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The Grand Cosmic DLC thread/The Romance Pack


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#101
HeyUder

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The romantic pack is a good idea, but the setup of the romance "quest" you have would get boring/stale fast. Fleshing out a romance in date-like format in a video game format is very difficult. I think some people would find it a little odd to have an entire map pack devoted to an in game relationship. What would there be to do? I really doubt there's that much more Miranda has to tell me about her life besides her family issues. And what's the goal? To bang them once again? There isn't any satisfactory ending to a relationship DLC.

I'd say you're on the right track though, OP. Perhaps DLC based on a 3 man squad would be better? IE Shep, Legion and Tali could be an interesting mission. Mordin and Grunt would be another good mission, deciding the genophage bit once and for all. In fact, if these were truly well developed DLCs (similar to GTA 4's) they could be quite lengthy and worthwhile. I think DLC based on finishing the genophage/geth questlines would be great. And maybe a pre ME3 DLC that offers much more detail about the Reaper threat.

I doubt character-specific DLCs would come out - they won't. Side missions will probably be it. There is no economically sound way to deal with the fact that many of someone's squaddies could have died in the last mission, leading to them being unable to have any incentive to buy DLC geared towards characters.

Modifié par HeyUder, 06 février 2010 - 03:17 .


#102
DeathCultArm

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There is no way a romance DLC is good...I really hope BW pays no attention to stupid ideas like that.

#103
ERJAK2

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If they come out with a "romance pack" for the romance that are already in game(one that doesn't "alter" them and only adds on to what's in game) Then I'm going to burn something down, followed by random acts of violence, and maybe some baby field goals.



That is how furious it would make me.

#104
DeathCultArm

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More missions, new weapon, and armor...anything else is a waste.

#105
sgrzadka

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If this dies and doesn't come to fruition, that will suck. This is an amazing idea.

#106
BaronIveagh

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I like the Romance expansion idea.



I'd like to see more customizations. More clothes, Customizable Premium armors would be nice (dammit, I paid good money for CE and DA:O to get them, and they suck compared to the N7) and more things in Shepards quarters. (and better fish. The fish are so badly animated and modeled. It's like one of those awful screensavers from the early 2000's. Take a look at 3planesoft's fish screensaver animations, they're lightyears better then this.

#107
DeathCultArm

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Clothes and fish...?...No

#108
Sathwater

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DeathCultArm wrote...

More missions, new weapon, and armor...anything else is a waste.


Dude, talking to people and earning their trust is the main point of the game. Shooting is all well and good, and ME2's combat is very fun, but if all you want it a few addons with this stuff... Well, you may get your wish. Bring Down the Sky was like that. But in regards to the OP, I think the idea may be a little overly specific, but further development of crew relationships (not just LIs) in DLC is an idea that every Mass Effect player can get behind. Quick memo to the crew: We survived the suicide mission, guys, please start talking about something else

#109
Darth_Ultima

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The Romance Pack? I play games because I want to shot Mercs, slavers, and Pirates. If I want romance I ask a girl out on a date. Maybe you should try it.

#110
Sathwater

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Darth_Ultima wrote...

The Romance Pack? I play games because I want to shot Mercs, slavers, and Pirates. If I want romance I ask a girl out on a date. Maybe you should try it.


This is a crass viewpoint. To make the assumption that those interested in the relationships of the crew lead unfulfilled lives is ignorant. I'm sure you've read Romeo and Juliet, and appreciated it for its artistic value. This is no different. They are both superbly crafted stories with intricate interpersonal interactions. The characters are the main draw of the game. If you're playing the game to "shot Mercs, slavers, and Pirates," well, more power to you, but deriding others who appreciate the game for all of its facets is senseless

#111
sgrzadka

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Sathwater wrote...

Darth_Ultima wrote...

The Romance Pack? I play games because I want to shot Mercs, slavers, and Pirates. If I want romance I ask a girl out on a date. Maybe you should try it.


This is a crass viewpoint. To make the assumption that those interested in the relationships of the crew lead unfulfilled lives is ignorant. I'm sure you've read Romeo and Juliet, and appreciated it for its artistic value. This is no different. They are both superbly crafted stories with intricate interpersonal interactions. The characters are the main draw of the game. If you're playing the game to "shot Mercs, slavers, and Pirates," well, more power to you, but deriding others who appreciate the game for all of its facets is senseless


Well said. The point of this game is not the shoot em up aspect. Although it is more then fun, the conversational and relationship aspect of the game is superb. I would love to see it expanded and if possible introduce an entirely new level of complexity... for example... cheating on your LI for another? causing a backlash as far as how the game would progress with said character? that is asking for a lot I know, just an idea. One can hope. However, the OP has a brilliant idea, it would bea  great shame for it to go to waste!

#112
DeathCultArm

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Sathwater wrote...

DeathCultArm wrote...

More missions, new weapon, and armor...anything else is a waste.


Dude, talking to people and earning their trust is the main point of the game. Shooting is all well and good, and ME2's combat is very fun, but if all you want it a few addons with this stuff... Well, you may get your wish. Bring Down the Sky was like that. But in regards to the OP, I think the idea may be a little overly specific, but further development of crew relationships (not just LIs) in DLC is an idea that every Mass Effect player can get behind. Quick memo to the crew: We survived the suicide mission, guys, please start talking about something else


Like Zaeed right? He was a waste, and you don't even reallt talk to them. There are already 10 members. Maybe give them another quest or something, but why keep adding charatcers and romances. Once you do them once, that's it. At least weapons, mission and armor add depth to GAMEPLAY.

#113
sgrzadka

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Weapons and armor do not really add that much depth to gameplay.

#114
Sathwater

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Nobody is against more missions, weapons, or armor. Those are all lovely. However, saying that everything else is a waste is an unenlightened point of view. It's interesting that you cite Zaeed as a waste, because the thing that most distinguishes him from the rest of the crew is that you can't talk to him. So yes, in a way Zaeed is a waste, due to the fact that he is, by design, impossible to approach. He lacks depth. This supports the view that conversation is the distinguishing hallmark of a good character.



Adding more characters is not anyone's objective here, all the people on this thread were discussing were ways to further develop the connections between existing characters.



Now let's look at it from your perspective. Does a stronger shotgun make you feel differently about your experience with the game? Does it really make the gameplay deeper? New powers might, but if it's depth you're looking for, the combat system is as developed in ME2 as it is ever going to get.



However, let's say your party members have something else to say, or new things to help them with. This moves the story forward, instigates further missions, and brings new life to the game after you complete the suicide mission. Gameplay is enriched with new opportunities, without simply handing the player a chunk of missions free of context.

#115
DeathCultArm

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HTH is the combat as developed as it going to get, that makes no sense. If anything all the relaionships are nothing but talking, so how much more can you add. Adding more weapons adds replayability. But,...whatever.

#116
Sathwater

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They aren't going to add new powers because there isn't space for them, they aren't going to add more weapon types because the game already has the basic ones covered, and even if they add more missions in DLC, chances are they'll just reuse mercenaries or collectors as enemies. I'm right there with you when you say that more combat depth would be welcome, but working within the confines of the game as it stands I just do not see a practical way for them to improve combat any further

#117
Darth_Ultima

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sgrzadka wrote...

Sathwater wrote...

Darth_Ultima wrote...

The Romance Pack? I play games because I want to shot Mercs, slavers, and Pirates. If I want romance I ask a girl out on a date. Maybe you should try it.


This is a crass viewpoint. To make the assumption that those interested in the relationships of the crew lead unfulfilled lives is ignorant. I'm sure you've read Romeo and Juliet, and appreciated it for its artistic value. This is no different. They are both superbly crafted stories with intricate interpersonal interactions. The characters are the main draw of the game. If you're playing the game to "shot Mercs, slavers, and Pirates," well, more power to you, but deriding others who appreciate the game for all of its facets is senseless


Well said. The point of this game is not the shoot em up aspect. Although it is more then fun, the conversational and relationship aspect of the game is superb. I would love to see it expanded and if possible introduce an entirely new level of complexity... for example... cheating on your LI for another? causing a backlash as far as how the game would progress with said character? that is asking for a lot I know, just an idea. One can hope. However, the OP has a brilliant idea, it would bea  great shame for it to go to waste!


Welome to Citadel 90210.  The artistic portrayal of the relationships in the game are just fine and don't need to be expanded to include pointless melodrama.  One of my favorite parts in the whole game was before the suicide mission Shepard spent his last few moments of free time with the picture of his LI from ME1...unless you cheated on him/her.  As far as the romances in game, less is more.  Trying to add more after the game is finished would make what is there feel hollow and formulaic.  The relationships are meaningless outside of the context of the rest of the game.

Besides the poster gave free reign to criticize his idea and that is what I am doing.

Modifié par Darth_Ultima, 06 février 2010 - 08:46 .


#118
wryan2011

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One of my suggestions has to do with the dlc characters. Love or hate Zaeed, I think most of us wanted to actually talk to the guy. I recognize you could click items in his room, but that just didn't cut it for me. When you can have interactive conversations with every other member of your squad except for the dlc character it just takes interest away from that character and makes him something lesser. Everytime you go to his room on the ship your reminded 'this is a dlc character", where as if he had a conversation tree like everybody else he'd just become another squad member to love or hate.

I guess what it boils down to for me is that I like DLC that feels like it fits in seamlessly with the overall story.  I recognize that many plot points have to be saved for 3(and would want it that way), but that doesn't mean their aren't other angles that can't be explored or enriched in a way that makes the overall experience feel more fleshed out as opposed to "the game + more" if that makes any sense...

I'm not a big fan of the romance pack because my LI is Liara and I want to see where that goes in ME3, but I am a big fan of the OP's view of how dlc should be integrated.

It's about making what's already there richer as opposed to only being able to sort of add something that can't have any real story consequences because the plot is already in place. 

...just my 2 cents

#119
DeathCultArm

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Man, if you guy get your wishes DLC will be awful.

#120
Slayerfan6

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this idea is beautiful!  it's kinda lame having the same conversation after the ending as i did before the suicide mission.  plus it would be cool to learn more about them/shepard.
i'd also like to see some dlc that goes back to the "bring down the sky" dlc from ME1.  like if you didn't download it or skipped it on your ME1 playthrough, the planets in ruin and you have to search for something(weapon, armor, squad mate/crew member) or if you did it, you go back to see how things are and there's some problem you have to solve and get the same or similar reward as if you didn't do the mission. 

maybe if you let the batarian leader(don't remember his name) live he comes back still thinking shepard's dead and tries to finish off the colony. or if you killed him some other batarians try to finish what he tried to do. i don't know, just a thought Image IPB

#121
AtreiyaN7

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I'm liking the romance pack idea. *cough* You know, it would be interesting to have some sort of random mission generator-type DLC possibly. The downside is that I imagine they'd be sort of generic. Oh, and per the club: hey, how about a DLC involving a Thane cure. *cough cough* Back to being more serious (not that I'm not serious about curing Thane) - a few extra weapons of each class would be nice IF they can be made unique (except heavy weapons because we have a good selection). This could come in the form of a series of missions involving someone like that krogan scientist on Tuchanka (uh, I forget his name, but he's located in that tent-like structure near the mechanic). A little industrial espionage, spying, stealing and/or killing to get prototype tech - that sort of thing - resulting in a few shiny new weapons. Actually, now that I think about it, it would be nice to do missions for Wrex to help him in his attempts to unify the clans.

Modifié par AtreiyaN7, 06 février 2010 - 11:41 .


#122
DerthricFenrin

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I would like to see the DLC be more in depth that BDtS was. I liked that mission I liked the choice in it and how it was fleshed out but it was just one mission. And as far as integrating new squadmates look how well they put Shale into DA:O. She had full interactions with the squad, with conversations occuring during your wanderings. So they can do it, and yes i know they had shale planned from the start so it fit better but they can do it is my point.



A decent Expansion that could bridge this game to the next would be the best IMO. the problem that presents is that ME is all about making decisions throughout any playthrough. So if you don't have any decisions it weakens the story. But if you do you make it so those who don't play it loose something in ME3. Its a tough line to walk for BW.

#123
Cosmicinator

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DeathCultArm wrote...

Man, if you guy get your wishes DLC will be awful.


From your view, perhaps.

Hopefully BioWare will deliver emotionally-charged DLC for ME2, the DLC I hope that most of us will appreciate, and I do hope that is their focus; they will develop your precious armour and weapons, hopefully in their spare time. And you can go back to smashing your head against that brick wall, and stop pointlessly trolling this thread.

#124
merik3000

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After reading alot of the posts again I'm beggining to see a pattern of a few people who are worried that if this dlc is made it will turn ME2 into a dating game<3. Now I'm sure that a majority of the forumites would support a romance pack as you can see that most topics on the forum that get the most attention and replies are the romance ones and now the popular "keep this char for ME3" forums which show how much love there is for that char. However it is true that romances are optional in the game and while they add more depth and emotion to the overal story (especially if they die in the suicide mission) there are people who won't take part in them. Now I would personally love a romance pack or anything that extends  dialogue with the main characters and I'm preety sure 99% of bioware fans would aswel :o. ME2 is a shooter/RPG but what made it shine and get all those rave reveiws was the characters and crewmates which can be seen in almost any review for ME2. I support this romance pack but also support any pack that adds even more depth to characters such as trying to find a cure for Thanes illness or burying Tali's father or killing Turians with grunt :P.
Anyway to those who say their lives would end if this dlc is made would you not be happy for more content with characters?


#125
Darth_Ultima

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Cosmicinator wrote...

DeathCultArm wrote...

Man, if you guy get your wishes DLC will be awful.


From your view, perhaps.

Hopefully BioWare will deliver emotionally-charged DLC for ME2, the DLC I hope that most of us will appreciate, and I do hope that is their focus; they will develop your precious armour and weapons, hopefully in their spare time. And you can go back to smashing your head against that brick wall, and stop pointlessly trolling this thread.


Your idea sounds horrible.  You are suggesting that a formulaic cookie cutter set of missions and dialog trees that are structurally similar to each other will be emotionally charged?  Your plot idea's sound cliche and you have no variety in your varying suggestions.  It does sound awful.