Aller au contenu

Photo

Best class for insanity difficulty?


  • Ce sujet est fermé Ce sujet est fermé
113 réponses à ce sujet

#1
masterjedirobyn

masterjedirobyn
  • Members
  • 194 messages
Just finished a vanguard playthrough on veteran, found them to be a little too easy to takedown healthwise, and never really found a way to take tactical advantage of the 'charge' power. There have been other threads about vanguard, but in short, you could only ever really charge one enemy and stay alive, as if there were multiple you'd get killed right away. But what's the point of charging one lone enemy when you can just as easily shoot him a few times and take him out? Bah, anyways, to the point.

Started my insanity playthrough as a sentinel, and it's tough! Since almost every enemy has shields and armor, it seems like sentinel has the best skills to deal- overload and warp. Plus, I (so far) don't see any reason to take team members with me that don't have one of those (Miranda for sure, Thane, Garrus). Since biotics don't have an effect on shields/armor, being an adept seems useless, as does taking full biotic squaddies along.

People who have played on insanity: what was your class and why, and how did it work out? Which (in your opinion) are the best squadmates to take?

#2
kelton312

kelton312
  • Members
  • 177 messages
Im currently doing my second playthrough with my sentinel on insanity, and It is HARD. I die alot..

I agree with your post though, any teammate that doesnt help take down shields or armor is useless.

#3
Nautica773

Nautica773
  • Members
  • 600 messages
Haven't played Insanity, but I have a feeling that the Infiltrator is still going to be one of the best. Cloak can get you out of a lot of sticky situations, sniper rifles are one of the highest damaging guns in the game and Incinerate/Disruptor Ammo helps deal with armour and shields/barriers.

#4
SmilingMirror

SmilingMirror
  • Members
  • 703 messages
Best class is Sentinel Guardian with Energy Drain and Power Armor for 1000 shields. But you need to upgrade the shields for it to be good.

Shields are more useful than Health beacause
1. You get about double the amount of Shields compared to Health, and the Guardian + gear + Miranda is usable by any class, and so the 40% extra health bonus for a shock trooper is trivial anyways.
2. You don't get thrown back by biotics with it on
3. It is the first thing to be taken off, so you can spam tech armor or some shield boost constantly
4. There are some useful upgrades like hard shields (20% off shield damage) and another one (forgot its name) that puts your shields back on instantly.

Another reason Sentinel is good is because every class can be made into a decent gunner. The Vindicator is very strong at any range and your really not losing that much if your rolling with a Garrus with Armor Piercing squad ammo. Plus smgs and pistols can already take down any defense if used correctly.

If i'm alone against a shielded opponent, I can melee some of the stronger enemies to death and live on insanity (melee works well against armor).

Sentinel is also one of the only two classes (the other being soldier) that gains powers that can take down each and every defense as well.

Modifié par SmilingMirror, 01 février 2010 - 08:49 .


#5
Mrcharles22

Mrcharles22
  • Members
  • 48 messages
I'm using an infiltrator. Not too difficult so far, except for a few spots. Mainly Horizon, the place with the 20 crates you have to defend from 3 heavy mechs (probably not that bad now that I'm not level 6 or whatever...). I'm still doing loyalty missions and other stuff. I'm right before acquiring the IFF.



Also the tali loyalty quest can be a pain with the geth hunters rushing you.

#6
Darnalak

Darnalak
  • Members
  • 573 messages
I'm going to say the Sentinel... Tech Armor is just an amazing boon... and warp... well warp tears targets UP. if you use "warp ammo' as your special... even your piddly machine gun/heavy pistol combo is excellent weaponry.

#7
Darnalak

Darnalak
  • Members
  • 573 messages
as an addendum to the above... in ME1 I totally hated the sentinel. in ME2 I love it.

#8
DrDoom6

DrDoom6
  • Members
  • 60 messages
Infiltrator or Sentinel.



The only problem with Sentinel is that they have like no offense, and I've heard a lot of people have problems on the last boss, just simply because they can't kill it.

#9
Darnalak

Darnalak
  • Members
  • 573 messages
Hmm, the weaponry upgrade you get gave me the sniper rifle, that was good enough to take down the end boss. (Warp Ammo was key to my survival I beleive, I can't say enough about how much that makes a difference).




#10
SmilingMirror

SmilingMirror
  • Members
  • 703 messages

DrDoom6 wrote...

Infiltrator or Sentinel.

The only problem with Sentinel is that they have like no offense, and I've heard a lot of people have problems on the last boss, just simply because they can't kill it.

Last boss was easy, it just takes a while because hes the only armored opponent that Warp does absolutely no damage to. Besides, Cain kills him just like any other class.

#11
DrDoom6

DrDoom6
  • Members
  • 60 messages
Cain might but I'm not gonna jump up and take all that time for that stupid thing to load and shoot. Besides Plasma Rifle is where it's at.

#12
deimosmasque

deimosmasque
  • Members
  • 665 messages
I'm playing an Infilitrator on Insanity right now, my only problem comes when Husks and varen swarm since I'm usually trying to snipe other things and don't notice their approach.

#13
DrDoom6

DrDoom6
  • Members
  • 60 messages

deimosmasque wrote...

I'm playing an Infilitrator on Insanity right now, my only problem comes when Husks and varen swarm since I'm usually trying to snipe other things and don't notice their approach.


That happens to me sometimes, my best advice is to have Grunt or Zaeed with you so they can knock it down with Concusive Shot.

#14
Kronner

Kronner
  • Members
  • 6 249 messages
Soldier easily.

Most health, Adrenalinaline Rush is basically a 5 sec I win button and with the best constant damage output in the game..this is no contest.

but Infiltrator is close. Vanguard is hard to play but if you master charge you can kill really fast, even on Insanity. I have not played as Sentinel yet, so no idea about that class.

#15
skyferret

skyferret
  • Members
  • 67 messages
Any advice for a fool who chose vanguard?

#16
DrDoom6

DrDoom6
  • Members
  • 60 messages
The only problem with Vanguard is that they have no health at all. A level 12 Infiltrator has more health then a level 30 Vanguard does.

#17
DrDoom6

DrDoom6
  • Members
  • 60 messages

skyferret wrote...

Any advice for a fool who chose vanguard?


Pick a new class.

#18
Nautica773

Nautica773
  • Members
  • 600 messages

DrDoom6 wrote...

deimosmasque wrote...

I'm playing an Infilitrator on Insanity right now, my only problem comes when Husks and varen swarm since I'm usually trying to snipe other things and don't notice their approach.


That happens to me sometimes, my best advice is to have Grunt or Zaeed with you so they can knock it down with Concusive Shot.


If they still don't have shields or armour on Insanity, Pull Field is also effective.

#19
SpideyKnight

SpideyKnight
  • Members
  • 426 messages
Soldier is ye ole' trusty standby as well. Capable of dealing with the various situations Insanity tosses at you. Can't escape, like an Infiltrator, but can rain death like a champ.

#20
SmilingMirror

SmilingMirror
  • Members
  • 703 messages

DrDoom6 wrote...

Cain might but I'm not gonna jump up and take all that time for that stupid thing to load and shoot. Besides Plasma Rifle is where it's at.

I took like three fire balls on veteran at once and it didn't even knock my shields down half way. Not to mention I couldn't energy drain anything yet. Harbringer aka the collector boss was more annoying.

#21
aimlessgun

aimlessgun
  • Members
  • 2 008 messages

skyferret wrote...

Any advice for a fool who chose vanguard?


If you're early in the game, trust me, it gets a lot easier.

Using Barrier as my bonus power helped me a lot when I got it early, I redid my points so I only had 1 in charge so I could get more barrier hehe. Because frankly early on you die way too fast to use charge most of the time.

Once you get the AR or the Sniper Rifle things get better also.

Basically, don't fight up close with shotguns. Not worth it (unless they're charging you of course). Use your squad to blow up enemy shields and then pull them to their deaths. Never shoot husks past removing their armor: your biotics kill unarmored husks instantly.

#22
DrDoom6

DrDoom6
  • Members
  • 60 messages

SmilingMirror wrote...

DrDoom6 wrote...

Cain might but I'm not gonna jump up and take all that time for that stupid thing to load and shoot. Besides Plasma Rifle is where it's at.

I took like three fire balls on veteran at once and it didn't even knock my shields down half way. Not to mention I couldn't energy drain anything yet. Harbringer aka the collector boss was more annoying.


Veteran isn't Insantity. You can't jump out like that on Insantity and expect to live more then a couple of seconds.

#23
DrDoom6

DrDoom6
  • Members
  • 60 messages
Stupid Double Posts.

Modifié par DrDoom6, 01 février 2010 - 09:06 .


#24
synergys2k

synergys2k
  • Members
  • 269 messages
I played as a Soldier and added Geth Shield Boost to my powers. I rarely ever died. Anytime you get near death, you just turn on the shield boost and you are right back in the fight.



You can take down shields/barriers/armor really fast with the Revenant Machine Gun. Then you add in Legion with a Widow Anti-Material Sniper Rifle (and extra shields to boot), and Miranda/Samara/Garrus (Overload, Warp, Reave) and you are good to go.



The only mission that gave me any trouble was Zaeed's loyalty quest. Then again, I did it around level 27-28. You get swarmed by 6-8 guys with flamethrowers and whew. Then you throw in a Heavy Mech...I couldn't keep my squad alive for more than a minute.



Other than that one mission, I thought the rest of the game was relatively easy. Adrenaline Rush is really useful once it's upgraded to Hardened and you take 50% less damage when it's in effect.



Good luck...

#25
skyferret

skyferret
  • Members
  • 67 messages

aimlessgun wrote...

skyferret wrote...

Any advice for a fool who chose vanguard?


If you're early in the game, trust me, it gets a lot easier.

Using Barrier as my bonus power helped me a lot when I got it early, I redid my points so I only had 1 in charge so I could get more barrier hehe. Because frankly early on you die way too fast to use charge most of the time.

Once you get the AR or the Sniper Rifle things get better also.

Basically, don't fight up close with shotguns. Not worth it (unless they're charging you of course). Use your squad to blow up enemy shields and then pull them to their deaths. Never shoot husks past removing their armor: your biotics kill unarmored husks instantly.




... Damnit, I already chose the shotgun when the choice came along. I'm using NG+. Thanks for the advice though, I hadn't thought of leaving charge at 1 to build up barrier.