The Grand Cosmic DLC thread/The Romance Pack
#326
Posté 27 mars 2010 - 10:55
#327
Posté 28 mars 2010 - 12:00
For example, let's say Shepard is a Spacer and Garrus is her partner. There would be a sort of "Meet the Parents" inspired mission where Garrus meets Shepard's mother and Shepard (finally!) meets Garrus' infamous father. While Shepard's mom welcomes Garrus with open arms, his father doesn't take the "inter-racial" thing too well. (A human and a turian? What madness!) The tension will end up creating some big mess or something that our couple has to clean up. In the end, we're left with a funny, action packed adventure that leaves our couple closer than ever.
Of course, they could end up worse for wear; depending on the player's actions.
Modifié par TheSimsMaster, 28 mars 2010 - 12:05 .
#328
Posté 28 mars 2010 - 12:19
Don't get me wrong, I'd love to see a romance pack for ME (or DA:O)... but I'm not sure that they'd be able to carry decisions from a "romance pack" into ME3, which would make things.... weird.
#329
Posté 28 mars 2010 - 06:05
After ME3 will be ME4 I hope. There is a plenty of story left.
I don't want to wait to ME3. I just want ME2 strory more complete. U already decide your LI in ME2. What will be the problem with carry decisions? We just want more dialogs and more interactions with ME2 team members, and some additional missions regarding them. And change "one line repeat" after suicide mission. Some development of existing things. What impact could it have to ME3?
#330
Posté 28 mars 2010 - 06:26
#331
Posté 28 mars 2010 - 06:30
#332
Posté 28 mars 2010 - 09:12
#333
Posté 28 mars 2010 - 10:16
rinoe wrote...
I can't agree with that.
After ME3 will be ME4 I hope. There is a plenty of story left.
I don't want to wait to ME3. I just want ME2 strory more complete. U already decide your LI in ME2. What will be the problem with carry decisions? We just want more dialogs and more interactions with ME2 team members, and some additional missions regarding them. And change "one line repeat" after suicide mission. Some development of existing things. What impact could it have to ME3?
Since it seems that the LI from the first game will be back in ME3, hopefully in some plot related way, to include them in a romance pack between games might break canon. And it'd suck if they released a romance pack without all the possible partners, since many people still prefer their LI from ME1.
But like I said, I'd still like to see a romance pack. It just might have to only include the LI from ME2... I really wish they'd do something like this for DA:O, though
#334
Posté 31 mars 2010 - 03:50
Escaped Convict: After Purgatory blows up, you get that rather threatening e-mail from "Billy" the escaped murderer, he says he'll carve your name into his next victim, and eventually go after you, but nothing ever came of it. You'd think they'd do an assignment where you tried to track him down.
Blue Suns: IMHO, they could've done more with Vido, if you're a Renegade and killed him on Zorya, then you should feel like you've done the galaxy a great service by taking that scum out, if you're a Paragon and let him get away, then it should come back to bite you. So, provided you took the Paragon path on Zorya, Vido would make a good adversary for Shepard and his LI to face in "Romance pack" epilogue, it fits with the theme of them both dealing with the consequences of their previous choices. If Vido was killed, then they would probably be some sort of negative blowback for destroying the refinery.
Pieces of Sovereign: A lot of Sovereign's remains were unaccounted for, and Anderson mentions a lot of unauthorized salvage. Granted, a lot of that unauthorized salvage fell into Cerberus hands and was used for EDI, but surely some of it must have fallen into the hands of shady scavenger types...
The Leviathan of Dis: This may be more appropriate for ME3 rather than a DLC expansion, but it's definitely something that warrants exploration. It sounds like something that the Batarian Hegemony is planning to use against the Alliance and their allies. There's also the question of whether or not the Leviathan has anything to do with the Reapers.
Modifié par Maestro975, 31 mars 2010 - 03:54 .
#335
Posté 31 mars 2010 - 04:14
Ah, I see Jean has mentioned it already.
Modifié par MassAffected, 31 mars 2010 - 04:21 .
#336
Posté 31 mars 2010 - 05:51
#337
Posté 08 avril 2010 - 01:36
#338
Posté 08 avril 2010 - 01:42
#339
Posté 08 avril 2010 - 01:55
#340
Posté 08 avril 2010 - 02:02
Cosmicinator wrote...
17/3/10: Greg Zeschuk and Ray Muzyka, in an interview with Kotaku, discussed the idea of 'a Romance Pack'. Although I take no credit for their actions, it seems that the two have similar ideas to myself on what they'd like to see. I think this thread actually has a purpose now!
The following post is very long at 1665 words. You have been warned.
Hello everyone.
I will begin this gigantic rant at our overlords by beginning with this: I am a Mass Effect fanboy.
I got the first game the day before it was released over here in the UK, as with the second game. I’ve read both of the novels, bought both of the soundtrack albums, and read all possible codex entries.
Why am I telling you this? I simply want to say something to you all and hopefully any Bioware employees or moderators taking a look.
DLC for every BioWare game so far has been completely awful.
That fact isn’t going to kill my love of BioWare, nor will it destroy Mass Effect 2 for me. However, the 2 years 2 months and 2 days (by my count) between both Mass Effect games was torture, and it was ironically only made interesting by the fact that the game ended at the end of the main story arc.
That is very odd coming from me as I loathed the fact that I had to make a save before the endgame to do anything else. I hated the fact that I could know nothing what happened after the credits; only rampant speculation could be my only source of knowledge. But that rampant speculation kept me going, I could imagine thousands of scenarios Shepherd and his crew would get into. I was consoled by my imagination, in short.
With Mass Effect 2, we can see what Shepherd does between now and the next game, and right now it’s not very much. BioWare have DLC planned, and hopefully it will be good; however we must remind ourselves that the reason BioWare’s Downloadable Content is usually shot down with criticism is because of the style
and quality of the games. No matter how much BioWare change it, all of the Mass Effect (Actually, every BioWare game) games shall always be story-driven. And BioWare’s success at story-driven titles shall be boiled down to these ingredients:
-Interesting, human (In terms of personality and depth) characters.
-Powerful (Not necessarily romantic) relationships with said characters.
-Thrilling situations.
-A highly customisable experience.
These can be elaborated upon:
-Unlike games like Halo which reverts to action shots, half-assed romance scenes, and cliché; you bond with the characters in a Bioware game. Possessing, and letting the player learn their backstory, motives, and wishes is crucial to liking them.
-I put “Not necessarily romantic” in there because you can become attached to characters without having to love them, although pursuing them romantically does add some power to the experience, and generally does increase empathy towards the character. A good example of a non-romantic character is Wrex, you think him at first as a mere mercenary, but as you learn from him his experiences and hopes, you see him as a good person who has been insulted by the trials of life. We must not forget the relationship with our Player Character,however. We must bond with them, their tragedies and victories giving us empathy with them, making us forget them as an output to our button presses.
-Thrilling situations does not have to be a saving a planet, nor the universe. It can be something more personal, like pursuing lost family, or coming to terms with the past. And this sort of thing has more potential than many would say. It would subtly immerse the player, instead of giving them a large task and lots of action-based cutscenes . The “I Remember Me” assignment in the first Mass Effect was one of my favourite missions; it gave
us an insight into Shepherd’s motivations and pain of the past, and a mirror image of a not-so strong soul as Shepherd. It was ruined by the artificial feel to it, but the premise and potential made me love it.
-To customise an experience is to give players choice, and choices in BioWare games are based upon a lot of things. There are missions where you may have rewards on offer in exchange for morally questionable activities. But many people would not do such a thing, even though they would gain nothing from the ‘right’ option. This
shows immersion into the game, possessing a moral code even in pixels is surely a rewardless endeavour physically; but doing such a thing shows that the game can communicate with us in ways books or film can’t. By giving us the choice, the outcome seems more understandable, personal, and just.
So far BioWare DLC for Mass Effect gives us missions which possess none of these. Although Bring Down the Sky made the effort, it advanced none of the characters or universe. The Normandy Crash Site DLC would have been great if there was DIALOGUE, but all we got was some Dog Tags, a glimpse at Pressly’s last thoughts, and a nice grave. If we could have some cutscenes, squad members accompanying you (With dialogue), it would have been great! But we just got a silent mission. And don’t get me started on Zaeed, having almost no
dialogue, fitting into a huge cliché, and having a loyalty mission fit for a tapeworm.
So, after this rant, what can I do?
I’ll tell you. I’m going to propose a piece of DLC, which would be both profitable and of staggering quality, abiding to the all important requirements above. This may serve as an example on how to make what I see as a good piece of Mass Effect 2 content, or BioWare can just copy it outright! I don’t mind, and neither does my insane half who is bashing this out.
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Number of Packs: 6, One for each romance option that can join Shepherd’s squad, they are sold individually for a variety of reasons; mainly so people can only bother with the ones which they are interested in, and also so BioWare can develop them uniquely and separately, not resorting to simply making one pack with interchangeable characters in the same scenarios. I consider Shepherd’s assistant a possible pack, if there is
enough support for such.
Cost: 800-1000 Microsoft Points per pack (I’m not even going to try to figure that out in terms of real money).
Main components of content: The first goal of this is to add a significant amount of dialogue to the game, between the specific romance partner and Shepherd, replacing the lack of post-romance dialogue
between the two.
It also includes a fair amount of combat and exploring spread over 3-4 1-hour missions, to visit areas of the galaxy that hold significance to the two, the experience is highly customisable, using the selected origins of the player character in the story.
Reason for Content: After I romanced my particular companion I realised the lack of dialogue that exists post-romance period. I would rectify this with this package, adding interesting scenarios deeply related to both
character’s past and present. There will be combat within the DLC, serving as a crucial part of the story; but always heavily relying on dialogue for the experience.
Synopsis of Content: After completing the main storyline and sleeping with each other Shepherd and his companion learn more of each other. Gaining even more respect towards each other they begin to reveal
secrets and pains of the past known by no-one else, culminating in visiting key moments of their past, from moons to cruisers, from slums to the stars. The content draws heavily from the origins of Shepherd, visiting moments exclusive to each origin.
Structure of Content: The DLC opens with Sheperd and their love interest talking in the Captain’s quarters. After extensive dialogue discussing the romantic interest’s past, the companion makes a personal request to Shepherd. Asking the Commander to settle some problems from the past, it may be the helping with the funeral of a loved one, or visiting their old home. Shepherd agrees and assists the companion encountering some sort of enemy or problem, but eventually solving it to complete the task. This gives the companion more motivation to like
Shepherd.
After that mission, another conversation is available, where the love interest remarks on the study of the Commander’s past, bringing up their pre-Spectre military record. After more dialogue on this, the companion
asks if Shepherd would like to visit Akuze, Torfan, or Elysium, depending on what the character’s service record is. The two visit the planet, where they encounter a problem; it may be crazy mechs, or rampant pirates. No matter the
problem, they amend it, the main reason for such being an inability to return to the Normandy if they do not. After the problem is solved, Shepherd is consoled by their love interest on what happened on the planet, gaining some peace and clarity on the issue, and then returning then to the Normandy.
The third mission is similar to the first; the two lovers console each other on what they have faced so far and after another barrage of dialogue, the love interest then expose another issue of theirs. They then travel to another location important to the love interest, and complete another task to be able to help the companion.
The final mission is uncovered after another round of dialogue. At the behest of the companion the two travel either to Mindoir, the slums of Earth, or an old Alliance Cruiser; decided by whether the Commander was a Colonist, Earthborn, or Spacer respectively. These again mirror the structure of the other missions, after travelling there; the squad must fight enemies or solve a predicament. This culminates in the long-hidden demons of Shepherd’s past being quelled, and the love interest helping them grasp their past.
The pack then ends with this, and the companion admitting that they feel true love for Shepherd, and the Commander having the option to return the gesture.
Additionally: I've noted that many people replaying to the thread have felt that Kaiden/Ashley/Liara should have this sort of content, I see no problem with that, but the three will just have to be temporary squad mates for their respective missions if content is to be made for them.
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Now that this is over feel free to criticise or praise my ideas! And if you’ve just skimmed from top to bottom of this post, feel free to remark on my sexuality, gender, mental health state, or age.
Thanks for reading!
NO! MAKE EXPANSION ABOUT VORCHA AND BLOOD PACK!
#341
Posté 08 avril 2010 - 03:21
Sago_mulch wrote...
NO! MAKE EXPANSION ABOUT VORCHA AND BLOOD PACK!
That would be fairly annoying, Vorcha ****** me off.
#342
Posté 14 avril 2010 - 06:20
#343
Posté 14 avril 2010 - 07:02
#344
Posté 14 avril 2010 - 07:07
Cosmicinator wrote...
Sago_mulch wrote...
NO! MAKE EXPANSION ABOUT VORCHA AND BLOOD PACK!
That would be fairly annoying, Vorcha ****** me off.
You make vorcha angry! We fight now!
#345
Posté 21 avril 2010 - 11:53
#346
Posté 21 avril 2010 - 11:56
#347
Posté 22 avril 2010 - 02:38
#348
Posté 22 avril 2010 - 04:21
LegendaryAvenger wrote...
very interesting but Ill pass on paying for it. I was heavily dissappointed with the Kasumi DLC.
I was as well until I did a second playthrough with her. Realized that she comments on freaking everything, has unique dialogue, and is extremely useful.
Also: Locust SMG.
#349
Posté 22 avril 2010 - 04:46
#350
Posté 22 avril 2010 - 05:46
And please, for the love of all that is holy, no pregnancy complications!




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