I agree with the OP, and I disagree.
While I did enjoy the story, there are several parts where bioware dropped the ball.
*MAJOR SPOILERS BELOW*
I'll give three examples.
*Firstly Legion. He's a robot that is ruthlessly stalking us since the last game. That's really cool. What happened to forshadowing? What happened to dramatic suspence? What happened to planting plot threads and giving players subtle hints on what is going on.
How hard would it have been to have shown clues of Legion from the start. Maybe someone kills a collector before it reaches you on Horrizon, maybe you hear about signs of a geth ship as you leave Illium. Maybe you find signs of geth weaponary in tuchunka.
While Legion is an awesome character, his whole backstory could have been made so much more interesting if we had a place in it. ME1 sorely lacks a main antagonist, and Legion very well could have served as a mysterious one before the reveal, he's on our side.
*Secondly the Jocker segment.
Don't get me wrong, the segment it'self is a great part of the game that really pulls you in and gives you a bit or personally ambition to stop the collectors. This is even more impressive because the crew it'self and in much more of a spotlight this time around. Suddenly the life of dear Kelly is at stake.
But the "let's bring everyone that can weild a gun on the shuttle" is such a wallbanger, expecially after you have able to go to Legion's mission with no penalty anyway. This could have easily been amended. Shepard could have gotten an urgent mission where all crew were available, you play the mission and bang, suddenly you're joker.
But no, you just leave then come back again, apparently you have achieved nothing, but you lost your crew. This is why it's so apparent as a plot device when really, it didn't have to be.
Finally, the whole game feels like a waste of time. I love ME1 and ME2 too and i'm trying to convince myself it isn't but part of my believes it is. Maybe the term shaggy dog story fits?
Here's the story in a nutshell.
Collectors are introduced --> Shepard gathers a team --> collectors are destroyed.
Maybe it's about a journey but in no obvious way do you prepare for the reaper invasion. As shown by the ending, they're comming anyway, which would be more dramatic except that they can't get here any time soon, since you destoryed their only way to get to the galaxy in ME1.
Maybe I would have been more satasfied if a villians uses the collectors as a diversion so they can activate the citadel and summon the reapers, or maybe destroying the collectors could have somehow hindered the reapers. But it doesn't. You spend ME2 undoing a threat that was only present in that game. It's not even clear why the reapers uses the collectors when apparently they can destroy the universe much more easily themselves, and apparently they'll arive withou the collectors help.
I guess ME2 is about the journey with your companions... i'm not sure, I'm not saying ME2 is wasting time, it's just I feel it may be...
Maybe the problem is I have my own vision, but I feelt that the story of ME2 could been much more interconnected, to it'self and ME1.
Then there are the references. While i'm happy with them in ME2, albiet your choices could have made more of an effect, it appears that bioware is leaving everything for ME3.
Cool.
So are we going to see the Rachni in ME3, is the council going to have a bigger roul, the same as Anderson and Udina, will Liara and the shadowbroker have more focus, and that's ontop of the tiny things, like the consort, doctor michelle and emily wong, that seem like they will reappear in the next game. Considering how it was handled in this game I'm concerned that they will be able to acieve all this recognition with all our now wildly diversing shepards. This could have been handled by resolving some issues like who the shadow broker is in ME2, but now it appears that everything, on top of new issues, is going to be hurtling towards a conclusion in ME3.
Finally, in a direct responce to OP, I didn't feel their was homobia in that respect, but it feels that there is someone quite high up who is against gay romances at least, since it appears that diologue was writting and recorded in both games, (for both lesbian and gay romances apparently) but in both games they're cut. Now Casy comes up with the excuse that Shepard is theirs. I don't know but it feels like the rest of the team has no problem creating this content, but this certain person (s?) cuts it for whatever reason because it's not in their vision for mass effect. Just an observation.
In conclusion, ME2 is great, and I enjoy it better after every playthrough, the story is great at most time (expecially in the case of squadmates) but I feel the main plot could have been improved alot more (expecially with every mission revealing a snippet of what is really going on). I just hope ME3 can really match up to all our expectations because their is a LOT of them.
And new everyone can die. I guess the question is, is bioware willing to create content that a section of gamers wont see in their playthrough... I hope so.
P.s. more focus on batarians, hanar, elcor and volus please, at least give us some talking hanar, you can't speak to one all game, and a batarian squadmate would be awesome.





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