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The Grand Cosmic DLC thread/The Romance Pack


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#51
Myrmedus

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DLC to go back to Ilos would be damn good IMO, only available after completing the main quest where TIM tips you off to go to that Collector Ship which ambushes you.



Basically the idea would be to shed some light on the Collectors, how they were technically 'evolved' by the Reapers and perhaps to encounter some foes working for the Collectors who are trying to track Shepard and also salvage information from Ilos - it would also give some nice nostalgia like the Normandy Crash DLC.



Since at this point we know they're Prothean now it wouldn't produce spoilers and could add some additional Collector/Prothean-based equipment like the Collector Beam Cannon, aswell as adding to the slightly threadbare development of the core story arc without injecting directly into it (more like additional side-lore).

#52
Psilobe

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We need to be able to visit the Asari prostitutes the crew on Normandy is babling about, show the Dragon Age universe what a real brothel looks like. Maybe be able to pick up some special armor while you are there ;)

#53
Delta Green

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The Lounge

In pursuit by Batarian pirates, a small luxury lounge ship is saved in the nick of time by the Normandy and brought into the cargo bay.

It's engines and life support systems shot, the easily irritable Volus Bartender on board however offers his expertise in space lounge services for the crew of the Normandy, hoping he'll be able to earn enough credits to fix his ship.

Accessible by a new elevator "level" the lounge is a place for the crew of the normandy to drop by and relax in the deceptively large luxury vessel.

You arrive on the ship and see crazy new encounters such as:
-Grunt, Jacob, Jack, Zayeed going shot for shot
-Some poor soul trying to hit on Samara getting thrown out the window... (the lounge ship window of course)
-Garrus dropping by after a long day calibrating the guns
-Legion attempting to DJ and er well...
-Mordin showcasing his great abilities as a bartender and singer
-Zayeed telling crew about his mercenary adventures
-Tali sipping drinks through a straw
-Drunken gossping and arguments
-Thane being confused and visiably uncomfortable in such a social setting
-Bar fights and space pool
-The volus bartender yelling at everyone

The Lounge DLC is an attempt to showcase the large team bonding together and acting like real people and like a real team and not simply as cerberus employees, which I think ME2 failed at doing.

#54
Brahlis

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Humpty Bumpty.

#55
Jared_704

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I like the idea but this sounds like a rather large project. Why not just incorporate this into ME3? I was expecting the "I love you"'s to come during the finale, not in the second chapter.

#56
Sych0n0ught

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The Romance Packs actually seems like a great idea. And would make since because I think they said they would do Fallout 3 type DLC also. Seems like it could all fit.

#57
Marta Rio

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Oh hells to the yes for the romance packs. I'd buy those in a heartbeat.



In addition to that, I'd like to see some DLC that expands the cities/stations that we saw in ME2. For example, have an Omega or Ilium (or yet unnamed city) that is as large in scope as the Citadel was in the ME1, with a bunch of different side-missions you could play within the city. I was unimpressed with the cities in ME2, because they were so small in scope, and all kind of felt similar in design. I had read ME: Ascension, and for that reason was looking forward to walking around Omega, but in the end felt a little underwhelmed.




#58
keeper1890

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This idea ROCKS!! I would happily pay whatever Bioware would decide to charge for these.



But . . . .



The only (what is that charming expression?) fly in the lotion is the voice actors. There is no guarantee that they will have the time to be able to do the voice work required for the pack or any other pack that introduces more dialog.



Oh and Delta Green's Lounge idea sounds fun too.

#59
SaintlPatrick

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Great idea. This would be awesome.



Also, MS points cost .0125 cents per point. That means your price is $10.00 or $12.50. Maybe a tad expensive, but it would totally be worth it if the dialogue was really well done, and wasn't a copy/paste text for different characters.

#60
AM50

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Cosmicinator wrote...

I should said this earlier, feel free to give any ideas for your own DLC package to the thread!


I would've quoted your OP but it was too long. :)

I love this idea. It would be nice to have something that fleshes out your LIs background more. Great post.

#61
firecleaner

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good idea and free bump

#62
Mangasage

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Tali specific DLC, please.

#63
I am Mr. Wilson

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I like the Romance DLC idea, I would buy that soo quickly ;)

#64
-Zorph-

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You have some interesting ideas, but this isn't a dating sim.

#65
Homebound

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-Zorph- wrote...

You have some interesting ideas, but this isn't a dating sim.



#66
Solar Flare

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Gill Kaiser wrote...

Pretty sure we're getting DLC where we have to stop the comet from hitting that Hanar colony, like it says in the Cerberus news channel.


Keep reading the Cerberus News updates since they change every few days.  The latest one says the comet will miss.

#67
MrRandomletters

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I REALLY like the idea of these romance packs. I agree completely that the game could use a lot of fleshing out in an already great aspect like the romances, and having them possibly only available post-collector would give real incentive to keep playing and not just move onto another playthrough.



Major Kudos to OP.

#68
SerSpiffy

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.... Since I'm a TALI Fan... I'd be happy with some Strong Tali DLC with more Romance Dialogue.



but then again i support all of the Characters. so yeah :3 whatever you do Bioware. we still love you.

Unless you kill Tali off. then You will be Smitten with the largest Lighting bolt from Zeus himself.



SMITTEN I SAY, KITTENS SHE SAYS

#69
NeoNight1986

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I approve!

#70
DarchAngelDavid

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Cosmicinator wrote...

I would appreciate anyone who likes the ideas in this thread to post within. I despise bumping, but the thought of my ideas being forgotten is far worse.

The following post is very long at 1665 words. You have been warned.

Hello everyone.

I will begin this gigantic rant at our overlords by beginning with this: I am a Mass Effect fanboy.

I got the first game the day before it was released over here in the UK, as with the second game. I’ve read both of the novels, bought both of the soundtrack albums, and read all possible codex entries.

Why am I telling you this? I simply want to say something to you all and hopefully any Bioware employees or moderators taking a look.

DLC for every BioWare game so far has been completely awful.

That fact isn’t going to kill my love of BioWare, nor will it destroy Mass Effect 2 for me. However, the 2 years 2 months and 2 days (by my count) between both Mass Effect games was torture, and it was ironically only made interesting by the fact that the game ended at the end of the main story arc.

That is very odd coming from me as I loathed the fact that I had to make a save before the endgame to do anything else. I hated the fact that I could know nothing what happened after the credits; only rampant speculation could be my only source of knowledge. But that rampant speculation kept me going, I could imagine thousands of scenarios Shepherd and his crew would get into. I was consoled by my imagination, in short.

With Mass Effect 2, we can see what Shepherd does between now and the next game, and right now it’s not very much. BioWare have DLC planned, and hopefully it will be good; however we must remind ourselves that the reason BioWare’s Downloadable Content is usually shot down with criticism is because of the style
and quality of the games. No matter how much BioWare change it, all of the Mass Effect (Actually, every BioWare game) games shall always be story-driven. And BioWare’s success at story-driven titles shall be boiled down to these ingredients:

-Interesting, human (In terms of personality and depth) characters.

-Powerful (Not necessarily romantic) relationships with said characters.

-Thrilling situations.

-A highly customisable experience.


These can be elaborated upon:

-Unlike games like Halo which reverts to action shots, half-assed romance scenes, and cliché; you bond with the characters in a Bioware game. Possessing, and letting the player learn their backstory, motives, and wishes is crucial to liking them.

-I put “Not necessarily romantic” in there because you can become attached to characters without having to love them, although pursuing them romantically does add some power to the experience, and generally does increase empathy towards the character. A good example of a non-romantic character is Wrex, you think him at first as a mere mercenary, but as you learn from him his experiences and hopes, you see him as a good person who has been insulted by the trials of life. We must not forget the relationship with our Player Character,however. We must bond with them, their tragedies and victories giving us empathy with them, making us forget them as an output to our button presses.

-Thrilling situations does not have to be a saving a planet, nor the universe. It can be something more personal, like pursuing lost family, or coming to terms with the past. And this sort of thing has more potential than many would say. It would subtly immerse the player, instead of giving them a large task and lots of action-based cutscenes . The “I Remember Me” assignment in the first Mass Effect was one of my favourite missions; it gave
us an insight into Shepherd’s motivations and pain of the past, and a mirror image of a not-so strong soul as Shepherd. It was ruined by the artificial feel to it, but the premise and potential made me love it.

 -To customise an experience is to give players choice, and choices in BioWare games are based upon a lot of things. There are missions where you may have rewards on offer in exchange for morally questionable activities. But many people would not do such a thing, even though they would gain nothing from the ‘right’ option. This
shows immersion into the game, possessing a moral code even in pixels is surely a rewardless endeavour physically; but doing such a thing shows that the game can communicate with us in ways books or film can’t. By giving us the choice, the outcome seems more understandable, personal, and just.


So far BioWare DLC for Mass Effect gives us missions which possess none of these. Although Bring Down the Sky made the effort, it advanced none of the characters or universe. The Normandy Crash Site DLC would have been great if there was DIALOGUE, but all we got was some Dog Tags, a glimpse at Pressly’s last thoughts, and a nice grave. If we could have some cutscenes, squad members accompanying you (With dialogue), it would have been great! But we just got a silent mission. And don’t get me started on Zaeed, having almost no
dialogue, fitting into a huge cliché, and having a loyalty mission fit for a tapeworm.

So, after this rant, what can I do?

I’ll tell you. I’m going to propose a piece of DLC, which would be both profitable and of staggering quality, abiding to the all important requirements above. This may serve as an example on how to make what I see as a good piece of Mass Effect 2 content, or BioWare can just copy it outright! I don’t mind, and neither does my insane half who is bashing this out.

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Image IPB[/align]

Number of Packs: 6, One for each optional romance option that can join Shepherd’s team, they are sold individually for a variety of reasons; mainly so people can only bother with the ones which they are interested in, and also so BioWare can develop them uniquely and separately, not resorting to simply making one pack with interchangeable characters in the same scenarios. I consider Shepherd’s assistant a possible pack, if there is
enough support for such.

Cost: 800-1000 Microsoft Points per pack (I’m not even going to try to figure that out in terms of real money).

Main components of content: The first goal of this is to add a significant amount of dialogue to the game, between the specific romance partner and Shepherd, replacing the lack of post-romance dialogue
between the two.

It also includes a fair amount of combat and exploring spread over 3-4 1-hour missions, to visit areas of the galaxy that hold significance to the two, the experience is highly customisable, using the selected origins of the player character in the story.

Reason for Content: After I romanced my particular companion I realised the lack of dialogue that exists post-romance period. I would rectify this with this package, adding interesting scenarios deeply related to both
character’s past and present. There will be combat within the DLC, serving as a crucial part of the story; but always heavily relying on dialogue for the experience.  

Synopsis of Content: After completing the main storyline and sleeping with each other Shepherd and his companion learn more of each other. Gaining even more respect towards each other they begin to reveal
secrets and pains of the past known by no-one else,  culminating in visiting key moments of their past, from moons to cruisers, from slums to the stars. The content draws heavily from the origins of Shepherd, visiting moments exclusive to each origin.

Structure of Content: The DLC opens with Sheperd and their love interest talking in the Captain’s quarters. After extensive dialogue discussing the romantic interest’s past, the companion makes a personal request to Shepherd. Asking the Commander to settle some problems from the past, it may be the helping with the funeral of a loved one, or visiting their old home. Shepherd agrees and assists the companion encountering some sort of enemy or problem, but eventually solving it to complete the task. This gives the companion more motivation to like
Shepherd.

After that mission, another conversation is available, where the love interest remarks on the study of the Commander’s past, bringing up their pre-Spectre military record. After more dialogue on this, the companion
asks if Shepherd would like to visit Akuze, Torfan, or Elysium, depending on what the character’s service record is. The two visit the planet, where they encounter a problem; it may be crazy mechs, or rampant pirates. No matter the
problem, they amend it, the main reason for such being an inability to return to the Normandy if they do not. After the problem is solved, Shepherd is consoled by their love interest on what happened on the planet, gaining some peace and clarity on the issue, and then returning then to the Normandy.

The third mission is similar to the first; the two lovers console each other on what they have faced so far and after another barrage of dialogue, the love interest then expose another issue of theirs. They then travel to another location important to the love interest, and complete another task to be able to help the companion.

The final mission is uncovered after another round of dialogue. At the behest of the companion the two travel either to Mindoir, the slums of Earth, or an old Alliance Cruiser; decided by whether the Commander was a Colonist, Earthborn, or Spacer respectively. These again mirror the structure of the other missions, after travelling there; the squad must fight enemies or solve a predicament. This culminates in the long-hidden demons of Shepherd’s past being quelled, and the love interest helping them grasp their past.

The pack then ends with this, and the companion admitting that they feel true love for Shepherd, and the Commander having the option to return the gesture.

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Now that this is over feel free to criticise or praise my ideas! And if you’ve just skimmed from top to bottom of this post, feel free to remark on my sexuality, gender, mental health state, or age.

Thanks for reading!



This is a great idea. I started a thread about the need for more with you ME2 LI post game but didnt flesh it out nearly as much. I like where you are going with this and it would also serve to give the player more insight on Shepard. The only thing I would add to this is areas of interest that Shepard and his LI can go out on dates. The dates can have their own cinematic in various locations and each date will have a very nice amount of dialog that either enhances the relationship or hurts it. You could go to a club for drinks and dancing or sit outside at the tables of illium watching the sky line and learning more about each other. It would also be nice to have them actually speak when they are sitting in your lap when you call them up to the captains chambers. All dialog should respect what ever your final decision was on the suicide mission. Meaning they should acknowledge that the mission is over and act accordingly. This last part should effect the whole ship. Being able to have the happy scene take place again wouldn't hurt either.

#71
DarchAngelDavid

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Just_mike wrote...

-Zorph- wrote...

You have some interesting ideas, but this isn't a dating sim.


Actually a very strong part of the game is a dating sim.  It is one of ME's many draws.

#72
Melissa Russell

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I'd buy all of these.  I'd probably even spend the $10 a piece on them.

-Zorph- wrote...

You have some interesting ideas, but this isn't a dating sim.


...it's not?  Well, DAMN.  There goes my last 48 hours of gameplay!

Modifié par Melissa Russell, 05 février 2010 - 06:30 .


#73
glacier1701

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The only issue with this is for those of us who did not pursue an ME2 romance. This does not expand on that since it is reserved for ME3 (and still only a POTENTIAL not a 100% sure fire thing by any means). Not that I am against the idea of this expansion pack but it might be more appealing if it did add a something for the ME1 LI loyalists though not presumably the full on experience for the ME2 LIs.

#74
CyphinAU

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While it's more of a patch than DLC, I would really like to see them do something with the stupid resource scanning system. I was thinking some sort of "upgraded scanners" or something. For example, when you are scanning a planet, as the passive "grid scanner" re-scans, resources could blink or show up a different color or something else to make them stand out. I spent most of my first playthrough scanning minerals out of planets because I thought I would need them.



Also, some way to make MORE MONEY through out the game. I wound up not being able to buy all the upgrades because I ran out of money. In ME1 I at least reached a point where I could stop buying stuff and be able to save some cash.


#75
JedTed

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I feel like there was a serious lack of dialog referencing Shepard's origin(aside from the news net and that one cono with Morinth). The romances in ME1 had mentiones of both you origin and backstory there's nothing like that in ME2(you'd think a Colonial or Earthborn Shepard would relate to Jack/SuZe since she never talks about her parents).



Also, it'd be nice to vist some small colony worlds like Feros, maybe even your home town on Mindoir and see how they've rebuilt since the raid. I know, if they add Mindoir then people will start begging to have Earth in a DLC but Earth doesn't have to be like a hub world, just a section of the slums where you grew up.



One of my favorite things in ME1 was discovering lost Prothean artifacts(like the Data Recorder on Eletania or the dozed of pyramids you found on uncharted worlds). Given the current revelation about the Protheans it would be worth it find any of their old tech that could possibly help defeat the Reapers.



Also a few more missions packs like BDtS would be sweet.