Best class for insanity difficulty?
#101
Posté 03 mai 2010 - 01:13
#102
Posté 03 mai 2010 - 01:34
Well I'm sure a lot of people on this site will say sentinel or inflitrator, but play it safe and pick the soldier. The dps they put out is unrivaled, and adrenaline rush is godly. btw when you get the vindicator I promise you will never need another gun. Also when you get a bonus weapon don't get the Revenant. It's very in inaccurate and you will pay for that on insanity. Instead pick the widow. You won't regret it.masterjedirobyn wrote...
Just finished a vanguard playthrough on veteran, found them to be a little too easy to takedown healthwise, and never really found a way to take tactical advantage of the 'charge' power. There have been other threads about vanguard, but in short, you could only ever really charge one enemy and stay alive, as if there were multiple you'd get killed right away. But what's the point of charging one lone enemy when you can just as easily shoot him a few times and take him out? Bah, anyways, to the point.
Started my insanity playthrough as a sentinel, and it's tough! Since almost every enemy has shields and armor, it seems like sentinel has the best skills to deal- overload and warp. Plus, I (so far) don't see any reason to take team members with me that don't have one of those (Miranda for sure, Thane, Garrus). Since biotics don't have an effect on shields/armor, being an adept seems useless, as does taking full biotic squaddies along.
People who have played on insanity: what was your class and why, and how did it work out? Which (in your opinion) are the best squadmates to take?
Oh and another thing to add is you should level up grunts class passive power. Make him a krogan pureblood and max out his fortification and he will be very hard to kill. LOL use him for cover he's that strong.
And on a similiar note you should level up Zaeed's class passive as well and make him a Mercenary Warlord. Pick him and grunt and you will have a team that can walk through just about anything.
#103
Posté 03 mai 2010 - 02:11
masterjedirobyn wrote...
Just finished a vanguard playthrough on veteran, found them to be a little too easy to takedown healthwise, and never really found a way to take tactical advantage of the 'charge' power. There have been other threads about vanguard, but in short, you could only ever really charge one enemy and stay alive, as if there were multiple you'd get killed right away. But what's the point of charging one lone enemy when you can just as easily shoot him a few times and take him out? Bah, anyways, to the point.
Started my insanity playthrough as a sentinel, and it's tough! Since almost every enemy has shields and armor, it seems like sentinel has the best skills to deal- overload and warp. Plus, I (so far) don't see any reason to take team members with me that don't have one of those (Miranda for sure, Thane, Garrus). Since biotics don't have an effect on shields/armor, being an adept seems useless, as does taking full biotic squaddies along.
People who have played on insanity: what was your class and why, and how did it work out? Which (in your opinion) are the best squadmates to take?
Sentinel works great, actually. But it's best when you get to the collector ship and get a sniper rifle specialization. ASsault rifle works too, but I found sniping much more effective. I'm also playing through insanity as an infiltrator, which, at times is extremely difficult (Oh, how the Collectors seem like a worthy foe at last!) and other times, much easier (AI hacking makes YMIRs a good thing- granted you can get their armor and shields down quickly).
It also greatly depends on who you take with you.
Since the Infiltrator seems best against armored mechs, try taking anti-biotic/anti-shields people with you. The only real anti-shield power the Inf has is disrupter ammo.
Cryo ammo can be useful, but I find having both AI hacking AND dominate at the same time a very useful trait.
So. Sentinel or Infiltrator. Those have always worked for me.
#104
Posté 03 mai 2010 - 04:43
#105
Posté 14 juin 2010 - 01:11
How to play? You choose well your companions, place them under cover and use their power to open enemy armor/shield/barrier. Then you charge the nearest enemy who is in cover: if you got the shotguns powerups the first shot (headshot, since heavy charge gives you a brief Adrenalinaline Rush to get it easy) kills the little friend you charged (if it's a strong one you can use a companion power to ease things) then you get to cover and repeat the process getting your shields at 100% every 6 seconds (less if you have the passive powered up)
i just say: don't underestimate the Vanguard. If you use your brain is probably the best class
#106
Posté 17 novembre 2010 - 05:53
What do you mean by "best class for Insanity"?
Some strategies are easier than others to apply, but easier doesn't mean best.
Let's just examine what makes insanity really hard.
Armor, shields and barriers? As long as enemies stay away from you, you can kill everything with just a pistol and a lot of patience.
Damage received? As long as enemies stay away from you, you just stay under cover longer, fire small burst, and you can kill anything with a pistol.
This "As long as enemies stay away from you" is the key. Armored foes with super DPS closing the distance, that is the only thing that will kill you a lot and that is what you need to get rid of.
I'm sure there are situations that needs different approaches (like Scions), but you will find a way with any class.
You need to choose how to play this game first. Defensively or Aggresively.
A Defensive playstyle implies that you stay behind cover and stop aggresive enemies like krogans or mechs or whatever from closing the distance with your best skills. Any class can beat insanity this way, but the vanguard has a really hard time, because this way of playing doesn't suit vanguard playstyle.
Defensive playstyle is redundant and it is the EASIEST (not best, what is best is up to you) way to win most challenges.
An Aggresive playstyle doesn't imply you being out of cover so that enemies kill you in 2 seconds. Aggresive playstyle implies you reading the battlefield, striving to get to the best possible position to control everyone around you, and eventually quickly moving away from rushing enemies (or killing them outright, if you can).
This mobility, again, means that you will need to read the battlefield and change position when when it really matters, not everytime, just when it matters.
Some classes are better at this than others, I never used a Sentinel but Imho it sucks at this because moving around means you will find someone in your way and you really need Stunlock or Fast Movement or Heavy hitting to deal with the issue.
Adepts are going to really shine, take an adept, play defensively, max out wide singularity and miranda's unstable warp asap and you have beaten the game gg, everyone charging you just stunlock them, focus fire until shields are stripped, tell Miranda to unstable warp them and BOOM you win (of course you need to do that more than once, but that is the key). Adept's lack of an anti-shield ability is meaningless when you can stunlock everything with a shield, I don't get why people really feel the need to fix this with energy drain, even against big mechs, just use your abilities to stunlock/kill minions and big mechs alone are going to suck against you (not even mentioning the possibility to get stasis...).
Adepts are squishy? yes maybe but still they can fight aggresively very well, stunlocking foes during your movement, if you play your cards right adepts with shotguns are one of the deadliest class, but you really need a second stunlock (stasis) for this type of playstyle to really shine.
About Vanguards, they are meant to play aggresively, their charge ability gives them a tremendous tactical advantage, just remember to prioritize position over just plain killing, charge lonely enemies in good spots and you can make wonders with your vanguard, charging foes won't ever get close to you unless you choose to finish them off, it is really fun and EFFECTIVE to surrond enemies and getting behind them, vanguards makes the best tactical class in the game, you need to read the battlefield right of course, because this is insanity and you can't just go charging anyone, but since you can charge after a relatively short cooldown, you will always be where you want to be. Owning battlefield position in ME2 is everything and vanguards are so good at this it actually felt like a gimmick to me, insanity is piece of cake if you play your vanguard right.
I've not used (or used them very little) other classes, but it feels like the Sentinels way to cope with insanity is just adding plain armor score, which adds nothing to your game experience and it MAY BE easier if you play the game first time or are not very good at it. Same thing about infiltrator, but they get invisibility so you can move around a little more and strike harder, this makes it easier to play both defensively and offensively, meaning it will require less skill, but that doesn't mean it is the best way.
I usually hate ppl saying "every class is the best if you like it" but this time i have to agree, you like sentinel playstyle? Good, you will advance slowly and maybe never get killed, owning insanity.
You like vanguard playstyle? Perfect, you will die if you make a tactical mistake but you will kill things faster and find a way to turn hard battles into piece of cake, owning insanity.
Just choose what suits you.
#107
Posté 17 novembre 2010 - 08:41
I think infiltrator is one of the easiest classes for insanity, easily make high damage headshots with slow motion, and it kills pretty fast
stealth if u are in danger
I didnt really like adept, most powers down work on shielded enemies making you waste too much time into using power>>>w8 to recharge>>>use it again>> do the same thing 2 more times..
I need to test vanguard too, should be really interesting
#108
Posté 17 novembre 2010 - 09:59
For fun though, Engineer takes the cake for me. I thought I'd hate that class, but I really enjoyed it. Its kinda soft and squishy some times, but the Drone never gets boring to use, and it has a ton of uses and can get you out of a pinch in alot of dire situations. It'll distract YMIR's long enough for you to take out lesser enemies and move to good cover. Plus with a Shotgun, you can just spam your drone and go toe-to-toe with almost any elite-class enemy. Thats really fun.
#109
Posté 18 novembre 2010 - 11:08
To the OP: you need to charge - take cover - charge (shotty and punching in between of course)
Modifié par JohnnyBeGood2, 18 novembre 2010 - 11:09 .
#110
Posté 18 novembre 2010 - 11:16
clifffeh wrote...
First play through was as a vanguard, picked up a shot gun for the advanced weapon. When for a second go and picked up the geth shield. Originally i thought i would be able to pick up an AR but i was mistaken. Dont feel like biting the bullet and continuing as a squishy vanguard. After reading these replies i am still uncertain what i will try next lol.
Yeah, if you think Vanguard is squishy you're doing it wrong. Charge regens your sheilds to 175 or 200% depending. Heavy charge will stun the target and give you time dilation for headshots.
Shotty with Inferno and team with miranda and cryo is heaps and heaps of easy fun even on Insanity. And the pace is rockin fast too...
I find Infiltrator hard to go back to after Vangy.
Check out some of the Vanguard vids - they are up-close, fast and aggressive.
#111
Posté 18 novembre 2010 - 11:17
#112
Posté 18 novembre 2010 - 11:18
vallix wrote...
Infiltrator without a doubt, going for Sentinel for shield is the most pointless thing EVER. Your shields still vanish almost instantly even on the weakest of enemies.
You need to check out the Assault Sentinel specs rolling around on the forums here... - nothing pointless about them AT ALL. (Exploding sheilds can absolutely carve up inclose enemies and the CD is very short to put armor back on)
#113
Posté 18 novembre 2010 - 11:18
AntiChri5 wrote...
Necro thread.
Hmm, i missed that lol
#114
Posté 18 novembre 2010 - 04:12




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