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Best class for insanity difficulty?


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#26
Hiero Glyph

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SmilingMirror wrote...

Best class is Sentinel Guardian with Energy Drain and Power Armor for 1000 shields. But you need to upgrade the shields for it to be good.

Shields are more useful than Health beacause
1. You get about double the amount of Shields compared to Health, and the Guardian + gear + Miranda is usable by any class, and so the 40% extra health bonus for a shock trooper is trivial anyways.
2. You don't get thrown back by biotics with it on
3. It is the first thing to be taken off, so you can spam tech armor or some shield boost constantly
4. There are some useful upgrades like hard shields (20% off shield damage) and another one (forgot its name) that puts your shields back on instantly.

Another reason Sentinel is good is because every class can be made into a decent gunner. The Vindicator is very strong at any range and your really not losing that much if your rolling with a Garrus with Armor Piercing squad ammo. Plus smgs and pistols can already take down any defense if used correctly.

If i'm alone against a shielded opponent, I can melee some of the stronger enemies to death and live on insanity (melee works well against armor).

Sentinel is also one of the only two classes (the other being soldier) that gains powers that can take down each and every defense as well.


Although this sounds good in concept it depends what party composition you are using.  Miranda is considered the second best all-around character next to the Sentinel class and she also does not have any ammo upgrades.  As a result the third character for your party will determine which bonus ability will work the best for a Sentinel.

As you said, by taking Garrus you gain Armor Piercing (AP) Ammo but would lose any versatility with your third team member.  This could also cause possible problems in the game's final mission as both Garrus and Miranda are the best leaders (Jakob maybe?).  So really the choice comes down to your party's composition.

Another issue is that if you pick Warp Ammo you could basically avoid taking Warp and allow you to invest into Overload to compensate for Warp Ammo's weakness.  Likewise is that you can select AP Ammo, omit Garrus, and pick up a more versatile third party member (Mordin, Thane, etc.).

The problem with the Sentinel is that they are so versatile that almost any bonus ability and party composition will work.  As a result you simply need to find one that suits your playing style and also allows you to bring the proper party for the current mission.  Skipping an ammo ability limits the Sentinel's party composition but adds survivability.  Also note that Energy Drain is somewhat redundant with Overload so you can save point here as well.

For me, I would go with AP or Warp Ammo over Energy Drain.  Warp ammo is slightly less of a damage build but would allow you to negate Warp and instead work on Throw Field for a crowd control.  Likewise you could use more of a damage-centric build and use AP Ammo but would then be forced to decide where to invest as Warp requires 2 points from Throw level 2 just to unlock.  Sadly I am still testing which option is better overall but both are quite viable.

#27
Homebound

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Whatever it is, its definitely NOT soldier. Soldier class is limited by its ammo capacity, and needless to say, there isnt much ammo in the harder levels.

#28
SmilingMirror

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Well I don't use overload so problem solved on my setup. Anyways i forgot to mention its only my interpretation of the best class so don't get caught up in all the logistics.

I use either Garrus and Jacob or Legion with Jack.

Modifié par SmilingMirror, 01 février 2010 - 10:32 .


#29
vallix

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Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

Modifié par vallix, 01 février 2010 - 10:31 .


#30
SmilingMirror

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vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

They can be restored instantly without cover however. Like I said, I can get to nearly the same kill speed as an Infiltrator anyways. Plus Infiltrators have a hard time with barriers.

Modifié par SmilingMirror, 01 février 2010 - 10:35 .


#31
vallix

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SmilingMirror wrote...

vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

They can be restored instantly without cover however.

And go down just as quickly. I've tried Sentinel and wen about half way through the game. After many hours of frustration and controller breaking I decided to test Infiltrator. It's much easier, and using the cloak ability to hide yourself away is a lot safer than that instant shield restore(which lasts about a second).

That's why you have other party members, you use them for the barrier problems.

Modifié par vallix, 01 février 2010 - 10:36 .


#32
SmilingMirror

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vallix wrote...

SmilingMirror wrote...

vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

They can be restored instantly without cover however.

And go down just as quickly. I've tried Sentinel and wen about half way through the game. After many hours of frustration and controller breaking I decided to test Infiltrator. It's much easier, and using the cloak ability to hide yourself away is a lot safer than that instant shield restore(which lasts about a second).

That's why you have other party members, you use them for the barrier problems.

You need to upgrade your shields then, because the Hard shield upgrade with a bunch of Damage Protection can make you a melee menace.

#33
vallix

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SmilingMirror wrote...

vallix wrote...

SmilingMirror wrote...

vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

They can be restored instantly without cover however.

And go down just as quickly. I've tried Sentinel and wen about half way through the game. After many hours of frustration and controller breaking I decided to test Infiltrator. It's much easier, and using the cloak ability to hide yourself away is a lot safer than that instant shield restore(which lasts about a second).

That's why you have other party members, you use them for the barrier problems.

You need to upgrade your shields then, because the Hard shield upgrade with a bunch of Damage Protection can make you a melee menace.

You are talking Insanity, right? Because melee'ing on insanity no matter what the class is nearly impossible.

#34
alekvie1337

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SmilingMirror wrote...

vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

Plus Infiltrators have a hard time with barriers.


Too much truth :( But now that I'm done with horizons the rest of the game is perfectly doable as infiltrator :)

#35
Riot Inducer

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deimosmasque wrote...

I'm playing an Infilitrator on Insanity right now, my only problem comes when Husks and varen swarm since I'm usually trying to snipe other things and don't notice their approach.


While I'm only playing on Veteran atm, I've found that using the flamethrower gained during Zaeed's personal quest can be a great backup for an infiltrator, it rips through those pesky melee units very efficiently and can actually allow you to clear out entrenched enemies in CQC when used with the cloak. And if you pick up the Widow sniper rifle you won't even have to worry about dealing enough damage when faced with tough foes like scions or the like. 

But again only tried this on Veteran no telling how the flamer's performance is on Insanity. 

#36
KDOG246

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Also use vanguard. Just use the squad tactics to ur advantage and ur all set. Just remember to always use the ammo powers and never use the shotgun. Master the sniper when the collector ship arrives and use the awesome power known as barrier. And to whoever said the lvl 12 guy has the same health as a lvl 30 vanguard ur totally right.

#37
I am not a spy

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alekvie1337 wrote...

SmilingMirror wrote...

vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

Plus Infiltrators have a hard time with barriers.


Too much truth :( But now that I'm done with horizons the rest of the game is perfectly doable as infiltrator :)



lol, you are in for one RUDE awakening : )

#38
Xivai

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No one said Adept. Oh how far thee have fallen Adept. Hopefully we can get you on lifesupport or something.

#39
FearTheLiving

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I did it with my Soldier and it wasn't too hard maybe some parts...

#40
I am not a spy

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Xivai wrote...

No one said Adept. Oh how far thee have fallen Adept. Hopefully we can get you on lifesupport or something.

actually adept was working quite well for me until the fight on the collector ship.  (at which point I turned down the difficulty down to casual)

#41
Curry Noodles

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Xivai wrote...

No one said Adept. Oh how far thee have fallen Adept. Hopefully we can get you on lifesupport or something.


I did insanity as adept.  I haven't played any other classes so I can't comment on how good or bad it is in relation to them, but wide singularity makes a lot of fights very easy, given that it entirely disables whoever you're spamming it at.  

And to the guy who said you can't use melee damage in insanity, you can do it as an adept if your target is being held in place by singularity.  I ran out of ammo a few times against scions and ended up meleeing them to death.  

#42
I am not a spy

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Curry Noodles wrote...

Xivai wrote...

No one said Adept. Oh how far thee have fallen Adept. Hopefully we can get you on lifesupport or something.


I did insanity as adept.  I haven't played any other classes so I can't comment on how good or bad it is in relation to them, but wide singularity makes a lot of fights very easy, given that it entirely disables whoever you're spamming it at.  

And to the guy who said you can't use melee damage in insanity, you can do it as an adept if your target is being held in place by singularity.  I ran out of ammo a few times against scions and ended up meleeing them to death.  

how did you do that?  you can't use any biotics effectively on them.

#43
Curry Noodles

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I am not a spy wrote...

Curry Noodles wrote...

Xivai wrote...

No one said Adept. Oh how far thee have fallen Adept. Hopefully we can get you on lifesupport or something.


I did insanity as adept.  I haven't played any other classes so I can't comment on how good or bad it is in relation to them, but wide singularity makes a lot of fights very easy, given that it entirely disables whoever you're spamming it at.  

And to the guy who said you can't use melee damage in insanity, you can do it as an adept if your target is being held in place by singularity.  I ran out of ammo a few times against scions and ended up meleeing them to death.  

how did you do that?  you can't use any biotics effectively on them.


Wrong, singularity works on anything regardless of armor.  That's why only the adept gets it.  

If they have no armor they get lifted into the air for ~30 seconds, if they ahve armor/shields they're held in place and struggle to get free for about 7 or 8 seconds.  Check the tooltip, the duration against shielded/armored enemies is listed as "hold duration" or something like that. 

#44
Curry Noodles

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Singularity doesn't work on heavy mechs, geth prime, or four legged armored enemies though. I don't know why.

#45
I am not a spy

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ah I did not know that.

#46
Curry Noodles

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Yeah, I'm starting to wonder if everyone who hates adept just doesn't realize singularity works. There's no really obvious graphic, so I could see how someone who isn't observant and hasn't read the tooltip can miss it very easily. I think wide singularity is the best version since it makes it a lot easier to hit the enemy you're aiming at.

#47
vallix

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I didn't like Adept because I just found it a boring class to play(both me1 and me2), honestly. They are also quite squishy. All my friends love Adept though so eh.

#48
Argent Csero

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Any benefits for beating Insanity outside of the acheivment?

Modifié par Argent Csero, 01 février 2010 - 11:11 .


#49
Curry Noodles

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Oh really? I thought everyone had the same squishiness aside from sentinels. I guess it's just different tastes that makes people dislike adept. I did basically only use lift warp and singularity, and then barrier for emergencies, so I can see how that might get old for some people.

#50
vallix

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Argent Csero wrote...

Any benefits for beating Insanity outside of the acheivment?

Well it's just a fun challenging experience.

Modifié par vallix, 01 février 2010 - 11:16 .