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Best class for insanity difficulty?


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#51
thisisme8

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Curry Noodles wrote...

I am not a spy wrote...

Curry Noodles wrote...

Xivai wrote...

No one said Adept. Oh how far thee have fallen Adept. Hopefully we can get you on lifesupport or something.


I did insanity as adept.  I haven't played any other classes so I can't comment on how good or bad it is in relation to them, but wide singularity makes a lot of fights very easy, given that it entirely disables whoever you're spamming it at.  

And to the guy who said you can't use melee damage in insanity, you can do it as an adept if your target is being held in place by singularity.  I ran out of ammo a few times against scions and ended up meleeing them to death.  

how did you do that?  you can't use any biotics effectively on them.


Wrong, singularity works on anything regardless of armor.  That's why only the adept gets it.  

If they have no armor they get lifted into the air for ~30 seconds, if they ahve armor/shields they're held in place and struggle to get free for about 7 or 8 seconds.  Check the tooltip, the duration against shielded/armored enemies is listed as "hold duration" or something like that. 


This changes everything!:wizard:

#52
Kuari999

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What about Engineer with AR specialization on Insanity? Yay or nay?

#53
SmilingMirror

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vallix wrote...

SmilingMirror wrote...

vallix wrote...

SmilingMirror wrote...

vallix wrote...

Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.

They can be restored instantly without cover however.

And go down just as quickly. I've tried Sentinel and wen about half way through the game. After many hours of frustration and controller breaking I decided to test Infiltrator. It's much easier, and using the cloak ability to hide yourself away is a lot safer than that instant shield restore(which lasts about a second).

That's why you have other party members, you use them for the barrier problems.

You need to upgrade your shields then, because the Hard shield upgrade with a bunch of Damage Protection can make you a melee menace.

You are talking Insanity, right? Because melee'ing on insanity no matter what the class is nearly impossible.


Yes, I melee things on insanity (when its okay to). Insanity is for the insane am I right?

Anyways, I think Sentinel and Infiltrator are about tied for power, and i'd like to give my honorable mention to engineer. People surprisingly don't like this class that much but it can be broken like none other when there is a room full of geth.

Modifié par SmilingMirror, 02 février 2010 - 12:32 .


#54
finnithe

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@SmilingMirror



Except the only planet on which there's a room full of geth in ME2 is on any mission to do with Tali, and that one atmosphere machine mission. Since in ME2 the heretics are either converted to friendlies or destroyed utterly, I don't see this situation improving.



I didn't know Singularity stunned enemies that long, I haven't been using it that much. If I am using it though, it's in conjunction with Warp, to create a live biotic grenade.



I'm thinking of starting a Sentinel playthrough. Any suggestions for a good build? What should I take for Advanced training. I've got every bonus skill save Domination unlocked, and I'll be importing and ME1 save so I'll have no shortage of resources or bonus skills.

#55
Mal_Luck

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I'm somewhat worried now, I intended the soldier to be my Insanity character... maybe I should star over again.

#56
aimlessgun

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vallix wrote...

You are talking Insanity, right? Because melee'ing on insanity no matter what the class is nearly impossible.


I meleed a lot towards the end of the game with my Vangaurd on insanity. It's possible once you get the shield and damage protection to support it. Obviously you don't walk into a crossfire to do it, but it comes in handy at various times.

#57
Bigeyez

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I have to go with Sentinal. Power Armor along with the 20% shield damage reduction and Geth Shield upgrades 2/2 makes your shields incredibly strong. He also comes with Warp and Overload letting him take on any enemy. He has really great synergy with a lot of the bonus powers to, Warp ammo, the shield boost, etc.

#58
olafredeye

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It doesn't matter insanity isn't much harder but I choose warp as your advance power to dampen shields

#59
Empiro

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 I'll have to say Infiltrator too, even though I'm just starting out with my run =). I think Sentinel would also be good, but I still think Infiltrator is even better, for the following reasons:
Both Miranda and Garrus can provide overload, and Miranda also has the awesome class ability that boosts up squad damage. No other class has cloak.

Second, in any game with regenerative health, long range combat is easier than short range combat, because long range lets you take cover and regenerate health more easily. This is why Vanguards have so much trouble.  I don't think the Sentinel can pick up the Sniper on the collector ship, correct? But even then, you don't have the time-slowdown or cloak to take full advantage of it.

Third, you still have disruptor ammo, and switching between that and warp ammo (as a bonus ability) should let you handle almost anything out there. I agree that packs of husks like in the IFF mission will be problematic. I plan to re-train for that mission and get Inferno instead.

#60
Feops1

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I played through as a sentinel on insanity and found that I died a lot but made fairly steady progress. After a death I could generally figure out where I went wrong and do things differently.



The hard bits are when you don't get enough time to strip the defenses off a bigger baddie like a geth or mech and you run out of cover. Then you're at close range versus a heavy with a big weapon and immune to biotics. Screwed. But usually you can go back and play the situation out better.



If you try a sentinel I'd recommend making a beeline to rank 4 warp right away. Not only does it strip 2 of 3 defenses, it does good damage and goes around corners, lessening your exposure.

#61
Bigeyez

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Empiro wrote...

 I agree that packs of husks like in the IFF mission will be problematic. I plan to re-train for that mission and get Inferno instead.

I've found that the husks and even the Scions on that level can be dealt with by one easy strat...running away. Seriously you have basically the entire level to backpedal through. I position my squadmates in front of me so they get the intial wave and move up to trigger the husk/scions. I then run behind my squadmates and take out husks until they are both down. Then i proceed to backpedal like hell while killing everything that follows me. Easy, simple, and I come out of it without taking any damage.

#62
kennyme2

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Kronner wrote...

Soldier easily.
Most health, Adrenalinaline Rush is basically a 5 sec I win button and with the best constant damage output in the game..this is no contest.
but Infiltrator is close. Vanguard is hard to play but if you master charge you can kill really fast, even on Insanity. I have not played as Sentinel yet, so no idea about that class.


I tried soldier on insanity with fully evolved adrenaline, the one that gives damage resistance. If I pop my head up to empty a clip with adrenaline rush on, the enemy takes off all my shields and half my health. Seriously, damage reduction means nothing on insanity because everything hurts so damn much,

#63
lxDRUNKKNIGHTxl

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Right now I'm trying to decide on what I want for my insanity run sentinel or infiltrator I was thinking about sentinel with reave. After reading this topic I don't know if I want a infiltrator.

#64
Palathas

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For me I'd have to say Sentinel with Reave. Reave heals you and does a lot of damage to barriers and armour and Overload gets rid of shields. With Tech armour thrown in I find I can manage most situations. The Sentinel certainly matches my play style anyway.

Modifié par Palathas, 02 février 2010 - 03:34 .


#65
JimiShep

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Empiro wrote...

 I'll have to say Infiltrator too, even though I'm just starting out with my run =). I think Sentinel would also be good, but I still think Infiltrator is even better, for the following reasons:
Both Miranda and Garrus can provide overload, and Miranda also has the awesome class ability that boosts up squad damage. No other class has cloak.

Second, in any game with regenerative health, long range combat is easier than short range combat, because long range lets you take cover and regenerate health more easily. This is why Vanguards have so much trouble.  I don't think the Sentinel can pick up the Sniper on the collector ship, correct? But even then, you don't have the time-slowdown or cloak to take full advantage of it.

Third, you still have disruptor ammo, and switching between that and warp ammo (as a bonus ability) should let you handle almost anything out there. I agree that packs of husks like in the IFF mission will be problematic. I plan to re-train for that mission and get Inferno instead.


I understand what you are trying to point out... I still think the Sentinel is the best choice for Insanity. Geared right the Sentinel doesn't need to hide like the Infitrator to get the kill. You hit the nail on the Head with the Retrain ability... I know it might be a pain, but if this is your second playthrough than you should know what types of enemies you are going to be facing... Retraining your powers makes this much easier! My level 30 Sentinel has only died twice so far and I'm more than half way through, due to me being stupid. Warp and Power Armor is just to Powerful to ignore. Along with the assault rifle and warp ammo...... and Overload well.... I think having Miranda in my squad is key to insanity!

#66
Wrex.the.next.spectre

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Curry Noodles wrote...

Yeah, I'm starting to wonder if everyone who hates adept just doesn't realize singularity works. There's no really obvious graphic, so I could see how someone who isn't observant and hasn't read the tooltip can miss it very easily. I think wide singularity is the best version since it makes it a lot easier to hit the enemy you're aiming at.


Or they haven't played it yet. I am on my 2nd run, just started it yesterday. My first run was an Engineer on Normal, and now I am doing an Adept on veteran. Even on veteran, you run into enemies that can't be pulled or thrown. I have found Singularity to work great on shielded/armored enemies.

But my point is, I wouldn't be able to say which class is the best on insanity, because I haven't played Soldier. Sentinel, Infiltrator, or Vanguard yet. Although, I hear a lot of people say Vanguard gets torn up on Insanity.

#67
Weaponslayer

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I played on insanity through my first playthrough. I used the default soldier class which makes it so much easier. Adrenaline rush is kinda overpowered imo and you have different ammo for every kind of situation. When I advanced trained for the assault rifle I never ran out of clips. I also set barrier as my extra skill to give me more surviveability. It'll be interesting to play as a different class without slowing down time every 3 seconds lol.

#68
lxDRUNKKNIGHTxl

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whats the best bonus for infiltrator?

#69
Radahldo

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Kuari999 wrote...

What about Engineer with AR specialization on Insanity? Yay or nay?


It works pretty well. 

#70
DutRankEC

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lxDRUNKKNIGHTxl wrote...

whats the best bonus for infiltrator?

I upgraded Cloaking first.
Incinerate is helpful against Collectors so I'd upgrade that to Heavy Incernate aswell.

#71
Empiro

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lxDRUNKKNIGHTxl wrote...

whats the best bonus for infiltrator?


Bonus skill? I'd say Warp Ammo, because it gives you that important boost against Barrier using enemies.

#72
WillieStyle

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I'm kinda surprised folks are underestimating Soldiers. I started two games on hardcore at the same time: a soldier and an infiltrator. I had to stop playing the soldier because 70% time-dilation Adrenaline Rush with damage bonus made the game too easy. Whenever I switched back to my Infiltrator I felt like such a noob because it suddenly became hard to snipe moving targets with just the Infiltrator time slow down. Also, assault rifles are the most versatile weapons in the game.



The only advantages Infiltrators have is higher burst damage with Assassin cloak, and a better escape move with tactical cloak, although Adrenaline rush works as an escape move too in a pinch.



Finally, I think the best bonus skill for both Soldiers and Infiltrators is Armor Piercing Ammo. The bonus to dps is huge. On hardcore and Insanity, everything has armor.



I could see a shotgun-wielding Soldier getting Slam instead for the close-quarters crowd control. But why would you want to play a shotgun-wielding soldier when Assault Rifles are so much better.

#73
Lambs09

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Woah woah woah.



Singularity works on Armored targets? Awesome.

#74
Palathas

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Sentinel or Infiltrator with Reave. Reave does double damage to Barriers and Armour and also heals you, it's like Warp's big brother with extras. You'll need to bring down any Shields first and that's where Overload is used.

The Sentinel's Tech Armour is good if you get a little closer as it does damage when shields are depleted and then you can use it to get shields to full if you are taking damage.

Infiltrators are good at longer range and their stealth can pull them out of immediate danger if you are getting hammered.

#75
DaddyFoxDerek

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Wrex.the.next.spectre wrote...
.....Although, I hear a lot of people say Vanguard gets torn up on Insanity.


Yep. I can vouch for that. Totally killed on Normal and ripped everything up on Veteran....Insanity I just died and died.......no good way to deal with large groups of barrier/shielded/armored enemies....

I'm going to try the singularity-spawning Adept after reading this thread...