have post game content to expand our story.



Like for Tali, you could go and help her bury her father..etc.

#20
Cosmicinator

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A-Chu wrote...

Like for Tali, you could go and help her bury her father..etc.


Co-incidentally that was my original idea for her quest, you could travel to the Quarian homeworld to give her father an appropriate send-off. It could involve some negotiations with Legion to have the right to go there.

#21
Gill Kaiser

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Pretty sure we're getting DLC where we have to stop the comet from hitting that Hanar colony, like it says in the Cerberus news channel.

#22
A-Chu

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Gill Kaiser wrote...

Pretty sure we're getting DLC where we have to stop the comet from hitting that Hanar colony, like it says in the Cerberus news channel.


Oh awesome.. it'll be like the movie 'Armeggedon' where we have to land on it and set bombs to redirect it out into space wheeee!  >.<

#23
pacer90

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Well where did ME2 leave off? You are done with Cerberus as TIM has what he wants or he hates you.



Where do you start off in ME3? Likely going back to the citadel and getting everything together to take on the reapers. Why weren't you there in ME2? Because no one believes you.



A possible MASSIVE DLC could be that you have to go around the galaxy and find evidence of the existence and importance of the reaper threat. The only problem I could see is that it would be a mandatory part of the story arc, and unless it was on a hard disk at stores not everyone could get it.



It would set up the next chapter perfectly though, and if tied in with Liara's quest to unravel the Shadow broker, who knows TONS of secrets you have a great 15-20 hour story. Maybe it could be a bridging... your chosen LI has a small crisis too. Though I'd rather leave the Liara vs Miranda UFC biotic fight for ME3 :D




#24
Scire The Warden

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Just a quick question, how do I buy bioware points to spend on DLC?

#25
Cosmicinator

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Gill Kaiser wrote...

Pretty sure we're getting DLC where we have to stop the comet from hitting that Hanar colony, like it says in the Cerberus news channel.


I don't mind BioWare releasing this sort of DLC, I do have a problem if this is all they are going to release.