So.....squad armor explained? Ever?
#1
Posté 01 février 2010 - 07:51
Or how Miranda and Co. are able to survive in Vacuum and zero G just by wearing a breather mask????? seriously. wtf
I love the looks of their costumes, but I think maybe BIO shoulda made those costumes for the "clothes" and desinged something that at least LOOKS like armor for combat or at least when theyre in frikin space vacuums lol.
#2
Posté 01 février 2010 - 07:54
#3
Posté 01 février 2010 - 07:55
I find it extremely annoying, myself. As I said in another thread, if I were ever assaulting a well-defended compound in real life, the last person I'd choose to go with me would be the girl dressed like a go-go dancer.
#4
Posté 01 février 2010 - 07:57
Khavos wrote...
As I said in another thread, if I were ever assaulting a well-defended compound in real life, the last person I'd choose to go with me would be the girl dressed like a go-go dancer.
Even if she could shoot blue **** out of her hands?
#5
Posté 01 février 2010 - 08:01
Veex wrote...
Khavos wrote...
As I said in another thread, if I were ever assaulting a well-defended compound in real life, the last person I'd choose to go with me would be the girl dressed like a go-go dancer.
Even if she could shoot blue **** out of her hands?
Won't help her much when she gets a stiletto heel stuck in a grate. Which would probably happen right around the time she alerted everyone inside to her presence by wearing a skintight white catsuit.
#6
Posté 01 février 2010 - 08:07
So I heard that this game is for entertainment?
I'm also suspecting that Yvonne Strahovski 3D-models in tight shiny suits get a high score on entertainment value from the people in the marketing group of this game.
#7
Posté 01 février 2010 - 08:09
I guess at this point all we can do is hope that in ME3 our team mates actually wear something that makes SOME sense. At least when theyre in a space vacuum. I mean cmon. Seriously?? lol
Oooo look at Mirandas ti*s they look bigger when they float in outer space!!!
:|
#8
Posté 01 février 2010 - 08:14
#9
Posté 01 février 2010 - 08:17
My advice, relax. There are far greater worries in this life than how BioWare is going to explain how their shields work... This is a piece of fiction after all, things don't have to fit neatly in our world of logic. Otherwise instead of playing Mass Effect 2, we'd be playing Have You Filed Those TPS Reports 7....
#10
Posté 01 février 2010 - 08:23
badmammajamma04 wrote...
Wait you're saying that when Miranda's in space, she wears the breather mask with her normal suit?? Wow that is pretty bad... Maybe they thought we'd be mesmerized by her fine buttocks?
yeah, just look at the mission when your inspecting the derelict reaper, a lot of times (especially at the end) your in space with zero gravity and you have your sealed hard suit while she and others (Thanes hoodie lol) have only a breathing apparatus and everything else is exposed. I mean I would marry Miranda in a heartbeat, but cmon....seriously?
In a game with such attention to detail I thought this was really detracting from the immersion of the experience.
#11
Posté 01 février 2010 - 08:23
BiancoAngelo7 wrote...
lol ok so no one has explained this yet? Cuz as many of you, I thought it was odd so little of my team actually had believable armor.
I guess at this point all we can do is hope that in ME3 our team mates actually wear something that makes SOME sense. At least when theyre in a space vacuum. I mean cmon. Seriously?? lol
Oooo look at Mirandas ti*s they look bigger when they float in outer space!!!
:|
It was too much work to try and create a sit of armor/spacesuit for each character. That's it.
#12
Posté 01 février 2010 - 08:24
Laterali wrote...
Man there's so many of these threads... Can we look at this objectively? This is a game where there are giant bugs running around with laser beams, and big lizards crawling through air vents shooting blue people with tentacles for a head. And "Big, stupid jellyfish" asking whether or not you feel fortunate that the heat sink is spent or not... And you're here saying it's not realistic cause they aren't wearing armor while fighting aliens that look like they have a butt where their head should be...
My advice, relax. There are far greater worries in this life than how BioWare is going to explain how their shields work... This is a piece of fiction after all, things don't have to fit neatly in our world of logic. Otherwise instead of playing Mass Effect 2, we'd be playing Have You Filed Those TPS Reports 7....
Everything you said is within the context of the ME universe regarding the species that humanity shares the universe with. The one-suit wonder thing is a little bit of an immersion-breaker. Especially after having that luxury in ME1. Besides, I don't see anyone getting really bent out of shape here anyway...
#13
Posté 01 février 2010 - 08:28
#14
Posté 01 février 2010 - 08:28
#15
Posté 01 février 2010 - 08:35
BiancoAngelo7 wrote...
badmammajamma04 wrote...
Wait you're saying that when Miranda's in space, she wears the breather mask with her normal suit?? Wow that is pretty bad... Maybe they thought we'd be mesmerized by her fine buttocks?
yeah, just look at the mission when your inspecting the derelict reaper, a lot of times (especially at the end) your in space with zero gravity and you have your sealed hard suit while she and others (Thanes hoodie lol) have only a breathing apparatus and everything else is exposed. I mean I would marry Miranda in a heartbeat, but cmon....seriously?
In a game with such attention to detail I thought this was really detracting from the immersion of the experience.
Dood, come on.. they had heavy armor sets and toggable helms ON in ME1. Why the hell didn't they just add in a variety of "suits" for the PLAYER to CHOOSE to have his squad wear?
This game is about choice. I have NO CONTROL over what my squad wears.
#16
Guest_Darht Jayder_*
Posté 01 février 2010 - 08:35
Guest_Darht Jayder_*
#17
Posté 01 février 2010 - 08:37
Noktarn wrote...
BiancoAngelo7 wrote...
badmammajamma04 wrote...
Wait you're saying that when Miranda's in space, she wears the breather mask with her normal suit?? Wow that is pretty bad... Maybe they thought we'd be mesmerized by her fine buttocks?
yeah, just look at the mission when your inspecting the derelict reaper, a lot of times (especially at the end) your in space with zero gravity and you have your sealed hard suit while she and others (Thanes hoodie lol) have only a breathing apparatus and everything else is exposed. I mean I would marry Miranda in a heartbeat, but cmon....seriously?
In a game with such attention to detail I thought this was really detracting from the immersion of the experience.
Dood, come on.. they had heavy armor sets and toggable helms ON in ME1. Why the hell didn't they just add in a variety of "suits" for the PLAYER to CHOOSE to have his squad wear?
This game is about choice. I have NO CONTROL over what my squad wears.
This is the essence of what I was trying to say. Well done sir.
#18
Posté 01 février 2010 - 08:39
I'm more than a little disappointed at the fact that it's an action game and not an RPG like ME1 was, but in the framework it works with I'm happy with the result.
Anyway, Miranda is a biotic and can create a mass effect field around herself to protect herself from the environment. Look at it that way if it makes you feel better
#19
Posté 01 février 2010 - 08:42
Laterali wrote...
Man there's so many of these threads... Can we look at this objectively? This is a game where there are giant bugs running around with laser beams, and big lizards crawling through air vents shooting blue people with tentacles for a head. And "Big, stupid jellyfish" asking whether or not you feel fortunate that the heat sink is spent or not... And you're here saying it's not realistic cause they aren't wearing armor while fighting aliens that look like they have a butt where their head should be...
My advice, relax. There are far greater worries in this life than how BioWare is going to explain how their shields work... This is a piece of fiction after all, things don't have to fit neatly in our world of logic. Otherwise instead of playing Mass Effect 2, we'd be playing Have You Filed Those TPS Reports 7....
Ah, so you're making the argument that because the setting is escapist fantasy, there's no need for internal consistency? By that logic, Frodo and Sam should've just called in an airstrike from the USS Enterprise to clear the path into Mordor, and Leonidas should've just nuked the Persians.
Of course there are "far greater worries in this life" than the inconsistency regarding armor. We're not discussing those, though.
#20
Posté 01 février 2010 - 08:44
That's right. And the mask is transparent, so you can still gawk at her pretty face while in a silent vaccum. Hey... Maybe she has some sort of pressurized biotic aura around her... it could happen!badmammajamma04 wrote...
Wait you're saying that when Miranda's in space, she wears the breather mask with her normal suit?? Wow that is pretty bad... Maybe they thought we'd be mesmerized by her fine buttocks?
#21
Posté 01 février 2010 - 08:45
Laterali wrote...
Man there's so many of these threads... Can we look at this objectively? This is a game where there are giant bugs running around with laser beams, and big lizards crawling through air vents shooting blue people with tentacles for a head. And "Big, stupid jellyfish" asking whether or not you feel fortunate that the heat sink is spent or not... And you're here saying it's not realistic cause they aren't wearing armor while fighting aliens that look like they have a butt where their head should be...
My advice, relax. There are far greater worries in this life than how BioWare is going to explain how their shields work... This is a piece of fiction after all, things don't have to fit neatly in our world of logic. Otherwise instead of playing Mass Effect 2, we'd be playing Have You Filed Those TPS Reports 7....
This.
As for breather masks, it makes sense from a cinematographic point of view. Facial expressions are huge cues for us humans during conversation. They give whats being said more impact. There are a myriad of examples of where this is important in the game, and where the lack of said visual cues can change one's experience. If it weren't for Liz Sroka's extremely strong voice acting, Tali's character wouldn't be nearly as compelling. It takes a very, very strong voice actor to convey emotion without the benefit of any real visual cues to speak of. The difference between Mark Meer's and Jennifer Hale's acting is stark during Tali's loyalty quest. Hale carries the character, while Meer's performance falls a little flat in some places. An example of where these visual cues add much to the storytelling is the intro scene for Samara. Her cold, unfeeling facial expressions contrast with those of the indignant merc, and the voice acting from both support this.
That said, there's more examples of this in the movie world. Like why on earth the King of Rohan doesn't wear a bleading helmet in LotR TTT, or why Orlando Bloom doesn't wear a freaking helmet in the battle for Jerusalem in The Kingdom of Heaven. It's so you can see their facial expressions, because they're important.
Be happy that it's a game and doesn't have to conform to logic and realism in every darn way. (The devs poke fun at this stance in the game with the Salarian game merchant. Go listen to him for a bit.) Besides...it's really cool to see a shot of Miranda's stilletos striding by a dead merc to pick-up their radio. Wouldn't be the same if she were wearing combat boots. She's supposed to be elegant, controlled, and cold. A full suit of combat armour doesn't really say that.
#22
Posté 01 février 2010 - 08:47
Modifié par Valdez_ua, 01 février 2010 - 08:48 .
#23
Posté 01 février 2010 - 08:48
SuSuSudio wrote...
Come on, I can't be the only guy who kept Ashely Williams in Phoenix Armor all through ME1 even though I sometimes forgot to give her real armor when she needed it.
I'm more than a little disappointed at the fact that it's an action game and not an RPG like ME1 was, but in the framework it works with I'm happy with the result.
Anyway, Miranda is a biotic and can create a mass effect field around herself to protect herself from the environment. Look at it that way if it makes you feel better
There are plenty of ways to look at it, though your way is a bit like saying, "Nah, take the seatbelts out, I've got airbags." It's not a big deal, by any means, though I will say one of my favorite aspects of ME1 was being able to kit my squad out. Three dudes in black tactical armor looked pretty cool back then; Shep kitted out for bear in his armor and rebreather just looks like a paranoid ass standing next to a chick in a catsuit and another in a leather belt bra.
#24
Posté 01 février 2010 - 08:49
#25
Posté 01 février 2010 - 08:50
musicaleCA wrote...
Laterali wrote...
Man there's so many of these threads... Can we look at this objectively? This is a game where there are giant bugs running around with laser beams, and big lizards crawling through air vents shooting blue people with tentacles for a head. And "Big, stupid jellyfish" asking whether or not you feel fortunate that the heat sink is spent or not... And you're here saying it's not realistic cause they aren't wearing armor while fighting aliens that look like they have a butt where their head should be...
My advice, relax. There are far greater worries in this life than how BioWare is going to explain how their shields work... This is a piece of fiction after all, things don't have to fit neatly in our world of logic. Otherwise instead of playing Mass Effect 2, we'd be playing Have You Filed Those TPS Reports 7....
This.
As for breather masks, it makes sense from a cinematographic point of view. Facial expressions are huge cues for us humans during conversation. They give whats being said more impact. There are a myriad of examples of where this is important in the game, and where the lack of said visual cues can change one's experience. If it weren't for Liz Sroka's extremely strong voice acting, Tali's character wouldn't be nearly as compelling. It takes a very, very strong voice actor to convey emotion without the benefit of any real visual cues to speak of. The difference between Mark Meer's and Jennifer Hale's acting is stark during Tali's loyalty quest. Hale carries the character, while Meer's performance falls a little flat in some places. An example of where these visual cues add much to the storytelling is the intro scene for Samara. Her cold, unfeeling facial expressions contrast with those of the indignant merc, and the voice acting from both support this.
That said, there's more examples of this in the movie world. Like why on earth the King of Rohan doesn't wear a bleading helmet in LotR TTT, or why Orlando Bloom doesn't wear a freaking helmet in the battle for Jerusalem in The Kingdom of Heaven. It's so you can see their facial expressions, because they're important.
Be happy that it's a game and doesn't have to conform to logic and realism in every darn way. (The devs poke fun at this stance in the game with the Salarian game merchant. Go listen to him for a bit.) Besides...it's really cool to see a shot of Miranda's stilletos striding by a dead merc to pick-up their radio. Wouldn't be the same if she were wearing combat boots. She's supposed to be elegant, controlled, and cold. A full suit of combat armour doesn't really say that.
I don't give a CRAP about cinematography. In a ROLEPLAYING GAME there is customization. There are options. *I* lead the experience, not some director who feels facial expressions are important.
Again; why have such realism and customization in ME1, only to totally gut it in ME2? Did they hire an art coordinator from some film academy or something?
"A full suit of combat armour doesn't really say that."
In YOUR opinion. I cringe when they pull that crap in the movies, and I cringe at in this game. It's hard to accept these trends sliding into my customizable RPG experience... atleast from what ME1 has given us.
Modifié par Noktarn, 01 février 2010 - 08:52 .




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