I'd say you're on the right track though, OP. Perhaps DLC based on a 3 man squad would be better? IE Shep, Legion and Tali could be an interesting mission. Mordin and Grunt would be another good mission, deciding the genophage bit once and for all. In fact, if these were truly well developed DLCs (similar to GTA 4's) they could be quite lengthy and worthwhile. I think DLC based on finishing the genophage/geth questlines would be great. And maybe a pre ME3 DLC that offers much more detail about the Reaper threat.
I doubt character-specific DLCs would come out - they won't. Side missions will probably be it. There is no economically sound way to deal with the fact that many of someone's squaddies could have died in the last mission, leading to them being unable to have any incentive to buy DLC geared towards characters.
Hello World!
Creating a DLC with a main focus on romance would be a bad idea. A good chunk of people play Mass Effect just for the action and pay little to no attention to the storyline (which I think is blasphemous, since it's so well written it overshadows most of the space opera science fiction I've read/watched/played, bonus points for the whole AI vs 'natural' intelligence). In my opinion, they should create a DLC that has it's core value in well-written missions with their own
intriguing story line (BDtS was way too shallow) that would have at least 5-10 hours of solid gameplay in one playtrough, accompanied with voice acting, some new armor items and perhaps even a new weapon or unique research, or whatever. These small added bonuses are completely for BW to come up with.
For the people who want romance and/or character relationship development, they should update and add to the post-endgame dialogues. You could have more conversations with your crew members, and your LI would stop rehashing the same stupid response over and over again. It really pissed me off how Tali basically had no new dialogue after I romanced her (I didn't even realize she had such a following on the BW forums before I registered ME2 here - would have imagined BW would add in more dialogue to make sure the fans get what they really want - more Tali. In my honest opinion, there was never a chance that BW
wouldn't include her either as a squad member/LI. I mean, the whole Geth vs Quarian storyline is one of the most intriguing/important ones in the whole game and what better way to tell it than trough a familiar character, especially trough someone as important among the Quarian people as Tali'Zora). I mean, the game prompts you to either 'start a new game' or 'develop relationships with your crew members'. It strikes me as rather odd that the LI has no new dialogue after finishing the final mission when you go talk to her. I'd imagine two people that show trust and affection towards each other would have something to talk about after they survive the suicide mission. To get to know each other more intimately, to tell each other things they haven't told before, etc.
In addition to the Normandy-dialogue updates, the LI characters, if taken along on the DLC missions, could have an unique effect on how the missions play out. There are numerous different ideas regarding what the DLC missions would be like that I could entertain here, but it's ultimately up to BW. I'm certain their writing staff is times more imaginative than I am. Whatever the DLC story might be however, I hope they'd have a different feeling with each LI should you bring them along to the missions. Would be true to the Mass Effect spirit, imho.
While the DLC missions should definitely have an intriguing central plot, it shouldn't be directly tied in to ME3. I'd imagine the DLC as an intriguing side mission that has no real relevance on how the events in ME3 play out. I imagine that there's going to be some kind of a gap in time between the events in ME2 and ME3. Presumably, during that time, the relationships between Shepard and his/her crew will develop further, but the player who jumps from ME2 to ME3 wouldn't normally get to play it / see it, and it wouldn't have a direct effect on how events in ME3 play out. Such a DLC would just allow you to fill that gap by throwing you in to another near-impossible adventure that would also allow you to further connect with your squad, get to know them better and share personal experiences with them.
I'm assuming again, but I imagine the whole 'squad hunting' in ME3 would largely be over with and you're left with whoever stayed alive in ME2 and who doesn't have a pressing reason to leave your team. Thus, having a DLC that offers good combat missions tied in together with an
intriguing side story (please, no more mundane experiences like BDtS and PS) and additional squadmate dialogue would be a great way to get to know better all of them.
However, a DLC with roughly 5 to 10 hours of gameplay, fresh dialogue (would require the voice cast for your crew to drag their asses to the studio) and unique variations on dialogue and events should you bring along a LI + new art and assets, animations, etc. would cost. Quite a lot, probably. For me, the first playtrough of ME2 including all the loyalty missions, most of the assignments in the hub worlds + a couple of side missions clocked in 30 hours of gameplay. I bought the game on Steam for €50. I wouldn't mind paying up to €25 for a DLC (expansion) that does all that and adds at least ~10 hours of gameplay. After all, the developers could always follow the fans' wishes, but they also need to make a living.
Also, to all the "me2 is not a dating sim" trolls out there - Mass Effect is a lot more than just action and combat - in my eyes it's a role playing game first and foremost, and character interactions, whether they're friendly, neutral, hostile or deeply intimate tie in to the role playing experience. It's ridiculous and ignorant to assume that the people who ask BW to expand on overall relationship development with your crew members are desperate losers who have no real life relationships of their own. ME2 is a role playing game and a lot of people play the game assuming the role of someone else, somewhere and somewhen else. You're basically living an alternate life in an alternate reality, and giving the players the opportunity to have a fulfilling role playing experience is something I think BW should definitely aim towards. Having the option to interact and/or romance the characters in the game is a natural part of the role playing experience, especially if the universe and the characters within the game are so well written. If you cannot appreciate it then you have no appreciation for the artistic value of ME2. Might as well strip all the story out for you and give you the baseline 'shooter experience'.
p.s. Tali
Modifié par madisk, 07 février 2010 - 04:46 .