Best class for insanity difficulty?
#76
Posté 02 février 2010 - 05:29
On my engineer run, I chose SR and loved it. If you max out mechanic, you can cryo blast multiple opponents, one shot each of them from afar, and use cryo blast again. Although, this was on Normal for my first run. I can't say how it performs on insanity.
#77
Posté 02 février 2010 - 06:51
Soldier - Adrenaline Rush, with geth shield. Pick up widowmaker as your weapon choice during the story. Pick up squad disrupter ammo, or respec into squad inferno ammo as needed. This will free up your squad's points to spend maxing out abilities.
Infiltrator - Tactical Cloak, with geth shield. Pick up widowmaker as your weapon choice during the story. Use disrupter ammo till endgame then respec out of it as it is useless against the collectors. Have a squad mate pick up your favorite group ammo.
AR/TC allow you rush squads or reposition yourself as well offer a short time of increased dmg. Geth shield is good defense and 4/4 can give an additional 10% dmg bonus (also Legion's missions give it two upgrades). Widowmaker is best to use to one shot rocket troops and take down Scions/Harbringers quickly.
Learn to play aggressive to cut down on wasted ammo/time. Many times you can turn a corner or start a fight with just gunning one weak guy down and taking his position. Also you can rush (AR/TC) a small cluster and spray the whole group taking their shields down.
Team-mates use sniper rifles (inscissor) and the SMG the best from my experience. Grunt is only worth using when he has all his upgrades - he is a must for IFF. Legion is a beast when he gets the geth rifle (widowmaker) and can one shot some minor enemies.
Team-mate choice is really up to you. Everyone is pretty good if you know how to support them. Some areas such as IFF, Geth, and Collectors are easier with specific setups. Just be sure to assist your team-mates if they come under fire rather than always having them support you. Dead squad members just makes your job harder, waste medi-gel, and a cool down.
Hope that helps =).
#78
Posté 02 février 2010 - 06:52
#79
Posté 02 février 2010 - 07:09
-tech armor is awesome
- warp ammo is not the best power to have picked. Should have gone for geth shield or AP ammo
-Need something with more range than smg- will pick up sniper rifle later on as opposed to AR
-heavy pistol >> smg for armored foes, at least this early in the game with very few upgrades
-Jacob is useless
#80
Posté 02 février 2010 - 07:13
Hmm, I found the Warp Ammo to be invaluable on insanity. it basically made the smg an "OK" option for taking out armor (obviously just firing warp bolts at them is much better though
#81
Posté 02 février 2010 - 07:18
While playing the adept with armour piercing ammo I rarely used any power besides pull and warp. Just use your minions to strip shields, warp against barriers and an assault rifle with armour piercing bullets for taking down armour. As soon as their defences are down ->pull field and win. I didn't even know that singularity works against protected enemies too.
I'm not sure which class is the most powerful. It's either the infiltrator, soldier or possibly the adept. But I am certain that the engineer is, once again, by far the weakest class.
#82
Posté 02 février 2010 - 07:32
valleyman88 wrote...
But I am certain that the engineer is, once again, by far the weakest class.
You are doing something terrible wrong! I'm finding exactly the opposite: insanity wise, Engineer is almost overpowered.
My first playthrough was a Vanguard-hardcore difficulty and I found it difficult,
For the second I tried
a)Adept: I found myself spamming warp + AP ammo then pull field
b)Sentinel, you need every shield upgrade to make it work, otherwise you go down very easy and not being carefull leads you to Tech Armor spam, 6sec cooldown in insanity it's a very looong cooldown.
Now playing an engineer, for the first time I've reached Horizon without dying a single time. I'm using Energy drain to take down shields (it works against armor too) while keeping mine's up, Explosive drone, and incinerate volleys for armor and reg. Against krogan and people with insane life, cryoblast and focus fire. Even krogans are easy to take down, In places where there are robots and organics alike, take dominate; drone+IA hacking + dominate it's pure madness. My companions are Miranda (unstable warp) and Jacob with squad fire ammo (sometimes I replace JAcob with jack)
The biggest problems are the same as infiltrator, husks zergs are very hard, you go down very easily and you have to retrain a lot to fit with the mission;
The conclusion is the same: you are a crowd control god as an engineer, but keep the distance!!!
BTW: lately when you have Tali and Legion, making a drone harassment squad is priceless!!!
Edit: Spelling
Modifié par Vikotoru, 02 février 2010 - 07:34 .
#83
Posté 02 février 2010 - 07:58
found it quite strong:
-cloak if needed to run and hide for a bit
-reave against organics is awesome, as it heals back, and damages a lot
-reave against barriers and armor
-AoE incinerate against organics (with armor). awesome against husks
-disruptor ammo all the way, except endgame ofc. upgraded SMG is awesome with disruptor against shields during the whole game
-the widow antimat rifle is pure awesomeness. I don't have any other words for it
in the endgame, with tali in the squad, the drone helped a lot against Harbringer and his controlled drones (really, 3 out of 3 drones got possessed, and i got pissed
#84
Posté 03 février 2010 - 06:45
Morph.hu wrote...
in the endgame, with tali in the squad, the drone helped a lot against Harbringer and his controlled drones (really, 3 out of 3 drones got possessed, and i got pissed)
Kill the drones first
#85
Posté 03 février 2010 - 06:56
I'm not sure which class is the most powerful. It's either the infiltrator, soldier or possibly the adept. But I am certain that the engineer is, once again, by far the weakest class.
It's not the weakest this time around. Incinerate, Overload and the Attack Drone lose very little of their effectiveness on Insanity.
On my engineer run, I chose SR and loved it. If you max out mechanic, you can cryo blast multiple opponents, one shot each of them from afar, and use cryo blast again. Although, this was on Normal for my first run. I can't say how it performs on insanity.
Not as well, with every individual enemy having some defense of some sort.
Assault Rifle and Sniper are the only viable choices for the Engineer, as the Shotgun does very little damage on insanity.
Modifié par Radahldo, 03 février 2010 - 06:58 .
#86
Posté 03 février 2010 - 06:58
Gunzwei wrote...
Morph.hu wrote...
in the endgame, with tali in the squad, the drone helped a lot against Harbringer and his controlled drones (really, 3 out of 3 drones got possessed, and i got pissed)
Kill the drones first.
This.
Seriously.
Harbinger is only dangerous if you're behind poor cover.
#87
Posté 03 février 2010 - 07:05
kennyme2 wrote...
Kronner wrote...
Soldier easily.
Most health, Adrenalinaline Rush is basically a 5 sec I win button and with the best constant damage output in the game..this is no contest.
but Infiltrator is close. Vanguard is hard to play but if you master charge you can kill really fast, even on Insanity. I have not played as Sentinel yet, so no idea about that class.
I tried soldier on insanity with fully evolved adrenaline, the one that gives damage resistance. If I pop my head up to empty a clip with adrenaline rush on, the enemy takes off all my shields and half my health. Seriously, damage reduction means nothing on insanity because everything hurts so damn much,
Damage reduction for Hardened Adrenaline Rush applies only to health. Not shields or barriers. I fiddled with Reave, but Geth Shields is a nice solid choice too. It boosts your shields and your damage.
#88
Posté 03 février 2010 - 07:07
#89
Posté 03 février 2010 - 09:59
Also im deciding between AR or Sniper with Warp Ammo.
Any tips?
#90
Posté 03 février 2010 - 10:16
#91
Posté 04 février 2010 - 06:39
so @ Tyrael100, once you get the SMG you should be fine. Just make sure you take off the shields or barriers on any person who charges you or flanks you. Your tech armour should knock them back once it's gone and you can reave anyone who is too far for that on your flank. Miranda and Mordin are the best complement at taking off armour, shields or barriers. Spam the skills if you need to. As to what extra weapon to pick. I say go with the sniper. The SMG is already a fine substitute for the AR. Though I heard there's a bug with the sniper atm which bioware said they'd fix. *shrugs*
#92
Posté 04 février 2010 - 07:14
#93
Posté 04 février 2010 - 07:37
Tyrael100 wrote...
Im starting a Sentinel. So the main Abilities to be using would be Warp, Overload, Reave and Tech Armour?
Also im deciding between AR or Sniper with Warp Ammo.
Any tips?
take the snipoer rifle man. obviously. insanity without a sniper rifle is not going to be easy. forget the AR, use the SMG for spray and pray.
does anyone know the actual stats for warp vs. reave???
my sentinels warp on insanity isnt very effective at all, plus the health restore might be useful on insanity. i dont want warp and reave but im not sure whci is better. ive used warp, and its decent, but ive seen samara use reave and she takes out **** easy. the health regen is nice on insanity too. just not sure which is better.
#94
Posté 04 février 2010 - 07:43
#95
Posté 04 février 2010 - 07:50
My Soldier run through was the fastest on insanity, though it was harder.
#96
Posté 28 mars 2010 - 07:16
#97
Posté 03 mai 2010 - 12:27
Scions, Harbingers, Geth Hunters, even swarms of Husks are no problem. Send a drone as soon as it's available and all enemies flock to it. Having two drones is not even fair (ie: Tali and Legion). As an example, the time it takes Harbinger to kill a drone is usually about the same as the recharge time.
I finished Reaper IFF and Final missions without as much as losing shields...
So basically I concur with this:
AegisofShadows wrote...
Infiltrator,maxed sniper damage + the Widow = Death
#98
Posté 03 mai 2010 - 12:32
Modifié par DaVanguard, 03 mai 2010 - 12:32 .
#99
Posté 03 mai 2010 - 12:39
#100
Posté 03 mai 2010 - 12:51
Strategiese in a nut-shell:
Soldier: Heightened Adrenaline Rush, Reverent, Targeting VI.
Hide, Adrenaline Rush, Shoot, Hide Adrenaline Rush, Shoot, Hide, etc.
Infiltrator: Assasination Cloak, Widow/Mantis/Viper, Headshot Damage.
Cloak, Scope, Shoot, Cloak, Scope Shoot, etc.
Sentinel: Power Armor, Locust, All the Sheild Boosting Armor Pieces, AMP Plates, and All Shield Upgrades.
Activate Armor, Invincability, Activate Armor, Invincability, etc.
Engineer: Attack Drone/Explosive Drone.
Activate, Easy Mode.
Hope this helps.




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